GM Chyro [PFS] Season 1 run. (Inactive)

Game Master Chyrone

Season 1 run with a few others mixed in.
Let's get it on, lvl 1 to lvl 12.


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Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Oops, I thought I dismissed that art of my post, must've probably got eaten.


Loot sheet No plunder, no pay Battle map--Misc info slides

Zomnomnom.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

not much to do say, Joseph will keep up the bardic performance

Joseph focuses on a story unheard before, about a single warrior woman who, after losing her home to destruction, led her way to find those who betrayed her and her Goddess. Chasing down the one responsible with righteous fury.


Loot sheet No plunder, no pay Battle map--Misc info slides

How many rounds of inspire do you have left Joseph?

Surprise!, round 3.

Ala'Ihys
Blue
Toorin
Special-Z (prone)
Brallenera, Joseph & Kravg

Ala'Ihys' turn.

Silver Crusade

we must end this undead scourge Seeing the first zombie he attacked fall, Ala’Ihys turns to his left and raising his scimitar high slashes at the zombie standing in the doorway, blue. Is Joseph using inspire? If not please subtract it.

attack: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5 for damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

Surprise!, round 3.

Ala'Ihys slashes now at blue, but the close quarters are being a slight hindrance.
Blue vs Ala'Ihys Slam: 1d20 + 4 ⇒ (13) + 4 = 17Bump: 1d6 + 3 ⇒ (5) + 3 = 8
Ala'Ihys steps aside in time to dodge the fist of the recently deceased noble.
Toorin
Special-Z (prone)
Brallenera, Joseph & Kravg

Toorin's turn.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

I'm not certain as it's been so long and I've not noted it down, but I don't have as many as my high level so I think I'll say this should be the last.

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 2 / Investigator (Empiricist) 1 | HP: 32/32 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +2, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Telekinetic fist: 7/7; Mythic Power 5/7 | Active Conditions: Endure Elements, Mage Armor6

Toorin, seeing he cannot get to the blue zombie and if he attacks the other at the end of the hall, he will only block more effective fighters, he delays until he can get a clear shot at the blue zombie.

"Leave this one to me," he tells Ala'Ihys. "Help Brallenera and Kravg take out that one," gesturing to indicate the one at the end of the hall with green eyes.

When he can get a clear path to the blue zombie, he will take a 5-foot step and attack with Arcane Strike activated.

Toorin's AC: Dex + Mage Armor + Expert Duelist: 10 + 2 + 4 + 1 = 17


Loot sheet No plunder, no pay Battle map--Misc info slides

The zombie at the end staggers back up, Kravg tries a swing with the ball end of his weapon.
AoO: 1d20 + 4 ⇒ (6) + 4 = 10Bump: 1d3 + 3 ⇒ (3) + 3 = 6
It doesn't seem to do much however.
Brallenera, Joseph & Kravg
Toorin.

Go team!

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg tries to trip the special zombie again.

Trip: 1d20 + 6 ⇒ (18) + 6 = 24

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

Joseph, getting a little tongue tied seems to have lost his inspiration for the moment and draws his whip.
"I hate these abominations." he takes a step back and attemps to trip up the nearest undead Blue

Trip: 1d20 + 1 ⇒ (13) + 1 = 14

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

This was just an Axe-iddent!: 1d20 + 5 ⇒ (15) + 5 = 20
you aren't cute , but you're cut!: 1d10 + 3 ⇒ (4) + 3 = 7

The "special zombie" suffer an axe to the chest, curtesy of Brallenera

Awww, you ain't so special...

Silver Crusade

Brallenera Thalkham wrote:

[dice=This was just an Axe-iddent!]1d20+5

[dice=you aren't cute , but you're cut!]1d10+3

The "special zombie" suffer an axe to the chest, curtesy of Brallenera

Awww, you ain't so special...

Your not punny, you not punny at all!


Loot sheet No plunder, no pay Battle map--Misc info slides

Brallenera:

...aught to be spanked for such bad puns.

