[GDVII, SFS, Special] GM Blake's SFS 1-99 (Tier 1-2) (Inactive)

Game Master Blake's Tiger

Scenario Boons, Aid Token Details


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Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Culture DC 15: 1d20 + 8 ⇒ (14) + 8 = 22

"Dear viewers, do I have a treat for you... we are about to go into a temple, and if you'll look at these statues..." he points the camera at them... "you can see that these are NOT of the Pact Worlds! We may be meeting an entirely new alien species today!!"

Will DC 11: 1d20 + 3 ⇒ (11) + 3 = 14 Not shaken.
Will DC 11: 1d20 + 3 ⇒ (3) + 3 = 6 "Why, we are Starfinders! We came to rescue our lost survivors!" Sebrir blurts out, then promptly throws his hands across his mouth. He had meant to say We're just tourists! We just want to see your beautiful art and statues! but something compelled him to tell the absolute truth!

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
GM Blake wrote:
The bleachling gnome Venture-Captain Naiaj points to a digital image of an ice giant planet labeled as Bastiar-8. She taps her finger on a barren moon orbiting the planet, zooming in on it. “We were able to analyze logs recovered from a medical research ship. According to the data, many Starfinder ships landed on a rocky moon of Bastiar-8. Our hypothesis is that they deemed the moon safe to land on, and perhaps they found useful resources there. The moon looks completely barren and inhabitable, but our scans indicate there is an air-filled cave system beneath the surface, which is where the Starfinders have presumably taken shelter....”

"Ja, or zee zings zat ate zem."

++++++++++++++

Will save v shaken: 1d20 + 1 ⇒ (5) + 1 = 6

Onda sends CRUD out to scout around.

Will save v truth (shaken): 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14

GM Blake wrote:
A disembodied voice suddenly asks, "Who are you? Why have you come here?"

"Ve come in beace." Onda calls out, surreptitiously cocking his handgun.

bluff (shaken): 1d20 - 2 ⇒ (19) - 2 = 17

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

(Shoot to kill, shoot to kill, shoot to kill, We come in peace, shoot to kill, shoot to kill, men!)

Culture untrained; mysticism trained: 1d20 + 1 ⇒ (8) + 1 = 91d20 + 5 ⇒ (9) + 5 = 14 (Priest theme gives a reduction to the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders. So I think that mysticism roll may succeed on the second mysticism check?)

Will checks: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (17) + 4 = 21

Chogas pulls out his reaction cannon, keeping it at his side, pointed down, but ready to move into attack position should it be necessary.

He raises an eyebrow at Sebrir, but decides as long as the truth is being told, they might as well go with it. "We are on a rescue mission. No aggression is intended, though we are prepared to defend ourselves if necessary."


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"I see," the voice says. "Tell me about the weapons that you bear."

Meanwhile, as CRUD explores, it is able to see huddled figures in the shadows of the side halls. They move deeper into the shadows when it peers into each hall.

Will save vs. DC 11 or be forced to answer.

Chogas: It reduces the DC for such things of your affiliated religion. So, no, it does not affect this roll.

Status
Takumi (Shaken)
Sebrir (Not Shaken)
Onda (Shaken)
Chogas (Not Shaken)

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

"Projectile weapons, energy weapons, and melee weapons. Nothing out of the ordinary. As I said, for defensive purposes only. Have you encountered any other spacefarers similar to ourselves? They may have had this same insignia," he says, holding up his hand and activating the dermal implant to light up the holographic projection of the SFS symbol. "It would be very helpful if you could direct us to where they are, if so."

Will if necessary to avoid giving a more detailed response: 1d20 + 4 ⇒ (10) + 4 = 14

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Will save v truth (shaken): 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

"I've got mien atomic hand grenade somevair." Onda says.

bluff (shaken): 1d20 - 2 ⇒ (14) - 2 = 12


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"Yes, I have seen many of them," the voice answers. "You need not worry about them. They are mine now. Who among you wield magic?"

Will save vs. DC 11 or be forced to answer.

