GM Farmagnuðr PFS Online (Inactive)

Game Master Hayato Ken

Absalom Map.


51 to 100 of 867 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar steps back from the swarm, brushing a few of the insects off of him.

Guess it's time to try this out.

He breaths in deeply before he begins to cast, words flowing from his mouth as his hands move through the motions.

Activating my Arcane Reservoir to boost my caster level (raises it to CL 2), and casting burning hands at the swarm that is attacking me and Ser Jec.

Burning Hands CL 2: 2d4 ⇒ (2, 2) = 4

Map

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

son of a. Its in my armor.

jec is going to stomp on them as best he can. Not sure the role for it. All while flailing like a mad man


Yugatta get´s a flask from her backpack while Mia throws one on the spider swarm, singing it deftly. It´s already pretty reduced now and still glued in place, suffering from Zarzukets acidic glue.
The other one is quite alive though and goes after Ser Jec now.
Ser Jec takesSwarm Attack: 1d6 ⇒ 2 damage and needs to make a DC 11 fortitude save please or you take 1d2 STR damage for 2 rounds, but you have a save for next round too if it goes bad.
Reflex save: 1d20 + 3 ⇒ (8) + 3 = 11
Just before the swarm moved onto Sef Jec, Zarzuket tries to burn the swarm with a spell fairly successfull.

Janira continues to encourage you and give you good advice. She´s now also holding out an alchemists fire to Ser Jec.
Map
Round 3 please.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

With a few words and a wave of his hand, Zar hurls a glob of acid at the swarm attacking Ser Jec.

Casting Acid Splash at the swarm.
Ranged Touch: 1d20 + 3 ⇒ (8) + 3 = 11

If the spell doesn't look like it has much effect on the swarm, Zar will then fish out his vial of Alchemist Fire from his belt pouch.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

With a cry of disgust, Yugatta spreads another flask of oil on the swarm, dancing nimbly to avoid their touch.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

GM, how would you rule casting Spark on oil coated spiders?

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Jec swears as the spiders crawl on him.

fort: 1d20 + 4 ⇒ (10) + 4 = 14

he accepts the flask from janira. only to realize that if he uses it now he will burn himself. 5 ft step

throws alchemist fire damage: 1d6 ⇒ 5


Ser Jec throws a bottle: Alchemists fire: 1d20 + 3 ⇒ (14) + 3 = 17He hits and burns the swarm badly.
Yugatta too: Alchemists fire: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (1) + 1 = 2, but she unfortunately misses.
Zar fishes out another bottle of alchemists fire from his backpack.
Mia produces a vial of lampoil.

Between your alchemists fires and Zar´s spells the swarm are quickly roasted. A lot of small, crispy spiders lay on the forest floor now.
Those from Tian Xia might know that they are considered fancy foods by some. Nome of you were affected by the swarms poison luckily.

Janira: Well done! You held your place my friends! I congratulate you on your first successfull battle together. Of course i hope all of your battels will go this way and you´ll never suffer defeat, less have the said experience of some casualties in the own ranks. Her face darkens a bit with that last comment, but already in the next moment she smiles again.
Now now, pack up your things, we have to get moving, otherwise we might come too late!

You gather your belongings and go about your way. Only a short time later though, you find trails blocked by fallen objects, shortcuts overgrown, and other minor delays that cost you a lot of time to overcome. Janira grows impatient, stressing how important it is to arrive in time, otherwise any gillmen who are present may leave before you arrive and you might not be able to accomplish your mission.

Now could be a good time to come up with some skills or other things usefull in the wilderness or finding one´s way.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"I have heard some talk of people considering insects like this, slow roasted with the right seasoning a great delicacy. I will have to remember this when I have a chance to practice more."

Zar says with a smile as he turns some of the burned and crisped bugs over with a stick, examining them closely.

Using perception to try and find the clearest path for us to follow.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Let's see...Swim...Craft Rope...Profession Sailor...ah, here it is!

Yugatta searches her memories for woodland travel tricks and wisdom.

Knowledge, Geography: 1d20 + 2 ⇒ (8) + 2 = 10 No, apparently that wasn't it.

She keeps an eye out for game trails.

Survival: 1d20 + 7 ⇒ (16) + 7 = 23

Perhaps Sir Death-master could find a use for our new friends? Scouting and path-clearing, perhaps?

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1
Yugatta wrote:
Perhaps Sir Death-master could find a use for our new friends? Scouting and path-clearing, perhaps?