Special you say..no 5ft you say. :P
AoO blue: 1d20 + 4 ⇒ (13) + 4 = 17Bump: 1d6 + 3 ⇒ (3) + 3 = 6

With the others in the way and the zombie partially behind a small space of wall, Joseph's trip attempt doesn't bear fruit.
Brallenera's attack, however, does, as she puts her axe into the torso of the zombie. But she takes a punch to the face for moving away from blue.
Toorin's turn.

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 2 / Investigator (Empiricist) 1 | HP: 32/32 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +2, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Telekinetic fist: 7/7; Mythic Power 5/7 | Active Conditions: Endure Elements, Mage Armor6

Toorin steps into the spot vacated by Brallenera and attacks the zombie in the side room, activating arcane strike.

Longsword: 1d20 + 1 ⇒ (4) + 1 = 5
damage, arcane strike: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Something about these shambling horrors that keeps putting Toorin off his attacks. Perhaps in this case it is the fact that an hour ago, meeting this same person, he would likely shake his hand and exchange pleasantries about the opera. He deep down doesn't want to hurt them, even though he knows he has to, both to survive and to liberate the one who was turned into this creature.


Loot sheet No plunder, no pay Battle map--Misc info slides

Surprise!, round 4.

Ala'Ihys
Blue
Toorin
Special-Z (prone)
Brallenera, Joseph & Kravg

Slice them, sir paladin, slide them!

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

GM? Where did my action go? I didn't see if my trip was succesful or not.


Loot sheet No plunder, no pay Battle map--Misc info slides

I didn't mention it in comment?
Hm, well at least it's mentioned he's prone, both here and on map.

Silver Crusade

I must stop dancing about with this thing and kill it Ala'Ihys feeling he needs to stop dancing about and kill the zombie, stops dancing about and attacks the bluezombie again.

attack: 1d20 + 3 ⇒ (13) + 3 = 16 for damage: 1d6 + 3 ⇒ (5) + 3 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

Surprise!, round 4.

Ala'Ihys deftly cuts a big one out of the former noble. His sword sure is gory now.
Blue (-8) slams back. Raahh: 1d20 + 4 ⇒ (16) + 4 = 20Bump: 1d6 + 3 ⇒ (3) + 3 = 6
Striking the paladin square in the ribs.
Toorin
Special-Z (prone)
Brallenera, Joseph & Kravg

Toorin's turn to chop off a head.

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 2 / Investigator (Empiricist) 1 | HP: 32/32 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +2, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Telekinetic fist: 7/7; Mythic Power 5/7 | Active Conditions: Endure Elements, Mage Armor6

Toorin steps into the room so in case the zombie survives his attack, he can attempt to flank it next round. He activates his arcane strike and attacks with his sword again.

Longsword: 1d20 + 1 ⇒ (10) + 1 = 11
damage, Arcane Strike: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

The smell of blood and gore fills Toorin's nostrils, spurring him on to finish this battle. Is it enough?


Loot sheet No plunder, no pay Battle map--Misc info slides

Surprise!, round 4.

Ala'Ihys deftly cuts a big one out of the former noble. His sword sure is gory now.
Blue (-8) slams back, striking the paladin square in the ribs.
Toorin makes a swing with his sword. Though very close, it misses.
Special-Z , having limbs severely kracked, makes a final swing at Brallenera's legs. Slam, prone: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17Sore legs: 1d6 + 3 ⇒ (2) + 3 = 5
It's fetid hands clawing at her leg.
Brallenera, Joseph & Kravg

Bold are up.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

In a monocorde voice

Awww. The pain. It is too much. I can't stand it.

The axe falls again, and again, and again...

naughty prone zombie: 1d20 + 5 + 4 ⇒ (9) + 5 + 4 = 18
dmg with vicious intent: 1d10 + 3 ⇒ (8) + 3 = 11

Brallenera is now covered in gore , her blue robe just a vague memory
Just kiddin". But some healing would be nice, Joseph.


Loot sheet No plunder, no pay Battle map--Misc info slides

A fine forceful cleave, as Brallenera splits the skull of the zombie, ending its disgusting existence.

