GM Debug's PbP: PFS-RPG Special: Blood under Absalom (Inactive)

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Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Wei is flying using his wings, and he's using his dex bonus plus good hope with Average Flight maneuverability

Grand Lodge

GM

Will: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Another elemental dissolves as its essence goes back to wherever it came from. Maybe. Water sloshes back and forth across the battlefield as Wei Ji unleashes a furious barrage of stabs and bashes with his shield. Most of his strikes do nothing but stir up eddy currents in the waters surrounding the elemental's essence, but one of the strikes makes it through, along with Hiram's dramatically narrated thrust.

Round 1:
Wei Ji
Roary
Round 2:
Quiven
Jin-Goro
Hiram
Little Shins
Blue Water Elemental (-24, Demoralized)

Buffs:
All but Shins - Flying
All (Including Roary!) Haste until round 11
All Inspire Courage +2
All but Jin-Goro - Good Hope (Until end of scenario)

Grand Lodge

GM

Edit: 4 Damage on the Elemental due to DR/-. I keep mentally ignoring DR as soon as I see 'adamantine'

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

I haven't gone in Round 2 yet.

Quiven sees no reason to get any closer to the last elemental, so he steps back and tries three more arrows!

Bow: 1d20 + 20 ⇒ (13) + 20 = 33 for Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Bow: 1d20 + 20 ⇒ (16) + 20 = 36 for Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 15 ⇒ (9) + 15 = 24 for Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Knowing his relatively frailty being among such giants, Shins opts to provide more mystical aid as he focuses more of his music to obscure Hiram in the battle.

"Hiram, I agree with most of your points, but make sure to watch out for the water as well. I've seen many die at sea as well far from any walls!"

Cast blur Hiram. Will change songs to inspire courage next round if Hiram prefers one of his other performances to dirge of doom.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary takes the lick, smiles, and unleashes hell on the elemental.

Attack 1: 1d20 + 25 ⇒ (13) + 25 = 38
Attack 2: 1d20 + 20 ⇒ (17) + 20 = 37
Haste: 1d20 + 25 ⇒ (13) + 25 = 38

Dam 1: 2d4 + 31 ⇒ (3, 4) + 31 = 38
Dam 2: 2d4 + 31 ⇒ (3, 1) + 31 = 35
Dam Haste: 2d4 + 31 ⇒ (1, 4) + 31 = 36

Grand Lodge

GM

Quiven unleashes another trio of shots with little effect against it's odd form. Roary on the other hand begins to beat it so hard the liquid is slowly turning to steam under the strain of the elemental's bonds...

The elemental rears back and then slams hard against the brute that is tearing him apart!

Super Double Power Slam: 1d20 + 20 - 4 - 2 ⇒ (8) + 20 - 4 - 2 = 221d20 + 20 - 4 - 2 ⇒ (18) + 20 - 4 - 2 = 32
Damage 1: 2d8 + 9 + 12 ⇒ (1, 2) + 9 + 12 = 24
Damage 2: 2d8 + 9 + 12 ⇒ (4, 5) + 9 + 12 = 30

Round 2:
Wei Ji
Roary

Round 3:
Quiven
Jin-Goro
Hiram
Little Shins

Blue Water Elemental (-83, Demoralized)

Buffs:
All but Shins - Flying
All (Including Roary!) Haste until round 11
All Inspire Courage +2
All but Jin-Goro - Good Hope (Until end of scenario)

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary takes the wholloping and gives it back..

"Die you blasted water thing!!"

Attack 1: 1d20 + 25 ⇒ (14) + 25 = 39
Attack 2: 1d20 + 20 ⇒ (17) + 20 = 37
Haste: 1d20 + 25 ⇒ (14) + 25 = 39

Dam 1: 2d4 + 31 ⇒ (3, 1) + 31 = 35
Dam 2: 2d4 + 31 ⇒ (3, 1) + 31 = 35
Dam 3: 2d4 + 31 ⇒ (3, 1) + 31 = 35

Grand Lodge

GM

The elemental... obliges Roary's request, albeit with somewhat of a struggle.

As it collapses the water sprays across the battlefield and suddenly turns warm... then hot... then to steam! Within a few moments, all of the water is try and the stonework on the ground becomes jet black. A bright flash appears and suddenly a new elemental appears, although this one much larger than the first... and made of flame!

