[GD6] Module: Master of the Fallen Fortress [Tier 1-2] (Inactive)

Game Master hiyami


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Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corbett sets up behind the sticklike wayang, kneels down, places a hand on his shoulder and nods. He chokes up a bit on his longspear, and holds it point lowered with his strong hand high, in the guard of the Ox.

If it's trogs or kobolds, they'll be low to the ground. Stab 'n kick, Corb. Stabs 'n kicks.

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

Jack nods and opens the door, jumping back behind it so as not to be a target.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock grips his spear and nods, "I am ready" and prepares to flow into the room on the heels of Corbett and presumably Yagajimoro, Buck on his own heels.

-Posted with Wayfinder

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Just waiting for Myth's readied action to resolve, then Corbett will storm through the door.


Sign-up sheet| #5-11: Library of the Lion

Jack gets the door open and everyone gets a quick look - racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place.

A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer. Please roll fort saves. c:

The source of the stink is quickly visible as two scaled, humanoid creatures turn to look at you, fingers tightening on javelins. Before they can so much as fully focus, Myth's arrow flies true, finding a home in the enemy's torso.

Immune to Poison:
You are unaffected - aside from having to experience that stink, anyways.

Resistant to Poison:
You get your normal bonus on your saving throw here.

DC 13+ Fortitude:
Congratulations! The stench does make you want to gag, but you’re able to suppress the reflex. If you encounter the stench of troglodyte again today, only remind me that you’ve successfully saved within the 24 hr period.

DC 12 and under Fortitude:
The smell is a little too powerful for you to handle and although you don’t quite vomit, it’s a close call. As it is, you feel sickened. Take a -2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. This lasts for ten rounds.

--

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Brock & Buck
Abolt
Corbett
Yagojima
Jack of Shadows

Myth
Red - 12 damage
Green

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Fortitude: 1d20 + 1 ⇒ (12) + 1 = 13

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Buck Fort: 1d20 + 5 ⇒ (12) + 5 = 17

sorry about the double post, my finger dyslexia plus touch screens strikes again.

-Posted with Wayfinder

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock gags slightly on the ungodly stench the opening door unleases on his nose, but he manages to get his guts under control with a force of will. Beside him Buck whines slightly at the stench, but seems no worse for it.

poor guy, that has to be really bad

Nonetheless Brock and Buck rush into the room, surrounding one of the foul smelling creatures. Buck, being much faster, slides behind the creature and bites at its legs.

Bite - Buck - GREEN: 1d20 + 3 ⇒ (20) + 3 = 23
confirm: 1d20 + 3 ⇒ (14) + 3 = 17animald crit... right?
Bite Damage: 1d6 + 3 ⇒ (5) + 3 = 8
critical bite: 1d6 + 3 ⇒ (3) + 3 = 6
If hit - trip: 1d20 + 3 ⇒ (11) + 3 = 14

Then Brock attacks from the other side, a well practiced flank manouvre.

Attack - flanking - GREEN: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

-Posted with Wayfinder

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Fort: 1d20 + 2 ⇒ (1) + 2 = 3 and he sticks the landing

Abolts face drains of color. "Oh.. ururchh... oh my."

With the color drained form his face he cannot quite get it together to cast a spell so instead lanuches a rock form his sling.

Sling @ Red: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
Damage: 1d3 - 2 ⇒ (1) - 2 = -1 lol

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

fort dc 13: 1d20 + 2 ⇒ (13) + 2 = 15

Jack manages to keep his churning stomach under control and shoots at red.

to hit: 1d20 + 4 ⇒ (9) + 4 = 13
dmg if hits: 1d4 ⇒ 4


Sign-up sheet| #5-11: Library of the Lion

Brock and Buck are able to work together in something of a deadly combination - their chosen foe goes down with nary a cry, not even able to toss his javelin. Abolt's sling bullet is loosed too early and actually goes flying somewhere behind him, smashing into a wall behind him. Jack ducks the danger - just in case - but as a result, his own missile goes wide.

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Brock & Buck
Abolt - sickened
Corbett
Yagojima

Jack of Shadows
Myth
Red - 12 damage

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Fort save: 1d20 + 4 ⇒ (11) + 4 = 15

As the door opened, Corbett was hit with a wall of stink that called to mind the most nasty smells he knew from the shit-stained streets he called home. Phew, that's ripe!

Eyes watering, he presses forward through the portal. He spots one of the loathsome beasts still standing, so he feints to the right, and drives his spear forward.

