GM Brayden's PFS First Steps: "In Service to Lore" (Group 2)

Game Master Brayden Green

Pathfinder Society "First Steps." This is the introductory phase to pathfinder society.


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Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

As much as Ahz has a hankering to get a look at the books, he too would agree that kids in potential danger is a high priority. I agree with the group. Let's go loom over Auntie a bit.


Bander stands towards the back of the room glaring at the Paladin and everything else in the place. Ain’t the fancy pants ‘Miss Holier than thou all’ nice and shiny. Heck I ain’t got nothing against doin’ some good but these types just get my back up. The world ain’t as clean cut and nice as they want it to be. This life is dirty and full of grey. Must be nice to walk through the world with your eyes shut and livin’ in a fantasy. Hell I’d love to take one of these uptight types and show them what life really is like out there beyond their pretty white temples.

The plan sounds good to me. Play it by the ear. I had thought about someone trying to bluff their way in as a sick person to see what is really going on but that seems a bit complicated. At this point Bander doesn't have much to add in front of the Paladin. He's just going to go along with the group for now.
+

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

So I guess we pile back into the cab, looking out for 'watchers' like the one we spotted back at the temple.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Sounds good. So you pile in, and as lore mentioned, I need some perception checks

Liberty's Edge

Perception 1d20 + 2 ⇒ (6) + 2 = 8

Thaddaeus keeps an eye open for their follower as he makes his way into the cab; slightly distracted by a bird with colorful plumage flying overhead.


Bander Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Eli (the cat) Perception: 1d20 + 5 ⇒ (2) + 5 = 7

+

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

perception 1d20 + 10 ⇒ (9) + 10 = 19

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

perception 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

perception 1d20 + 6 ⇒ (11) + 6 = 17


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Same story as earlier, as you are getting into a cab, the majority of you notice across the road that the same person is watching you. He looks kind of tall, is wearing black leather, and the moment that he sees you notice him, he swears then disappears into the crowd.

These perception checks matter later in the game, so that is why I am waiting to make sure that i am getting all of them from you.

So you head straight over to Gilda "Auntie" Baltwin's place.

A big sign says "Auntie Baltwin's Home for Recovery." The place is known for being a place where sick kids go to get better, and the results seem amazing, but you don't know of anything beyond that.

Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.

You find yourselves in front of the house.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Stepping from the coach, Shilyn pauses to stretch while her eyes survey the house. "Now THAT's a lot of cats," she says quietly.

As she walks closer to the house, she concentrates on what her eyes and ears are taking in while trying to appear as just another curious visitor with an occassional glance at the gray and black tabby companion out of the corner of her eyes.

perception: 1d20 + 10 ⇒ (14) + 10 = 24

Walking up to the boys shooting marbles, she pulls a couple out of her pouch. "Hey boys, can I join? You may need to show me how though, it's been a while." Sitting crossed legged, she sets her glass orbs down. "How you guys doing? Like it here?"

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Ahzrin steps down from the cab, stretching a bit and running his hands over his harness making sure none of his vials or components have been disturbed. The coach had been more than a little cramped with all of them inside.

He wonders a bit at the large number of cats. Surely such a number of beasts can't be helpful to the sick children...

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

sorry about any sloppy typing, typos, etc, but my computer is in the sho9p and i'm on my netbook which has a reallly funky keyboard.

Lore ho9ps down off Braden's lap and out of the cab. She seems entranced with all the children and cats and looks to see how Eli reacts to all his unenhanced relations. Then she turns to one of the children and asks simply, "Hi there, where can I find Auntie Baltwin?"

Liberty's Edge

Thaddaeus watches as Lorelendral and Shilyn talk to the children as he stands stoically near the Home for Recovery.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:

Stepping from the coach, Shilyn pauses to stretch while her eyes survey the house. "Now THAT's a lot of cats," she says quietly.

As she walks closer to the house, she concentrates on what her eyes and ears are taking in while trying to appear as just another curious visitor with an occassional glance at the gray and black tabby companion out of the corner of her eyes.

perception: 1d20 + 10

Walking up to the boys shooting marbles, she pulls a couple out of her pouch. "Hey boys, can I join? You may need to show me how though, it's been a while." Sitting crossed legged, she sets her glass orbs down. "How you guys doing? Like it here?"

Sure! they say.

Give me a dexterity roll.

We like it here fine. When we are sick, the old lady gives us magic soup, and we feel better.

