GM Erich's Salvation Of The Sages (Subtier 7-8) (Inactive)

Game Master Thereus, Silver Crusader

The entire Jeweled Sages order gathers where they truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.

Game Maps


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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Cirri and Loxx drink their cures. There is a subtle difference in how they feel. No save needed casting Arcane Sight.

Faint evocation

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Faint Evocation. I don't notice anything else in there." Cirri's eyes turn blue as she scans the pool. "I'm going to dive down there and grab the bead. Hold onto my stuff." Cirri dumps most of her equipment, readies her longspear, and takes a deep dive.

If swim checks are necessary...
Swim: 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11
Swim: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16
Swim: 1d20 + 11 - 3 ⇒ (17) + 11 - 3 = 25

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

"You should make sure it's safe first!" Sickly exclaims, in alarm, his voice almost at normal audible levels for once.

He immediately blushes, and quiets again, at the outburst. "Maybe stick a toe in, before going head first?" He adds, back to a quiet mutter.

"The sign said this is waste disposal." He adds as his voice trailing off.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam starts by lowering a rope down the well so that Cirri can grab on if things go south.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The rope goes down about a foot before disappearing in a haze of destruction.

Acid after 1 foot depth

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri halts as the rope fizzles and gives Sickly an apologetic look. "Hehe. I'll... let that bead stay down there, then." She straps her stuff back on and readies her staff.

"Let's just... move on further north, OK?" Cirri's arcane sight continues to scan for auras for the next 4 minutes. Feel free to roll Spellcraft checks at +11

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Perception 1d20 + 19 - 1 ⇒ (6) + 19 - 1 = 24

Ru hops back to the front. ”This whole damned place is a death trap. I love it,” he laughs as he moves to the next open room, looking for traps as he goes.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

When the group moves to the next room, it is very similar to the previous "library". Thousands of bones fill the shelves in the center of this chamber as if they were books. Tiny pictographs cover the surface of each bone.

A hallway leads to the south and ends in another door.

Amenopheus remains close-lipped here, although it is probable he knows something more, as usual.

Let me know if you want to take the time to look around here thoroughly or move on

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Ew, more bones!

Gah, more knowledge!

Cirri scans the area, looking for any magical auras.

Spellcraft: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21

"We can go or we can stay, I'm good with either decision."

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Were we on a time table (I don't recall) ... or is it just an issue if there are buffs?

Otherwise, we seem to have a lack of information, so more couldn't hurt...

Sickly looks at the new room with a mixture of revulsion and apprehension.

"Are there supposed to be two archives?" He wonders aloud, unsure if this another elaborate setup.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam responds "Let's be thorough."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru moves to inspect the shelf of bones. ”We might find something useful here. Let’s give it a good once over.”

Percepaction 1d20 + 19 - 1 ⇒ (8) + 19 - 1 = 26

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

It is evident that each of the bone fragments is from a different victim of Tahari's research, carefully labeled and categorized. From the listings you can tell that some were similar to victims you spied on during the memory extraction escapades earlier, and could aid you there should you return to it.

A Profession(librarian) check could shorten your search time here, otherwise this takes 15 minutes.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly helps look around, but once they learn where the bone fragments came from, he seems extremely uneasy about it, trying not to touch anything.

Perception: 1d20 + 14 ⇒ (15) + 14 = 29

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri feels the magic fade away as she searches. "Couldn't she use books, like a normal person?"

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Riddywhipple's Perception: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

”Amenopheus, what do you remember about this place? Why were they taking bone fragments? How much would this help us in the memory room? I’m not going back in there unless I have every advantage I can get,” Ru says as he picks up and examines the bones.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

"We're not supposed to make him remember stuff!" Sickly hisses at Ruprecht in a stage whisper.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Amenopheus begins to answer, but purses his lips at Sickly's urging. Feeling as if they have discovered all they can here, the group is ready to move on to the next door.

Checking everyone for disease and making cures, moving around and searching this library has taken an additional 58 minutes so we are at 73 minutes from buffing at the entrance. Hour-long buffs should be gone now.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Okay. Look for traps and let's move." Cirri writes some more notes. In her journal. Like a not-crazy non-necromancer would do. "Maybe we could find the bones of someone who drowned, or was impaled by a demon, or overwhelmed by... yuck." Cirri shakes her head.

"We can come back here later if we find something relevant."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru stops at the next door and inspects it.