GM Screen:

Jin Goro: Init: 1d20 + 12 ⇒ (1) + 12 = 13
Hiram: Init: 1d20 + 6 ⇒ (6) + 6 = 12
Little Shins: Init: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Wei Ji: Init: 1d20 + 4 ⇒ (15) + 4 = 19
Quiven: Init: 1d20 + 12 ⇒ (2) + 12 = 14
Roary: Init: 1d20 + 2 ⇒ (20) + 2 = 22
Elemental: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13

Round 4:
Roary
Wei Ji
Quiven

Fire Elemental
Jin Goro
Hiram
Little Shins

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven continues with his bow since he'd rather not be next to all that fire. Though I don't see it on the map.

Bow: 1d20 + 20 ⇒ (9) + 20 = 29 for Arrow: 1d4 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 20 ⇒ (10) + 20 = 30 for Arrow: 1d4 + 4 ⇒ (2) + 4 = 6
Bow: 1d20 + 15 ⇒ (2) + 15 = 17 for Arrow: 1d4 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The tengu flies further into the room and climbs in altitude to get a better angle of attack on the fiery planar entity, covering himself with his shield for the moment in case the thing launches attacks in his direction.

30' up, some movement, Total Defense AC 36

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Oh yeah, forgot I was flying. Quiven will go up also, just 5' since I did a full attack.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Knowledge check, second use of investigative mind: 2d20 ⇒ (8, 2) = 10 +18 for 26.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary, beaten down pulls a potion a drinks it, becoming blurry.. Displacement for 5 rounds

Grand Lodge

GM

Quiven's arrows simply disintegrate in the flame as they strike the creature, having no apparent impact. Roary, for the first time this tournament, shows a sense of self-preservation, as Wei Ji maneuvers himself up to eye level with the creature.

Attack vs Jin-Goro: 1d20 + 23 ⇒ (4) + 23 = 27

The tall tower of flame leaps forward and bathes Jin-Goro in flame, however his magical wardings leave little sign of a strike other than an ash covered face.

This creature is an elder fire elemental. It stands 40 ft tall and has many of the same resistances as the water elemental. This one however is immune to fire and vulnerable to water.

Round 4:
Jin Goro
Hiram
Little Shins

Round 5:
Roary
Wei Ji
Quiven

Fire Elemental

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary steps 5' and attacks the fire elemental..

"Now a burning one? I hate fire things!"

Attack 1: 1d20 + 25 ⇒ (4) + 25 = 29
Attack 2: 1d20 + 20 ⇒ (12) + 20 = 32
Haste: 1d20 + 25 ⇒ (15) + 25 = 40

Dam 1: 2d4 + 31 ⇒ (3, 1) + 31 = 35
Dam 2: 2d4 + 31 ⇒ (1, 2) + 31 = 34
Dam Haste: 2d4 + 31 ⇒ (3, 4) + 31 = 38

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Welp, you guys are on your own. If a +1 Bow doesn't affect it, I doubt my +1 blades will either.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Jin will defensively cast another dismissal at the elemental, waiting for Dirge of Doom if it is not still up. If the spell fails he will cast Grace and fly to the southern end of the room.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

He cannot fail the defensive casting check. Will save is DC23

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Shins will continue the dirge of doom. He hesitates wanting to leap to the aid of his allies, but with such a daunting foe, the bard finds it hard to create any opening that doesn't leave himself a liability on the battlefield.

Grand Lodge

GM

Will: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

With another wave, the fires immediately extinguish.

Holding here for a moment.

-Posted with Wayfinder


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

Overseer thread

A lone Pathfinder suddenly breaks through the gaping wall of elementals and runs towards the Emissary’s platform, leading the charge. It is Jin-Goro of the Exchange faction!

Cheers erupt from fellow Pathfinders as they rally to keep the gap open whilst the brave and desperate lone figure races forward.

Jin-Goro reaches to touch the platform, but as he does, the Emissary bursts into a maddening laugh, and with a wave of his hand, the platform erupts into a shower of smoke, sparks, and cherry blossoms. Before your eyes, eight monks dressed in the robes of their sifu appear, standing in a circular formation atop the platform. With a calm grace, each one assumes a combat stance. Behind the wall of qinggong disciples, the Sifu again calmly seats himself. He closes his eyes, folds his legs, and sits in the lotus position, awaiting the victors.

This is it - the finale!

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Cleaning up Round 5 Action, if possible

The tengu will fly to catch the party in a goodly radius about him and hold his arms high.

"Master of Masters, show us the determination of the Way."

Channel Positive: 2d6 ⇒ (2, 2) = 4

If that is not possible because we are into the next encounter, then the following is proposed.

Wei will... start climbing towards the ceiling, as high as he can manage without crashing into the upper part of the chamber.

"Mind the goal."

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"Sudden Monks! Most unexpected!" Hiram exclaims!

