GM Erich |
Cirri and Loxx drink their cures. There is a subtle difference in how they feel. No save needed casting Arcane Sight.
Faint evocation
Cirri Merryweather |
"Faint Evocation. I don't notice anything else in there." Cirri's eyes turn blue as she scans the pool. "I'm going to dive down there and grab the bead. Hold onto my stuff." Cirri dumps most of her equipment, readies her longspear, and takes a deep dive.
If swim checks are necessary...
Swim: 1d20 + 11 - 3 ⇒ (3) + 11 - 3 = 11
Swim: 1d20 + 11 - 3 ⇒ (8) + 11 - 3 = 16
Swim: 1d20 + 11 - 3 ⇒ (17) + 11 - 3 = 25
Sickly |
"You should make sure it's safe first!" Sickly exclaims, in alarm, his voice almost at normal audible levels for once.
He immediately blushes, and quiets again, at the outburst. "Maybe stick a toe in, before going head first?" He adds, back to a quiet mutter.
"The sign said this is waste disposal." He adds as his voice trailing off.
GM Erich |
The rope goes down about a foot before disappearing in a haze of destruction.
Acid after 1 foot depth
Cirri Merryweather |
Cirri halts as the rope fizzles and gives Sickly an apologetic look. "Hehe. I'll... let that bead stay down there, then." She straps her stuff back on and readies her staff.
"Let's just... move on further north, OK?" Cirri's arcane sight continues to scan for auras for the next 4 minutes. Feel free to roll Spellcraft checks at +11
Ruprecht Antillious |
Perception 1d20 + 19 - 1 ⇒ (6) + 19 - 1 = 24
Ru hops back to the front. ”This whole damned place is a death trap. I love it,” he laughs as he moves to the next open room, looking for traps as he goes.
GM Erich |
When the group moves to the next room, it is very similar to the previous "library". Thousands of bones fill the shelves in the center of this chamber as if they were books. Tiny pictographs cover the surface of each bone.
A hallway leads to the south and ends in another door.
Amenopheus remains close-lipped here, although it is probable he knows something more, as usual.
Let me know if you want to take the time to look around here thoroughly or move on
Cirri Merryweather |
Ew, more bones!
Gah, more knowledge!
Cirri scans the area, looking for any magical auras.
Spellcraft: 1d20 + 14 - 3 ⇒ (10) + 14 - 3 = 21
"We can go or we can stay, I'm good with either decision."
Sickly |
Were we on a time table (I don't recall) ... or is it just an issue if there are buffs?
Otherwise, we seem to have a lack of information, so more couldn't hurt...
Sickly looks at the new room with a mixture of revulsion and apprehension.
"Are there supposed to be two archives?" He wonders aloud, unsure if this another elaborate setup.
Ruprecht Antillious |
Ru moves to inspect the shelf of bones. ”We might find something useful here. Let’s give it a good once over.”
Percepaction 1d20 + 19 - 1 ⇒ (8) + 19 - 1 = 26
GM Erich |
It is evident that each of the bone fragments is from a different victim of Tahari's research, carefully labeled and categorized. From the listings you can tell that some were similar to victims you spied on during the memory extraction escapades earlier, and could aid you there should you return to it.
A Profession(librarian) check could shorten your search time here, otherwise this takes 15 minutes.
Cirri Merryweather |
Cirri feels the magic fade away as she searches. "Couldn't she use books, like a normal person?"
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Riddywhipple's Perception: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
Ruprecht Antillious |
”Amenopheus, what do you remember about this place? Why were they taking bone fragments? How much would this help us in the memory room? I’m not going back in there unless I have every advantage I can get,” Ru says as he picks up and examines the bones.
GM Erich |
Amenopheus begins to answer, but purses his lips at Sickly's urging. Feeling as if they have discovered all they can here, the group is ready to move on to the next door.
Checking everyone for disease and making cures, moving around and searching this library has taken an additional 58 minutes so we are at 73 minutes from buffing at the entrance. Hour-long buffs should be gone now.