Ignore, please. Different character, different game. I'm going to bed now.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Kn. Nature for identifying and by so avoiding natural habitats of dangerous animals.

Kn. Nature: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Jec looks around. hmm seems I am useless in this situation

perception: 1d20 - 1 ⇒ (16) - 1 = 15


Yugatta Sakitumi saves the day, as she is able to find you a safe and quick path through the dense forest with it´s many obstacles.
Well done, well done Yugatta! The masters will be really proud of you. I´m surprised myself of your skills. Janira pads you on the back several times, seemingly happy that you will be able to arrive in time. Are any of you still wounded by the way? she asks.
Janira would heal you if necessary, just tell me.
Some time later, you are finally there.

The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead. Here! The cave entrance is behind those vines! Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. This is where I saw the gillmen enter. As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth. The halfling worriedly remarks, Quick, take cover before whatever it is spots us! As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group.
Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams, A minotaur! There’s little chance we can stand against it. Take this bag, she continues, pulling off her backpack, and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO! She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

Your actions please^^

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zarzuket gazes at the massive cave entrance, growing more excited as he can almost feel the mysteries that lay within the cave. He is just about to pull out parchment and pen as the forest comes alive and the minotaur crashes into the clearing.

What is that monstrosity?

Zar's eyes move from Janira to the minotaur and back as she pulls off her pack and throws it into the cave, telling them all to continue on before she rushes off to face off with the huge foe herself. Desperately he wishes he could aid her in some way, but can tell he wouldn't stand much of a chance.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta briefly considers whether to ignore orders and help Janira lure the beast away.

This woman could outrun it easily. But orders are orders, and the halfling knows what she commands. The group will need this woman's talents if they are to complete the mission.

With a low spoken "Come" to her companions, Yugatta squeezes through the cave entrance.


The cave entrance is only 5 feet wide and extends 20 feet into the rock before widening into a broader tunnel.
You grab

Janiras Backpack:
potion of barkskin, potions of cure light wounds (2), potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 8 charges), acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bag , thunderstone; Other Gear: antitoxin, sunrods (2)
that lies there.
Outside you see the minotaur chasing after Janira through the trees, fighting its way through the dense undergrowth. The cacophony of the chase fades and the sounds of the forest slowly return to normal. The caves are damp, water dripping from stalactites and the distant rushing of underground streams creates an eerie backdrop as you explore. The caves’ walls are patterned with blue-green luminescent fungi that provide dim light. Petroglyphs — most depicting marine animals or spiral shapes — periodically decorate the tunnels’ walls. The rough surface of the carvings provides a natural platform for the fungi, causing it to grow thicker and making the carvings glow slightly brighter than their surroundings. The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth.The tunnel here is 10 feet wide and 10 feet tall with a ceiling mostly devoid of stalactites. The pit itself seems to be 20 feet deep and its edges are rounded. There is no easy way to bypass it.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta peers down the pit, looking for footholds and irregularities in the walls, and inspecting the floor and the bundle of cloth.

Does the luminescent fungi cover the pit walls? Can she see the pit floor with the illumination provided?

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"I hope she'll be alright." Zar states as the group moves further into the cave.

Zar takes a few moments as Yugatta is inspecting the pit to make a few drawing of the petroglyphs before moving to the edge of the pit and peering down.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Looking around well did anyone actually bring rope? If so we could lower the lightest to see what's down there.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta glances at Sir Jec.

This woman has a quantity of rope. But something troubles this woman -- why is there a pit in the middle of the cave?

She resumes her study of the pit.

This woman suspects a trap.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"Don't worry just yet, this should help."
Mia casts Dancing Lights, letting 3 glowing orbs descend into the pit.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"I have some rope." Zar states as he begins to rummage in his pack for the rope. "Plus, I'm probably the lightest. As for the pit, it might have been a trap that was triggered before. Or they just have a pit here to slow people down."

Zar turns back to looking down into the pit as the lights descend, the coil of rope in his hand.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

well should we check it out. I dont see any other option personally

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"Very well. Can someone please tie the rope off or hold onto it. I'm not the best at climbing, but it shouldn't be that tough."

Zar hands over a knotted coil of rope as he sets down his pack. Once the rope is secured, he slowly moves over to the edge of the pit and begins his climb down.

