G.M.E.W's Intro 1: In Service to Lore (Inactive)

Game Master Evan Whitefield



The Veteran's Vault: MAP

1.Your Name
2 Character Name
3. PFS #
4. Faction (if you have one)
5. Day Job roll (If you have one)

In Service to Lore is a repayable 1st level scenario that introduces some of the leaders of the Factions within the society (I'll be changing the changing some of the scenario box text to represent the new factions in play. Game will start November 1st and is being run as part of the Game Day 3 event.

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

1. Anne Sidell
2. Seijiro Saketa
3. 52335-6
4. no faction until the new ones are up on the paizo site to be selected, so none for now.
5. day job, profession sailor: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

actually may want to run a diff char than seijiro in this mod...as i want to play seijiro in the pirate pact scenario... will post as soon as decision is made

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

1. Anne Sidell
2. Kenji Nishida
3. 52335-3
4. GL
5. day job, profession: cartographer: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

would you object to me switching to a different character?


The Veteran's Vault: MAP

Go for it! Right now we have two Fisticuffs Tieflings and a Half-Elf Ranger.

Dark Archive

Oni-Spawn Tiefling Male (HP 3/17, AC 17, FF 15, T 12, F5, R4, W1, Perception +1, Darkvision 60, Init +2

Dale Ross/DaWay
Maldrek the Pitborn
19327-18
Dark Archives
Is choking the life out of your opponents a day job?

I need to update him as he has 1 XP and 2 PP


Matthew Brewes
Bowen Fitxcairn
91732
No faction as of yet
Day Job: Scout/Huntsman


If one of my characters doesn't finish soon (likely a wizard if it does) I'll create a character for this one.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

1. stack field
2. Lone Sticker
3. # 89780-1
4. Grand Lodge
5. none

thanks.

Grand Lodge

Male Human Cleric/1 AC16-HP8 Fort +4, Ref +1, Will +5 INIT 5 Speed 20 (encumbered)

Bryan Mann
Otom Orkbreaker
156120-2
Grand lodge
Sailor

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

OOPS! I need to change my default alias.

Grand Lodge

Male Human Cleric/1 HP 14/14, AC 15, 10, 15, saves F 3, R 0, W 4, cmb +2, cmd 12, init +1

Sorry, I missed. I add message now.
I haven't played this scenario yet.


M HumanCONFIRM! Level 1 PBP GM

I'll post up a character in the next day or so. I have a couple of level 1s that I could roll with, I'm just looking to help party balance.

Also, I have GM'd or played this at least 10 times...so I'm not playing a face or a problem solver, simply because of the sheer amount of knowledge.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

i'll have a tiefling witch ready to go tomorrow.

Grand Lodge

Male Human (ulfen) Barbarian/1 AC-16 HP-14 Fort Save +4 (+2 Class +2 Con); Ref Save +2 (+2 Dex); Will Save +2 (+2 Feat)

Saw a Sea reaver Archetype for my character. Can I work him in that direction?
I'm trying to make otom a bit of a viking.


Have a ranger made, still need to put him on the website. If one of my other characters don't finish anytime soon.

Liberty's Edge

Male Half-Elf Ranger 1
Defense:
HP 12/12; AC 16; Tch 13; FF 13; CMD 16; Fort: +4; Ref: +6; Will: -1
Skills:
Disable Device: +2; Escape Artist: +2; Handle Animal: +5; Know (geography): +6; Know (nature): +6; Perception: +8; Stealth: +5; Survival: +3
Offense:
Init: +6; Spd: 30ft; CMB: +2; Shortsword +2 (1d6+1/19-20); Longbow +5 (1d8/x3)

Ok have my ranger made on here.

Silver Crusade

AC: 14 T: 12 FF: 12 | Fort +5 Ref +4 Will +1 | HP: 11/17 | Burn: 6/6 | Heal +5 | Intimidate +7 | Know(Nature) +5 | Perception +7 | Stealth +6 | Init +2 | Human (Kellid) Kineticist Level 1

I'll probably change her name, but here is:

Michael Hill
Ky'ang
76700-13
Silver Crusade
No day job

Ky'ang is a Water Element Kineticist.


I'm going to remove Belven from this list. 5 have currently checked in, with Fronar, Alistair, and Ky'ang still wanting to join. I'm on the list for another game, so I'll move Belven there.


The Veteran's Vault: MAP

Are you sure I was gong to break up the group into 2 tables.


Yeah it's fine. To be honest, if you want, I can have another character ready to rock by the end of the day.

Actually, I'll begin working on something. That way you can still break up the tables.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

Ok. So instead of Belven, we have Roscoe, your friendly neighborhood Halfling Alchemist.

Grand Lodge

Male Halfling Alchemist 1
Defense:
HP 8/8; AC 16; Tch 14; FF 13; CMD 11; Fort: +3; Ref: +6; Will: +2
Skills:
Acrobatics: +2; Appraise: +7; Craft (alchemy): +9; Diplomacy: +6; Disable Device: +4; Disguise: +4; Know (arcana): +7; Know (nature): +7; Perception: +7; Use Magic Device: +7
Offense:
Init: +3; Spd: 20ft; CMB: -2; Morningstar +0 (1d6-1); Light Crossbow +2 (1d6/19-20); Bomb +5 (1d6+3 Fire)

1. XenoCide78
2. Roscoe Shortwick
3. 150813-8
4. None for now. Waiting on new ones.
5. Day Job (Alchemist): 1d20 + 9 ⇒ (20) + 9 = 29

-Posted with Wayfinder


The Veteran's Vault: MAP

Link to the two game tables is posted in the gameplay thread!

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