Percepaction 1d20 + 19 - 1 ⇒ (12) + 19 - 1 = 30 +4 versus traps.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The door seems fine and when opened reveals a slightly larger chamber with a bridge that crosses a dark chasm. You cannot see the bottom of the pits from the doorway, but you can see piles of shattered humanoid bones, filling up the pits to a line about twenty feet down from the edge.

Fearsome fiendish statues armed with serrated blades guard one side of the bridge, standing before a double door. An obsidian moon embosses the doors’ center.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly's mouth forms into a startled O shape, though no actual sound emits from it, as he eyes the bridge and chasm full of bones worriedly.

That is not a comforting sight!

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Sickly can discern that should you progress too fast across the bridge, it will pivot and deposit you there as well.

DC 15 to disable

From your closer vantage point, it looks like each of the statues actually holds a wand, as well as the serrated blade.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Wow, this looks freaky..." Cirri uses her Flight Hex to float above the bridge. "Anyone good at disabling the bridge so we can just cross? I don't want to deal with those statues..."

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

ooo.. a stone bridge trap! I got a +2 on that!

"It's not stable." Sickly mutters, pointing at the bridge. "The whole thing pivots."

Technically, Sickly could disable it on a take 10... but only cause the GM told us what the DC is =) So I'll leave it to the professional(s)!

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Disable device 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29

Ru grins as the others point out the trap. He went to work to remove the trap.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Ruprecht easily finds the switches underneath that lock the bridge's bearings. You may cross with confidence now.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam pokes it a few times with his spear first just in case.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Lies!

Sickly points towards the statues uncertainly. "What about those?"

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru crosses the bridge and inspects the stance statues. He holds up his hand for the others to wait while he determines if the path is clear.

Perception 1d20 + 19 - 1 ⇒ (5) + 19 - 1 = 23 +4 versus traps.

Liberty's Edge

Neutral Good Human Barbarian (Unchained) 6/Druid 4 (Sheet) | HP: 100+20/100 DR3/- Resist 1 cold | AC: 23 (12 T, 19 F) | CMD: 30 | F: 16, R: 10, W: 14 | Init: 4 | Perc: 16 | Speed 50 |
Tracked Resources:
Unchained Rage 11/17 | Growth 1/5 | Pearl of Power I 2/2 | Reroll 0/1

Loxx also moves forward for a closer look.

Perception: 1d20 + 13 ⇒ (13) + 13 = 26

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri floats slowly, along with the party. "I could scan to check the statues for magical auras from here. But maybe they won't animate and kill us if we leave them alone."

Cirri can take 10 to hover and fly slower than half speed.

Perception: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
Riddywhipple's Perception: 1d20 + 11 - 3 ⇒ (5) + 11 - 3 = 13

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The group approaches rather cautiously, but the statues do not react. Examining them with care they seem to be fiendish looking hyenas. There are two wands that look like they can be removed.

DC 18 spellcraft and detect magic:
wand of reach levitate (six charges)

DC 18 spellcraft and detect magic:
wand of calm emotions (15 charges)

The obsidian moon doors lie just beyond...

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri can't help it. She casts Detect Magic, hopes she doesn't rot, then concentrates on the wands.

Spellcraft 1: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Spellcraft 2: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12
"A wand of levitate, maybe 6 charges left. And... I have no idea what the other one is."
GM, is that a Reach metamagic version of the levitate wand?

"Obsidian Moon...oh boy. This. I think this is her inner sanctum. Be ready for anything."
Remember Ruprecht, you have a Ward on. +3 Deflection to AC and +3 Resistance to Saves.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Kind of cool, if it is a metamagiced spell in the wand. =)
It does seem a little specific though... hopefully someone can ID the other wand! (or can only Hassam now?)

Sickly eyes the doors warily, at Cirri's warning, his grip suddenly tightening on the haft of his weapon.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

If the spellcasting hasn't drained Cirri, she will try to cast Bull's Strength on herself. Thanks to the Transmuter of Koroda trait, it lasts for 14 minutes and manifests as a level 8 spell.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf moves forward and check the doors for anything unusual. If he doesn’t find anything, he waves the group forward.

Perception 1d20 + 19 - 1 ⇒ (2) + 19 - 1 = 20 +4 versus traps.