And she tells the BEST nightime stories! says the other.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Lorelendral Teklet wrote:
"Hi there, where can I find Auntie Baltwin?"

They gesture towards the house, not bothering to look up, busy with their game.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Lore heads up to the house and pushes open the door and peers inside as she enters slowly lletting her eyes adjust to the dimmer lighting as she walks in. that is assuming the door isn't locked

Once inside, she will look for/ask for Auntie Baltwin.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Lining up her shot, Shilyn listens to the boys talk about Auntie. As she lets go of her marble, she lets the marble bounce like a rookie.

dex roll 1d20 + 3 ⇒ (19) + 3 = 22 trying to purposely fail but make it look convincing..

"Magic soup eh? That's pretty neat. She make it herself?" She watches as the other boys take their go and turns to the other. "What type of stories? Can you tell me one?"

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Ahzrin follows Lore into the house. He hears the child mention 'magic soup' and his eyes narrow in thought.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:

Lining up her shot, Shilyn listens to the boys talk about Auntie. As she lets go of her marble, she lets the marble bounce like a rookie.

dex roll 1d20 + 3 trying to purposely fail but make it look convincing..

"Magic soup eh? That's pretty neat. She make it herself?" She watches as the other boys take their go and turns to the other. "What type of stories? Can you tell me one?"

Well, it's not magical. She puts the medicine in the soup, and when we eat it, we start to feel better.

My favorite story that she tells is the one about Pirate Jack and he sails the seas looking for treasure!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'll wait to see where the others want to position themselves

Liberty's Edge

Seeing Lore and Ahzrin head into the house, Thaddaeus follows them in.


Bander climbs out of the cab and takes in the scene out front of the large house in a quick look. His one good eye narrows at the sight of the myriads of cats lazily sunning themselves. Eli’s head perks up and his ears lean far forward in obvious interest at the sight of his brother and especially sister cats. Feeliing the sifting of the feline on his backpack, Bander growls, “Don’t you even think about it you stupid ball of fur. We don’t have the time for you to go off chasin’ some girl cat, courtin’ her, and then well…we don’t have gods damn time for it. So you just settle back down up there and stop thinkin’ what I fracking know you are thinkin’”

Hoping he has made his point clear to his black and grey feline companion, Bander turns his attention back to his fellow pathfinders. The old soldier glances back and forth from the lovely young woman who is now sitting in the dirt with the surely disease ridden urchins and the rest of the group that is heading into the building. Bander pitches his voice over the sound of the crowd so that Thaddeus might hear him, “I’ll stay out here and keep an eye on things. Cover the others in there and give a shout if you need anythin'.”
+


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

So Lore, Ahz, and Thadd in the house.

Shilyn playing marbles (you gonna be in the house or outside, after?)

Bander outside.

That sound right?


Bander is covering Shilyn and will stay with her until she goes in the house. So yes Bander is standing outside keeping a watchful eye (one good eye that is) on Shilyn and scanning the area.
In case you need it: Perception check Bander - 1d20 + 6 ⇒ (7) + 6 = 13

+

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

sorry for the delay.. team dinner.. expensive, skimpy, and not that great

Catching the others head inside, Shilyn decides to continue to engage the young boys in conversation to see if she can learn anything from the eyes and ears of the household when she notices Bander nearby.

"So, tell me about the ol' lady. What's she like? Does she have more stories than just pirate ones," she asks innocently while loosing another marble.

Casually, she pulls out a small handful of marbles and sets them down in front of her. "Can you tell me a story about this place," she asks with a warm smile sliding a couple of marbles halfway toward one of the boys.

will head inside if it's apparent that no information can be gained from the boys

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Not willing to really split the party, Lore holds the door open even though she is standing inside with two others. She also doesn't want to overwhelm the kids outside with adults, when Shi has already established a sort of rapport with them... So she stands in the doorway, looking about for anyone who might be Auntie Baltwin or might tell Auntie Baltwin that she and her friends have arrived.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

skimpy team dinners? sounds like my kind of party...


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:

sorry for the delay.. team dinner.. expensive, skimpy, and not that great

Catching the others head inside, Shilyn decides to continue to engage the young boys in conversation to see if she can learn anything from the eyes and ears of the household when she notices Bander nearby.

"So, tell me about the ol' lady. What's she like? Does she have more stories than just pirate ones," she asks innocently while loosing another marble.