Climbing down: 1d20 - 1 ⇒ (10) - 1 = 9

Once at the bottom, Zar looks around seeing if there is anything other than the bundle of cloth before moving closer and picking up the bundle.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Jec starts to lower Zar let me know when you get close to the bottom

str check: 1d20 + 3 ⇒ (1) + 3 = 4
str check: 1d20 + 3 ⇒ (9) + 3 = 12
str check: 1d20 + 3 ⇒ (13) + 3 = 16


Zar finds nothing else on the bottom of the pit but the cloth, which turns out to be a cloak with curious symbols, quite similar to some of the petroglyphs on the walls.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Come back up, little one. This woman will attempt to jump across, and does not wish to fall on you if she fails.

While Zar climbs/is pulled up, Yugatta removes her backpack, uncoils a length of rope and throws one end to the other side of the pit, with the intent of ensuring that the floor is solid and contains no tripwire traps.

She will do this about 5 times. Assuming nothing is found, she will drink her potion of Jump, take a running start without a load and jump across the pit.

Acrobatics: 1d20 + 2 + 10 ⇒ (6) + 2 + 10 = 18

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

If Yugatta makes it across i will look for some way to anchor a javalin to the wall and see if we cant tie a rope off so the rest of us can scale across if this is possible.

perception: 1d20 - 1 ⇒ (12) - 1 = 11

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar picks up the cloth and make his way back up the rope as Yugatta begins to test the other side.

Climb: 1d20 - 1 ⇒ (17) - 1 = 16


Yugatta jumps across the pit with astonishing grace after drinking her potion. There are no traps on the other side, it seems deserted. Only some glowing mushrooms on the wall and the occasional petroglyphs. A few feet further the tunnel goes around a corner and sight is blocked.

Zar climbs up the wall back where he came from. Just when is up agan, he asks himself why he didn´t climb up the other side. His friends could have given him the rope and Yugatta could have hold another one on the other side.

Ser Jec finds plenty of stalactites and stalagmites where a rope ould be fixed.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta ties off her end of the rope on a stalagmite, if one is available, and awaits Ser Jec tying off the other end.


Allright, let´s assume you are all able to climb a DC 5 with that rope!

Approximately 30 feet beyond the pit and out of sight around a corner is a long, 3-foot-wide wooden plank that rests against the cave’s wall. You feel a bit silly now.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.

Random ROlls: 1d12 ⇒ 51d12 ⇒ 61d12 ⇒ 111d12 ⇒ 81d12 ⇒ 71d12 ⇒ 2

The carvings here are different in style from the petroglyphs found elsewhere in the caves. Only four of these depictions are still decipherable.

A successful DC 15 Knowledge (history or religion) or Linguistics check is needed to understand one carved section. Alternatively, a PC can use Appraise or Perception with a –2 penalty. The writing combines Aquan and
Azlanti, and a PC receives a +2 bonus on his skill check for each of these languages he can understand. You need to do one check to decipher one section.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar eyes the plank resting against the wall and just shakes his head. "Well that would have been useful if it was closer to the pit."

As the group enters the large cavern, Zar's eyes widen and his mouth hangs open as he looks from relief to relief. "By the Risen Guards, this is amazing." He pulls out pieces of parchment and begins to copy down what he sees, even if he can't understand it at the moment.

I can't believe it... I go to look at my skills and find that I must have misplaced my points. I have nothing in linguistics, doesn't make for much a linguist without that. Must have crossed my lines and put my point into Planes or something. Oh well, guess I'll fix that between sessions.

Perception: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

"I can't make heads or tails of these writings. These languages are ones I've never seen before. Anyone else having any luck?"

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta peers at the writings.

Perception: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Perception: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Perception: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Perception: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21

Where were these rolls last time I was in combat?

Taking a cue from Zar's diligence, Yugatta takes pen to paper to record the writings as best she can.

Hold. This woman has found something in these writings.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Kn. History: 1d20 + 7 ⇒ (19) + 7 = 26
Kn. History: 1d20 + 7 ⇒ (11) + 7 = 18
Kn. History: 1d20 + 7 ⇒ (19) + 7 = 26
Kn. History: 1d20 + 7 ⇒ (18) + 7 = 25
Well, she's been paying attention then :P

Mia comes to stand next to Yugatta, as she curiously watches the carvings.
"You seem to recognize these too, don't you?"

Interesting to find these writings here.
She looks briefly back at the others, gesturing to come a bit closer.
"They are a mixture of Aquan and Azlanti. Though i can't say i'm fluent in those."