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Will v weapons: 1d20 - 2 ⇒ (4) - 2 = 2

Will v magic users: 1d20 - 2 ⇒ (15) - 2 = 13

Takeshi suddenly starts describing both his needler pistol, and his club in minute detail, yammering on until the diety asks another question.

He then snaps his mouth shut, and stares wide eyed at the others, his skin taking on an even deeper sickly green cast.

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

"They are no one's -- they are free citizens of the Pact worlds. Where are they? We insist you must take us to them."

Will: 1d20 + 4 ⇒ (9) + 4 = 13


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GM Screen:

Onda Fritz: 1d20 + 2 ⇒ (8) + 2 = 10
Aazanar Kroi: 1d20 + 0 ⇒ (6) + 0 = 6
Sebrir: 1d20 + 1 ⇒ (20) + 1 = 21
Takeshi: 1d20 + 6 ⇒ (6) + 6 = 12
Chogas: 1d20 + 3 ⇒ (10) + 3 = 13
Quirk: 1d20 + 3 ⇒ (17) + 3 = 20
Demons: 1d20 + 2 ⇒ (19) + 2 = 21
Red vs. Quirk: 1d20 + 9 ⇒ (15) + 9 = 24
Bite: 1d6 + 5 ⇒ (5) + 5 = 10
Blue vs. Sebrir: 1d20 + 9 ⇒ (2) + 9 = 11
Bite: 1d6 + 5 ⇒ (4) + 5 = 9

"You should feel privileged to simply set foot in this place," the voice says coldly. "You do not insist on anything."

Suddenly, two demons manifest and take you by surprise. One of the ysoki-sized winged demons bites Quirk on the shoulder from behind. The other sinks its teeth into Sebrir's arm.

Combat! Round 1! Bold are active.
Demons (red, blue)
Sebrir (-9)
Quirk (-10)
Chogas
Takeshi
Onda & CRUD
Aazanar

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
GM Blake wrote:

"Yes, I have seen many of them," the voice answers. "You need not worry about them. They are mine now. Who among you wield magic?"

Will save vs. DC 11 or be forced to answer.

Will save v Truth: 1d20 + 1 ⇒ (4) + 1 = 5

"Technically, efferyone uzes magic zeze days." Onda says evasively.

GM Blake wrote:

"You should feel privileged to simply set foot in this place," the voice says coldly. "You do not insist on anything."

Suddenly, two demons manifest and take you by surprise. One of the ysoki-sized winged demons bites Quirk on the shoulder from behind. The other sinks its teeth into Sebrir's arm.

"Get zem CRUD!"

**BLAM! BLAM!**

semi-autopistol v blue: 1d20 + 2 ⇒ (3) + 2 = 5 damage: 1d6 ⇒ 5
The bullets impact into the wall all around Quirk.

"Sdop, or I'll schoot!"

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi draws his needler pistol and fires at the Demon (Red).

Needler: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4

Needler: 4 didn't reload after first combat


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

Whirl, whirl **BANG! BANG!**

semi-auto pistol v blue: 1d20 + 5 ⇒ (9) + 5 = 14 damage: 1d6 ⇒ 5


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Takeshi: It has been a long time since last combat; you can be reloaded if you have the ammo.

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Correction (thanks GM)

Needler: 5


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CRUD lands a shot on the blue scaled demon. Both Takeshi and Onda miss their targets in their haste.

Combat! Round 1! Bold are active.
Demons (red, blue -5)
Sebrir (-9)
Quirk (-10)
Chogas
Takeshi
Onda & CRUD
Aazanar

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"Oh, you disgusting beasts! Viewers, did you see that? We must defend ourselves!"

Sebrir steps back from the demon, then pushes the trigger button on a frag grenade and tosses it at the floor directly behind the demon.
ranged floor: 1d20 + 2 ⇒ (19) + 2 = 21
damage, 15 ft burst: 1d6 ⇒ 3


Rapid Team Extraction Protocol quickly goes into effect as transport ships arrive picking up any remaining Starfinders on mission.