Grand Lodge

GM

GM Screen:

1st Qingong: Init: 1d20 + 7 ⇒ (20) + 7 = 27

Jin Goro: Init: 1d20 + 12 ⇒ (10) + 12 = 22
Hiram: Init: 1d20 + 6 ⇒ (15) + 6 = 21
Little Shins: Init: 1d20 + 5 ⇒ (11) + 5 = 16
Wei Ji: Init: 1d20 + 4 ⇒ (19) + 4 = 23
Quiven: Init: 1d20 + 12 ⇒ (16) + 12 = 28
Roary: Init: 1d20 + 2 ⇒ (3) + 2 = 5

One of the many gaseous monks surrounding the emmisary suddenly becomes solid and leaps into action. He raises both of his hands, prepared for combat.

Round 6:
Quiven
Qingong Monk
Wei Ji
Jin-Goro
Hiram
Little Shins
Roary

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

I assume from the overseer post that I should be somewhere on or near the platform? Feel free to move me where you think I should be.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven tries his bow again!

Bow: 1d20 + 20 ⇒ (20) + 20 = 40 for Arrow: 1d4 + 6 ⇒ (2) + 6 = 8
Bow: 1d20 + 20 ⇒ (3) + 20 = 23 for Arrow: 1d4 + 6 ⇒ (4) + 6 = 10
Bow: 1d20 + 15 ⇒ (11) + 15 = 26 for Arrow: 1d4 + 6 ⇒ (1) + 6 = 7

Confirm #1?: 1d20 + 20 ⇒ (9) + 20 = 29 for Arrow: 2d4 + 12 ⇒ (3, 2) + 12 = 17

Quiven will then float up and diagonally toward the monk about 5 feet.

Grand Lodge

GM

Evades with 50+: 1d100 ⇒ 6

The monk obviously has its eyes on Jin-Goro and clearly isn't paying attention to Quiven. The halfling fires off a trio of shots at the monk's chest, and notices an oddity. The arrows strike about 2 ft off from the expected mark. Thankfully, the displacement effect is immediately in line with the halfling, and the first shot lands clean in his chest regardless of the effect. The remaining shots however appear to be less effective. The monk finishes the hand motion be began and unleashes a torrent of crimson rays at Jin-Goro, the first of the pathfinders to breach the elemental wall, and then promptly shifts his stance to prepare for more arrows from the halfling.

Flaming barrage at Jin-Goro

Scorching Ray 1: 1d20 + 14 ⇒ (20) + 14 = 34
Scorching Ray 2: 1d20 + 14 ⇒ (3) + 14 = 17
Scorching Ray 3: 1d20 + 14 ⇒ (14) + 14 = 28
Scorching Ray 1 Confirm?: 1d20 + 14 ⇒ (4) + 14 = 18

All 3 touch, 1 crits

Fire Damage 1 (Crit): 8d6 ⇒ (4, 2, 6, 2, 4, 1, 4, 3) = 26
Fire Damage 2: 4d6 ⇒ (5, 5, 2, 2) = 14
Fire Damage 3: 4d6 ⇒ (6, 2, 4, 1) = 13

Round 6:
Wei Ji
Jin-Goro
Hiram
Little Shins
Roary

Round 7:
Quiven
Qinggong Monk (-25, Displaced)

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram shrugs, continuing his diatribe against walls to INSPIRE COURAGE +2, while still flying. He charges the fiery monk!
Flying Charge of Wall-Hating Fury!: 1d20 + 14 + 2 + 2 + 1 ⇒ (12) + 14 + 2 + 2 + 1 = 31 for Arcane Strike damage!: 1d6 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16!

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Scorching Ray has a maximum of 3 rays doesn't it?

Also, I only see one enemy on the map. I thought their were more?

Grand Lodge

GM

Post edited. Also there is only 1 monk attacking. There are several monks sitting behind preparing to step up if the first falls. If you want to face a bunch at once I'd be happy to oblige though.

Evades?: 1d100 ⇒ 54

Hiram slashes with his blade, but this time the offset between the monks real location and apparent location is too much for him to account for and he strikes only at air.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Im good without that happening lol..

Roary flying pounces the monk.. His first attack he attempts to spell sunder the displacement.. Strength Surge as a swift.

CMB: 1d20 + 41 ⇒ (13) + 41 = 54 This provokes. He has displacement as well for 4 more rounds.
Attack 2: 1d20 + 22 ⇒ (11) + 22 = 33
Haste: 1d20 + 27 ⇒ (15) + 27 = 42

Confirm: 1d20 + 27 ⇒ (18) + 27 = 45

If the 54 beats the monks cmd the displacement is down for a round, if it beats it by 5 to 9 for 2 rounds, if 10 or more complete dispeled.

