GM Batpony PFS Special 8-99B Solstice Scar (Inactive)

Game Master Batpony

Maps & Handouts

Aid Token Rules

Tier 1-2


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Liberty's Edge

Mosquito Witch Handouts

Welcome, named players, into the game! For those who have yet to play with me as a GM, do take time to read through my profile to give yourselves an idea of how I run games and my expectation.

As usual, do fill out the below for reporting purposes:

Name:
Character Name and levels:
PFS id:
Faction:
Day job:
(If you roll now, I assume you forgo the opportunity for faction goals that requires you to skip day job)

You are free to have any early discussions! Game will be starting March 5th as the rest of the Outpost games.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel flit, reporting for duty... well right now he is fighting over a key but will be ready shortly.

Name: Dylan Vlaovich
Character Name and levels: Nigel Flit Unchained Summoner 2
PFS id:263825-01
Faction: The Exchange
Dayjob: Profession (Merchant)(take 10): 10 + 8 = 18

I have played the Solstice Scar A with this character.

Lastly, I am planing to use the boon Belkzen Veteran before we start. To avoid spoilers, the description of the boon is in a spoiler.

Belkzen Veteran:

You can spend 2 Prestige Points to learn Orc as a bonus language. So I am spending two PP to learn Orc

There isn't a gameplay thread to dot in yet.

Liberty's Edge

Mosquito Witch Handouts
Nigel Flit wrote:

There isn't a gameplay thread to dot in yet.

Seems like I overlooked that, It's up now!

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

I have dotted in. Thanks! I look forward to getting this going. Do we know how we are supposed to play this one, like since Nigel did this last year, is he supposed to act like he knows whats going on or are we supposed to play it like part A never happened?

Liberty's Edge

Nigel Flit wrote:
I have dotted in. Thanks! I look forward to getting this going. Do we know how we are supposed to play this one, like since Nigel did this last year, is he supposed to act like he knows whats going on or are we supposed to play it like part A never happened?

There has never been an official guidance on this. I'll let you guys decide how you want to play it out, a comical dejavu, rewind time or whatever suits you!

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Name: Blake's Tiger (Tim M)
Character: Hadza the Redeemed / Level 2
PFS #: 230524-21
Faction: Scarab Sages (for now)
Day Job: Nothing to roll at this time

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Name: Emmjay
Character Name and levels: Ibona Perharice (2)
PFS id:224344-12
Faction:Grand Lodge
Day job: Craft(Alchemy): 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Name: Ebon Fist
Character Name and levels: Kahwen Level 2 Unchained Rogue
PFS id: 143948-9
Faction: Grand Lodge
Day job: Profession(sailor): 1d20 + 5 ⇒ (16) + 5 = 21

Friend Hadza!

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Name: Banesama
Character Name and Levels Dark Schnyder | Magus (Bladebound) 1
PFS # 138079-12
Faction: Dark Archives
Day Job: None

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Hello! Sorry for checking in so late, but after thinking things over and seeing that there's another Empiricist in the group, I'm going to look at moving Angela to the RPGgeek site's table in this tier. It's not completely decided, but if it ends up being okay, I will try contacting people on the waiting list. Sorry if this proves problematic but it might be best for party composition.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Frustrations!

Apparently the GM from the other table had found someone to fill the gap, but was going to keep me in mind in case they didn't show. I was realllyyy hoping for a quick decision and have something decided before I posted here again. The person however, has yet to post anything as far as I can tell, but the GM hasn't made a call.

I'm going to give it another 24 hours, but if nothing gets decided I;m going to give up on moving and stick to this table. Sorry for the confusion!

Just in case!:
Name: Sedoriku
Character Name and levels: Angela Isafira, Secretary and part-time chronicle auditor Investigator (Empiricist) 2
PFS id: 108507-04
Faction: Dark Archives
Day job: (holding off on this for right now!)

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

I'll have my profile updated by tomorrow.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Is the knowledge boost only good for items? If it works for creatures as well, we could easily boost that thing to the high heavens and pass it on, otherwise, make the next thing we fight hurt a little more or get a competence boost?

Liberty's Edge

Mosquito Witch Handouts

So the oxford comma would have helped here, but I did read it as
"Knowledge skill check, or Spellcraft skill check used to identify a magical item.

In that sense, Knowledge check is for all and not just items.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

While we didn't know we had Aid Tokens for a minute, I think we ought to boost and pass. I'd say maybe boost it the Allied Offensive and pass it to the 3-4 table (unless anyone knows of a table that's struggling).

Grand Lodge

Female LN Half-Elf Investigator (Empiricist) 2 | HP 15/15 | AC 14 T 10 FF 14 | CMB +3, CMD 13 | F: +1, R: +3, W: +3 | Init: +0 | Perc: 15, SM: +9 | Speed 30ft | Inspiration +1d6 0/9 Active conditions: None.

Boost and pass sounds good.

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Boost Allied Offensive: 1d20 + 6 ⇒ (10) + 6 = 16 Fingers crossed

Dark Archive

Male CN Human Magus (Bladebound) 3.1 | AC 15 {19 w/ Shield} (T 10/FF 15) | CMB +4 CMD 14 (FF 14) | HP 30/30 | Init +0 | Fort +5 Ref +1 Will +3 (+5 vs Cold Weather)| Perception +0 | Speed 30' | Arcane Pool +1: 4/4 | Black Blade's Arcane Pool: 1/1 | Active Conditions:

Boost and pass, fine with me too.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Agreed. Better to keep it circulating.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

Back up GM Hmm reporting in for backup duty. Apparently, I am going to be on call tomorrow through the 17th?

