
![]() |

Isn't Comprehend Language a self-only spell? So the mite still won't understand you, I think.
Groosalugg turns to Kreighton Shane, and whispers, "This guy doesn't seem to be cooperating. I know you said killing them if necessary would accomplish the goal of separating the magic from them, but what about just knocking him unconscious? I'd rather not kill anyone if not absolutely necessary."

![]() |

Dang if you are not right. I've used in the past on others and will not do that again! That kills that idea unless someone knows undercommon and can teach him a phrase.

![]() |

"I just meant that if the mite doesn't last but a few seconds, you'd have to cast the spell right in front of him."

![]() |

"Actually I was thinking that someone else could cast the spell on the Mite. But the idea is flawed since I forgot that that particular spell cannot be cast on anyone other than yourself. So, does anyone speak undercommon?"

![]() |

"I am sue I heard them talking about a mugging perhaps it would be best to let the powers go and be all incontestable (incognito) after all there is no point being right if you are not around to see it because of other people's ignorance"
bluff: 1d20 + 3 ⇒ (18) + 3 = 21

![]() |

"There."

DM Stylz |

A mugging you say?! I guess it is better to be safe.
After a few moments, you see his green energies dissipate, and then he disappears in a puff of smoke.
Good job. 2 out of 3 down.
You regroup, and head over to another person who is glowing green with energy.
You see a man, dressed in regal looking attire. He smiles as you approach.
Greetings. Have you come to pay respect to me? I am a descendant to Aroden after all.

![]() |

"They what is it you are trying to do here? Certainly not change history?"

![]() |

"Just the guy we want to talk to. I'm Gwen. Get in touch with your ancestor and ask him what he's going to do about the big fiery rock about to flatten us all."

![]() |

sense motive: 1d20 + 1 ⇒ (8) + 1 = 9
wisdom: 1d20 + 1 ⇒ (18) + 1 = 19
[ooc]Groosalugg believes the man is telling the truth, but is smart enough to suspect he may be delusional, anyway.
"That is very interesting! I didn't even know Aroden had children. It is very nice to meet you. I certainly hope you're not here to interfere with the events that already happened from our perspective, as that could diminish Aroden's role in history."
diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7

DM Stylz |

You are barely able to get the few questions out you can, when An arc of green lightning gathers above and crashes to the surface, leaving something bizarre in its wake.
A giant wriggling mass goo is before you. The man you spoke to, step backwards, looking to see what happens and is more intrigued than anything else.
Initiative:
Groosalugg 1d20 + 4 ⇒ (20) + 4 = 24
Gwendolyn 1d20 + 1 ⇒ (4) + 1 = 5
Omrijka 1d20 + 2 ⇒ (7) + 2 = 9
Deluge 1d20 + 3 ⇒ (6) + 3 = 9
Iago 1d20 + 1 ⇒ (2) + 1 = 3
Ooze1d20 - 5 ⇒ (18) - 5 = 13
Tracker:
Groosalugg: go
--
Ooze:
---
Gwen:
Omrijka:
Deluge:
Iago:

![]() |

No battle map?
Groosalugg steps between the goo and anyone who doesn't look like an armored warrior, to protect them. Assuming he's not adjacent to it, he'll do what he does best, quick drawing a javelin and throwing it at the ooze.
attack: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d6 + 2 ⇒ (4) + 2 = 6
+1 on both attack and damage if within 30 feet

DM Stylz |

Damage:
Ooze: 10
Groo: 9
-----
Groosalugg tosses a javelin, and it easily finds its mark against the atrociously slow to react ooze.
It than charges forward, and tries to slam into the aggressor.
charge Groo: 1d20 + 6 ⇒ (16) + 6 = 22
damage if hit: 1d4 + 4 + 1d4 ⇒ (4) + 4 + (1) = 9
grab if hit: 1d20 + 10 ⇒ (16) + 10 = 26
Party Up

![]() |

Omrijka hops up onto the steps and brings her glaive down on the ooze thing
glaive attack: 1d20 + 5 ⇒ (11) + 5 = 16
glaive damage: 1d10 + 4 ⇒ (6) + 4 = 10