Dam 2: 2d4 + 34 ⇒ (1, 3) + 34 = 38
Dam Haste: 2d4 + 34 ⇒ (3, 1) + 34 = 38
Dam Crit: 2d4 + 34 ⇒ (2, 4) + 34 = 40

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Bring them all on at once I say! :)

owowowowowow, that bloody well hurt!

Unwilling to face fire power of that magnitude Jin raises his hands and weaves a powerful ward. His hands begin to glow a deep red and he flies back to his allies touching Shins and Quiven lightly as he goes.

Mechanics:
Jin casts communal resist energy: fire on the three of us using a full round action. I believe I should be able to reach both in a single 60' fly, I don't think I can reach Wei-Ji as he is flying up near the ceiling I think? If I can I will include him. Each ally can have 10 minutes of protection, I shall have the rest. Caster level 11 gives resist 30.

Grand Lodge

GM

Stunning Fist: 1d20 + 13 ⇒ (19) + 13 = 32
Confirm?: 1d20 + 13 ⇒ (8) + 13 = 21

Damage: 4d6 + 2 ⇒ (4, 3, 3, 3) + 2 = 15

Roary's Fort Save: 1d20 + 17 ⇒ (10) + 17 = 27 Saves

Roary charges furiously at the Qinggong monk and his first strike bludgeons the magic energies that displace the monk out of his body and slice wards into bits. The monk takes a quick jab at Roary's head for his trouble, but receives two more brutal gashes in exchange.

Round 6:
Wei Ji
Jin-Goro
Hiram
Little Shins
Roary
Round 7:
Quiven
Qinggong Monk (-141)

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Can I just check who I was able to hit with communal fire resist please?

Grand Lodge

GM

You can definitely get Quiven and Shins, I don't think you can get Wei Ji without backtracking and going over 60 ft of movement.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Yep, that's what I thought thanks but just wanted to be sure.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Displacement: 1d100 ⇒ 45 misses..

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

"Thank you Jin-Goro. I feel safer with your magic protecting us."

Shins moves through the area toward the main platforming maintaining the dirge of doom speaking of the impending triumph of the party as they reach the last leg of their journey.

If someone is stunned with 30 feet of me: I would like to use saving finale to allow someone to reroll a failed save against any of the monk's effects.
If Roary rolls a natural 1 on a saving throw, I would use Lucky Halfling and roll a saving throw using my bonuses against the effect and Roary would be able to use that in place of his own roll.

Grand Lodge

GM

Shins: Got it. Poke me if I accidentally overlook one of those conditions.

Round 6/7:
Jin-Goro (Resists fire)
Hiram
Little Shins (Resists fire)
Roary (Displaced)
Wei Ji
Quiven (Resists fire)

Qinggong Monk (-141, Shakened)

Buff Status:
Haste until round 11
Inspire Courage +2
Good Hope

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven decides to join the melee and ditches his bow for his blades. With the aid of Haste and Longstrider, Quiven is able to circle around and reach a flanking position.

Stab!: 1d20 + 21 ⇒ (10) + 21 = 31 for Damage: 1d4 + 11 ⇒ (3) + 11 = 14 plus Ya never know, Sneak?: 5d6 ⇒ (6, 6, 2, 1, 6) = 21

Grand Lodge

GM

Monk... does not have uncanny dodge. Displacement has been removed by Roary... A 31 hits his AC... could it be? A SNEAK ATTACK!?

The handy rogue comes zipping around the rear of the platform and slices at the monk's back. The gladius plunges deep into his side and suddenly the monk bursts into a cloud of fog! The gaseous monk retreats to the side of the arena and a new monk rises to take his place, leaping out of his meditation and springing into a combat stance within the blink of an eye! A cloud of dust emanates from a couple feet from where it lands, and it appears to be prepared identically to the last monk.

GM Screen:

New Monk's Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Jin Goro: Init: 1d20 + 12 ⇒ (11) + 12 = 23
Hiram: Init: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Little Shins: Init: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Wei Ji: Init: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Quiven: Init: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
Roary: Init: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12

Round 8:
Quiven (Fire resist)
Hiram
Jin-Goro (Fire resist)

Monk #2 (Displaced)
Little Shins (Fire resist)
Wei Ji
Roary (Displaced)

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Again with the aid of spells, Quiven will circle around to a position to the back of the new monk!