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Can you read what it says quickly cause we should move on before we get any unwanted attention.

With that Jec readys himself by drawing his sword just as a precaution.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"Aquan and Azlanti you say. Hmmm, give me a moment. I may be able to do something."

Zar moves to another of the reliefs before closing his eyes and beginning to cast a spell. He brushes his hand over some of the script. Casting Comp Languages to understand one of the languages before trying the other reliefs.

Perception: 1d20 + 7 - 2 + 2 ⇒ (15) + 7 - 2 + 2 = 22
Perception: 1d20 + 7 - 2 + 2 ⇒ (16) + 7 - 2 + 2 = 23
Perception: 1d20 + 7 - 2 + 2 ⇒ (18) + 7 - 2 + 2 = 25

Zar eyes widen as he begins to understand what the reliefs mean. Quickly writing as much information down as he can.

"This is quiet amazing. Is this why the Gillman are coming here?"

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

any way to make a quick sketch of it


You find that scattered throughout the cave are inscriptions from the History and Future of Humanity, the principle holy text of Aroden, and images that depict these passages. The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity: the artist, beggar, craftsman, farmer, fisherman, hunter, merchant, scholar, shepherd, soldier, tailor, and thief. Unfortunately you can decipher only four of them:

The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation. To complete the Fisherman’s ritual, a PC must snatch one of the blind cave fish that swim in the pool (requiring a successful unarmed attack roll against AC 15) and place it in the miniature city.

The Hunter is depicted slaying a giant serpentine creature and then parading a trophy through the city streets—a sign to all humanity that the wilds are safe to inhabit once the monsters are slain. To complete the Hunter’s ritual, a PC must kill one of the centipedes that hunt around the edge of the pool (AC 17, 4 hp) and place a piece of the centipede in the miniature city.

The Scholar is depicted writing on a piece of parchment and then reading from it to passersby, just as Aroden was said to smile on those who recorded history and other knowledge to share it with others. To omplete the Scholar’s ritual, a PC must record a historical fact, axiom,
or other piece of wisdom on a scrap of paper and place it in the miniature city.

The Tailor is depicted sewing together a long cloth of featuring many patterns that wraps around a city like a moat, referencing Aroden’s proclamation that when the fate of all peoples is woven together, it shall be humanity’s greatest strength. To complete the Tailor’s ritual, a PC must wrap one or more pieces of cloth around the miniature city. The circumference is approximately 10 feet, requiring two Medium cloaks, a particularly long scarf, or some other combination of garments.

I assume you proceed.

Map

The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.
Kneeling in the water is a lone gillman who doesn´t seem to have noticed you. Obviously he is busy with some kind of ritual or meditation.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta whispers as quietly as she can,

We should watch. And wait.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"No objection to that. We might learn something useful from it."
Perception: 1d20 ⇒ 9

To be certain, Mia lets her thrush fly up, urging it to make no sounds but find a high spot to observe from.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24


You stand there silently for some minutes. The gillmen doesn´t really move. He seems to be meditating.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

"So...what is shall we do. Observe till his meditation is complete, explore more if he won't notice us or strike?"

Spoiler:

Mia will ready a ranged attack. Mysterious cavern....if more of his kind were to suddenly show up while we are talking and get aggressive...
Readied Crossbow bolt: 1d20 ⇒ 19
Dmg: 1d8 ⇒ 5
Confirm critical: 1d20 ⇒ 14
Extra dmg: 1d8 ⇒ 7

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

we can attempt to explore but be ready to fight if needed

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman has no wish to kill the creature unless necessary. Neither does this woman want him alerting anyone to our presence. We are sent to investigate -- this woman suggests we watch a bit longer, then quietly explore the passage to the right if the creature still seems occupied in its meditation.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"Well we are supposed to be seeking out Gillman and their connection to this cave." Zar whispers as the group watches the Gillman meditate. "Would it be a bad idea to simply ask him why he's here?"

The gnome shifts a little as he watches the Gillman, his eyes moving to strange pillar and the miniature city.

What is that, and why does it look familiar?

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Very well, but this woman feels worries that the Gillman will run away. This woman can block one of the exits -- who can block the other?

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

I can watch the other exit. As I am not very good with words

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

"Very well. I will let you you get near the exits before I try to talk to him. Mia would you please accompany me?"