Joseph, Kravg, round it up, if you please.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg takes a 5-foot step closer to the blue zombie and attempts to hit him twice with his sickle end of his kusarigama.

Flurry with kusarigama sickle: 1d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (1) + 3 = 4

Crit Confirm + Extra damage second attack: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 3 ⇒ (2) + 3 = 5


Loot sheet No plunder, no pay Battle map--Misc info slides

Kravg ends the zombie with the 1st strike, the second merely a fancy cut.

Combat over.

Silver Crusade

Ala'Ihys sheaths his scimitar and picks his bow back up, then drawing out the wand he casts on himself and asks, "Is anyone else wounded? We should take care of it, before we check the area above the stage." After heeling the team he checks the room.

clw: 1d8 + 1 ⇒ (6) + 1 = 7
perception: 1d20 ⇒ 12

if you need Ala'Ihys to heal you roll as many d8's until your good and I will subtract it off of the wand

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 2 / Investigator (Empiricist) 1 | HP: 32/32 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +2, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Telekinetic fist: 7/7; Mythic Power 5/7 | Active Conditions: Endure Elements, Mage Armor6

Toorin shakes his head at the senseless waste of life.

"Now that we know those killed by these zombies eventually rise again as zombies themselves, we had better make haste to the stairs backstage or we may have to fight all those who died in the first assault."

Before heading back, he takes a closer look at the "special" zombie. Can he tell there is anything different about this one compared to the others?

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

"Filthy creatures." Joseph simply says looking down at the undead.

Hmm...bit a role-playing. Any of the zombies look like noblemen?


Loot sheet No plunder, no pay Battle map--Misc info slides

@ Toorin; not really, aside from being alot more decayed than the recently risen.
@ Joseph; pretty much 95% of the people were nobles, the rest were staff and bodyguards. Most notably by clothing and posh hair styles.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, Sarenaen, I 'm hurt too. Could you use your wand on me?

CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

Sorry, I was at 5/19...now back to 18/19; 3 less charges in the wand.

Silver Crusade

noted :)


Loot sheet No plunder, no pay Battle map--Misc info slides

Well, in this pace, we could finish by the weekend.
Of course feel free on any RP before you get to the following (final) part.

With the last of the zombies on the main floor dealt with, you head back to the stairs. On your way you notice some survivors, other than those who barricaded themselves. Shivering, they lie beneath the dead, in the unlikely but apparent result of going unnoticed by the evil around them.

The stairs don't go up, but actually descend. As you end up below, you enter a very big storage, where outdated and big decor pieces are stored.

Further to the east are tunnels.
Moving trhough them, you must make acrobatics checks, as the ground is extremely slippery.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Acrobatics, ACP: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17

Awww, this is funny...

Brallenera slides on the slippery ground

Silver Crusade

Ala'Ihys, with his bow drawn, follows Brallenera back to behind the stage, when they see the other survivors, Ala'Ihys recommends they joing the others in the old sleeping quarters. As they descend the stairs and go through the storage area and further east they find the tunnels. As they begin going through the tunnels Ala'Ihys keeps a keen eye out and points out "be careful pathfinders the floor is slick here."

perception: 1d20 ⇒ 1
acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11

GM Chyro, how many acrobatic checks?


Loot sheet No plunder, no pay Battle map--Misc info slides

DC 10 acro to move at half speed. Distance is at max 80 feet.
So someone with 30 speed would make 6 rolls. Then again, this isn't combat, so each of you rolls once to see if you fall during the walk.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

@Ala'Ihys: don't forget your ACP (Armor Check Penalty), -2 for your Msw Kikoo armor

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 2 / Investigator (Empiricist) 1 | HP: 32/32 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +2, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Telekinetic fist: 7/7; Mythic Power 5/7 | Active Conditions: Endure Elements, Mage Armor6

Just to be sure I understand the situation, we did see some zombies in this last attack who previously had been members of the audience, correct? So at least some of the zombies can cause those they kill to rise again as zombies. I'm thinking, based on the GMs comments, that not all the zombies have this power, probably just the specials.

