Corbett "the Crab" Cromwell
|
Corbett sets up behind the sticklike wayang, kneels down, places a hand on his shoulder and nods. He chokes up a bit on his longspear, and holds it point lowered with his strong hand high, in the guard of the Ox.
If it's trogs or kobolds, they'll be low to the ground. Stab 'n kick, Corb. Stabs 'n kicks.
'Jack of Shadows'
|
Jack nods and opens the door, jumping back behind it so as not to be a target.
Brock Swiftread
|
Brock grips his spear and nods, "I am ready" and prepares to flow into the room on the heels of Corbett and presumably Yagajimoro, Buck on his own heels.
-Posted with Wayfinder
| GM Hiyami |
Jack gets the door open and everyone gets a quick look - racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place.
A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer. Please roll fort saves. c:
The source of the stink is quickly visible as two scaled, humanoid creatures turn to look at you, fingers tightening on javelins. Before they can so much as fully focus, Myth's arrow flies true, finding a home in the enemy's torso.
--
Combat Round 1
Effects none
Terrain none
Those bolded below may act.
Brock & Buck
Abolt
Corbett
Yagojima
Jack of Shadows
Myth
Red - 12 damage
Green
Brock Swiftread
|
Brock Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Buck Fort: 1d20 + 5 ⇒ (12) + 5 = 17
sorry about the double post, my finger dyslexia plus touch screens strikes again.
-Posted with Wayfinder
Brock Swiftread
|
Brock gags slightly on the ungodly stench the opening door unleases on his nose, but he manages to get his guts under control with a force of will. Beside him Buck whines slightly at the stench, but seems no worse for it.
poor guy, that has to be really bad
Nonetheless Brock and Buck rush into the room, surrounding one of the foul smelling creatures. Buck, being much faster, slides behind the creature and bites at its legs.
Bite - Buck - GREEN: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 3 ⇒ (14) + 3 = 17animald crit... right?
Bite Damage: 1d6 + 3 ⇒ (5) + 3 = 8
critical bite: 1d6 + 3 ⇒ (3) + 3 = 6
If hit - trip: 1d20 + 3 ⇒ (11) + 3 = 14
Then Brock attacks from the other side, a well practiced flank manouvre.
Attack - flanking - GREEN: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
-Posted with Wayfinder
Abolt Greenseed
|
Fort: 1d20 + 2 ⇒ (1) + 2 = 3 and he sticks the landing
Abolts face drains of color. "Oh.. ururchh... oh my."
With the color drained form his face he cannot quite get it together to cast a spell so instead lanuches a rock form his sling.
Sling @ Red: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Damage: 1d3 - 2 ⇒ (1) - 2 = -1 lol
'Jack of Shadows'
|
fort dc 13: 1d20 + 2 ⇒ (13) + 2 = 15
Jack manages to keep his churning stomach under control and shoots at red.
to hit: 1d20 + 4 ⇒ (9) + 4 = 13
dmg if hits: 1d4 ⇒ 4
| GM Hiyami |
Brock and Buck are able to work together in something of a deadly combination - their chosen foe goes down with nary a cry, not even able to toss his javelin. Abolt's sling bullet is loosed too early and actually goes flying somewhere behind him, smashing into a wall behind him. Jack ducks the danger - just in case - but as a result, his own missile goes wide.
Combat Round 1
Effects none
Terrain none
Those bolded below may act.
Brock & Buck
Abolt - sickened
Corbett
Yagojima
Jack of Shadows
Myth
Red - 12 damage
Corbett "the Crab" Cromwell
|
Fort save: 1d20 + 4 ⇒ (11) + 4 = 15
As the door opened, Corbett was hit with a wall of stink that called to mind the most nasty smells he knew from the shit-stained streets he called home. Phew, that's ripe!
Eyes watering, he presses forward through the portal. He spots one of the loathsome beasts still standing, so he feints to the right, and drives his spear forward.
Move: 25'
Standard: attack Red
Longspear (two handed): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Yagajimoro Iodoma
|
Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10
Yagaji double moves in the room, sword and shield ready. He struggles to keep from hurling from the stench.
| GM Hiyami |
east: 1d100 ⇒ 21
Oof, sorry, I did step away at an odd time, didn't I?
Despite the brutal smell, Corbett manages to pierce the enemy, his spear effectively stabbing through a major artery in the troglodyte.