1 to 50 of 867 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay table A All Messageboards

Want to post a reply? Sign in.
1 to 50 of 321 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Discussion Thread for Table A

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Dot.

Liberty's Edge

Male CG Human Fighter (Archer) 1
Stats:
HP 13/13; AC 19, T 14, FF 15; F: 4 , R: 4, W: 0; Init +4; Perc +1

Dotting.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Dotting checking in.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Checking in

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

A tanned black haired woman looks around, seeing several other individuals. A small tjirping sound comes from what seems behind her.

Well, best to get aquainted. It'd be a dull situation otherwise.
"Greetings gents. Where do you come from?"


Welcome all!

Here some guidelines:
-as this scenario provides ample opportunity for roleplay, please use it.
-please don´t clutter the gameplay thread with rules discussions or similar stuff that has nothing to do with gameplay. Use the discussion thread instead. Everything is welcome there.
-If you didn´t do it already, please add this info in the race or gender tab:

gender race class hp/hp; AC N,t,ff F, R, W; Init ; Perc ; low-light vision; attack or other important feature.

-please add al character info on your charsheet under your alias.
I should be able to see all mechanical info i need. Also all equipment is important.

Maps will be on ditzie.com. You can move your pic there, but it´s important that you then hover with the mouse over it and press enter. This will safe the new arrangement and create a new link. You need to post that link then, else nobody can see what you did.

If you have any questions or remarks, don´t hesitate to let me know in the discussion thread.

Have fun!

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Would you need to register on ditzie per se?


No. Only if you want to upload your own pictures there.


Gameplay is now open.

In case you are new, scroll up please, there are different tabs. Among them the gameplay tab. Go there and have fun!

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

GM Farm, just to let you know. Zarzuket usually has a prepared spot open, but at the moment he will have prepared Burning Hands in it. It will probably change if we get a chance to rest once he has some time to see if there is something that might benefit the group better.

Liberty's Edge

Male CG Human Fighter (Archer) 1
Stats:
HP 13/13; AC 19, T 14, FF 15; F: 4 , R: 4, W: 0; Init +4; Perc +1

Sorry it took so long to post. Friday-Sunday are always iffy for me, but I can generally get at least one post in on those days. It just might be a little late.


Since i´m at UTC +1, late is relative. Good you are here though.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

I'll be traveling and unable to post for most of tomorrow.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

GM, bird familiars like the thrush are able to speak 1 language i can.
How would you rule their vocal performance in doing so?
As in, can they do a variety of voices, like high voices and low voices?

This is not mentioned in d20's description, but flavor wise it would be fun if the bird could.


Then it can be like that without mechanical impact.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Thanks GM.


Actually the bird or you can use bluff as in the rules, but you can´t mimick the voice cantrip.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Ok.


Excuse me, didn´t have internet here yesterday reliably.

Just to make clear, Janira handed everyone paper and something to write.
At the table you would have received a piece of paper from me (Pathfinder journal style^^) and a pen if you wouldn´t have one.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Didn't mention it at the time, but Yugatta took several sheets of paper and writing implements.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta casts Empowered Remote Laptop Repair on GM Farmagnuðr's computer.

Monks get that spell at first level, right?

Liberty's Edge

Male CG Human Fighter (Archer) 1
Stats:
HP 13/13; AC 19, T 14, FF 15; F: 4 , R: 4, W: 0; Init +4; Perc +1

I'm gonna drop out on this one. Sorry everyone. I'm just not feeling it.


Mh sad to hear this.
Can i ask what´s wrong?

Also, I´m back and will post a map and encounter today.

Sorry for the delay, have a dislocated shoulder and my laptop fried.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Ouch..
A mishap or did something big happen?


More of a mishap, i´m actually not sure how it happened, it just came out somehow. It´s in, but still hurts a bit.
Don´t worry, will be gone in a few days.


Jakim Valstovs dropout changes some stuff, but no problem.

Nia Rumsfeld, daze doesn´t work on insects. Most of them and some other stuff are immune to mind affecting effects. Please choose some other action.


How to use the ditzie map:

Click on the blue map link in the gameplay thread i posted.
See the map, move your character token, hover the mouse over it and press "enter" on your keyboard. Ditzie saves and creates a new link then.
Please copy and paste that link from your browserbar and provide it in your post in the gameplay thread. If you don´t do this, we can´t see how you moved.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

unclear on the rules of shield bash. will it have affect on swarms?


No. Swarms like that are immune to weapon damage.


