Elminster

Corbett "the Crab" Cromwell's page

141 posts. Organized Play character for zebeev.


Full Name

Corbett "the Crab" Cromwell

Race

| HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6

Classes/Levels

| Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Gender

Male CN Human (Taldan) Brawler 2

Size

M

Age

looks a lot older than he actually is; a hard face from a hard life.

Special Abilities

brawler's cunning, dual talent, martial flexibility, martial training

Alignment

CN

Deity

Cayden Cailen

Languages

Common, with a strong low-class Taldan accent

Occupation

Pugilist, prize-fighter, professor of punchiness

Strength 18
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Corbett "the Crab" Cromwell

PFS #262447-2

Taldan born, and Absalom raised, self proclaimed as the hardest man who ever trudged the Puddles, fastest hands in the Flatsoles; Corbett Cromwell earned his nickname "the Crab" in the run-down district's bareknuckle circuit.

When there's no dockwork to be had, the biggest louts turned to drinking and fighting - the smarter of the bunch made a spectacle of it, making profit from their favourite pastime.

Corb earned his nickname not for any devotion or affinity for the sea or it's crustaceans; he was dubbed The Crab because his oft-broken left hand swelled to nearly twice its size after one of his legendary bout with Balenar the Black - seventeen rounds over six and a half hours in the sweltering 100-plus degree heat.

After a bit of a losing streak, he took to odd muscle-jobs and bodyguard duties to pay off some gambling debts (possibly from some overconfident bets on himself later in his career, but that's neither here nor there...), he now finds himself employed with the Pathfinder Society, and is ready to tackle whatever job they send him on.

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Male human (taldan) brawler 2
CN Medium humanoid (human)
Init +5; Senses Perception +6, Sense Motive +6

Combat Macros:

[dice=Brawler's Flurry, 1st Attack]d20+6-2[/dice]
[dice=1st Damage, bludgeoning]d6+4[/dice]
[dice=Brawler's Flurry, 2nd Attack]d20+6[/dice]
[dice=2nd Damage, bludgeoning]d6+4[/dice]

[dice=Unarmed Strike]d20+6[/dice]
[dice=Damage, bludgeoning]d6+4[/dice]

[dice=Handaxe]d20+6[/dice]
[dice=Damage, slashing]1d6+2[/dice]

[dice=Sap]d20+6[/dice]
[dice=Damage, bludgeoning, nonlethal]d6+4[/dice]

[dice=Longspear (two handed)]d20+6[/dice]
[dice=Damage, piercing]d8+6[/dice]

[dice=Longspear (two handed, power attack)]d20+5[/dice]
[dice=Damage, piercing]d8+9[/dice]

[dice=Sling]d20+5[/dice]
[dice=Damage, bludgeoning]d4+4[/dice]

D E F E N C E
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 20 (2d10+4)
Fort +5, Ref +6, Will +2[/spoiler]

O F F E N C E
Speed 30 ft.
Melee unarmed strike +6 (d6+4)
________ sap +6 (d6+4)
________ shortsword +6 (d6+4/19-20)
________ longspear (two handed) +6 (d8+6/x3)
Ranged sling +5 (d4+4)
________ acid (flask) +5 (d6)

Space 5 ft.; Reach 5 ft (10 ft w/ longspear).

S T A T I S T I C S
Str 18, Dex 16, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 19
Feats Combat Reflexes, Improved Unarmed Strike, Two-Weapon Fighting (only when using brawler's flurry), Power Attack
Skills Acrobatics +5 , Climb +2 , Escape Artist +1 , Fly +1, Knowledge (dungeoneering) +4, Knowledge (local) +4, Knowledge (nature) +1, Knowledge (religion) +1, Perception +6, Profession (Gambler) +5 , Ride +1 , Sense Motive +6 , Stealth +1 , Swim +2
Languages Common
SQ brawler's cunning, brawler's flurry, dual talent, martial flexibility, martial training, weapon and armor proficiency
Combat Gear acid (flask) (3), grappler's grease, torch (3), rations (trail/per day) (10)
Other Gear lamellar (leather), buckler, acid (flask) (3), club, shortsword, longspear, sling, bandolier, backpack, common, grappling hook, common, rope (hemp/50 ft.), waterskin, bedroll, outfit (peasant's), belt pouch, flint and steel, bullet, sling (10)

Special Abilities:

Bonus Feats At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level.
Brawler's Cunning (Ex) If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
Indomitable Faith You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Martial Flexibility (Ex) The brawler can use a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must otherwise meet all the feat's prerequisites. He can use this ability a number of times per day equal to 4. The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation, any uses of that combat feat while using this ability count toward that feat's daily limit. At later levels, when he gains multiple feats through this ability, the brawler can use those feats to meet the prerequisites of other feats he gains with this ability. Doing so means he cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward his daily uses of this ability.
Martial Training (Ex) A brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Weapon and Armor Proficiency A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor, and shields (except tower shields).

Martial Flexibility feats:

Cleave attack, if hit, make add't atk to adj target
Combat Expertise -1 ATK, +1 dodge bonus to AC
Dodge +1 dodge bonus to AC
Deflect Arrows
Furious Focus first attack in round doesn't incur PA penalty
Hurtful Demoralize success gives free attack
Improved Bull Rush no provoke, +2 to CMB to bull rush
Improved Drag " " " " " " drag
Improved Grapple " " " " " " grapple
Improved Sunder " " " " " " sunder attempts
Scorpion Style attack, if hits, opponent has 5' move
Step Up follow opponents' 5' steps
Weapon Focus +1 to ATK with chosen weapon