GM_DBH's Carrion Crown Gameplay (Inactive)

Game Master DBH

Carrion crown folder

Loot sheet

Journal entries

Lepidstadt

Book three area map

Ascanor lodge

Stairs of the moon


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Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

Gadren explained more as they moved on, his eyes darting about the area casting light on his sword to illuminate the area. "Unfortunately I have. Toward the end of Barstoi’s forced occupation of Ardeal almost 2 decades ago, Count Aericnein Neska’s troops spent a night in the small town of Feldgrau. When they pulled out the next morning, they repaid the town for its hospitality by butchering its citizens and putting Feldgrau to the torch. The soldiers disposed of the bodies in a single mass grave in the center of the town square. Feldgrau became a literal ghost town overnight, and the souls of Feldgrau’s slaughtered citizens now haunt its streets and ruined buildings."

"Shows a terrible lack of morale fiber and discipline, I'm sure they had some half baked justification about not leaving it for enemy forces but strict rules of engagement must be maintained when on a war footing to prevent such attrocities."

Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Jack pops out of the other room and moves back to the door to take in Gadren's tale. Leaning up against the door with his arms crossed, Jack can only shake his head in disgust. "Boy what I wouldn't pay to be able to track down those <blankety blanks> and give them some well deserved payback for what they did to those people. I got nothing nice to say about trash like that." Something just then occurs to him as his eyes go wide and he immediately becomes animated. "Actually I've got a better idea! We could locate these scumbags - provided they're still alive that is - drag their sorry butts back to Feldgrau and let the 'ghost town' take care of them. Now that would be some justification. And I would most definitely pay money to see that!" he says, grinning at the idea of it. A pensive look then comes over him. "Makes me wonder if any of them are still alive because if you think about it, you're only talking about 20 years."


Are you sure you want to do that?

Moving into the room Jack almost misses the magical trap placed on the doorway arch.

Perception DC30. I gave Lazar an aid another or you were all in the radius of the spell. Normally I'd be doing the rolling to speed things up. But my dice have been utter shit the last few days and I'm not going to have the party slaughtered because I can't roll over 5!

The Trap:

Type magic; Perception DC 30; Disable Device DC 30
Effects
Trigger location; Duration 90 minutes; Reset none
Effect spell effect (symbol of pain, CL 9th, DC 19 Fortitude save
negates); multiple targets (all targets in a 60-ft.-radius burst)

Disable device DC30 please Jack.

Your search also reveals several stones in the north corner that seem to be out of place.

It's all up to you now Jack


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Jack instantly pauses as he just manages to catch sight of the oddity upon the arch of the doorway. "Whoa whoa whoa! Hold up! Just hold up a minute, folks. Lookie what we have here. Okay, you all better stand back. I'm going to try and take this thing down. If I don't, well, we're probably all gonna die. So if I were you all, it might be best you take cover. Final warning." He then digs in his pack for the proper tool. "Alrighty, Jack ol' boy, time to work your magic. Either that or possibly get blown up in the process. And if that's the case, well, it's been a helluva ride," he mutters as he goes to work, like a surgeon on a patient.

Disable Device: 1d20 + 18 ⇒ (18) + 18 = 36 YES!!!

"C'mon c'mon c'mon, Jack, you got this. You're the best in the business. You. Got. This." And with that last little 'click', he closes an eye awaiting for something to happen and when it doesn't, an arrogant grin forms. Rising, he turns to the others with said grin and pumps his fist in excitement. "Yeah, bay-bee! And THAT, my friend, is how it is done! They don't call me: 'Jack be nimble' for nothing," he says, nodding in an arrogant fashion that matches his grin. "No applause necessary, folks, just throw money. Gold preferably. Thanks."


Are you sure you want to do that?

Jack manages to inflate himself enough to disable the very strong and difficult trap.

The room is clear now, you have spotted the secret door to the north.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

HA! Jack? Really? C'mon now. I think we can all agree that he's a pretty down to earth type guy. Humble as humble pie. ;P

Noticing the door to the north for the first time, "Well well well looks like we have found ourselves a hidden door. I'll give them an 'E' for effort in trying to hide it but they're going to have to do better than that. Shall we?" he offers as he moves up to check it for any signs of traps.

Perception: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Disable Device: 1d20 + 18 ⇒ (9) + 18 = 27 Just in case it's trapped


Are you sure you want to do that?