Casually, she pulls out a small handful of marbles and sets them down in front of her. "Can you tell me a story about this place," she asks with a warm smile sliding a couple of marbles halfway toward one of the boys.

will head inside if it's apparent that no information can be gained from the boys

You get the jist that she has lots of stories, and that the child genuinely likes the lady. Sometimes she makes him do chores, but that's okay because they get stories after. You have the impression that the child doesn't have much else to say.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Hah, wish it was that kind of skimpy.. Unfortunately it was 'small portion / high price' skimpy.

After playing for a while and realizing that the children can't or won't say much, she thanks them for the game and joins the others, leaving a few of her marbles behind in a small stack.

Reaching the door where Lore and Bander were watching her back, she says quietly enough so only they can hear, "Well, kids are nice.. Auntie feeds them medicine laced soup when they're sick and tells them stories of pirates at bedtime. They seem happy and well looked after."

She follows them inside to join Thaddeus.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You see Auntie Baldwin in the living room, and she welcomes you in. She says, "Come in and sit! i wasn't expecting visitors. What is the occasion?

Liberty's Edge

Thaddaeus leans in close to Shilyn. It looks as though you have some skill at slipping beneath one's notice. Let's see if I can create an opportunity for you to do some snooping about the house.

Forgive us for entering unannounced...we have a delivery for Auntie Baldwin...might you be her?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Thaddaeus Hawke wrote:

Thaddaeus leans in close to Shilyn. It looks as though you have some skill at slipping beneath one's notice. Let's see if I can create an opportunity for you to do some snooping about the house.

Forgive us for entering unannounced...we have a delivery for Auntie Baldwin...might you be her?

Oh, a delivery! Good. Is it supplies? We are starting to run low... I am Gilda Baltwin. You can call me Auntie, the rest of the town does. HE HE HE HE HE!

Liberty's Edge

Auntie it is then. By all accounts you are doing fantastic work here. Fantastic. My friends and I are newly recruited Pathfinders; we'd love to learn a little bit more about what you do here...our future missions may put us in contact with other benefactors who may be willing to help your cause.

As he speaks, Thaddaeus casually walks about the room trying to avert Auntie's gaze from Shilyn.

Diplomacy and/or Bluff rolls?

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Ahzrin loiters in the back of the room as out of sight as possible, knowing the sight of him could disturb the children.

He peers at Auntie Baltwin as Thaddaeus engages her in conversation, an idea beginning to percolate...

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

"Yes, Mistress Zadrian from the temple of the Shining Star sent us with a shipment of medicine for you." Lore holds out the package to her. "I've heard about the fine work you do here... is there any chance of getting a brief tour of your facility while we are here?"

diplomacy if nec 1d20 + 6 ⇒ (13) + 6 = 19

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Shilyn smiles warmly at 'Auntie' and listens as the others talk to the older woman. Her eyes scan the room looking for anything seeminly out of the ordinary making carful note of doors and hallways.

She takes a couple steps to her left, and listens more to the sounds of the house than to the conversation taking place.

perception: 1d20 + 10 ⇒ (17) + 10 = 27


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Thaddaeus Hawke wrote:

Auntie it is then. By all accounts you are doing fantastic work here. Fantastic. My friends and I are newly recruited Pathfinders; we'd love to learn a little bit more about what you do here...our future missions may put us in contact with other benefactors who may be willing to help your cause.

As he speaks, Thaddaeus casually walks about the room trying to avert Auntie's gaze from Shilyn.

Diplomacy and/or Bluff rolls?

Sense motive roll, actually. Andyou can give me a diplomacy, I guess.

She stands up, and says "Now there are some of you standing in the room and not sitting! We have plenty of seats! Come in, even if you *are* abnormal, no reason not to sit down. Sit! Sit! Sit! she says, going to the other side of the group, and half pushing, half "scooting" the bodies in the room, in a very grandmotherly fashion. [b]"Plenty of seats for all. You sit too, eastern armor wearing man. I'm sure you are all tired from your travels. I'll fetch the tea.

After ushering you all in the room, she leaves for what can only be 30 seconds, and brings back a tray of tea. "I had this boiling already, just needed to add a few cups." She insists that everyone take a cup, but when she gets to Ahzrin she says "You probably don't need any. Don't want to ruin my guest set, do I?"