Did the "special" zombies look different from the others? Would we know they were special if the GM had not referred to them as such (metagaming information)? Just curious to try to understand the dynamics as my character might.

acrobatics: 1d20 + 2 ⇒ (10) + 2 = 12

Toorin: 1; Newton's Laws of Motion: 0

What makes the tunnel slippery? What is the light level? If needed, can we detach lamps from the wall sconses and bring light with us?

Silver Crusade

its already figured in, His Dex is 18, so acrobatic check without armor would be +4 so add the master work armor @ -2; + 4 - 2 = + 2


Loot sheet No plunder, no pay Battle map--Misc info slides

The moisture from excavated earth, for one, makes it slippery.
Good point, i referred as special zombie, but there's no actual mention of difference. But i reckon they'd just look more decayed/disgusting.

Sovereign Court

Male LG Elf Transmuter (Spellbinder) 2 / Investigator (Empiricist) 1 | HP: 32/32 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 13 | F: +1, R: +2, W: +5 | Init: +5 | Perc: +7, SM: +5 | Speed 30ft | Telekinetic fist: 7/7; Mythic Power 5/7 | Active Conditions: Endure Elements, Mage Armor6

"Brallenera," Toorin whispers as they slip into the excavated section, "You dwarves are supposed to be able to read excavations such as this and tell how long ago it was dug, with what kind of tools, and how long the beards of the diggers were. Gettin' anything here?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Brallenera:

With conventional tools, this would have taken 2 months to pull off.

Edit: Let's get to the final ass whooping here.
Just an acro check from Joseph & Kravg.

Act 5: The Chamber of the Stone.

Glistening with water, the slick walls and floor of these tunnels were recently carved from the thick bedrock beneath Oppara. Well lit by standing lamps, the tunnels stretch into an adjacent chamber, seemingly carved from the bedrock as well. However, the adjacent chamber is made of smooth walls, covered in strange glyphs, and also lit by the same standing lamps. At the center of that chamber stands a tall stone dais. In the middle of the dais is a huge boulder which, by all appearances, fell a great distance before crashing here. The boulder glows with an eerie green light.

Silver Crusade

so we have gone through the storage are and down a hall to a room with a rock, would you uncover the map for us?

glad the room is well lit Ala'Ihs, glad the room is well lit, cautions the pathfinders, "be careful, the rock has a strange glow" as he stands at the threshold, bow at the ready, looking around.

perception: 1d20 ⇒ 12


Loot sheet No plunder, no pay Battle map--Misc info slides

Why, mr purple cat anonymous user, i certainly could do that.
J: 1d20 ⇒ 4 > Falls during the trip.
K: 1d20 + 7 ⇒ (6) + 7 = 13

What is more than obvious, Ala'Ihys sees it without perception check, is the figure of a middle aged man standing near the stone, a flask of sorts in hand. At the bottom om the stairs, 2 more.
1 is a warrior like those with the cleric, whilst the other is that of a young man in excavation clothing and a backpack.

"Ah...the uninvited visitors. Any last words, before your impending demise?"

Whatever your words, there's no opening for surprise attack, like you guys pulled at the bar back in Absalom. ^^

Init:

A: 1d20 + 4 ⇒ (14) + 4 = 18
B: 1d20 + 1 ⇒ (20) + 1 = 21
J: 1d20 + 3 ⇒ (9) + 3 = 12
K: 1d20 + 3 ⇒ (2) + 3 = 5
T: 1d2 + 2 ⇒ (1) + 2 = 3

B: 1d2 - 1 ⇒ (1) - 1 = 0
Wa: 1d20 ⇒ 17
WU: 1d20 ⇒ 3

Zyphus dig site, round 1.
Brallenera
Ala'Ihys
Warrior
Joseph
Kravg & Toorin
Excavator & Old man.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

Joseph seems incredibly disturbed at the sight of these bodies and a few times he seems to growl to himself, like he did when talking with the Gnoll. Suddenly his posture changes, he begins to walk with more authority, standing tall and even the way he walk changes entirely before running into these new people. Joseph smirks and draws his blade silently and muttering a incantation on his blade with a feminine voice.