Nothing important:

perception: 1d20 + 2 ⇒ (4) + 2 = 6

The secret door is not locked or trapped. To open it requires moving a pair of stones together.

What now?


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

"Which stone do we have to move, Mr Jack?" Lazar jokes. He's ready to lend a hand, though.


Male Human Wizard (Spellsage) 7. Initiative +5, HP: 49/49, AC: 17(/14), FF: 14(/11), Touch: 13, Fort +7, Ref +6, Will+6, Perception +12. Focused Spell 1/1. Spell Study 2/2

"I do not doubt your skills Jack nor your dexterity but in the time I've known you no one has called you "Jack be Nimble"."


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15
Lazar Dobrescu wrote:
"Which stone do we have to move, Mr Jack?" Lazar jokes. He's ready to lend a hand, though.

"Those two stones there. We just need to move them together."

Gadren wrote:
"I do not doubt your skills Jack nor your dexterity but in the time I've known you no one has called you "Jack be Nimble"."

Lol! Oh man I love it.

Jack cuts his vision toward Gadren while sporting a raised eyebrow which is paired with a serious look. He then turns to face him completely and points a stern finger at the wizard before... lowering it again. Throwing up his arms, "Yeah okay maybe they don't. But they should because you gotta admit, it's pretty darn clever," he grins wryly, looking mighty proud of his own perceived cleverness. "Anyway, let's get back to these stones, shall we, old bean?" He then returns to the task at hand in opening the secret door.


Are you sure you want to do that?

The secret door slides open easily with the sound of stone scraping on stone.

The passage to the hidden room is only 5', but you immediately hear someone in the room start spellcasting as the door opens.

Spellcraft DC16:

Shield.

Init:

init Estovion: 1d20 + 7 ⇒ (10) + 7 = 17
init Maria: 1d20 + 4 ⇒ (12) + 4 = 16
init Gadren: 1d20 + 5 ⇒ (2) + 5 = 7
init Lazar: 1d20 + 8 ⇒ (16) + 8 = 24
init Jack: 1d20 + 5 ⇒ (15) + 5 = 20
init Cedric: 1d20 + 2 ⇒ (16) + 2 = 18

Lazar, Jack & Cedric act first.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Spellcraft: 1d20 + 6 ⇒ (8) + 6 = 14

Rolling his eyes, "Aw crap. We got a spellcaster! And I got no idea what it is he's about to throw at us!" Jack moves behind the wall and draws his blades, awaiting for the others to move in.

Move 10' and draw his blades.


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Lazar gets in the room quickly, climbing up the table IDK if that needs a roll.

I guess he wasn't seeing the enemy when the spell was cast, so not rolling Spellcraft.

From his position, Lazar throws an arrow at the strange figure, shouting. "Who are you?!"

Single Shot, Point Blank: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Damage, Point Blank: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Are you sure you want to do that?

Cedric won't be doing anything this round. He clears the path for others.

You recognize the spellcaster immediately. It's your old host from the lodge. Estovion Lozarov. He looks desperate and deranged at the moment.

concentration: 1d20 + 11 ⇒ (11) + 11 = 22

The harried man finishes his spell, dropping a virulent green cloud over the entrance.

Spellcraft DC17:

Stinking cloud.

Jack. Fortitude save DC17 please or you are nauseated.

Maria & Gadren may act. Maria will wait until Gadren tells her what the cloud is?


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Fort: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28

With the cloud forming all around him, Jack immediately makes his way out of it and into the room with Lazar and the spellcaster, holding his breath as he does until he's clear.

Whenever it's Jack's turn he'll be heading into E4


Are you sure you want to do that?

fort save vs Stinking cloud Gadren: 1d20 + 7 ⇒ (13) + 7 = 20
fort save vs Stinking cloud Maria: 1d20 + 13 ⇒ (20) + 13 = 33

Maria double moves into the room. Gadren stays out of it.

Jack, Lazar & Cedric may act.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Eyes going wide, "YOU?!?! I knew you were bad business, bucko!" Jack exclaims as he strikes out at him.

Mwk Kukri: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Mwk Kukri: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

AC 21; 53/53


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Lazar doesn't bother saying anything - it doesn't really catch him by surprise.