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:

Shilyn smiles warmly at 'Auntie' and listens as the others talk to the older woman. Her eyes scan the room looking for anything seeminly out of the ordinary making carful note of doors and hallways.

She takes a couple steps to her left, and listens more to the sounds of the house than to the conversation taking place.

perception: 1d20 + 10

You hear cats, some sniffling, and some playing. What you would expect from a sick house. Except for the over-abundance of cats, but she kind of seems like a "cat lady" from what you gather so far.

You are being invited to sit with the rest.

You all don't *need* to sit down, you just need to have a good reason for not sitting. You *are* guests, after all, and she has asked you to sit down. Protocol is that you sit and accept the tea she offers.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Lorelendral Teklet wrote:

"Yes, Mistress Zadrian from the temple of the Shining Star sent us with a shipment of medicine for you." Lore holds out the package to her. "I've heard about the fine work you do here... is there any chance of getting a brief tour of your facility while we are here?"

diplomacy if nec 1d20+6

"Oh, I'd be happy to give you a tour!" She says, rather delighted.

sense motive 20:
She doesn't seem "happy" to give a tour, but rather annoyed.

Bluff 1d20 + 8 ⇒ (12) + 8 = 20

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Shilyn allows herself to be ushered to a seat and takes the offered cup of tea. "My thanks Auntie," she says with a warm smile. SHe takes a whiff of the tea and looks at the older woman. "Smells wonderful. Tian blend?"

sense motive: 1d20 + 5 ⇒ (18) + 5 = 23

"We didn't catch you at a bad time did we?"

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

The alchemist's eyes harden at her casually callous tone, but he forces himself to give her a gracious nod. "Thank you, Madame, for saving me from declining politely. I most certainly wouldn't want to sully your fine china."

He moves to the side and sits down on a nearby couch, perhaps placing his posterior a bit more forcefully than was needed.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

sense motive 1d20 + 3 ⇒ (12) + 3 = 15

"Oh, good. A tour after our tea then!" Lore sits with the others and happily accepts a cup of tea. "It looks like you are doing wonders here with the children, and I love all your kitties."

Liberty's Edge

Sense Motive 1d20 + 1 ⇒ (7) + 1 = 8
Diplomacy 1d20 ⇒ 9

Thaddaeus seems flustered as his master plan is foiled by Auntie's insistence on having a tea party; but he obliges and takes a cup but politely declines the seat.

Apologies Auntie, but I fear my armor makes it near impossible to enjoy a good sit. I'm happy to join you for tea though if you'll permit me to stand...and would indeed enjoy a tour of your home.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:


"We didn't catch you at a bad time did we?"

"Well, anytime you have a house full of sick children that depend on just you, it's a bad time. But anything I can do to get further medicine for the little one's is a worthy cause."

"I imagine that you have some questions to prove me worthy?"

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Oops, forgot my Sense Motive check, and Diplomacy check for my response to her declining me tea. I shouldn't post in a hurry.

Sense Motive 1d20 + 1 ⇒ (12) + 1 = 13
Diplomacy 1d20 - 1 ⇒ (10) - 1 = 9


Bander follows the others into the room and places himself as far from the elderly woman as possible. As she passes out the tea cups the one eyed man grimaces but takes one. The delicate cup looks a bit ridiculous in his scarred thick hands. Bander sniffs at the tea then raises it to his lips but does not take a drink. The cup then rests on his leg seemingly forgotten. He is comfortable letting the others take the lead. Sorry just home for lunch so you guys feel free to run with this

Eli taking his opportunity as his master is seated, jumps down from his backpack throne and begins to explore the room. As he approaches Auntie he gives the woman a cautious sniff trying to decide how he feels about her.

Sense Motive roll for Eli if possible: 1d20 + 1 ⇒ (2) + 1 = 3 or Perception 1d20 + 5 ⇒ (16) + 5 = 21
+

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Setting her teacup down, untouched, Shilyn looks at Auntie. "Well, since you have a houseful, perhaps I would be glad to help you make your rounds. Really wouldn't be a bother and I do seem to have a way with kids." Standing, she offers her hand to the elderly matron with a warm smile. "Shall we go check on the young ones?"

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Seeing that no one else seems to be drinking, Lore at least takes a small sip, then sets her cup down as well. Oh yes, let's do tour the place. What's wrong with the children here? I hear some sniffling and coughing from upstairs... is it all just colds and the like or are there worse afflictions among them? I am a healer, so perhaps I could help if any are hurt in any way. I wonder how many of them are just allergic to cats... Lore pauses a moment, to give Auntie a chance to answer her questions before she starts asking more...