Batpony, do you need me to take over completely, or just check in once or twice a day to keep the fight going?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

^ Never mind... Evil Minion and I traded backup shifts! You’ll be seeing him tomorrow instead!


That'd be me. Though not 'til Sunday, from what Batpony mentioned.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Evil Minion! Wow, great to see you again, and unexpectedly soon!

Liberty's Edge

Mosquito Witch Handouts

Hey guys! As it's been mentioned, I have some unscheduled work trip, I'll be around for the next 48 hours but after that will be somewhat unavailable for 5 days. But you are in good hands!

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Hello all,
I was PM'd by Batpony today. He indicated you might need a replacement player. I have read through the game thread and it seems very similar to the part A I played with this same character. I hope I am not making a mistake using the same character for the part B. Blackros Museum with Silver crusade exhibit that thieves breaking in to steal a relic from. Seems like part A all over again. Is it supposed to? Anyway. Here is my data:
Name: Wydroe
Character Name and levels: Haska O'Wydroe, Alchemist 2
PFS#: 165069-11
Faction: Grand Lodge
Day Job: Craft(alchemy): 1d20 + 8 ⇒ (16) + 8 = 24

Scarab Sages

NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person

Welcome!

You're doing it right.

They rotate one section from the old one out and add one new section. You'll hit the new content at the end with the rest of us.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Should I wait until the dogs are dispatched or just jump in as a lost member of another group stumbling upon this group in action? I will wait for guidance from the GM.


Shrug...
I'm a backup GM, what do I care?! =)

Grand Lodge

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male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

In that case, diving in is always the easiest way to enter the pool.
"Canon ball!

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Welcome friend! We are glad to have you! Part A will be exactly like what you played before. Then we skip Part B, Part C will be exactly what you played before and then we get a new part, Part D. I look forward to that part!

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Actually part B has been taken out completely. It's just part A, C and D, this time around, if I have been reading things correctly.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

I have to admit, I don't really remember which Part is which.

I think we've all played the first one, but just in case -

Solstice Scar Question:
Is Part B the one where we're in the Orc town or is that part of C?

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

answer:

Part B is the Orc interaction. It was one of my favorite parts of the adventure and I am sad to see it gone. I even too Orc in anticipation of it... But I am really excited to see what they do with part D.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

Ok...makes sense. I actually spent the PP to take Orc FROM that part in the chronicle sheet.

Excited about the new part even if I'm sad to see that one gone.


Hrmm... I just realized they created canned box text for everyone to use for all of these encounters... oops =)

I've just been kinda winging it based on the scenario text.

Oh, and they have the maps all set up too.

Just kinda made those on the fly as well. oops again.

Ah well, Batpony can sort it all out when he comes back in a few days.

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

It's been working pretty good, so far. Thanks for covering!


Wow, that was a lot closer than I would have thought.

Hadza's aid was unsuccessful

If Angela had not spent the inspiration, she would have actually made their attitude worse. She didn't make it better after the inspiration, but at least she didn't make them angrier =)

And Dark's roll, hit the DC exactly, and only because the current Table condition has dropped the DC a bit.

Close!

On the plus side though, the anger phantom is fun to RP =)

Grand Lodge

[Init +9, Per +19, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 12th [HP 63/63, AC 30(34) |ff 19 |t 21, Fort +9, Ref +21, Will +9,] CMD 28

It worked the last time I played, too so I'm curious. If we failed, would it have been a fight?


I believe so. Certainly if you make their already skittish attitude worse.

Liberty's Edge

Mosquito Witch Handouts

I'll be back in 24 hours!


Just in time for the next part, which starts on Sunday!


Season of Ghosts

HellooOoOo~

Here's an Aid Token for you! Use responsibly :)

Liberty's Edge

Mosquito Witch Handouts

Thanks GM Ladile!

Guys - I have added the rules for Aid Token up top, let me know what you wish to use it for. It currently has no boost.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

How come they never add a boost to diplomacy or bluff? Those are the ones that really get you into trouble if you roll low. Anyway...
Haska will try to Boost knowledge(nature).
knowledge nature: 1d20 + 9 ⇒ (5) + 9 = 14 It is all I have to give.

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela scoffs at the pitiful advice that Haska pulls out. She steps forward and tries to better advize the other pathfinder group. "Here let me."

Knowledge (Arcana) w/ free inspiration: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15

That is if we can try multiple rolls to boost something. And I imagine Angela as someone who gets bossy and cantankerous when things don't go smoothly. If that's every a problem or not enjoyable, please let me know; I'll reign it in.

Edit: Dangit! RNG!

Liberty's Edge

Mosquito Witch Handouts

Boosted and passed on!

Lantern Lodge

SFS 05-99 BftB

***Token #3***

Passing Aid Token to: Batpony
Current Boosts: none

Liberty's Edge

Mosquito Witch Handouts

So whats the plan with the boost token team?

Dark Archive

LN Halfling Investigator Secretary 7 | HP: 29/45 | AC: 19 (T 13, FF 16) Concealed | CMB: +5, CMD: 17 | F: +6, R: +10, W: +9 (+2 vs illusion) | Init: +2 | Perc: +17+1d6, SM: +15+1d6 | Speed 30ft (20 w/ pack) | Extracts:TBD | Inspiration 4/8 | Active conditions: Displacement

Angela is going to take her chance to shine!

Knowledge (Arcana, Local, Nobility, Nature, Planes or Religion) w/ Free inspirtation: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (1) = 19

Do we need to give a specific Knowledge check or can a generic one work? If it has to be specific, considering the next few encounters, I'd say Religion.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska will try that attack aid thing to add a d8.

melee attack: 1d20 + 1 ⇒ (11) + 1 = 12 okay, that was not great, but it is all I can give.

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