Rapid Shot #1, Point Blank, Coordinated Shot: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
Damage, Point Blank: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Rapid Shot #2, Point Blank, Coordinated Shot: 1d20 + 9 + 1 + 1 ⇒ (18) + 9 + 1 + 1 = 29
Damage, Point Blank: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Are you sure you want to do that?

Jack misses with both attacks.

Lazar on the other hits twice with light wounds.

"I'm surprised you noticed anything with your endlessly flapping mouth in the way!" Estovion hisses spitefully to Jack. Taking a 5' step away from him.

Concentration: 1d20 + 11 ⇒ (10) + 11 = 21

He becomes misty and translucent.

Spellcraft DC21:

Gaseous Form

Maria & Gadren may act

Spellcraft Maria: 1d20 + 3 ⇒ (16) + 3 = 19

Maria winds up and smites Estovion.

Smite Evil: 1d20 + 16 ⇒ (14) + 16 = 30

damage: 2d4 + 7 + 15 + 1d6 ⇒ (1, 2) + 7 + 15 + (2) = 27

Lazar, Jack, Cedric & Gadren may act.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

Jack looks curiously as the target goes all misty on him. He steps forward after him, "What the heck is this?! and swings twice at the now misty enemy.

5' step; Attack

Mwk Kukri: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Mwk Kukri: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d4 + 5 ⇒ (4) + 5 = 9

Crit confirm(although hitting this guy is probably impossible)
Mwk Kukri: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Just in case, if this is considered incorporeal then Jack will only do 50% damage "as if using magic weapons". Shadowhunter alt race trait.

AC 21; Hp's 53/53


Are you sure you want to do that?

One hit for 3 damage.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Lol! So embarrassingly pathetic. At this rate, he might be dead in about a day and a half. :P

Feeling like he's accomplishing nothing with his blades, "You gotta be kidding me, I'm accomplishing nothing with these blades! How are we suppose to... I don't know... kill mist? It's far easier said than done lemme tell you."


M Aasimar Appearance when casting/channeling Cleric 7 HP:58/58 | AC: 12 T:12 FF: 10 | FortL +9 Ref:+6 Will:+11| Init:+2| Perception: +15/18| Channel 16/16

Cedric sighs, it would certainly have been better to confront the man at the lodge. However, they had had nothing real to pin on him at the time.

Cedric however does not wish to risk entering the cloud, and is firm in his belief that his allies are likely much better suited to handle their foe.


Are you sure you want to do that?

Lazar?


Are you sure you want to do that?

Botting Lazar.

Bow: 1d20 + 9 + 1 + 1 ⇒ (15) + 9 + 1 + 1 = 26
Bow: 1d20 + 9 + 1 + 1 ⇒ (16) + 9 + 1 + 1 = 27

damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9
damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Being a magic weapon Lazar's arrows do full damage.

Estovion tries to slip past everyone. Lazar is using his bow but Maria gets an AOO.

Falchion: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 2d4 + 15 ⇒ (3, 1) + 15 = 19

Her strike cuts through the misty form and it solidifies, crumpling dead to the ground.

E4. Adytum
A partition of iron bars divides this chamber. To one side, rows of
shelves lined with bottles and beakers filled with strange fluids and jars containing powdered reagents and herbs surround a long
stone surgical table.

Another shelf holds a selection of tarnished surgical tools. On the far side of the bars, a 10-foot-deep pit sits in the floor of a crudely chiseled cave. Rusted manacles lie scattered about the floor near the edge of the pit.

Spellcraft: 1d20 + 18 ⇒ (20) + 18 = 38

Gadren after scanning the notes left in the room takes a precious stone from Estovion's corpse and smashes it.
Explaining that the bones at the bottom of the pit are those of the last Cleric of Desna's son. Who contacted lycanthropy. His fathers increasingly insane attempts to cure his son finally lead to the creation of the Vilkacis. The werewolf spirit you fought back at the lodge.

The stone Gadren smashed is called the Canopic stone and allowed Estovion to summon the Vilkacis, it also bound the spirit to this world. Smashing it ends the Vilkacis for good.

A search of the chamber turns up.

The surgical tools in the room are all made of solid silver, and the entire collection is worth 3,000 gp.

A DC 10 Perception check made while undertaking a casual search of the room discovers a locked iron strongbox.