Now that the fight is over, the party has a moment to actually look around and, well. Those who were blasted by the foul smell have the opportunity to at least adjust to the disgusting smell in the air.
Most of the few remaining arms in the armory have rusted away, making them useless in combat.
- masterwork silver dagger
- masterwork light steel shield emblazoned with a leaping dolphin
- banner depicting a bird made of living flame
The door in the eastern wall opens easily and leads to the tower’s central staircase. Although the lower portion of the staircase has completely collapsed, cutting off access to the ground floor, it appears to be whole on this floor and above and can be used to access the rest of the tower’s upper levels.
Abolt Greenseed
|
Appraise: 1d20 + 3 ⇒ (11) + 3 = 14
Mythryndyr
|
Myth cocks his head and arches an eyebrow while looking over the room...
Appraise: 1d20 + 4 ⇒ (17) + 4 = 21
Knowledge (Local): 1d20 + 4 ⇒ (19) + 4 = 23
"Looks like a there's a few nice items here...a masterwork silver dagger, which could use in close quarters if no one objects...and a masterwork steel shield, if any of you can use it...
And here's an old banner belonging to the Band of the Phoenix...I recall hearing 'bout it in while knocking back a pint at the Wounded Wisp...it was an old hunting lodge here in Absalom back in the day. The historians at the Grand Lodge would probably be interested in this..."
Abolt Greenseed
|
"Well very interesting stuff indeed. The shield is quite fetching, not that I would want to try and use it so just saying."
Corbett "the Crab" Cromwell
|
Corbett looks the fine shield over with a discerning eye. "I s'pose I could use it, but not with me spear. Too unwieldy." he mentions, tapping the butt of his spear on the floorboards below.
"No, if'n I're to use a fine piece of art like that, I'd have to get in good 'n close with me mitts 'n me wits. Or this wee pig sticker 'ere", patting a blade hanging from his hip that was more of a really large knife than a small sword.
If no one else can use it, I'll take it, as I'm travelling light at the moment. But only if it's not an upgrade for anyone else.
Brock Swiftread
|
Brock glances at the fine shield and knife with little interest. I will own fine blades like that some day. He looks st the banner with more interest, the historical value was facinating.
When questions for use of the fine items arise, Brock simply looks to his spear and says "I'm good."
He then attends to Buck, using some water to help the wolf wash the taste of troglodyte from its maw. Finished, he checks the edge of his spear and prepares to move on to the next room.
Looking to the northern door, "Check this room before moving up?"
-Posted with Wayfinder
Mythryndyr
|
Myth shrugs. "Probably need to be thorough as the guy we're lookin' for could be anywhere..."
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Abolt Greenseed
|
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Abolt tries to help search the room. "It is amazing how bad I am at finding things. More then once I have lost my dagger simply by accidently placing a piece of paper on it."
He shrugs "Did the rest of you turn up anything else?"
| GM Hiyami |
The door is stuck fast, just as its other entrance. DC 23 to break/unstick, 5 hardness, 20 hp.
I'll keep the perceptions for looting the room if you go in (or for the next room you encounter if you decide to go up the stairs instead). c:
Mythryndyr
|
Myth shrugs yet again. "I say we head upstairs...beating on the door will alert every hostile that we are here...if we don't find our fellow Pathfinder up above we can always come back and try the door..."
Brock Swiftread
|
Brock nods at the archer, "makes sense. If the door is stuck, anything inside is unlikely to come out at our backs. At leadt I hope." he moves to the stairs,"up then?"
-Posted with Wayfinder
Mythryndyr
|
Myth nods to Brock. When the party is ready, he'll lead the way up the stairs to the next floor, to see if there's an entry there...
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Abolt Greenseed
|
"Not terrible logic. Since I am in the rear I will keep an eye over my shoulder as well."
Corbett "the Crab" Cromwell
|
Corbett tilts his head to one side, his neck letting out an audible crack. He looks as ready to go as he'll ever be.
'Jack of Shadows'
|
Jack nods in agreement. "Up we go then... the door will most likely still be here and stuck when we descend and have no enemies to alert any longer."
| GM Hiyami |
You climb the spiral staircase (happily) without encountering any loose steps. It’s only when you attempt the door on the third floor that you realize you’ve found your first locked door. Here’s the question the Fallen Fortress puts to you: Do you attempt to get past this door or do you continue on up the staircase?