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Shilyn DeSable wrote:
Setting her teacup down, untouched, Shilyn looks at Auntie. "Well, since you have a houseful, perhaps I would be glad to help you make your rounds. Really wouldn't be a bother and I do seem to have a way with kids." Standing, she offers her hand to the elderly matron with a warm smile. "Shall we go check on the young ones?"

"I don't really like strangers to walk around the children. I'm sure you understand... I only just met you...

I would be happy to accompany you, though."

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GM, sorry but I can't really post an action until I know what the first two bad guys in the initiative order do. Where they are positioned will greatly effect what actions I take this first round. I will keep checking through out this evening in case you post something detailing their actions and then I will get my post up ASAP.

BTW, just a thought, when I have DM'ed PbP games before I found it much easier for me and the players if I just rolled one initiative for all the bad guys as a group. That way it worked out that all the good guys could post actions...I would take those into account and then I could post all the actions for the bad guys. that way there were not as many issues of needing to wait on a bad guy to do something before a player could post. Just something I found worked for me. Take it for what little it is probably worth :o)
+


If the halfling drops from my sleep hex it would mean that anyone who attacks him next their attack is a coup de gras, which means it is an automatic hit and critical. If you do not kill him outright he then must make a fort save vs the amount of damage you do or die anyway.
+


GM - I know I already targeted the halfling and my hex failed last round, which would normally mean I can not target him again for 24 hours, but I have the "Accursed Hex" feat that allows me to hit a target with a hex a second time in the very next round.
+


Hope our GM is ok. I know the fires in Colorado Springs have gotten a lot worse.
+

Liberty's Edge

I was thinking the same thing as I was watching the news this morning...

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Agreed. Prayers out for those in the area.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

I will be out of town today and not be back until late Sunday. Have my first 3-gun shooting competition. www.zombiesintheheartland.com Please feel free to DNPC Shilyn if need be.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Doing fine as far as the fires go. THose are about 4 hours away from me. Now if I can just get in to get a freaking massage and get this migraine out of my system.

Today is much better than yesterday, but still...

I *do* have the inlaws coming in town to stay this weekend... maybe when they leave the migraine will too.

Coincidence?


Sorry guys...was gone Thursday through today for work and the stupid hotel did not have wireless Internet at all. So I just got back online but am at a Pathfinder game right now. I will try to get caught back up and posting tomorrow.
+

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

hi all :) I'm back.

Liberty's Edge

Good shooting?

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

welcome back - did you have fun?

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Had a blast! My son and son-in-law both shot as well, so it was a good family time :) Nothing says family love like the smell of burnt gun powder and recoil early in the morning heh.

Didn't do so hot, but then it was my first multi-gun event and the first time I've shot competitively in over 20 years. The Outdoor Channel should have a piece on the match in October (since it was a Zombie theme, they're going to show it for Halloween).

The match was put on by Hornady with a bazillion other sponsors. There was over $160,000 in prizes donated by the sponsors! It was huge! Every shooter (Over 400 of them) received something and even the low-end prize was a $200 value :)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Wow. sounds like a huge event... glad you had a good time!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Been awhile sorry had family in town and also first week of work and training so things got a bit crazy things should be better from here on out. I'll post tonight again tonight when I'm at my cpu.

Liberty's Edge

I just figured you failed your Will save from your in-laws visit and were stunned for 1d4 ⇒ 4 rounds!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

Yay! We did it! That was fun too, so win-win!

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

agreed Lore! Had a blast. Be nice to keep the same group and go onward for more adventures :)

Liberty's Edge

Indeed....great group and good pacing. Looking forward to parts 2 & 3.


I'm up for continuing. Like this group and we are starting to get some good character interaction.
+

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I agree... it would be fun to continue .. GM are you up for it?

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

This was really good fun! Great intro to PFS for me. Sorry I got so busy towards the end... it's been a bit crazy around here. I too would be up for continuing.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I just meant this as an intro to PFS, and to get you as hooked on it as I was the first time I played (the *first* one is free...), but I am having a lot of fun with it, too, and would be interested in continuing.