Cirri Merryweather |
"Okay. Look for traps and let's move." Cirri writes some more notes. In her journal. Like a not-crazy non-necromancer would do. "Maybe we could find the bones of someone who drowned, or was impaled by a demon, or overwhelmed by... yuck." Cirri shakes her head.
"We can come back here later if we find something relevant."
Ruprecht Antillious |
Ru stops at the next door and inspects it.
Percepaction 1d20 + 19 - 1 ⇒ (12) + 19 - 1 = 30 +4 versus traps.
GM Erich |
The door seems fine and when opened reveals a slightly larger chamber with a bridge that crosses a dark chasm. You cannot see the bottom of the pits from the doorway, but you can see piles of shattered humanoid bones, filling up the pits to a line about twenty feet down from the edge.
Fearsome fiendish statues armed with serrated blades guard one side of the bridge, standing before a double door. An obsidian moon embosses the doors’ center.
GM Erich |
Sickly can discern that should you progress too fast across the bridge, it will pivot and deposit you there as well.
DC 15 to disable
From your closer vantage point, it looks like each of the statues actually holds a wand, as well as the serrated blade.
Cirri Merryweather |
"Wow, this looks freaky..." Cirri uses her Flight Hex to float above the bridge. "Anyone good at disabling the bridge so we can just cross? I don't want to deal with those statues..."
Sickly |
ooo.. a stone bridge trap! I got a +2 on that!
"It's not stable." Sickly mutters, pointing at the bridge. "The whole thing pivots."
Technically, Sickly could disable it on a take 10... but only cause the GM told us what the DC is =) So I'll leave it to the professional(s)!
Ruprecht Antillious |
Disable device 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Ru grins as the others point out the trap. He went to work to remove the trap.
GM Erich |
Ruprecht easily finds the switches underneath that lock the bridge's bearings. You may cross with confidence now.
Ruprecht Antillious |
Ru crosses the bridge and inspects the stance statues. He holds up his hand for the others to wait while he determines if the path is clear.
Perception 1d20 + 19 - 1 ⇒ (5) + 19 - 1 = 23 +4 versus traps.
Loxx |
Loxx also moves forward for a closer look.
Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Cirri Merryweather |
Cirri floats slowly, along with the party. "I could scan to check the statues for magical auras from here. But maybe they won't animate and kill us if we leave them alone."
Cirri can take 10 to hover and fly slower than half speed.
Perception: 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
Riddywhipple's Perception: 1d20 + 11 - 3 ⇒ (5) + 11 - 3 = 13
GM Erich |
The group approaches rather cautiously, but the statues do not react. Examining them with care they seem to be fiendish looking hyenas. There are two wands that look like they can be removed.
The obsidian moon doors lie just beyond...
Cirri Merryweather |
Cirri can't help it. She casts Detect Magic, hopes she doesn't rot, then concentrates on the wands.
Spellcraft 1: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Spellcraft 2: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12
"A wand of levitate, maybe 6 charges left. And... I have no idea what the other one is."
GM, is that a Reach metamagic version of the levitate wand?
"Obsidian Moon...oh boy. This. I think this is her inner sanctum. Be ready for anything."
Remember Ruprecht, you have a Ward on. +3 Deflection to AC and +3 Resistance to Saves.
Sickly |
Kind of cool, if it is a metamagiced spell in the wand. =)
It does seem a little specific though... hopefully someone can ID the other wand! (or can only Hassam now?)
Sickly eyes the doors warily, at Cirri's warning, his grip suddenly tightening on the haft of his weapon.
Cirri Merryweather |
If the spellcasting hasn't drained Cirri, she will try to cast Bull's Strength on herself. Thanks to the Transmuter of Koroda trait, it lasts for 14 minutes and manifests as a level 8 spell.
Ruprecht Antillious |
The elf moves forward and check the doors for anything unusual. If he doesn’t find anything, he waves the group forward.
Perception 1d20 + 19 - 1 ⇒ (2) + 19 - 1 = 20 +4 versus traps.