As more and more jinsul ships enter the Scoured Stars, First Seeker Luwazi Elsebo addresses the Starfinder fleet via all communication devices: “Starfinders, we have already rescued many of our comrades, but we can’t afford to stay here any longer. While our carriers prepare to transition into the Drift, we must ensure that all our transports get back to the carriers. I need all our best starship crews to fight the jinsul ships and buy our fleet some time. The rest of you should help organize a defense of our transports and carriers against jinsul boarding parties. Do not lose heart, Starfinders—there is hope for us if we all work together to get through this!”

Table GMs, all of your current encounters are now ended. Starfinders, you must decide which of these dangerous missions you shall undertake. Remember, we’ll need groups performing both missions if we want to make it out safely. we’ll need to have coverage in space and onboard our ships s the Jinsul will be boarding.

Luwazi Elsebo once again addresses the fleet, “Starfinders, our choices are made. Whether you’re fighting onboard our ships against these invaders or taking the battle to their starships, may luck be on your side. Hold to your selected missions and play to your strengths; we shall make it out of this!”

Table GMs, you can now begin the Part 4 missions.


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Choose: Tactical Combat vs. boarding Jinsul OR Starship Combat vs. Jinsul
Depending on your speed, you may be able to do both.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Onda doesn't have a preference, being equally adept at both. ;)

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi is much more useful in Starship Combat than Tatical Combat as has been proven in both of our combat situations in this adventure. So a Starship Combat request from Takeshi.

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

I would prefer tactical combat but if everyone else wants starship combat I'll go with it.

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

One vote for each, next vote decides it!

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

Wow, busy weekend.

I would prefer tactical combat. After all we just got to refresh a resolve point a little while ago so I'm good to go!


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First Seeker Jadnura organizes a defense against jinsul boarding parties. He contacts you
through the comm system. “Starfinders, our sensors show your carrier is in the midst of a jinsul boarding action. There’s likely to be fighting in every part of the ship, but it is important that you defend Deck 13. That area contains the ship’s bridge and all the most critical systems. Do not let them take over the bridge! Defend it at all costs!”

Computers, containers, ships, and other obstacles provide cover. All stairs count as difficult terrain. All doors are open. The elevators in the access corridor near the bridge are no longer operational.

Combat! Round 1.

Party is Up!

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

So the west side of the map looks completely divorced from the east and the intervening corridors in the middle. Are there any actual connections (doors, chutes, or ladders) between the two? If so--as I suspect--where? Relax guys the floor-planners didn't connect the two sides. It is like all those dungeon maps without privies. It is also why I haven't bathed in two months. ;) Also, if those western rooms are important what are they--Life Support, the Armory, Mustard Storage? Mustard can be very important if all you eat is space food.


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Ah, the idiosyncrasies of map packs.

Where the hall heads into the aft portion of the ship, those cushions in the way aren't in the way. There are open doors there.

Engineering is starboard (bottom), Science Lab is port (top), and storage in the middle.

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

Sebrir follows his allies, staying behind some of them of course.

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

"All right, boys, here they come!"

I take it the two four weird-looking things to aft are the intruders?

Aazanar grabs the chair and pulls it away from the console. He pushes it into the port corridor.

Move action to grab the chair and standard to move to the hallway. I have put a little D-shaped icon to represent the new position of the chair, and a red X to indicate that the chair in that spot is no longer there.

"Pull that other chair over here for cover! Shooters, you guys can hide behind these. Once you are in position, I and anyone else that cares to go hand to hand can leapfrog down to that connecting passage."

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

Chogas moves forward, readying his reaction cannon, and Kneels on one leg while preparing to fire at the first Jinsul to come around the corner.

Readied action to attack.

Readied attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d10 ⇒ 5

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi moves forward thinking, I really need to upgrade my weapon, this is getting ridiculous, and readies his needler to fire at the first unfriendly he sees.

Readied Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 3

Looks like the needler jams on first contact *sob*

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
GM Blake wrote:
Ah, the idiosyncrasies of map packs.