Attack: 1d20 + 21 ⇒ (14) + 21 = 35 for Damage: 1d4 + 11 + 5d6 ⇒ (2) + 11 + (3, 3, 4, 5, 3) = 31

Grand Lodge

GM

Sorry, but this one is still displaced.

Dodge on 50+?: 1d100 ⇒ 98

Quiven's stab strikes the monk right in the neck...wait... right through where the neck appears to be? It feels as though it passes through air and the monk turns to face Quiven, fists at the ready.

Round 8:
Quiven (Fire resist)
Hiram
Jin-Goro (Fire resist)

Monk #2 (Displaced)
Little Shins (Fire resist)
Wei Ji
Roary (Displaced)

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Raising one hand Jin utters words of power, dark grey light forms around him and he thrusts out towards the Monk with a shout of Be not!

He then flies forward to help provide a flank or an alternative target to someone.

Mechanics:
Jin casts dispel magic at the Monk specifically targeting the displacement.

Caster level check: 1d20 + 11 ⇒ (1) + 11 = 12
Folio reroll
Caster level check: 1d20 + 16 ⇒ (14) + 16 = 30
I dont think I have used my folio reroll, if I have Jin will instead cast Borrow Fortue as an immediate action but the reroll will be 5 less.

Grand Lodge

GM

Jin-Goro, you had not yet used your folio roll.

Jin-Goro's voice carries with it great power, and you can almost see the vibrations of his voice ripple the wards protecting the monk. With the silence that follows the last word, the monk suddenly shifts 2 ft to his left as the aura of displacement is shattered.

Round 8:
Quiven (Fire resist)
Jin-Goro (Fire resist)
Hiram
Monk #2
Little Shins (Fire resist)
Wei Ji
Roary (Displaced)

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"Gaseous monks! MOST unexpected!" Hiram cries. He continues to advocate against walls while flying forward to flank the monk!
ATTACK!: 1d20 + 14 + 2 + 1 + 2 ⇒ (11) + 14 + 2 + 1 + 2 = 30 for Arcane Strike!: 1d6 + 7 + 2 + 3 ⇒ (5) + 7 + 2 + 3 = 17 damage!

Grand Lodge

GM

Hiram: I think there's a few missing bonuses in that. You should be under the effects of Haste (+1) Good Hope (+2) Inspire Courage (+2) and Flanking (+2). I'm guessing you missed the Good Hope bonus. Assuming that is true, then...

Hiram slips his rapier past the monks guard with a flourish. As the monk yelps in pain, he opens himself up to an attack from your crafty halfling burglar. Triggers opportunist for Quiven. This one will be with flanking and sneak attack.

The monk, noting the large group of people surrounding him, decides to tread carefully.

Scorpion Style Stunning Fist (Of Doom) vs Hiram: 1d20 + 14 ⇒ (3) + 14 = 17

Defensive: 1d20 + 20 ⇒ (11) + 20 = 31 Succeeds (Despite Hiram's feats)

He makes a single haymaker at Hiram, attempting to stun him or at the very least slow him down, but his swing is wide and slow and easily evated. With a short step backwards, he vanishes, appearing behind the party's rearguard.

Round 8/9:
Little Shins (Fire resist)
Wei Ji
Roary (Displaced)
Quiven (Fire resist, May take Opportunist AoO w/ Flanking)
Jin-Goro (Fire resist)
Hiram

Monk #2 (-17)

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Roary flying charges the monk..

"BRING THE PAIN!!"

Attack 1: 1d20 + 27 ⇒ (10) + 27 = 37
Attack 2: 1d20 + 22 ⇒ (2) + 22 = 24
Attack Haste: 1d20 + 27 ⇒ (1) + 27 = 28 stupid bot..

Dam 1: 2d4 + 34 ⇒ (4, 2) + 34 = 40
Dam 2: 2d4 + 34 ⇒ (4, 4) + 34 = 42

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Shins is taken aback by the sudden disappearance of the monk and gives a small cry of fear as he finds the warrior beside him.

Having Roary charge in does alleviate that fear somewhat and Shins attempts to strike the monk and force him into a better position for the party.

Rapier Attack: 1d20 + 13 + 1 + 2 + 2 ⇒ (14) + 13 + 1 + 2 + 2 = 32
Rapier Damage: 1d4 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8

Rapier Attack 2: 1d20 + 13 + 1 + 2 + 2 - 5 ⇒ (13) + 13 + 1 + 2 + 2 - 5 = 26
Rapier Damage: 1d4 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7

Rapier Haste: 1d20 + 13 + 1 + 2 + 2 ⇒ (8) + 13 + 1 + 2 + 2 = 26
Rapier Damage: 1d4 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6

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