[GDVII, SFS, Special] GM Blake's SFS 1-99 (Tier 1-2) (Inactive)

Game Master Blake's Tiger

Scenario Boons, Aid Token Details


301 to 325 of 325 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

| Extinction | url= |

GM Screen:

Arc Pistol vs. CRUD: 1d20 + 7 ⇒ (16) + 7 = 23
E: 1d6 ⇒ 1
Arc Pistol vs. Sebrir: 1d20 + 7 ⇒ (7) + 7 = 14
E: 1d6 ⇒ 3
White: 1d20 + 5 ⇒ (8) + 5 = 13
Yellow: 1d20 + 5 ⇒ (12) + 5 = 17

The remaining Jinsul fire electrical charges into Sebrir and CRUD. Onda warns everyone that he's about to mess with the stability of the ship, giving you a chance to brace yourselves a moment before the ship begins to buck and roll. One of the Jinsul (the white border) appears disoriented.

Everyone give me a Reflex save.

Combat! Round 3.

Everyone except Onda is up.

Status
Chogas (-11)
Takeshi (-5)
Sebrir (-3)
CRUD (-1)
Red Jinsul (dead), Blue Jinsul (dead)
Yellow Jinsul (-9), White Jinsul (flat footed)

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Just a point or two, Onda seatbelt and CRUD flying, so I'm rolling for CRUD, but I'm not sure what if anything you want from Onda.


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

reflex: 1d20 + 5 ⇒ (7) + 5 = 12

POW! (auto-pistol) v white: 1d20 + 5 ⇒ (7) + 5 = 12 damage: 1d6 ⇒ 4

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Reflex: 1d20 + 5 ⇒ (2) + 5 = 7

Onda's message is muddled in the haze of pain from the blast, and Takeshi is caught off guard by the jolt.

He stumbles to the left and fires toward the Jinsul (yellow) striking him solidly (for a needler).

Needler: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 combat tracking +1

Damage: 1d4 ⇒ 4

SP: 1/6
HP: 10/10
Needler: 4/6
Ammo: 48/50
Condition: Flat-Footed (probably)


| Extinction | url= |

Takeshi takes down one of the Jinsul (yellow) with a dead eye shot from his needler pistol.

CRUD, despite being bumped off of the bulkhead, lands a shot on the stumbling Jinsul (white).

Combat! Round 3.

Everyone except Onda, CRUD, and Takeshi is up.

Status
Chogas (-11)
Takeshi (-5; flat footed))
Sebrir (-3)
CRUD (-1; flat footed)
Red Jinsul (dead), Blue Jinsul (dead)
Yellow Jinsul (dead), White Jinsul (-4 hp; flat footed)

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

"DID IT VORK!?"

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Dear viewers, did you see them attack us unprovoked! Animals, pure animals!"

laser pistol: 1d20 + 2 ⇒ (14) + 2 = 16 fire damage: 1d4 ⇒ 2

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

"Hey! Vatch your mouth bal! Or elze I might chust turn zis fezel around. Don't zink I von't do it!" shouts Onda. "Zee nerffe. 'Animal' inteed. I haffe a mind to biddle in his razions."

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

CHogas moves to a position where he can monitor both hallways and prepares to fire when he sees a target.

Readied action to attack first target he sees:
Reaction cannon: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d10 ⇒ 2

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

Reflex: 1d20 + 0 ⇒ (20) + 0 = 20

As the ship shakes, Aazanar lands lightly on his feet. He pelts down the hall, and seeing the enemy to his left, he turns and comes up on the creature's flank.

"Surprise, bugface!" he says, swinging his Doshko.

Flame Doshko vs. EAC: 1d20 + 6 ⇒ (11) + 6 = 17
Flame Doshko Damage +1 photon: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


| Extinction | url= |

Sebrir fires his laser into the last of the Jinsul boarders. Aazanar rushes into the hall and swings his blazing doshko into the invader, bringing down the last of the enemies.

End of Combat

Just as you catch your breath from the battle, a wide band message is cast over your ship's speakers. “Starfinders, our sensors show your carrier is in the midst of a jinsul boarding action. There’s likely to be fighting in every part of the ship, but it is important that you defend Deck 13. That area contains the ship’s bridge and all the most critical systems. Do not let them take over the bridge! Defend it at all costs!”

You may spend 1 RP to take a 10 minute rest and regain Stamina before the next encounter, if you wish. Also, technically, you do not need to proceed to the next encounter.

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

Chogas sags down in his seat and activates his self-repair nanites. "Still they come." He reloads his cannon and checks his sword as he rests.