They did look a bit like walls to me. Do we have anything like closed circuit access to those places?

random computer roll to see (standard action): 1d20 + 8 ⇒ (8) + 8 = 16

He uses his move action to move CRUD around.


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

**Whrl, whrl, whrl!**

Ready, aim, fire! (auto-pistol): 1d20 + 5 ⇒ (8) + 5 = 13 damage: 1d6 ⇒ 6


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GM Screen:

R: 1d20 + 7 ⇒ (11) + 7 = 18
E: 1d6 ⇒ 5
B: 1d20 + 7 ⇒ (17) + 7 = 24
E: 1d6 ⇒ 6
Y: 1d20 + 7 ⇒ (13) + 7 = 20
E: 1d6 ⇒ 4
W: 1d20 + 7 ⇒ (16) + 7 = 23
E: 1d6 ⇒ 1

Onda pings the intercom in the science lab and sees the chitinous, tick-like Jinsul as they shuffle past the camera's field of view. Four of their legs move their large bodies while the front two legs wield adapted weapons.

It is not long before everyone sees the enemy as they emerge from their respective breaches. Chogas and CRUD both score hits before the invaders can register their targets.

The two on the port side strike Chogas with powerful bolts of energy. The two on the starboard side merely manage to graze Takeshi with their arc blasters.

Combat! Round 2.

Party is Up!

Status
Chogas (-11)
Takeshi (-5)
Red Jinsul (-5)
Yellow Jinsul (-6)

Acquisitives

Male Human Mechanic / 2 | SP12/12 : HP 16/16 : RP 5/5 | EAC 14 : KAC 15 | F +3 : R +7 : W +0 | Init +8 : Perc +8 | STR +0, DEX +2, CON +0, INT +4, WIS +0, CHA +0 | Speed 30 : SM +0 |

Takeshi grimaces in pain from the electrical blasts, then scowls.

SP: 1/6
HP: 10/10

Takeshi mutters, Proc, combat tracking, Jinsul 1. Yellow

He brings up his needler and fires.

Needler: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 Extra +1 from combat tracking

Damage: 1d4 ⇒ 3

Needler: 5/6
Ammo avail: 48/50

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none

Aazanar draws his flame doshko nd lights it up while coming around in front of the chair. "Use the chair as cover!" he shouts at Chogas. "That's what it's there for!"

Move and draw weapon while moving.

Then he sprints at the closest Jinsul (red), swinging his Doshko wildly.

Stellar Rush allows me to charge as a standard action with no penalty.

Ember Doshko vs. EAC: 1d20 + 6 ⇒ (5) + 6 = 11 ...I doubt it, but just in case:
Doshko Fire Damage +1 Photon Mode: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Wayfinders

Male Human Envoy 3 | HP 22/22, SP 18/18, RP 5/5 | EAC 12, KAC 13 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +6

"My word, these creatures are so... hostile! Perhaps they could be turned to see that we are here in peace, dear viewers..."

Sebrir moves forward and studies the nearest creature (at the end of the south hallway) to try to determine if they have any major weaknesses.
Life Science to identify, -5 difficulty if a rare creature: 1d20 + 6 ⇒ (10) + 6 = 16


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Aazanar rushes forward and cleaves through the Jinsul's chitinous armor, spilling black ichor across the floor. Takeshi's dart penetrates a weak spot between chitin plates, but the warrior takes no heed.

Sebrir: No weakeness, but I'll give you an immunity. Immune to flanking.

Combat! Round 2.

Chogas, Quirk, Onda are up.

Status
Chogas (-11)
Takeshi (-5)
Red Jinsul (dead)
Yellow Jinsul (-9)

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Looking at the monitors Onda comments "Zis zysdem is fery high-def! It's like peing zere!"

GM:
Anything he can hack into from here (air locks, gravity control, door controls, etc...)? He still has a standard action left, but he uses his move to passively command CRUD.