Disable device please Jack.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Eyes lighting up, "Oooooo, what have we here? Let's see if ol' 'Jack be Nimble' can find out what's inside, shall we?" He looks over at Gadren and gives a wink. "It's gonna stick, ol' bean. I'm telling you." He then refocuses on the task at hand and pulls out his tools and goes to work, feeling far less pressure with this one than the previous one in which was a practical death trap.

Disable Device: 1d20 + 18 ⇒ (20) + 18 = 38 Lol! Oh my gosh I love this guy! :)

And because he does not feel the weight of the world on his shoulders this time, it takes him no time to hear that magical sound of *click* which then creates that patented gleaming smile of his. "Ah yes, when you got it you got it. Now, let's see what we have here."


Are you sure you want to do that?

Stashed the strongbox inside are:
A wand of spider climb with 34 charges
three wooden scroll cases decorated with fragile, colorful moth wings, preserved with unguent of timelessness.
One scroll case contains pages of faded notes taken from the Desnan priest’s ancient journals, which provide a harrowing account of the priest’s attempts to cure his son of lycanthropy.
The second case holds an ancient scroll containing a communion ritual
tat can be performed atop Highthrone (area E8) to activate the Dusk Moth.
The third and final scroll case holds a scroll
of remove disease (CL 12th). This can be used to cure Lycanthropy
Hint hint :)

Next you must reach the roof by taking the stairs at E5.


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

"Dusk Moth? What on Golarion is that?" Not quite certain that he wants to know, Lazar looks up to Gadren for answers.


Are you sure you want to do that?

Cedric is a better bet for answers on that. :)


Are you sure you want to do that?

Knowledge Religion DC15/20 15 if a Worshipper of Desna:

Dusk moth

So it's where you are heading.


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15
Lazar Dobrescu wrote:
"Dusk Moth? What on Golarion is that?" Not quite certain that he wants to know, Lazar looks up to Gadren for answers.

Shrugging, "You got me, pal. But I do believe this little piece of parchment here might go a long way in fixing my wolfie problem." He pulls out the scroll and gives a matter of fact nod.


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

Kn Religión: 1d20 + 11 ⇒ (13) + 11 = 24

"Wait... I think this rings a bell... Wasn't it a special monument? Yeah!" Lazar tries to squeeze his head, literally. "Yes, a holy place dedicated to Desna... Supposedly, you can talk to Her of you pronounce the proper words at the proper time..."


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Jack looks over at the inquisitor inquisitively. "Say what? You mean to tell me, that, you can actually talk to Desna? Right here?" He then crosses his arms and strokes his beard in thought a moment before, "Any idea about what's suppose to be said and when?"


NG Human Inquisitor 7 | Status: Divine Favor
Stats:
AC 20 (T 15, FF 15) | CMB +7, CMD 21 | Init +8 | Speed 30ft | F +7, R +6, W +8 | Perc +13, SM +13
HP 52/52 | Judgement 1/3 | Bane 7/9| TotSW 5/5 | 1st lvl 4/5 | 2nd lvl 3/4 | 3rd lvl 2/2 | Ammo 60

"Nope, no bloody idea. Cedric?"


Human Ranger(Trapper) 1st/Unchained Rogue(Knife Master/Relic Raider) 1st
Stats:
Init: +3; Hp's 17; AC 15/touch 13/ff 12; Fort +3/Ref +7/Will +3; Per: +6; CMD 15

Jack looks over at Cedric, curious as well.


M Aasimar Appearance when casting/channeling Cleric 7 HP:58/58 | AC: 12 T:12 FF: 10 | FortL +9 Ref:+6 Will:+11| Init:+2| Perception: +15/18| Channel 16/16

I'm... not entirely sure. I've never really... how to say... spoken to a specific deity. I sort of always speak to all of the goodly ones. And none of them. Though.. I'm sure I could figure it out if need be. Though, I doubt it would be something easily accomplished. I recall it being something one had to time properly, and I don't know the proper timing at the moment. Cedric says, looking over the item.

know. religion: 1d20 + 11 ⇒ (15) + 11 = 26

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@Arielle. Melee & Divine are covered. Robert is doing a Wizard. Really only Trapfinding is light at the moment. That is something that can be covered by a number of classes I've found. With one level of Rogue Bards, Alchemists, Kineticists & Occultists all have the skills to cover it.

Which is probably one reason the pure Rogue, even unchained is one of the least popular classes to play these days?

@Cedric. As I said I took trapfinding as the 2nd level talent, after that it was Ranger combat feats - Archery for my Slayer. Worked very well, felt to me more like a Ranger with some Rogue skills.


