Fran Belmont |
Boop!
*edit* Off to lunch, so I'll get up a gameplay post later!
GM Ietsuna |
Leaving this to sit for a little longer. I will make a post in a few hours. There is nothing more to learn, but maybe some others want to chime in and such.
GM Ietsuna |
GM Hmm |
KingOfPregens |
Hey JAFO,
GM Ietsuna |
All. I am away for a couple of days on a short family trip. I will do my best to make posts morning and afternoon. If I am quiet for a day or two please don't think I have abandoned you. Your new friends Tabetha, Tobin and Teresa can keep you company.
GM Ietsuna |
I am still here. Internet where I am is a little patchy. I will post tomorrow when I get home.
Fran Belmont |
No worries Rhausel, you've not missed much! Also I love it when groups get to talking on bizarre tangents like the one we're on :3
And thanks for the update, GM!
{The} Herald |
Agreed, for play-by-post, as a player I'd much rather you roll for me if everyone's doing a Perception or similar check than slow down the action waiting for every player to weigh in.
I think it's also valid in this case to just have everyone Take 10. Then you can spoiler just for those who made the check.
GM Ietsuna |
GM Hmm, there is no knowledge check to identify this creature in the module so am I ok to just impose a reasonable DC (Say 12 or 15) and call it a Knowledge Nature check? Or should I just tell the players
GM OfAnything |
1 person marked this as a favorite. |
No sense spoilering, Ietsuna. We're all learning together. You pick which skill to use based on the type of the creature (humanoid, monstrous humanoid, or plant), then determine the DC based on CR.
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster's CR.
- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)
- Dungeoneering (aberrations, caverns, oozes, spelunking)
- Engineering (buildings, aqueducts, bridges, fortifications)
- Geography (lands, terrain, climate, people)
- History (wars, colonies, migrations, founding of cities)
- Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
- Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin)
- Nobility (lineages, heraldry, personalities, royalty)
- Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic)
- Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
GM Ietsuna |
Oh, ok. I shall add that to the gameplay thread then. Thanks.
GM Hmm |
Thanks for answering that, OfAnything. Figuring out Knowledge Checks, especially for PFS, is always challenging. Is it common or uncommon knowledge? What do you give the party for additional information and questions if they roll really high?
Hmm
KingOfPregens |
I kind of like breaking the party into blocks, especially for so large a cast of characters. I would suggest making it a rolling initiative block, though.
If you bold four characters and two people have gone, update combat with the two remaining characters bolded as well as two characters from the second block. At most, you'll have four character posts to deal with at a time, but you give more people an opportunity to post between updates.
GM Ietsuna |
I looked at doing the rolling initiative yesterday, but would have had Wormling going but Gulch waiting. Would having people separated from their pets cause issues?
KingOfPregens |
Characters can be separated from their pets in a normal initiative scheme. That would happen any time an enemy's initiative came between the two of them.
GM Hmm |
If the players have "bot me" tactics, something like "Gulch always delays for Wormling" or "In absence of Wormling's orders, Gulch defends the group but does not engage on his own" can be useful.
GM Ietsuna |
We are, for all intents and purposes, done this part of the quest chain. Feel free to wrap up in whatever way you feel. Mathos may wander in shortly, depending on my workload this morning.