[GD6] Module: Master of the Fallen Fortress [Tier 1-2] (Inactive)

Game Master hiyami


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Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none
Brock Swiftread wrote:

Are you using a longspear Crab?

Yes, longspear in both hands, with unarmed strikes in kicks, knees and headbutts for anyone who decides to advance past the point.


Sign-up sheet| #5-11: Library of the Lion

You may fire. c:

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth will fire at the giant spider lurking in the webs near the ceiling...

Longbow: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

"'Ware the spider!"


Sign-up sheet| #5-11: Library of the Lion

I moved your token forward a bit so you'd be within the requisite 30ft. for the sneak attack damage. c:

The thin spidery shriek is grating on the ears, but it's obvious the spider didn't like that - at all. Between the arrow, the warning, and the shrieking, your party members are happily aware of where this new foe is.

DC 10 Knowledge (nature):
It’s a scaleback spider, one that spins webs rather than actively hunt.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

GM Screen:

Initiative (spider): 1d20 + 3 ⇒ (12) + 3 = 15
Myth: 1d20 + 7 ⇒ (4) + 7 = 11
Abolt : 1d20 + 2 ⇒ (12) + 2 = 14
Brock : 1d20 + 4 ⇒ (12) + 4 = 16
Jack of Shadows: 1d20 + 3 ⇒ (18) + 3 = 21
Corbett: 1d20 + 3 ⇒ (3) + 3 = 6
Yagojima: 1d20 + 2 ⇒ (10) + 2 = 12

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Jack of Shadows
Brock & Buck

Spider - 8 damage
Abolt
Yagojima
Myth
Corbett

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

The spider is up on the ceiling yet, right?

-Posted with Wayfinder

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

Jack had somehow fallen far behind his companions... he runs up, scrambling over the rubble, doing his best to catch up.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Unable to reach the spider in its web, Brock slides into the room to stand guard over Myth, Buck follows, growling low at the giant arachnid.

Be ready boy

Move, ready attack if the spider comes b2b

Readied Attacks:

Attack - Brock: 1d20 + 4 ⇒ (4) + 4 = 8
Damage - Brock: 1d8 + 6 ⇒ (5) + 6 = 11

Attack Buck: 1d20 + 3 ⇒ (9) + 3 = 12
Damage - Buck: 1d6 + 3 ⇒ (5) + 3 = 8
Buck - Trip: 1d20 + 3 ⇒ (13) + 3 = 16

-Posted with Wayfinder


Sign-up sheet| #5-11: Library of the Lion

Okay, I might be a little confused. Is b2b code for something? ;A;

The spider tilts it's lower body towards Brock and shoots its white webbing all over the poor man, effectively entangling him. Still, though, the verminous creature stays up on the ceiling, effectively out of melee reach.

Web Entangled:
You can escape with a successful Escape Artist check or burst the web with a Strength check. Both are standard actions. If Brock's the one attempting to Str check it, he takes a -4 penalty since he's caught up in it.

GM Screen:
Web: 1d20 + 5 ⇒ (15) + 5 = 20

Combat Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Jack of Shadows
Brock & Buck - readied action, entangled
Spider - 8 damage
Abolt
Yagojima
Myth
Corbett

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

sorry, b2b would be base to base, or adjacent or whatever. Stabbie range?

-Posted with Wayfinder

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Abolt moves as fast as his little legs can carry him. Nothing he can do from outside the building.

"A spider? Never seen a giant spider!"

Double move

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth fires again at the oversized arachnid...

Shortbow: 1d20 + 7 ⇒ (18) + 7 = 25

Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

"One of these days, I'll have the right weapon in hand," Yagaji mutters to himself as he drops his sword free action, and pulls a club as he enters the room. He gets as close as he can before hurling the club at the vile creature.

thrown club: 1d20 + 3 ⇒ (5) + 3 = 8
10' range increment, i.e. -2 if more than 10' high, -4 if over 20, etc
damage: 1d6 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

Corbett will spill past his allies and attempt to stab the spider.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

If the spider is higher than 10ft, then chalk those rolls down to either a prepared action or an AoO, whatever your wishes, Hiyami.


Sign-up sheet| #5-11: Library of the Lion

The spider nearly loses its hold in the webbing, but holds fast. Now it aims its spinneret at the sole person damaging it - Myth. Fortunately, the webbing goes awry, the spider too damaged to properly aim.