Still have some problems with a dislocated Shoulder and there is a Con tomorrow and on Sunday, hope i can post though.

Go on finish that spiders!


@Mia: The oil on spiders is kind of a houserule thing.
If you have lampoil, you could throw it on the spiders and then cast spark next round. Not sure how to rule it from then though.
Takes you two actions but sets creatures on fire without saving throw.
Guess i´d allow it to make 1d6 fire damage to balance it with alchemists fire.


FYI: I´ll be running Destiny of the Sands for PbP gameday 2.
If we manage, part 1 and 2, perhaps even 3.
Of course you have are invited.

Could be interesting to have the group here consistent perhaps, going through the series.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

Isn't such a thing always?

In another campaign 4 out of 6 of us stuck through the chapters/books thusfar, having a blast.


I didn´t experience it yet that way, but i would like it.
As a player and GM^^

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

This woman approves.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Actually I'd like to run the destiny ones with Zar since he's from Osirion


We´re playing them all on Tier 1 probably, since i doubt you will get to level 3 or higher untill then.
Have to read them yet, but perhaps there is even room there for mounted combat. I could imagine that there. No promises though^^


Got a bit of a thight schedule here and have to travel for 7h.
Posting something later again or tomorrow.
Please confirm if you are in for the PbP and which character (level), this is the official recruitment thread for it now.
Need to see if i´ll have 1 or 2 groups and how many people.

Grand Lodge

Female Tian-Xian Half-Elven Monk (Martial Artist)/3 | HP 4/24 | AC:17 T:16 FF:14 | CMB:+5 CMD:20 | F:+6 R:+6 Evasion W:+7 (+2 vs Enchantment) | Init:+2 | Perc:+12 Low-light vision | Move:40ft | Unarmed +4/+4 (1d6+2/20x2 B/P) | SF 3/3
Skills:
Acrobatics +7 Bluff +0 Climb +6 Diplo +0 Disable +3 Escape +6 Fly +2 Heal +5 Inti +4 Knowledge (History) +4 (Religion) +4 Perception +12 Profession (sailor) +9 Ride +2 SM +3 Stealth +7 Survival +6 Swim +6 UMD +1

Yugatta is in. She started with 1 XP at the start of this campaign, so will likely still be 1st level at the start of DooS.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

jec is in if you will have him. only has 1 xp anyway.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Yeah Zar is definitely in. He was freshly created for this game, so shouldn't be any problem.


Sorry i had some PC issues. I´m migrating to a new harddisk. Hope it will go fine this time.


I need some actin from you people. Either you try the left over rituals or you decide on one of the tunnels, left or right, to go in.


Posting later tonight.


Update tomorrow evening, too tired to post today sorry.


Just came home from a trip where i unexpectedly had no internet.
Updates in the course of the day.

Grand Lodge

F Human Witch lvl 2 Hp 12/12 AC 12, T12, FF 10. Fort +0 Ref +2 Will +3, Init+2, Perc. +2 (familiar alertness))

So how was said trip?
Vacation?


Sorry for the delay!
I did not forget you, never feat that!

Apparently i posted everywhere that i won´t have internet over easter holidays but here.
As a general rule, i don´t abandon my games. There might be some delays from time to time as i have to move a lot and am facing two oral graduation exams in the next three months, but the show goes on.

Said Trip was actually nice, since i connected work with a GM101 and a game (although i already played that scenario 4-5 times now).

After we finish this i would like to start destiny of the sands quite soon and hope it will be faster!


I hope you want to continue with me after this game, it should be finished soon.
I´ll need your PFS and character numbers and if you wish a day job roll.
Chronicles will be published with dropbox and a link pmed.

Would like to continue with any of those:
#5–04: The Stolen Heir 1–5.

#5–01: The Glass River Rescue 1–5

#5–11: Library of the Lion 1–5 Cheliax, Grand Lodge, and Taldor

#5–12: Destiny of the Sands—Part 1: A Bitter Bargain 1–5 Osirion, Qadira, and Sczarni

Sritaro of the Thunder Tribes with his pet dinosaur will join you as a martial backup, perhaps someone else from the other group too.
He already played Library of the Lion, which is also heavy roleplaing i think. Stolen heir and Glass River Rescue would surely be good.
The next scenario will be for the PbP gameday.

1 to 50 of 321 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Farmagnuðr PFS Online Season 5 Table A Discussion All Messageboards

Want to post a reply? Sign in.