Move: 25'
Standard: attack Red

Longspear (two handed): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10
Yagaji double moves in the room, sword and shield ready. He struggles to keep from hurling from the stench.


Sign-up sheet| #5-11: Library of the Lion

GM Screen:
northeast: 1d100 ⇒ 11
east: 1d100 ⇒ 21

Oof, sorry, I did step away at an odd time, didn't I?

Despite the brutal smell, Corbett manages to pierce the enemy, his spear effectively stabbing through a major artery in the troglodyte.

Now that the fight is over, the party has a moment to actually look around and, well. Those who were blasted by the foul smell have the opportunity to at least adjust to the disgusting smell in the air.

Most of the few remaining arms in the armory have rusted away, making them useless in combat.

DC 20 Appraise:
Despite the multitude of useless items, you spot a few valuables.
  • masterwork silver dagger
  • masterwork light steel shield emblazoned with a leaping dolphin
  • banner depicting a bird made of living flame
ONLY IF YOU GET THE APPRAISE OR ARE INFORMED →
DC 20 Knowledge (local):
The banner belongs to the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades.

The door in the eastern wall opens easily and leads to the tower’s central staircase. Although the lower portion of the staircase has completely collapsed, cutting off access to the ground floor, it appears to be whole on this floor and above and can be used to access the rest of the tower’s upper levels.

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Appraise: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth cocks his head and arches an eyebrow while looking over the room...

Appraise: 1d20 + 4 ⇒ (17) + 4 = 21

Knowledge (Local): 1d20 + 4 ⇒ (19) + 4 = 23

"Looks like a there's a few nice items here...a masterwork silver dagger, which could use in close quarters if no one objects...and a masterwork steel shield, if any of you can use it...

And here's an old banner belonging to the Band of the Phoenix...I recall hearing 'bout it in while knocking back a pint at the Wounded Wisp...it was an old hunting lodge here in Absalom back in the day. The historians at the Grand Lodge would probably be interested in this..."

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

"Well very interesting stuff indeed. The shield is quite fetching, not that I would want to try and use it so just saying."

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corbett looks the fine shield over with a discerning eye. "I s'pose I could use it, but not with me spear. Too unwieldy." he mentions, tapping the butt of his spear on the floorboards below.

"No, if'n I're to use a fine piece of art like that, I'd have to get in good 'n close with me mitts 'n me wits. Or this wee pig sticker 'ere", patting a blade hanging from his hip that was more of a really large knife than a small sword.

If no one else can use it, I'll take it, as I'm travelling light at the moment. But only if it's not an upgrade for anyone else.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock glances at the fine shield and knife with little interest. I will own fine blades like that some day. He looks st the banner with more interest, the historical value was facinating.

When questions for use of the fine items arise, Brock simply looks to his spear and says "I'm good."

He then attends to Buck, using some water to help the wolf wash the taste of troglodyte from its maw. Finished, he checks the edge of his spear and prepares to move on to the next room.

Looking to the northern door, "Check this room before moving up?"

-Posted with Wayfinder

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corb nods in agreement.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth shrugs. "Probably need to be thorough as the guy we're lookin' for could be anywhere..."

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Whoops, thought I rolled my perception check.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Perception: 1d20 + 2 ⇒ (7) + 2 = 9

Abolt tries to help search the room. "It is amazing how bad I am at finding things. More then once I have lost my dagger simply by accidently placing a piece of paper on it."

He shrugs "Did the rest of you turn up anything else?"


Sign-up sheet| #5-11: Library of the Lion

The door is stuck fast, just as its other entrance. DC 23 to break/unstick, 5 hardness, 20 hp.

I'll keep the perceptions for looting the room if you go in (or for the next room you encounter if you decide to go up the stairs instead). c:

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth shrugs yet again. "I say we head upstairs...beating on the door will alert every hostile that we are here...if we don't find our fellow Pathfinder up above we can always come back and try the door..."

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock nods at the archer, "makes sense. If the door is stuck, anything inside is unlikely to come out at our backs. At leadt I hope." he moves to the stairs,"up then?"

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth nods to Brock. When the party is ready, he'll lead the way up the stairs to the next floor, to see if there's an entry there...

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

"Not terrible logic. Since I am in the rear I will keep an eye over my shoulder as well."

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corbett tilts his head to one side, his neck letting out an audible crack. He looks as ready to go as he'll ever be.

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

Jack nods in agreement. "Up we go then... the door will most likely still be here and stuck when we descend and have no enemies to alert any longer."