It’s a DC 25 Disable Device to get through.
Yagajimoro Iodoma
|
Yagaji will happily go wherever the party wishes. And he'd be delighted to be in front. Just tell him where to go. He defers to his more experienced peers when it comes to making decisions.
(He does his best to seem like he's engaged and understanding what's going on, but he is very slow on the uptake.)
Mythryndyr
|
Myth will go to work on the locked door...
Disable Device: 1d20 + 11 ⇒ (17) + 11 = 28
...shortly hearing the wondrous click, telling him the door is now accessible...
"Shall we see what's behind this door?"
Corbett "the Crab" Cromwell
|
Corbett whispers to the half-elf. "Aye. Same as before. First sneaky-like, then us brutes'll rush in 'n clean the mess."
| GM Hiyami |
Myth: 1d20 + 7 ⇒ (14) + 7 = 21
Abolt : 1d20 + 2 ⇒ (6) + 2 = 8
Brock : 1d20 + 4 ⇒ (9) + 4 = 13
Jack of Shadows: 1d20 + 3 ⇒ (11) + 3 = 14
Corbett: 1d20 + 3 ⇒ (7) + 3 = 10
Yagojima: 1d20 + 2 ⇒ (11) + 2 = 13
Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room as do two human skeletons, each wreathed in auras of eternal flame.
As you enter, their jaws open in soundless screams as they raise their weapons and move forward to attack, scimitars in their skeletal grasps, almost as if they had been magically prepared (or just had a freakin' godlike roll).
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Combat Round 1
Effects none
Terrain none
Those bolded below may act.
Red
Green
Myth
Jack of Shadows
Brock & Buck
Yagojima
Corbett
Abolt
'Jack of Shadows'
|
know religion: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14
know religion: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (5) = 31
"This temple was dedicated to Nethys, god of magic, in his two aspects... and those are burning skeletons..."
that should be three things, so dr/special defenses, special attacks, resistances/immunities
Mythryndyr
|
Myth will quickly fire a blunt arrow at the green skeleton and then step back to allow the heavies room to rush in...
Shortbow: 1d20 + 7 ⇒ (13) + 7 = 20
Bludgeoning Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Abolt Greenseed
|
Abolt slides into the room and off to the side to be out of the way while conjuring a little ball of acid.
Acid Splash @ Red: 1d20 + 2 ⇒ (7) + 2 = 9 vs Touch
Damage: 1d3 ⇒ 1
"Might need to work on my aim."
Brock Swiftread
|
"Burning Skeletons... that's different" Brock mutters as he looks at Buck, "this might hurt buddy, but we gotta take these things down. Lets go."
I have attack x 2 on Buck, so attacking a burning skeleton shouldn't be an issue
Sliding into the room and surrounding the RED skeleton, Buck and Brock initiate a flanking attack on thr northern skeleton.
Buck Attack - RED: 1d20 + 3 ⇒ (16) + 3 = 19
Bite - Damage: 1d6 + 3 ⇒ (2) + 3 = 5
If hit - trip: 1d20 + 3 ⇒ (8) + 3 = 11
Brock Attack - RED: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 flanking, +4 if bucks trip worked
Brock Damage: 1d8 + 6 ⇒ (7) + 6 = 13
-Posted with Wayfinder
Corbett "the Crab" Cromwell
|
Corbett reaches the doorway, and sees the two skeletal figures ablaze. Without a second thought, he advances to the lone one to the left (green), raises his knee, then kicks forward, booting it in the pelvis.
Attack, unarmed: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10
Yagajimoro Iodoma
|
Kn rel-Room: 1d20 - 3 ⇒ (8) - 3 = 5
Kn rel-critters: 1d20 - 3 ⇒ (8) - 3 = 5
Yagajimoro emits a hideous hissing sound as he draws his weapon and moves up to strike the green skeleton.
power att: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
dmg: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12
If Jack shouts out use blunt, that is Yagaji's morningstar (i.e. Blunt and Piercing). Otherwise, it's slashing dmg for longsword. (same dice, just type of dmg varies)
Mythryndyr
|
Might want to focus on the red skeleton...skeletons don't tend to have lots of HP and I might've brought the green one down...not sure if Buck did any damage on the blue as, if these are like normal skeletons, they have DR against any weapons 'cept bludgeoning...