GM Erich |
Yes, a metamagic'd wand, Sickly. The other wand remains unidentified.
Cirri seems fine and so do the massive doors. They open with some difficulty and you see a large, still chamber beyond. Stairs lead down into a voluminous central area, with antechambers flanking on the east and west. Stone sarcophagi line the walls, held closed by straps and bindings. Arcane glyphs spark over the walls and tombs periodically. The doors seem fine, and you push them open with some difficulty.
Amenopheus's eyes tighten, as he holds his tongue once again. "The incubation chambers..."
I have labeled the interesting areas A, B, C. Let me know where you want to go first, and if anyone would rather hold back at the door.
Cirri Merryweather |
Cirri buffs herself up and enters, renewing her Detect Magic. "Yeah, okay then. Maybe we check the western room first?" Cirri heads towards room A.
Perception: 1d20 + 7 - 3 ⇒ (15) + 7 - 3 = 19
Riddywhipple's Perception: 1d20 + 11 - 3 ⇒ (20) + 11 - 3 = 28
Man, I am rolling a lot of 20s on Perception checks recently...
Spellcraft: 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
Sickly |
Sickly looks at the room with a worried frown. "Incubating what?" He wonders in a whisper.
Perception: 1d20 + 14 ⇒ (10) + 14 = 24
He stops hesitantly at the top of the stairs, clearly not too eager to enter, and glances back towards Ruprecht.
If nothing seems immediately about to explode, he will slowly make his way down the steps.
Ruprecht Antillious |
The elf moves forward to the selected room (A). He continued to carefully scan the area for traps or anything else unusual.
Perception 1d20 + 19 - 1 ⇒ (4) + 19 - 1 = 22 +4 versus traps.
Cirri Merryweather |
"Incubating... probably some unholy abomination that we can hopefully wallop with a good staff bashing."
GM Erich |
Only the sarcophagus ahead detects as magical for Cirri. The restraints look tight on the sarcophagi, the arcs of random energy seem harmless as well.
Two auras from inside the central sarcophagus in area A
"Her memories here are strong. Each victim... also, a hidden path forward." Amenopheus remarks.
Cirri Merryweather |
Knowledge(arcana): 1d20 + 10 - 3 ⇒ (15) + 10 - 3 = 22
Knowledge(arcana): 1d20 + 10 - 3 ⇒ (2) + 10 - 3 = 9
"Faint transmutation and... um... I don't know the other aura. Well, I'm not touching anything in here unless we have to. Let's take a look at the eastern room, next. Maybe the hidden path is there?"
Cirri starts moving towards Area C, giving Riddy a pet. He whimpers, obviously drained at the whole ordeal.
GM Erich |
Approaching the the open sarcophagus along the eastern wall, it appears completely unused. Cirri is about to give up when Riddy's head perks up. "That crack around the edge is awfully straight for earthquake damage, don't you think?"
Used the perception rolls from above - can't waste a nat 20 now can we? Riddy has found a secret passage in the sarcophagus.
Cirri Merryweather |
"Huh, you are right, earthquakes would leave a jagged- unless it's a hidden passage! Good job Riddy!"
Cirri steps back and points it out to Ruprecht. "Let's see what's in there."
Ruprecht Antillious |
Ru grins broadly and steps ahead. ”Very well spotted there. Let me see what kind of trouble we are getting ourselves into now,” he whispers before moving to investigate the secret door.
Perception 1d20 + 19 - 1 ⇒ (7) + 19 - 1 = 25 +4 versus traps.
GM Erich |
The area passes muster from Ruprecht's gaze, and when the secret door is cracked open, leads to a cramped but accessible tunnel to destinations unknown.
"I know where that leads...in fact, this entire chamber is full of delightful memories courtesy of Mistress Tahari. Permit me to access them?" Amenopheus speaks from the landing, his words echoing in the great chamber.
Cirri Merryweather |
"This is it, huh?" Cirri looks at Amenopheus. "I do think now is a good time to learn what we can. Does anyone object to learning about what's-her-face's memories of this room?"