GM Screen:
Web: 1d20 + 5 ⇒ (10) + 5 = 15

Combat Round 2

MAP

Effects none
Terrain none

Those bolded below may act.
Jack of Shadows
Brock & Buck - entangled

Spider - 16 damage
Abolt
Yagojima
Myth
Corbett

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

Jack finally makes it inside, skidding to a halt when he sees the huge spider... double move to get into the room

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Well, this is lovely

Brock thinks as he is covered in sticky webbing. I didn't know spiders could shoot webs like that.

Furiously he starts trying to rip his way from the sticky strands while his companions battle the giant arachnid.

Strength: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19

If Buck can help gnaw the web off.:
Buck Strength Aid: 1d20 + 2 ⇒ (17) + 2 = 19

-Posted with Wayfinder


Sign-up sheet| #5-11: Library of the Lion

Brock manages to break free of the webbing! The spider makes another attempt to entangle the archer - Myth - but it, too, comes to nothing.

GM Screen:
Web: 1d20 + 5 ⇒ (9) + 5 = 14

Combat Round 2

MAP

Effects none
Terrain none

Those bolded below may act.
Jack of Shadows
Brock & Buck
Spider - 16 damage
Abolt
Yagojima
Myth
Corbett

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

After nimbly dodging the spider's web shot, Myth fires yet a third arrow at the giant spider...

Longbow: 1d20 + 7 ⇒ (8) + 7 = 15

Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Sign-up sheet| #5-11: Library of the Lion

Another hit! The spider drops from the webbed ceiling to which it had been clinging, the body large enough to make an audible thud as it lands.

Though you attempt to venture further into the tower’s west wing, you find it choked with rubble. There is, however, a door in the eastern wall that is still accessible.

Once past the door, you find that the stairway is unfortunately also blocked with fallen rubble. If you want to make any progress, you’re going to have to scale the outer walls of the tower.

GM Screen:

Door: 1d100 ⇒ 76
Myth: 1d20 + 7 ⇒ (15) + 7 = 22
Abolt: 1d20 + 2 ⇒ (14) + 2 = 16
Brock : 1d20 + 7 ⇒ (16) + 7 = 23
Buck : 1d20 + 1 ⇒ (20) + 1 = 21
Jack of Shadows : 1d20 + 4 ⇒ (5) + 4 = 9
Corbett: 1d20 + 5 ⇒ (15) + 5 = 20
Yagojima: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

"Blocked. The idea of scaling the outside of the building is not that appealing. Maybe we should try the other entrance first."

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock stalks over to the dead spider and passes his spear through it for pure spite, Buck lifts his leg over it in disdain.

Finished with that, Brock takes a look around the room for interesting objects, treasures, or evidence of the missing Pathfinder.

I suppose finding him here would be too easy.

Perception : 1d20 + 7 ⇒ (16) + 7 = 23

erm, oh, looks like you already rolled it... same result too, what are the odds?

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth goes back out and looks at the outer wall where it collapsed...

"If someone lends me a rope, I'll see if I can climb up to the next level to see if there's a entrance there...if so I can tie off the rope and drop it back down for everyone else to climb up..."

Myth will attempt to climb up to the next level...

Climb: 1d20 + 5 ⇒ (16) + 5 = 21

...if he's successful in getting there, he'll look for another entrance to the tower...

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock pulls his rope from his pack.

"Here, friend, use this."

-Posted with Wayfinder


Sign-up sheet| #5-11: Library of the Lion

With the rope handy, Mythryndyr makes his way up to the next level. Between him and Brock, it doesn't take overly long to get everyone else up to the second floor.

Once at the second floor landing, you find yourselves in the crumbling remains of a room that now serves as an open landing for doors in the northwest and southwest walls.

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

Sword and shield in hand, Yagaji moves to the Northwest door and tries to open it. It takes him a moment to figure out that he needs to sheathe his blade first in order to try the door. He offers the group a reassuring smile as he grabs the handle.

Liberty's Edge

Male CN Human (Taldan) Brawler 2 | HP: 20/20 | AC: 17 (13 Tch, 14 Fl) | CMB: +6, CMD: 19 | F: +5, R: +6, W: +2 | Init: +5 | Perc: +6, SM: +6 | Speed 30ft | Martial Flexibility 2/4 | Active conditions: none

"Alright, friends. North or south? Me, I figure we switch things up and try the southern entrance this time."

Corbett then looks over his shoulder and sees Yagaji head to the north door and try it.

"Ehhh, never did like the south, too hot thataways. North it is."

got ninja'd by Yagaji, had to edit; haha

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Before heading up Abold quickly examines the spider, taking a few notes.

With the aid of the others he makes his way to the top but has little to no opinion as to which door although he chuckles at the front line people heading to separate doors.

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock files in behind Corbett, Buck ready at his side.