DM Stylz |

Groosalugg gets slams into, as acid and sheer power slams into this chest. He gets grabbed by the ooze, and starts to get sucked in, but lucky for him Omrijka is quick and slices the ooze which breaks apart and dissolves to the ground. Groosalugg is now free, and the man stands there watching you easily take care of the ooze. He makes no motions to attack.
Hm, is all he has to say.
1 success needed—Bluff, Diplomacy, Intimidate, or Knowledge (religion).
Combat Over

![]() |

"Perhaps holding on to that energy is not a good move for any of us" Omrijka looks to clean the ooze goo off her blade as she encourages the man to be sensible diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28

DM Stylz |

The man glares at the bird that pooped on him, but off in the distance you see another glowing green energy. You rush towards it, hoping you are not too late.
You see a woman, clad in robes. You are barely able to get any words out as green energies coalesce and strike down in front of you once again much like moments before. In it's temporal wake, is a man, wearing tattered hide armor, and seems if he is from a completely different time and era. He grunts and makes sounds, which are strange, but he steps forward menacingly.
The robed woman, looks at your group and steps forward, confident in her abilities and her social standing.
She makes a few arcane gestures, and sends a cacophony of swirling colors towards the group.
DC 14 will save vs color spray for Deluge and Gwen
------------
Initiative:
Groosalugg 1d20 + 4 ⇒ (9) + 4 = 13
Gwendolyn 1d20 + 1 ⇒ (8) + 1 = 9
Omrijka 1d20 + 2 ⇒ (14) + 2 = 16
Deluge 1d20 + 3 ⇒ (5) + 3 = 8
Iago 1d20 + 1 ⇒ (11) + 1 = 12
Omandi Mil 1d20 + 2 ⇒ (18) + 2 = 20
Caveman 1d20 + 1 ⇒ (14) + 1 = 15
Tracker:
Omandi Mil: done
---
Omrijka: go
---
Caveman:
---
Groo:
Iago:
Gwen:
Deluge:

![]() |

Omrijka move round to position herself between the party and the caveman calling out to him "Stay friend" She will move to a position from which she can strike the woman. "A nonleeward(nonlethal) attack I will respond in kind" and brings down the back of her glaive in a powerful but non lethal attack
glaive attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
non lethal damage: 1d10 + 4 ⇒ (4) + 4 = 8

![]() |

will save: 1d20 + 3 ⇒ (13) + 3 = 16
"So that's what that almost feels like. Well you won't stop us with a simple light show! Will she Deluge?"

DM Stylz |

not near computer, but the caveman will charge Omrijka. I will roll attack and damage when I get home, but I do t want to keep the game on hold for that long
Omrijka takes a swing with the flat of her glaive, but the woman dodges out of the way. The caveman grunts and charges forward to try and club Omrijka.
Tracker:
Omandi Mil: done
---
Omrijka: attack miss
---
Caveman: charges Onrijka
---
Groo: go
Iago: go
Gwen: go
Deluge: go

![]() |

Iago steps up and taps the woman on the shoulder. "Pardon me Madam but..."
Greataxe, Power Attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage: 1d12 + 4 + 3 ⇒ (3) + 4 + 3 = 10
The woman dodges out of the way nimbly as Iago's backswing cleaves through where she once was. "Alright. So being witty isn't working for me either today."

DM Stylz |

Tracker:
Omandi Mil: done
---
Omrijka: attack misses
---
Caveman: charges Omrijka
---
Groo: go
Iago: attack misses
Gwen: go
Deluge: go
Okay, back at my computer now. So now about that charge attack on Omrijka
The caveman grunts, as he charges Omrijka greatclub raised high in the air as he shifts his torso trying to get as much torque and power behind the swing as he can.
PA charge, rage, AC ??: 1d20 + 9 ⇒ (14) + 9 = 23
damage if hit: 1d10 + 10 ⇒ (1) + 10 = 11

![]() |

Omrijka grunts as the club catches her firmly on the shuolder narrowly missing her head "grr If thats the way you want to do it" her arrows narrow on her foe.

![]() |

The green dome overhead ripples and flexes, visibly weakened but still present. The same woman’s voice from earlier booms from everywhere and nowhere at once.
“This… this isn’t what I wanted. I wanted a world with purpose again—with certainty. But I suppose there is no greater way to die than in the same fiery cataclysm that marked Aroden’s first step toward divinity. Join me in martyrdom, Pathfinders, and try to die with some dignity.”
Tables, we no longer need any anchors successes! All that's left is to retake the vault!