Idk, the slayer seems to "bounty hunter" to me. Just me though I suppose.

I also enjoy the unchained rogue, but, with the ease of access of dex to damage, their weapon training doesn't do much be free up 2 feats, and, beyond that, their rogue tricks for combat got nerfed save powerful sneak, which I think is pretty good now. (unless you allow the old rogue tricks, such as offensive defensive, which gave you +1 dodge ac for every sneak attack die)

Then, you look at the ninja, and if you give the ninja weapon training, it becomes a lot more appealing than rogue, as you can GO INVISIBLE, AND get an extra attack through ki. still I prefer and enjoy the unrogue.


This is my Inquisitor. Now, if someone else wants to be good a traps, we can either share or I can drop the Ranger level I took explicitly for that and center around Inquisitor. If, on the other hand, someone else wants to be an inquisitor, I could center around trapfinding and probably turn Lazar into a Slayer.

If both traps and Inquisitors are to be used by anyone else, I can do any other thing, which won't matter what it is because all roles would be covered, I guess.


I haven't actually played a slayer, but they do look like a solid class.
You can do both trap finding and full BAB with that one.


@Jereru. Looks good to me.


An Archivist Bard could make sense for the campaign and give another trapfinder.


Just want to note, Cedric is NOT a melee dude. He needs people to protect him while he channels energy and casts his spells.


Maria plans on soaking up as much baddie attention as she can by smashing and tanking. She'll probably also take step up and strike at some point to limit enemy movement somewhat, especially enemy casters.


Mishtes will probably have much the same approach.
With luck, his staggering strike ability should provide some tactical advantage against bad guys.
I also like using a pole arm, like the bardiche, to get in a good hit or two from a distance.

Still not too good at finding traps.
Except [u]maybe[/u] probing ahead with the bardiche.
Pole arms are often good to set off traps from a distance.


I think I will go with Archivist Bard. I'll have Disable Device with her.


Cool. Bards are a good class all round.


I'll be building my Archivist up behind this alias. Going with a human to fit in better.


Arielle Windsong wrote:
I think I will go with Archivist Bard. I'll have Disable Device with her.

Cool. Bards rock (Ta-daa!). Do you want me to keep Trapfinding as well, or do you rather keep the niche for yourself? I can do both things no problema.


So, for now we've got:

Jereru - Lazar Dobrescu - Inquisitor (+Ranger)
Joy - Phaedra Alexandria Covington - Bard
Xunal - Mishtes - Bloodrager
Whisken - Maria Vaduva - Paladin
Rorek55 - Cedric Rydell - Cleric
Kevin O'Rourke - Gadren - Wizard
Javell DeLeon - ?


I wouldn't mind a backup in case I botch a roll or we get seperated.


I'll keep it, then. When we're together, one of us can use Aid another.


Hopefully I can finish up this character tonight.


@Mishtes- You're speaking of reach. Are you going to cast long arm on yourself and take the abberant bloodline? 20 ft reach all the time. :O We could make a pretty awesome front-line duo.


Should we start with a horse?


cedric ia going to start with a light pony, purely for flavor/carrying purposes.


You have the 2nd level starting gold, so buying a horse is easy enough, just be sure to have some points in the ride skill. ;)


If we're all aiming for a horse, I can quickly adjust.


Maria Vaduva wrote:
@Mishtes- You're speaking of reach. Are you going to cast long arm on yourself and take the abberant bloodline? 20 ft reach all the time. :O We could make a pretty awesome front-line duo.

Not exactly; I was planing on taking the Undead bloodline power of Ghost Strike at 4th level. Mostly because I have a hunch we might be up against incorporeal nasties soon enough.

Now that you mention it, though, the Long Arm spell would be handy.

... and speaking of horses ...

I think I'll just make do with a donkey. A bit slow, but very cheap.
And wearing armour drops my ride skill rather a lot.
I've got enough cash to buy a donkey and some stuff for it.
I just need to update my sometime tomorrow profile for that.


I already had a heavy combat trained horse with leather barding for my wizard before the conversation came up. Going with a more militant bent than normal, he's running around with a longsword and all.

Background Magister Gadren:

Gadren grew up in a small village in the Shrikewood province of Molthune. He was identified as an individual with arcane potential by his grandfather and became apprenticed to him. Gadren entered military service though this has mostly been in his home province he has served time in other areas including against the various rebel forces of the Fangwood Forrest.