"North it is then, we hope to be of more use should more monsters appear."

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth shrugs, drawing his bow, following the rest to the north door...

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

"North sounds fine to me... as long as we are all on the same page, it doesn't really matter does it?"


Sign-up sheet| #5-11: Library of the Lion

GM Screen:

northwest: 1d100 ⇒ 20
southwest: 1d100 ⇒ 53

Yagojima checks the northern door and find that it's stuck - whether through age or climate, the door isn't budging. It might be forced or neatly taken out of its frame, but the usual method of turning the handle isn't working quite as well as it ought.

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

"Southern door, then?"

Myth will check the door to the south...

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

If he sees/hears nothing suspicious, he'll try to open the door...once open he'll bring his bow up as he looks into the room...


Sign-up sheet| #5-11: Library of the Lion

The door opens with only a slight squeak this time. This octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time.

DC 15 Survival:
You notice faint reptilian tracks in the dust in front of the northwestern door.

Brock, Jack of Shadows:
There appears to be a trap here - if someone were to stand in the square directly in front of the western door, a javelin would come shooting out at them.

GM Screen:

Myth: 1d20 + 7 ⇒ (4) + 7 = 11
Abolt: 1d20 + 2 ⇒ (9) + 2 = 11
Brock : 1d20 + 7 ⇒ (20) + 7 = 27
Buck : 1d20 + 1 ⇒ (19) + 1 = 20
Jack of Shadows : 1d20 + 4 ⇒ (16) + 4 = 20 +1 traps
Corbett: 1d20 + 5 ⇒ (7) + 5 = 12
Yagojima: 1d20 + 6 ⇒ (6) + 6 = 12

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock looks into the empty room as Buck pokes a nose in and takes a tentative sniff.

Survival: 1d20 + 6 ⇒ (3) + 6 = 9

Looking at the door out, he comments "Be careful, it looks like this door may be trapped. Do not stand directly in front of it when you open it." with that he moves into the room behind the paladin and warrior, ready to see what is next.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth nods. "Good job, Brock. I see it now...let me give it a go..."

Now alerted to the trap, he will walk around the room to get to the door without standing in front of it and try to disable the trap...

Disable Device: 1d20 + 11 ⇒ (13) + 11 = 24

Once done, Myth notices the tracks that lead to the trapped door...

Survival: 1d20 + 1 ⇒ (18) + 1 = 19

"Reptilian tracks...kobolds or lizardmen maybe...perhaps trogolodytes, but they tend to stay underground..."

To be thorough, Myth will search the rest of the room...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

"Once again Mythryndyr you are a handy guy to have around."

Know: Nature: 1d20 + 7 ⇒ (4) + 7 = 11 to identify tracks probably not

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth grins at Abolt. "It's also good to have a wizard around...and it's good to share the road with you once again, my friend..."

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

Jack will follow Myth and attempt to aid his attempt to disable the trap.

disable aid dc 10: 1d20 + 8 ⇒ (4) + 8 = 12 , which he barely does...

Silver Crusade

M Male Nagaji Paladin 2| HP: 22/22 | AC: 19/ 12 Tch/ 17 FF | Current CMB: +6, CMD: 18 | F: +8, R: +5, W: +6, +2 v poison & mind-effecting effects, +1 v spells & effects from Outsider (evil) | Init: +2 | Perc: +6, SM: +3 Speed 30ft | | Active Conditions: Re-roll available, Aura of Good

Yagaji nods sagaciously at the group's activity.

Sense Motive DC 1:
It's clearly an act. He's out of his depth, completely unaware of such crazy things like disabling a trap with any method other than walking up and triggering it...

"Want me to open it?"


Sign-up sheet| #5-11: Library of the Lion

The trap is quickly dismantled with, as far as you can tell, no ill effects. There are a few odds and ends, but from its remains, you can take advantage of, at least, the single javelin that had been loaded in.

GM Screen:
west: 1d100 ⇒ 100

Do we open the door? o:

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth shakes his head. "Don't think we should open it just yet...with the tracks leading to it, pretty sure we'll find hostiles in there. Perhaps we can lead them out here and ambush 'em...

Jack, don't you speak Draconic? We could set up the melee fighters on either side of the door...ranged and magic users a ways back. Jack could beat on the door and yell a warning 'bout intruders, telling them to come quick (then Jack needs to get out of the way quickly)...

If it works they'd walk right into our ambush. Any other ideas?"