Tiny Drone 1 | HP 10 | EAC 14 KAC 14 | F +0 R +5 W -1 | Spd 30' fly 30' (aver) | Init +3 | Perc +3, SensM -1 |

**Whrl, whrl, whrl!**

POW! (auto-pistol): 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 ⇒ 5


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It's your ship, you don't need to hack. You can control the doors, lighting, temperature (though that takes time). You would need to manually open the air locks to open them while in flight. I couldn't find anything about gravity control.

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

Was I able to get my stamina and rp back as I asked in this post?


A hidden and scared Starfinder rolls forth out of a hatch in the middle of this madness. Scared and unarmed he turns and flees, but not before dropping a small case.

You now have an Aid Token (Unboosted)


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Chogas: I apologize for missing the question earlier. However, based on the sequence and timing between the end of the events and the overseer announcement, I'm going to have to rule that you cannot.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued
GM Blake wrote:
It's your ship, you don't need to hack. You can control the doors, lighting, temperature (though that takes time). You would need to manually open the air locks to open them while in flight. I couldn't find anything about gravity control.

Sorry. I meant 'hack' in the sense of use any of those things in ways other than they were originally meant to be (like using the gravity controls to simulate that tilting hotel hallway fight from Inception and the like). Can Onda fiddle with the gravity and engines in such a way as to destabilize people's equilibrium, basically leaving them easier to shoot at by people who are in the know and ready for the jolt?

Second Seekers (Luwazi Elsebo)

Lashunta Solarian 3 | SP 21/21 : HP 25/25 : RP 4/4 | EAC 11 : KAC 12 EAC 14 : KAC 15 | F +3 : R +1 : W +2 | Perc. +9 : S.M. +3 : Init. +0 : Move 30' | Ember Doshko +7, 1d8+7F : Tactical Spear +7, 1d6+5P (20 ft) : Solar Weapon +7, 1d6+11 | STR +4 DEX +0 CON +0 INT +1 WIS -1 CHA +3 | Acrobatics: +4 Athletics: +10 Bluff: +7 Computers: +5 Culture: +5 Diplomacy: +7+1d6* Disguise +4 Intimidate: +12 Profession: +12 Stealth: +4+1d6* | Battery 20/20 | | CONDITIONS none : BUFFS none
Overseer Tyranius wrote:
You now have an Aid Token (Unboosted)

GM: the "Aid Token Details" link does not seem to work any more.


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Onda: We'll leave gravity alone because that has it's own set of rules. I'll say that you can disable the inertial dampeners and make the engines buck. It will affect everyone, grant a reflex save, but I'll add a circumstantial bonus to allies if you warn them.

Aazanar: Not sure what happened to it, but the part that will benefit you most is activating it for +1d8 damage to everyone next attack (hit or miss).

Exo-Guardians

Male Android Priest Soldier 2 | SP 16/16 HP 18/18 RP 4/4 | EAC 16 KAC 17 | Ft +4 Rf +3 Wi +4 | Init +3 | Perc +1 |

Chogas grunts slightly when he is impacted by the attack, showing no other sign of distress, and fires twice at the Jinsul.

reaction cannon, full attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21

damage: 2d10 ⇒ (6, 9) = 151d10 ⇒ 10 If it survived, it is immobilized for 1d4 ⇒ 1 round.

"I don't need cover when the foe is dead," he answers Aazanar.


| Extinction | url= |

Chogas' reaction cannon turns the invading Jinsul warrior into bug paste against the far wall in the storage bay.

Acquisitives

Male ysoki bounty hunter mechanic 1 | SP 7 HP 8 RP 4 | EAC 13 KAC 14 | F +3 R +4 W +1 | Spd 30' | Init +2 | Perc +5 (darkvision), SensM +1 | fatigued

Onda snaps on his seat belt. (his official action this turn) "Zis biloding sduff isn't zat hard. Anyone can do it. Efferyone! Hold on, ve are koing to take a trip on zee eleffador!"

bluff (pass secret message) DC 15: 1d20 ⇒ 16

He gives folks a moment to brace. Basically, he keeps an eye on everyone he, and CRUD can see (everyone but Chogas currently) and bucks the ship tat the most opportune moment next turn.

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