![]() |

Turnabout is fairplay!
Gwen steps forward and casts color spray (DC 16).

DM Stylz |

Tracker: round 2
Omandi Mil: done
---
Omrijka: go
---
Caveman: napping
---
Groo: go
Iago: go
Gwen: go
Deluge: go
will save Omandi; caveman: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 4 ⇒ (11) + 4 = 15
Will Deluge DC 14 vs my own color spray: 1d20 + 5 ⇒ (14) + 5 = 19
The caveman, sees the swirling colors and tries his best to not succumb to their effects. His will is strong at first, but his mind falters for a moment and that is all it takes for his mind to be on sensory overload, as he slumps to the ground and his greatclub falls next to him.
Omandi Mil, looks at the colors, and almost looks as if she is staring "through" them and locks eyes with Gwen. She chuckles a bit,
Please little girl, you will HAVE to do better than that. My mind is much stronger that that, as she spits on the ground as she sees the caveman drop to the ground.
Deluge's mind is strong as he dismisses the color spray aimed at him. He then conjures up a strong wind and tries to pummel Omandi Mil with it. Too mad Omrijka is in the way and causes the jet of wind to blow wide.
ranged touch - melee: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5
Omandi, takes a step backwards, and throws an orb of force that slams into Gwen.
magic missile Gwen: 1d4 + 1 ⇒ (4) + 1 = 5

![]() |

Greataxe, Power Attack: 1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10
Damage: 1d12 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Iago steps up and misses again. "Madam, would you mind puttign your face where my blade will be?"

![]() |

"Guys." Gwen says staggering as if in a daze. "I really can't do this all by myself. If all of you could attempt to keep her busy for a round or two, and not die too much, I'll be right back...."
She shakily pulls out a potion vial.

DM Stylz |

The javelin strike true, and the woman crumples in a heap. The energy that was surround her vanishes.
Out of Combat, heal as needed
Your group, heads to the vault, in hopes it isn't too late.
You see an injured Kreighton Shaine.
Good show, Pathfinders, the injured form of Kreighton Shaine manages between blood-soaked coughs. But Lady Arodeth is a true savant and driven to fanatical extremes. The same energies that infected her casters above have also seized her soul, and I fear she has already killed several of your fellow chroniclers. Or will have killed them. Blast, but this is confusing.
Shaine props himself up to continue speaking. However noble her goals may have been, if Lady Arodeth forces us to remain in this time, we will all die. If the Sky Key is still functional, you must reactivate it before the Starstone arrives.
The machines in this chamber begin to spark and smoke, and female bodies take shape from the green miasma.
Shaine continues, She has learned to create temporal copies of, as I have. She can produce an army, left unchecked. Some teams will need to hold the line here, in this chamber, so that anyone confronting the true Lady Arodeth in the room beyond isn’t overwhelmed by these simulacra. You know your team’s capabilities better than I, but I promise you Lady Arodeth will be not yield easily.
With that, the chorus of murky green figures announce, I would have brought destiny back to this world.
-----------
Heavy walls and strange panels in this room all focus on the strange orrery in its center. Raised on a small dais, and separated from the rest of the room by a wide trench, the device oozes a thick, emerald light. The air smells of ozone, like standing amid a roaring thunderstorm.
Before you stands a woman, eyes determined, yet curious.
It seems you are not the violent monkey's I though you to be. I will talk with you, but not if you are hostile. Lest you wish to become stains of blood on these walls.
The PCs must succeed at five different skill checks—3 at DC 12, and 2 at DC 15. The PCs can use the following skills in order to persuade Lady Arodeth away from her destructive path, rekindle her sense of duty, or recall some of the beauty in the world despite the absence of fate and prophecy: Bluff, Diplomacy, Heal, Knowledge (history, nobility, or religion), Perform (any), Profession (any), and Sense Motive. A PC cannot use the same skill more than once, though other PCs can use that skill.