Rather than lead some of you on, and etc etc and start a game behind people's backs and all of that stuff, I figure we are all grown ups and we can handle grown up situations. *MY* grownup situation, is that I have two online PFS groups that started and finished at the same time (you guys and another), and I know with work being the way it is that I can't bring both groups through another round (or two, or twelve), and have it be anything consistent, or worth you logging into on a regular basis.

Regardless of what happens for the future, if anything does, you are all going to get your individualized chronicle sheets, and xp. I need to email you each your sheet, as your numbers will all be different with gold totals, etc. You can message me your emails, and I'll respond with your sheets.

I already know that a couple of the other group won't want to play (and I won't let them), because a couple have dropped off in the process, posting very very infrequently, or not at all.

So I am left with a conundrum. I considered creating a "megagroup", but PFS rules are very specific about table sizes, and a very strict "no tweaking" with the combats policy. So that is out.

The only "fair" and unambiguous way I can think of choosing is by post count (and I realize that even *that* isn't fair, because quantity isn't always quality, and that some of you are specifically biting your tongue in situations.) I get that, but I don't know any other way to do it, other than to pick people. And coming from a kid that always got picked last in sports (as a child, I later grew tall and strong and rocked it) I know what it is like to watch everyone else get picked, and don't like the "I choose you and you and you" method, in this instance.

Does anyone have any better ideas for a deciding process? Or any ideas specifically relating to this?

(For example: If someone wanted to *run* the next one instead of me, we could keep the group together and I could jump in as a player instead... That way we wouldn't have to split the group up.)

I'm open to anything else as far as suggestions go.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

As far as missions, you cleared everything, you sold everything, and as a result you gained max gold from clearing everything and selling your gold. You found *almost* everything there was to be found.

I *do* need a day job check from everyone. If you have a trained profession, it is a d20+ that profession.

Otherwise, it is just a d20 roll.

(day job signifies your actual labor at your job in between the time that has lapsed from one adventure to the next. It can be increased by taking ranks in professions when you level, or by buying "vanities". One example of this is buying a tavern. That gives you a + whatever modifier on your day job check, thereby earning you more money in between missions.)

Liberty's Edge

Would it make sense to take inventory of who wants to continue and who you want to continue with? (I'm assuming you're thinking we'll have more than 6...) I'm just afraid that going purely by post count would provide an unfair advantage to me (since I don't work during the summer) and an unfair disadvantage to Bander (who has been extraordinarily busy.)

It is rare to find these First Steps games offered individually...and to get the most out of them a character should do all three. Let's just see where everyone is at and go from there.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

With no appreciable skills at cooking, sewing or other things.. Shilyn does pick up 'work' now and then as an antiquities acquisition specialist or scout while trying to search for her sister.. Ah, the life of a rogue..

1d20 ⇒ 11

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

It's always a hard choice when you have more players than you have room for. Do you choose those you've enjoyed their gaming style the best, or those who try and RP their character, or those who have been there the longest? Tough choice.

Perhaps a closed recruitment application? Or a dice off? (darn dice bot!)


Well I was busy with basic training graduation and it always seemed when I had time to check there were no new posts and then a day later there were 12 new posts (by the way not making excuses here, it's just how PbP works out sometimes)...so I am not a fan of going by post count but that's just me :o). I will of course abide by what ever the group or the GM decides on this matter. I would love to continue with the remaining intro adventures.

Now for some money making...come on dice be good to me:
Profession Brewer...let's make some beer. Bander could use a good stiff drink! 1d20 + 5 ⇒ (5) + 5 = 10
+


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

We already have more than 6 that want to go again.

I don't disagree with anything anyone has said thus far.

I am currently talking with the other group to see what they are thinking, as far as who wants in still. So far we have 8, and we could (and probably will) have as many as 10 that want to continue on.

The only way I can see both groups continuing on is if someone runs at least one of the groups for me... *le sigh*

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

profession cook 1d20 + 9 ⇒ (4) + 9 = 13

I'm up for continuing, but unfortunately I don't feel I know the pf system well enough yet to run a game or I'd jump in and do it.

Liberty's Edge

Hmm. I just finished running Tide of Twilight on rpggeek.com. It was my first time running a PbF game. First Steps part 2 is a bit more complex (as far as GMing it is concerned.) I might be up for running it if I can figure out how to best handle the maps.

One caveat is that I'll be going on vacation the last week in July and will only have internet access via my phone and iPad. Playing a PbF via mobile devices is certainly easy enough...but running a game through them could prove to be a challenge.