Gadren has married once but his wife died in child birth, giving birth to their one and only son. Marcus did not show the same arcane aptitudes as his father but became a soldier in service to Molthune as a scout.

Most of his career hasn’t been too challenging, kobolds, mites and bandits comprising of the most common foes he has gone up against which are far easier as part of a disciplined military unit. During a brief period he was seconded to a Molthuni military vessel plying lake Encarthan he met the Professor as the ship he was aboard was under attack by pirates.

Gadren enjoyed his time with another academic while they gave him a lift back to a Molthuni port so he could get transport the rest of the way. The two have kept in contact over the years since with letters.

Only retired from his life in the military three years four months ago his son died fighting against rebel forces in the Fangwood. Now his old friend has passed. Gadren is feeling very tired these days but is making the journey north across Lake Encarthan. Looking towards the center of the lake he half imagines he can see the isle of terror, a stark reminder that he will be entering lands still under the shadow of the Whispering Tyrant in many ways.

Motivations:
-Pay his respects to the departed Professor Loremor
-Acquire arcane power
-Acquiring knowledge, particularly regarding languages as he loves linguistics

Personality
-Jovial
-Dutiful
-Brave but some might call it arrogance
-Calculating


I think it odd that Bards don't get Ride.


Yeah, some skills assignment seem rather arbitrary.


Its purely a balancing reason. Besides, would a bard really ride his own horse? Likely, they would just hitch a ride in a wagon would you not agree :P


I think that would be a case of Noble born bard versus Common born bard.


idk, most variants of bard I think of woould rather just hitch a ride


Maria probably won't buy a horse as she has no extra skill points for ride, at least for a bit. Maybe will get a horse in a bit.

@Mishtes: Ah that makes sense. Also, I was wrong about the aberrant bloodline reach helping anyhow. You also eyeing enlarge person? You can threaten the majority of the battlefield for anyone who's not taking a 5-foot step and I can shut those down when they're adjacent to me. Whichever way you go with it, we're going to have a lot of fun up front.


Thank you for helping me plan for you. :)


@ Marla: Mishtes will have to wait until level 4 to be able to cast Enlarge Person himself.
That and Phantom Blood, which can be a real life saver for a bloodrager!
You're right; a Paladin fighting alongside a Bloodrager will be interesting!

@GM_DBH: I've updated my profile to reflect Mishtes' new donkey for carrying stuff on the road.
And I've given said donkey an extremely tough and butch name: Daisy!
Just because! :D


Buttercup is more manly than Daisy.


I'll get the campaign started and linked in 2 days time. I'm on GMT +12 for those wondering about my posting times.

Can everyone finalize their characters and put them up here so I can do the last minute checks please.

So far I can see:

rorek55 - Cedric Rydell - Aasimar Male Cleric 2.
Jereru - Lazar Dobrescu - Human Male Ranger(trapper)1/Inquisitor 1.
Xunal - Mishtes - Human Male Crossblooded Bloodrager 2.
Caster4life - Maria Vaduva - Female Human Paladin (Undead scourge) 2.
Joy - Phaedra Alexandria Covington - Female Human Bard (Archivist) 2.
Kevin O'Rourke 440 - Magistar Gadren - Male Human Wizard (Spellsage) 2.

Lots of Humans there, I've looked through the players guide and its advice on races again. Changlings and Dhampirs face the most distrust, other races are rare but not unheard of. If anyone does want to change race I'm happy with it.


Maria should be ready to go. I have a complete backstory now and I don't plan on buying any more equipment just yet.


As much as I like Half-Orcs, I didn't want to be looked down upon this particular time, so I'm sticking with human. Only thing to do is spend the money on a horse (I still have about 100g left, that should be enough).


I just need to double check my equipment and put in a background. I should be able to finish that up later this evening.


cedric is ready.


Mishtes is ready to go.


I think Phaedra is ready.


Ok the campaign has been started. You should be able to go to gameplay and discussion from this page.

If you can't? Here is the link GM_DBH's Carrion crown

The book drops you straight into the adventure with no setup, but I'm giving you a chance to introduce yourselves to each other. Mishtes & Maria both took the Chance savior trait, so could already know each other.

I'll kick off the more formal action tomorrow, have fun and welcome aboard.

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