Loot sheet No plunder, no pay Battle map--Misc info slides

Just a tiny bit longer and you hit lvl 2. Keep that goal in mind and you'll be fine.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Earlier
Awww, I'd guess it would have take probably two months to dig this, Pointy-Ears. Is it important? I'll let you use your big brains on the whys, just show me the who so I can kill him.

Now!
The young dwarfess ponders the question, and answers, smiling

Aww, I've never really thought about some last words. Would "Die, scum." be acceptable?
Intimidate: 1d20 - 1 ⇒ (4) - 1 = 3

But it's hard to intimidate someone when you're smiling.

Awww, in fact, I don't care. Words are just words. What is really important is facts. Fact is that I was planning to enjoy myself at the opera, listening to songs, having some fine time with my friends here before searching for some Pathfinder fellow. Fact is you unleashed your rotting flesh puppets, for a god no one knows or care about. Fact is people died by your fault. Fact is now my only good robe is tattered and stained with blood and guts. Fact is no one cared about my hairdressing. Fact is I couldn't listen to the end of the opera. Fact is everything ends in violence again, even if I was on my best behavior. Fact is I bought some perfume, but I stink of death.Fact is you ruined my day.Fact is you killed innocents. Fact is there's a little girl upstairs who lost his father by your fault, and she's not the only one.Fact is children died, by your fault. Fact is an old man died, defending himself with a cane against flesh eating zombies, until his poor and weak arms couldn't hold the undead horde at bay any longer,by your fault. Fact is, I can not show less bravery than this old man.

The smile twists into a savage grin, as the anger in Brallenera slowly explodes

I killed all your living allies. I destroyed all your dead macabre puppets. Now it's your turn. Fact is.. you die tonight.

Her muscles grow and twitch as the bloodthirsty rage claims her

Aww, finally, "Die, scum!" sounds fitting, dontchathink?

She rushes to her foe, throwing all caution to the wind

RAGE! STR 20, CON 21, AC 15. As it seems I got a free path, I charge (AC 13, see map). RAGE! 1/7

Msw Axe, RAGE! , Charge: 1d20 + 5 + 2 + 2 ⇒ (8) + 5 + 2 + 2 = 17
Dmg, RAGE!, Axe to grind Trait: 1d10 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Hey, no one said we couldn't do some RP..^^

Silver Crusade

Ala'Ihys ignores the old man monologing about 'impending demise' and addresses the young man in excavation clothing and a backpack. "We are pathfinders sent by Eliza Petulengro to find the Pathfider Bodriggan Wuthers, are you he? We must deal with the evil these have done, If you stay out of the way and do not resist we will do what we can for you." trying to use diplomacy to get him to not fight us as Ala'Ihys was addressing the young man he is walking closer, when he has a clear shot he fires two quick arrows at the warrior.

Ala'Ihys will attack whoever Brallenera did not, I'm assuming she went for the speaker
diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
20 ft. move, point blank shot, rapid shot

attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 for damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

Zyphus dig site, round 1.

Brallenera gets mighty upset and storms at the warrior, smacking him for 7.
Ala'Ihys moves adjacent to the warrior and shoots him pretty much PB.
AoO warrior: 1d20 + 2 ⇒ (9) + 2 = 11Sting: 1d6 ⇒ 3
Each square is 10ft, you are adjacent to the warrior.
Warrior makes a swing. Pick: 1d20 + 2 ⇒ (16) + 2 = 18Sting: 1d6 ⇒ 4
He hits Brallenera for 4.
Joseph
Kravg & Toorin

Excavator & Old man.

Bold can post, but Joseph resolves first.

Liberty's Edge

Status:
HP: 18/18; AC: 17, T: 16, FF: 14; CMB: +4; CMD: 20; Fort: 4, Ref: 6, Will: 6; Init: +3; Perception: +10; Speed: 30 feet
Tengu Monk (Flowing Monk/Monk of the Iron Mountain) 2

Kravg moves to the south end of the stiars just next to the young man in excavation clothing and then tries to trip the warrior fellow.

Trip: 1d20 + 6 ⇒ (11) + 6 = 17

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