So I guess this is a very roundabout way of saying that I'm not against running part 2 (or part 3 if it comes to it); but we just need to figure out if I'm the best person for the job.

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

I'm quite content with whatever is decided. If there are too few slots for the number of players, I'd be happy to drop out. The next month and half is my busiest time all year at work, so I'm fine with any decision.

Ahh my craft!

Alchemy 1d20 + 8 ⇒ (15) + 8 = 23


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Working on reporting right now, and should have individual character sheets done today, to "deliver" to you.

I will be accepting packages of swedish fish in the mail for the extra trouble of posting each one of your character sheets individually. :)

Also, I have decided that I am going to back out of one of my PbP games that I am playing in in order to have the time to do both groups.

So... Yeah, I'm awesome!

Liberty's Edge

Swedish fish are a particular weakness of mine. I've eaten them as meals on occassion. If you seriously want some mailed to you just PM me your mailing address and I will feed your addiction.

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

omg, Brayden, you RAWK!!! awesome! Look forward to starting round 2!


Very cool! And thank you.
+

Liberty's Edge

Seriously. Swedish Fish. Three bags in a box and waiting for your address!

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

I don't even know what Swedish Fish are! *hangs head in shame and runs off to google 'swedish fish'...

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Awesome news! And I bought a bag of swedish fish this evening thanks to this recent topic!


Kind of silent around here....

+


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

jeopardy theme.

Paperwork will be emailed tonight, and the link will be up for the new campaign tonight also.

Sorry, work/family was hectic over the weekend.

HERE WE GO!!! (almost)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

do you need our email addresses?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Lorelendral Teklet wrote:
do you need our email addresses?

Yes, yes I do (If I don't have them.) You can either post on this thread, or you can PM me with it.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

New thread HERE

You are all welcome to go hang out until I get that paperwork over to you (which I need your emails for...) which I suppose that I might have mentioned earlier

my bad :)

Grand Lodge

HP 69/69 AC 21, 13, 20(18 T 12 FF 17); bab 7, (scimitar) +9/+4, (lt xbow) +11; F +10 R +7 W +11; INIT +3; Perc +22; CMB +6 CMD 19; channel 8/8 | gnome cleric(theologian)/5; exalted/6 | -01 *
skills:
skills: Acro -2, Bluff 3, Diplomacy 11, Escape Artist -3, Heal 7, Know religion 12, Know planes 5 know nobility 5 Perception 22, perform oratory 6, Profession (chef) 16, Sense Motive 3, Spellcraft 6, Stealth 3, surv 3

simi4games AT roadrunner.com

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Should have mine via PM. If not, please let me know and I'll resend :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Hey all, I still need email addresses from Ahz, and THadd to get that paperword done.

Thadd PMd me, but ommitted the email (accidentally I am sure).

And Ahz, you were mentioning that this is the busiest season for your work, did you want to continue? I would love having you, but I know that people are breaking down the door to play. Ultimately you can decide for now, and I'm not pushing you one way or the other... Just saying that I know what it is like to be busy, and can understand if you feel like taking a step back.

- I am going to ask more a little more input from you if you decide to stay, though, and I would be happy to have you in the group. :)

Everyone else should have your paperwork today. Today is my day off, AND the wife is working, so it is the perfect time for me to get ALL the paperwork done by tonight, if possible, sent to you, and we can set you loose on the "buying phase," and be one step closer to officially starting.

Liberty's Edge

PM sent!

Grand Lodge

HP 9/9 AC 14 CMD +12 Touch 12 Flat 12 (Punch Dagger)+0;1d4+X (Bomb 7/7)) +3;1d6+4 F +3 R +4 W +1 INIT +4 Perc +6 CMB +0 ; M Half-Orc Alchemist (Mindchemist)/1

Brayden, I think that as excited as I am to keep going, I am going to drop off here while I still have the opportunity. Things at work are absolutely nuts until september, and I'm pulling 10-12 hour days WITHOUT being able to sit on the computer like I usually can. I won't really have a ton of time to put into it, and terse posting just doesnt fit someone like Ahz. :D

It's been a pleasure gaming with you all, and I hope to do so again soon!

My email is shift81 (at) gmail (dot) com.

Thanks again all.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Ahzrin, it was great gaming with you. Hope to be able to do so again sometime.

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