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock nods, "could work. But if the plan fails we've lost any element of surprise"

-Posted with Wayfinder

Dark Archive

HP 19/19; AC 16 13t 13f; f 2, r 6, w 3; bab 1, melee +2, ranged +5; cmb 0, cmd 13; init +3; inspir 4/5; wclw 48; folio reroll 1/1 | wayang investigator (empiricist)/2 | -22 *
skills:
acro 3, apprs 4, craft alch 9, diplo 8, disable 9, escape 3, kn hist 8, kn religion 8, kn engrg 8, kn local 8,kn nat 8, kn nob 8, kn planes 8, kn rel 8, ling 8, perc 9/10 traps, splcrft 8, stlh 8, sm 4, umd 9

"Yes, I speak the tongue of dragons and we can try that... Everyone place yourselves where you want to be and we'll see what happens." He waits for everyone to take their preferred ambush location before calling out...

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

We are in the next room (south most) right? Not still on the landing?

-Posted with Wayfinder


Sign-up sheet| #5-11: Library of the Lion

Yes, you should all be in the southern room! I've updated the slides (didn't realize I hadn't!). Please take a moment to finish placing your tokens. c: I'll advance again soon. ^o^

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth nods at Brock's words. "True...but only one person can fit through the door at a time...thus only one or two can take real advantage of surprise. If this works, we all can...don't think they'd expect anything other than another of their kind to speak their language so, hopefully, it'll work..."

Myth will move to the middle of the southeast wall, directly in line with the door, draw his bow, and nod to Jack that he's ready...

Readied Action:

Myth will fire at the first reptilian (or any other foe for that matter) coming out the door...

Longbow: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d6 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11

The Exchange

Male Human cavalier [DC] 2 / gunslinger [MS] 1 | Init +2, Senses Perception +6 | AC 19/12/17 (+6 armor, +2 Dex, +1 Shield)Fort +6, Ref +4, Will +0, +2 vs curse, fear, and emotion effects | | HP 25/25 | Challenge 1/1 | Demoralize 1/1 | Grit 2/2 | Tactician 1/1 | Condition:

Brock just nods and slides to the side of the doorway, Buck in tow. Readying his spear for any reptiles that come out.

-Posted with Wayfinder

Grand Lodge

M Wizard 1 | Earth | HP 8/8 | AC 13 (17 Mage Armored) | T 13 | F 10 | Ini +2 | Per +2 | +1 Dagger 1d3 19-20x2 | +3 Sling x2 4/6 Acid Cloud [ooc] STATUS: None [/ooc4
Spells:
Acid Splash | Light | Prestidigitation | 2/2 Expeditious Excavation | Mage Armor
Tracked Resources:
5/6 Acid Cloud | 119gp

Abolt takes up a position near the door. "Don't worry folks I won't take the glory and rush in, just move around me and I will do some fancy magic if needed. Yep magic from here in the back."


Sign-up sheet| #5-11: Library of the Lion

I'd like to go ahead and advance, so I'll just grant Yagojimoro and Corbett one free move action for this. c: We're gonna do this in rounds!

Although everyone is prepared, gripping weapons or otherwise ready to fight, Jack's call doesn't get a response - there's only quiet beyond the door.

GM Screen:

1d6 ⇒ 2
Myth: 1d20 + 7 ⇒ (4) + 7 = 11
Abolt : 1d20 + 2 ⇒ (18) + 2 = 20
Brock : 1d20 + 4 ⇒ (16) + 4 = 20
Jack of Shadows: 1d20 + 3 ⇒ (12) + 3 = 15
Corbett: 1d20 + 3 ⇒ (16) + 3 = 19
Yagojima: 1d20 + 2 ⇒ (17) + 2 = 19
Green: 1d20 - 1 ⇒ (4) - 1 = 3
Red: 1d20 - 1 ⇒ (6) - 1 = 5

Preparatory Round 1

MAP

Effects none
Terrain none

Those bolded below may act.
Brock & Buck
Abolt
Corbett
Yagojima
Jack of Shadows
Myth

Liberty's Edge

Male Half-Elf Sniper 6th / Urban Ranger 3rd / Slayer 1st| HP:29/76| AC:30 T:17 FF:20 | CMB:10 CMD:26 | Saves F:+11 R:+18 W:+6 (+2 vs enchantments) | Init:+13 | Per: +16| 30 ft

Myth frowns. "Must be lizard men...trogs and kobolds aren't real smart and are very aggressive, should've come running...or maybe no one is there. You were right, Brock..."

Myth moves closer to the door. "Jack if you'll open the door, and stay behind it, I'll fire an arrow and then Brock and the other front liners can rush 'em...if there's anyone in there..."

Readied Action:

When the door is opened, Myth will fire at the nearest foe...

Longbow: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (3) = 12

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