Brock Swiftread
|
I suspect buck did no damage, but I also suspect corbett killed the green one, I also suspect I should not have had buck bite it. Gonna have a burned wolf I think
-Posted with Wayfinder
Mythryndyr
|
I don't think Corbett's 11 will hit...for lower level monsters with low HP, a skeleton's AC is fairly high. Yagajimoro will definitely hit, if the green's still standing...most skeletons I've faced in the past only have 4 or 5 HP though. Just saw the natural attack chart and looks like I was mistaken: it states a bite can inflict all three types of damage so Buck's damage should not be reduced and he might've dropped that skeleton...
Brock Swiftread
|
lol, I misread his number, yeah 11 is probably no good
-Posted with Wayfinder
Corbett "the Crab" Cromwell
|
Yeah, I'd imagine the 11 misses. I usually only bother to roll damage if the attack result is above 10, just in case.
Yagajimoro Iodoma
|
I don't think Corbett's 11 will hit...for lower level monsters with low HP, a skeleton's AC is fairly high. Yagajimoro will definitely hit, if the green's still standing...most skeletons I've faced in the past only have 4 or 5 HP though. Just saw the natural attack chart and looks like I was mistaken: it states a bite can inflict all three types of damage so Buck's damage should not be reduced and he might've dropped that skeleton...
Actually, not just "can" but automatically does all three. Bites do B, P AND S. which is usually a good thing. But if fighting certain critters, can lead to ...difficulties, because you can't just pick the one type.
| GM Hiyami |
Holy cow, you guys are amazing! LOL, now I feel bad for sleeping. XD;
Special Attacks: Fiery Aura (ex) Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.
Bonus! -- vulnerable to cold!
Red: 1d20 + 0 ⇒ (7) + 0 = 7
Damage: 1d6 + 1d6 ⇒ (3) + (4) = 7
Fiery Death red: 1d6 ⇒ 1
Green: 1d20 + 0 ⇒ (4) + 0 = 4
Damage: 1d6 + 1d6 ⇒ (4) + (6) = 10
Fiery Death red: 1d6 ⇒ 5
Corbett ref: 1d20 + 5 ⇒ (5) + 5 = 10
Yagajimoro ref: 1d20 + 2 ⇒ (19) + 2 = 21
Mythrandyr’s arrow catches in his chosen foe’s ribcage, smashing through two of its ribs and nearly shattering its spine. Abolt’s ball of acid goes awry, splashing uselessly against the stone of the temple walls.
As Brock and Buck engage the other skeleton, it lashes out with its readied action, slashing at Buck. It misses, much to its folly, as Buck's teeth tear through its spinal column, causing the creature to collapse. As it does, it bursts into flame! Brock and Buck both take 1 fire damage.
Corbett, meanwhile, misses his attack. The skeleton slashed at him as he approached, but missed wildly. Yagajimoro more than makes up for misses with his second attack, easily finishing off the remaining (green) foe, which also bursts into flame. Corbett is thoroughly singed and takes 5 fire damage. Yagajimoro reacts in time, taking 2 fire damage.
Please update your health! c: Also, take a moment to heal up accordingly. Ya'll completely wrecked those skellies. Also yes, I had to do a bit of reading myself for natural attacks, but animal companions are evidently OP!
Upon searching the room, you find two holy symbols of Nethys, a scroll of shatter which was lying atop the black altar, and a scroll of shield other on the white altar.
Brock Swiftread
|
That was handy, and I hate to say but I think Buck gets another 1d6 for attacking the skele with a natural weapon. A fact that had I known I probably wouldn't have had him bite it :|
"Well done Buck. Are you OK boy?" Brock says to his wolf as he looks the canine over, wincing from the minor burns he recieved when the skeleton exploded.
Who would have thought such a thing wad possible. I need to purchase a mace if I keep exploring dungeons
Looking to the rest of the group, "Everyone else alright?"
need to get a CLW wand ASAP
-Posted with Wayfinder
Abolt Greenseed
|
Looking at the scroll on the black alter Abolt is excited by the discover but is clearly disappointed by the white alter (because it is not something he can learn).
"Ohh scrolls. Well one is interesting at least. It can break things quickly and efficiently. Anyone mind if I bring this one with me? It may be useful."