![]() |

"Correct me if I'm wrong lady but Aroden was the god of humanity and civility (civiliization) not wanton destruction. Do you wish to culminate your life works in this act in his name?" knowledge religion: 1d20 + 5 ⇒ (14) + 5 = 19

![]() |

Sorry about not posting Saturday. Thanks for making the will save for Deluge.
"Lady Arodeth, how can possibly think that by changing a piece of history you will alter the nature of any creature? Monkeys will be monkeys!"
In spite of the very specific list of skills, Deluge launches into a discussion of the nature of things. To him, this is what matters and it is a very convincing argument."
Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13
If guidance is allowed that will be at +1.

![]() |

"Let's talk about how our presence will alter the future, shall we? Aroden, if memory serves, decided to be the god of humanity because he saw untold potential in the non-Azlanti. What happens when you demonstrate that his legacy is this misguided? How do you feel about a god dedicated to the annihilation of anything that isn't Azlant?"
Knowledge(History): 1d20 + 4 ⇒ (1) + 4 = 5
Screw you dicebot.

![]() |

potion of cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
"What my dad here means to say is: 'Would Aroden really have wanted this?' I mean he was a god and all right? I'm sure a god of foresight and ingenuity would have some sort of plan, right?" She bites her lip hoping one, to look adorable next to her "father," and two, that the god Aroden hadn't been responsible for the design work on the giraffe, platypus, sea cucumber, dodo, or trickle-down economics.
bluff: 1d20 + 8 ⇒ (20) + 8 = 28

![]() |

"Exactly. Words aren't my forte. But surely you can see my point right?"
Diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11
#WhyohWhy.

![]() |

Any aids allowed? Not sure how a heal check fits in, but Deluge will also be attempting that unless he can aid someone with a better heal.
Heal with guidance...
heal: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Looks like we have Knowledge religion at 19, diplomacy at 13, heal at 12, and bluff at lots. We need one more success at at 12.

![]() |

diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
"who knows what the futures hold. wait we do Shelyn help us my head hurts"
the dice bot hates us all

![]() |

"Exactly. Words aren't my forte. But surely you can see my point right?"
#WhyohWhy.
Gwen gives her 'dad' the look. Oh dad.
"Dad's point about you being the sworn caretakers of Aroden's legacy is spot on. You know the bit where he inferred through the use of rhetoric how you have been entrusted with executing the will of Aroden rather than your own wishes for what might have been. Right old man?" ;)
knowledge (history): 1d20 + 7 ⇒ (13) + 7 = 20

![]() |

As Pathfinders defeat the furious simulacra, they disperse into foul mist that screams in anger before fading away entirely. Nearby, the true Lady Arodeth seems shaken by the destruction of her miasmic doppelgangers, and their deaths seem to sap her of her zealous rage.
Table GMs, this is Code Green. Code Green is in effect.

DM Stylz |

The Lady Arodeth, sits and patiently lets you talk, trying to convince her that that actions she has taken are too much. Iago and Omrijka begin to insert their "foot into their mouth", as they try to reason with her. Lucky for them, Groosalugg is able to bail them out, by reminding Lady Arodeth that Lord Aroden would not want this to happen.
Gwen, then uses her slick tongue and quick wit, to convince Lady Arodeth that her plan in foolhardy. Even though, she doesn't know much about religion, she guesses and doesn't seem to get anything horribly wrong as she lies her way into Arodeth's ear.
Omrijka, than makes herself seem less irritable, by using her vast knowledge of religion, to point out what exactly Aroden stood for: Community, Knowledge, Protection. Omrijka's words seem to sink in, and stay.
Gwen then remembers the history, she was, or rather is currently partaking in. The Earthfall, may have destroyed many ancient empires, and ushered in a world of darkness. She reminds Lady Arodeth, that causing the world to enter darkness again, would go against the very nature of Aroden's principles.
Finally, Deluge, tries to convince Lady Arodeth, that the damage caused by the Earthfall, she is trying to recreate, would be catastrophic and there wouldn't be enough people around to heal the sick and wounded. Healing, comes not just in physical wounds, but emotional and mental wounds as well.
After a 5 minutes of talking, and in ways pleading with Lady Arodeth, Lady Arodeth sits there, thinking about all that was said. She ponders the arguments lobbied her way, for civilization, and not creating another Age of Darkness.
After tense moments, she calmly, and solemnly looks to each of you, and with a simple sentence, You are right. My actions, are needless and cruel.