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi moves from the corridor to the bridge, and plops down in the chair at his station.

He while resting he puts some salve on his burns, and fills the ammunition in the needler.

At Chogas comment Takeshi replies, "They don't like invaders in their space, apparently."

SP: 6/6
HP: 10/10
Needler: 6/6
Ammo: 46/50
RP: 4/5

The salve description is simply for interest.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
GM Blake wrote:
“Starfinders, our sensors show your carrier is in the midst of a jinsul boarding action. There’s likely to be fighting in every part of the ship, but it is important that you defend Deck 13. That area contains the ship’s bridge and all the most critical systems. Do not let them take over the bridge! Defend it at all costs!”

I take it this means a second wave is coming? That's the exact same broadcast we got before.

"Roger, Starfinder Control. Bridge is currently secure. The crew of the Silver Retriever is in position and holding the bridge. We will stand fast until you give us the all-clear."

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir doesn't need to take a rest, so I would vote to head straight to Deck 13.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
Takeshi Yamashita wrote:

Takeshi moves from the corridor to the bridge, and plops down in the chair at his station.

He while resting he puts some salve on his burns, and fills the ammunition in the needler.

At Chogas comment Takeshi replies, "They don't like invaders in their space, apparently."

"Vadeffer. Zey can kiss mein asderoids."

No real preference here. Onda is a leaf on the wind.


| Extinction | url= |

GM Screen:

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Onda Fritz: 1d20 + 2 ⇒ (17) + 2 = 19
Aazanar Kroi: 1d20 + 0 ⇒ (16) + 0 = 16
Sebrir: 1d20 + 1 ⇒ (15) + 1 = 16
Takeshi: 1d20 + 6 ⇒ (1) + 6 = 7
Chogas: 1d20 + 3 ⇒ (20) + 3 = 23
Quirk: 1d20 + 3 ⇒ (8) + 3 = 11

I cut and pasted the wrong table announcement. The boarding that you just completed didn't actually have a box text.

You make your way to the hole-pocked carrier and quickly make your way to the bridge. Once there, you hear the invaders battling with your fellow Starfinders in the outer corridors. One invading contingent breaks away and moves towards the bridge from the starboard side of the ship.

Combat! Round 1. Slide 10

Party is Up!

Status

Sebrir (-3)
CRUD (-1)

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi dashes out the other bridge entrance, stopping at the corner he peeks around and snaps off a shot at the lead Jinsul. He quickly ducks back around the corner as his dart sticks into the floor five feet in front of him.

Needler: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2 cover
Damage: 1d4 ⇒ 4

SP: 6/6
HP: 10/10
Needler: 5/6
Ammo: 46/50
RP: 4/5

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir, accustomed to not attacking anyone preemptively, will stand behind his allies and speak into his camera for a bit.
Delaying until after the enemies have their first actions, Sebrir wants to make sure they're actually hostile before he fires at them.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"Let's take these guys out fast!" Aazanar shouts. He circles around via the port hallway, and then with a burst of speed he rushes the Jinsuls!

Move action to move and activate my Doshko. Standard action to use Stellar Rush (charge attack as standard with no penalties). I am attacking Yellow. If the Jinsuls are not flat-footed then Blue may take an AoO against me.

Flame Doshko vs. EAC: 1d20 + 6 ⇒ (19) + 6 = 25
Flame Doshko Damage +1 Photon: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


| Extinction | url= |

They are indeed not flat-footed; they acted first.

GM Screen:

Bite: 1d20 + 4 ⇒ (8) + 4 = 12
Bite: 1d3 + 3 ⇒ (3) + 3 = 6

The closer of the Jinsul warriors bites deeply into Aazanar's thigh as the lashunta rushes past in a fiery streak. The blow slows the solarion very little, and Aazanar slams his doshko into the second warrior.

Combat! Round 1. Slide 10

Everyone is up except Takeshi, Sebrir, and Aazanar.

Status

Aazanar (-6)
Sebrir (-3)
CRUD (-1)
---
Blue (-8)


Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.

The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.


Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.

The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.


Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.

Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”

The Society endures, but a new threat to the galaxy is rising.

That is the end. Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone for sticking it out during the multiple website outages. Over 105 players and GM’s alike were a part of this and all your hard work made it possible.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Onda leans back in his chair. "Vat did I zay at zee peginning? 'No sveat.'"

301 to 325 of 325 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [GDVII, SFS, Special] GM Blake's SFS 1-99 All Messageboards

Want to post a reply? Sign in.