Sign-up sheet| #5-11: Library of the Lion

You climb the spiral staircase (happily) without encountering any loose steps. It’s only when you attempt the door on the third floor that you realize you’ve found your first locked door. Here’s the question the Fallen Fortress puts to you: Do you attempt to get past this door or do you continue on up the staircase?

It’s a DC 25 Disable Device to get through.

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

Yagaji will happily go wherever the party wishes. And he'd be delighted to be in front. Just tell him where to go. He defers to his more experienced peers when it comes to making decisions.

(He does his best to seem like he's engaged and understanding what's going on, but he is very slow on the uptake.)

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will go to work on the locked door...

Disable Device: 1d20 + 11 ⇒ (17) + 11 = 28

...shortly hearing the wondrous click, telling him the door is now accessible...

"Shall we see what's behind this door?"

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corbett whispers to the half-elf. "Aye. Same as before. First sneaky-like, then us brutes'll rush in 'n clean the mess."


Sign-up sheet| #5-11: Library of the Lion

GM Screen:
Initiative (Skeletons): 1d20 + 6 ⇒ (20) + 6 = 26
Myth: 1d20 + 7 ⇒ (14) + 7 = 21
Abolt : 1d20 + 2 ⇒ (6) + 2 = 8
Brock : 1d20 + 4 ⇒ (9) + 4 = 13
Jack of Shadows: 1d20 + 3 ⇒ (11) + 3 = 14
Corbett: 1d20 + 3 ⇒ (7) + 3 = 10
Yagojima: 1d20 + 2 ⇒ (11) + 2 = 13

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room as do two human skeletons, each wreathed in auras of eternal flame.

As you enter, their jaws open in soundless screams as they raise their weapons and move forward to attack, scimitars in their skeletal grasps, almost as if they had been magically prepared (or just had a freakin' godlike roll).

DC 10 Knowledge (religion) on the room:
This room is a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy books.

DC 10 Knowledge (religion):
These are burning skeletons - skeletons that are, frankly, on fire.
For every 5 that you beat the DC, you may ask for one piece of information from this list.

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Red
Green
Myth
Jack of Shadows
Brock & Buck
Yagojima
Corbett
Abolt

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

know religion: 1d20 + 8 + 1d6 ⇒ (3) + 8 + (3) = 14

know religion: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (5) = 31

"This temple was dedicated to Nethys, god of magic, in his two aspects... and those are burning skeletons..."

that should be three things, so dr/special defenses, special attacks, resistances/immunities

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will quickly fire a blunt arrow at the green skeleton and then step back to allow the heavies room to rush in...

Shortbow: 1d20 + 7 ⇒ (13) + 7 = 20

Bludgeoning Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Abolt slides into the room and off to the side to be out of the way while conjuring a little ball of acid.

Acid Splash @ Red: 1d20 + 2 ⇒ (7) + 2 = 9 vs Touch
Damage: 1d3 ⇒ 1

"Might need to work on my aim."

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

"Burning Skeletons... that's different" Brock mutters as he looks at Buck, "this might hurt buddy, but we gotta take these things down. Lets go."

I have attack x 2 on Buck, so attacking a burning skeleton shouldn't be an issue

Sliding into the room and surrounding the RED skeleton, Buck and Brock initiate a flanking attack on thr northern skeleton.

Buck Attack - RED: 1d20 + 3 ⇒ (16) + 3 = 19
Bite - Damage: 1d6 + 3 ⇒ (2) + 3 = 5
If hit - trip: 1d20 + 3 ⇒ (8) + 3 = 11

Brock Attack - RED: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 flanking, +4 if bucks trip worked
Brock Damage: 1d8 + 6 ⇒ (7) + 6 = 13

-Posted with Wayfinder

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corbett reaches the doorway, and sees the two skeletal figures ablaze. Without a second thought, he advances to the lone one to the left (green), raises his knee, then kicks forward, booting it in the pelvis.

Attack, unarmed: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

Kn rel-Room: 1d20 - 3 ⇒ (8) - 3 = 5
Kn rel-critters: 1d20 - 3 ⇒ (8) - 3 = 5

Yagajimoro emits a hideous hissing sound as he draws his weapon and moves up to strike the green skeleton.
power att: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19
dmg: 1d8 + 4 + 2 ⇒ (6) + 4 + 2 = 12

If Jack shouts out use blunt, that is Yagaji's morningstar (i.e. Blunt and Piercing). Otherwise, it's slashing dmg for longsword. (same dice, just type of dmg varies)

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Might want to focus on the red skeleton...skeletons don't tend to have lots of HP and I might've brought the green one down...not sure if Buck did any damage on the blue as, if these are like normal skeletons, they have DR against any weapons 'cept bludgeoning...