Scarab Sages

Bard 9 HP 90/90 | AC 17 T 12 FF 15 | Fort +9 Ref +12 Will +7 | CMD 23 | Init +13 | Perc +2 | +4 DC to cast defensively if threatened by Hassam | BANNER +2,
Resources:
BP (18/24) | S 1(6/6) 2(3/4) 3(2/5)

Hassam observes Cirri carefully to see if she's still under the curse.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Yes, a metamagic'd wand, Sickly. The other wand remains unidentified.

Cirri seems fine and so do the massive doors. They open with some difficulty and you see a large, still chamber beyond. Stairs lead down into a voluminous central area, with antechambers flanking on the east and west. Stone sarcophagi line the walls, held closed by straps and bindings. Arcane glyphs spark over the walls and tombs periodically. The doors seem fine, and you push them open with some difficulty.

Amenopheus's eyes tighten, as he holds his tongue once again. "The incubation chambers..."

I have labeled the interesting areas A, B, C. Let me know where you want to go first, and if anyone would rather hold back at the door.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri buffs herself up and enters, renewing her Detect Magic. "Yeah, okay then. Maybe we check the western room first?" Cirri heads towards room A.

Perception: 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19
Riddywhipple's Perception: 1d20 + 11 - 3 ⇒ (20) + 11 - 3 = 28
Man, I am rolling a lot of 20s on Perception checks recently...

Spellcraft: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly looks at the room with a worried frown. "Incubating what?" He wonders in a whisper.

Perception: 1d20 + 14 ⇒ (10) + 14 = 24

He stops hesitantly at the top of the stairs, clearly not too eager to enter, and glances back towards Ruprecht.

If nothing seems immediately about to explode, he will slowly make his way down the steps.

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

The elf moves forward to the selected room (A). He continued to carefully scan the area for traps or anything else unusual.

Perception 1d20 + 19 - 1 ⇒ (4) + 19 - 1 = 22 +4 versus traps.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Incubating... probably some unholy abomination that we can hopefully wallop with a good staff bashing."

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Only the sarcophagus ahead detects as magical for Cirri. The restraints look tight on the sarcophagi, the arcs of random energy seem harmless as well.

Two auras from inside the central sarcophagus in area A

DC 20 knowledge(arcana):
It has a faint transmutation aura.

DC 28 knowledge(arcana):
It has a strong universal aura.

"Her memories here are strong. Each victim... also, a hidden path forward." Amenopheus remarks.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Knowledge(arcana): 1d20 + 10 - 3 ⇒ (15) + 10 - 3 = 22
Knowledge(arcana): 1d20 + 10 - 3 ⇒ (2) + 10 - 3 = 9
"Faint transmutation and... um... I don't know the other aura. Well, I'm not touching anything in here unless we have to. Let's take a look at the eastern room, next. Maybe the hidden path is there?"

Cirri starts moving towards Area C, giving Riddy a pet. He whimpers, obviously drained at the whole ordeal.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Approaching the the open sarcophagus along the eastern wall, it appears completely unused. Cirri is about to give up when Riddy's head perks up. "That crack around the edge is awfully straight for earthquake damage, don't you think?"

Used the perception rolls from above - can't waste a nat 20 now can we? Riddy has found a secret passage in the sarcophagus.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Huh, you are right, earthquakes would leave a jagged- unless it's a hidden passage! Good job Riddy!"

Cirri steps back and points it out to Ruprecht. "Let's see what's in there."

Scarab Sages

Alchemist 9 (Crypt Breaker); AC (30)/22/16/(22)18; HP 56/66; CMD 21 Init +10; Perc. +(19)15/+(23)19*; F +(12)10, R +(15)13, W +(9)7 (+6 to saves vs. poison, +2 to saves vs. enchantment, and +1 bonus on saves against fear and confusion effects.)

Ru grins broadly and steps ahead. ”Very well spotted there. Let me see what kind of trouble we are getting ourselves into now,” he whispers before moving to investigate the secret door.

Perception 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25 +4 versus traps.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

The area passes muster from Ruprecht's gaze, and when the secret door is cracked open, leads to a cramped but accessible tunnel to destinations unknown.

"I know where that leads...in fact, this entire chamber is full of delightful memories courtesy of Mistress Tahari. Permit me to access them?" Amenopheus speaks from the landing, his words echoing in the great chamber.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"This is it, huh?" Cirri looks at Amenopheus. "I do think now is a good time to learn what we can. Does anyone object to learning about what's-her-face's memories of this room?"

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