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

I suspect buck did no damage, but I also suspect corbett killed the green one, I also suspect I should not have had buck bite it. Gonna have a burned wolf I think

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

I don't think Corbett's 11 will hit...for lower level monsters with low HP, a skeleton's AC is fairly high. Yagajimoro will definitely hit, if the green's still standing...most skeletons I've faced in the past only have 4 or 5 HP though. Just saw the natural attack chart and looks like I was mistaken: it states a bite can inflict all three types of damage so Buck's damage should not be reduced and he might've dropped that skeleton...

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

lol, I misread his number, yeah 11 is probably no good

-Posted with Wayfinder

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Yeah, I'd imagine the 11 misses. I usually only bother to roll damage if the attack result is above 10, just in case.

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good
Mythryndyr wrote:
I don't think Corbett's 11 will hit...for lower level monsters with low HP, a skeleton's AC is fairly high. Yagajimoro will definitely hit, if the green's still standing...most skeletons I've faced in the past only have 4 or 5 HP though. Just saw the natural attack chart and looks like I was mistaken: it states a bite can inflict all three types of damage so Buck's damage should not be reduced and he might've dropped that skeleton...

Actually, not just "can" but automatically does all three. Bites do B, P AND S. which is usually a good thing. But if fighting certain critters, can lead to ...difficulties, because you can't just pick the one type.


Sign-up sheet| #5-11: Library of the Lion

Holy cow, you guys are amazing! LOL, now I feel bad for sleeping. XD;

Jack of Shadows:
DR 5/bludgeoning Immune fire, undead traits
Special Attacks: Fiery Aura (ex) Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an unarmed strike or natural attack takes 1d6 points of fire damage.
Bonus! -- vulnerable to cold!
GM Screen:

Red: 1d20 + 0 ⇒ (7) + 0 = 7
Damage: 1d6 + 1d6 ⇒ (3) + (4) = 7
Fiery Death red: 1d6 ⇒ 1
Green: 1d20 + 0 ⇒ (4) + 0 = 4
Damage: 1d6 + 1d6 ⇒ (4) + (6) = 10
Fiery Death red: 1d6 ⇒ 5
Corbett ref: 1d20 + 5 ⇒ (5) + 5 = 10
Yagajimoro ref: 1d20 + 2 ⇒ (19) + 2 = 21

Mythrandyr’s arrow catches in his chosen foe’s ribcage, smashing through two of its ribs and nearly shattering its spine. Abolt’s ball of acid goes awry, splashing uselessly against the stone of the temple walls.

As Brock and Buck engage the other skeleton, it lashes out with its readied action, slashing at Buck. It misses, much to its folly, as Buck's teeth tear through its spinal column, causing the creature to collapse. As it does, it bursts into flame! Brock and Buck both take 1 fire damage.

Corbett, meanwhile, misses his attack. The skeleton slashed at him as he approached, but missed wildly. Yagajimoro more than makes up for misses with his second attack, easily finishing off the remaining (green) foe, which also bursts into flame. Corbett is thoroughly singed and takes 5 fire damage. Yagajimoro reacts in time, taking 2 fire damage.

Please update your health! c: Also, take a moment to heal up accordingly. Ya'll completely wrecked those skellies. Also yes, I had to do a bit of reading myself for natural attacks, but animal companions are evidently OP!

Upon searching the room, you find two holy symbols of Nethys, a scroll of shatter which was lying atop the black altar, and a scroll of shield other on the white altar.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

That was handy, and I hate to say but I think Buck gets another 1d6 for attacking the skele with a natural weapon. A fact that had I known I probably wouldn't have had him bite it :|

"Well done Buck. Are you OK boy?" Brock says to his wolf as he looks the canine over, wincing from the minor burns he recieved when the skeleton exploded.

Who would have thought such a thing wad possible. I need to purchase a mace if I keep exploring dungeons

Looking to the rest of the group, "Everyone else alright?"

need to get a CLW wand ASAP

-Posted with Wayfinder

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Looking at the scroll on the black alter Abolt is excited by the discover but is clearly disappointed by the white alter (because it is not something he can learn).

"Ohh scrolls. Well one is interesting at least. It can break things quickly and efficiently. Anyone mind if I bring this one with me? It may be useful."

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