Fuzzfoot's Core #0-13 The Prince of Augustana (Inactive)

Game Master PJP

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Sanctuary | Rubble Intersection | Settling Pools


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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Please post your info, even if I already have it, just for handy reference.

Player:
Character:
PFS#:
Faction:

Day Job Roll:

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Dm Snider
Bartholimu
22306-14
Liberts edge
No day job

Grand Lodge

CORE Half-Orc (2.0A CORE) Clrc 2 | HP 15/15 | AC 16;TCH 12; FF 14 | F +4; R +2; W+6 | CMB +1; CMD 13; INIT +4;
Consumables:
CPE 0/5; Lightning Arc 0/6; Storm Burst 6/6 | Wands: CLW 44/50 | Bolts 9/10

Player: Tyranius
Character: Tyranius Stormbringer
PFS#: 95737-19
Faction: Grand Lodge

Day Job Roll: Profession Astronomer: 1d20 + 7 ⇒ (18) + 7 = 25

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Player: B Viggers
Character: Auriferous
PFS: 100387-12
Faction: The Exchange
Day Job : merchant: 1d20 + 3 ⇒ (20) + 3 = 23

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Player: Florent
Character: Nemrok Blacktusk
PFS#: 22523-25
Faction: Dark Archive

Day Job Roll: Craft (Alchemy): 1d20 + 7 ⇒ (3) + 7 = 10

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Do you care if i through an invite to a friend if we have room

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That is fine by me. In fact, Wyatt is out because he already played this scenario.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

I was looking at wrong faction card for last game. So no go there

-Posted with Wayfinder

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

If able I'd like to bring this guy, Finishing him up now should be ready in like an hour. I was invited by Bartholimu.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Player: Jacob Ogden
Character: Kristoff Briarheart
PFS#: 29609-5
Faction: Scarab Sages
Day Job: None

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Welcome :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Welcome!

I just did a quick look over (best to do this at the start), and a few things on the character need adjustment to be a Core character.

I don't believe Tenacious Shifting is Core.

Gozreh is also not Core. If you are using it for flavor, that is perfectly fine, but this choice of deity cannot have any game rule effects. (And I don't know that there are any, just wanted to make sure you knew).

Martial Weapon Proficiency feat is specific to a single weapon, but you have two non-druid martial weapons (battleaxe and Ranseur) noted elsewhere. Which does the proficiency apply to? Also, because druid weapon proficiency is limited, you would also need Simple Weapon Proficiency feat to be able to use a crossbow without penalty.
Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear.

Depending on your long term plan (if you have one - I rarely do), you might be better off taking a level of fighter rather than using up so many feats.

Otherwise, looks good!

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Ok I'm looking into tenacious shifting now. Gozreh is purely flavor, martial weapon proficiency is only for battle axe, meant to change to spear not ranseur, that's my fault. Can't believe I'd have to burn another feat to use a crossbow wow. I'll have the necessary changes in a few hours thanks for looking him over!

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Does anyone know how the new vigilantes renown ability works for sociaty?

Do i pick 1 town and thats all it is good for period or is it something that we can change each scenario to help with that mission.

-Posted with Wayfinder

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

@Bartholimu we could trade spell between our two characters.
As for the vigilante, I have no idea.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

What do you meen

-Posted with Wayfinder

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

What do you want or think we need with us

-Posted with Wayfinder

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

@Bartholimu as Wizards, we could copy spell from each other spellbook without the need to buy a scroll :)

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

You just need to pay the ink cost. Two PC wizards should spend what cash they have copying spells. Normally the Spellcraft check shouldn't be too hard to make if you take ten.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Ok when i get home i will send you a copy of my spells

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The renown is one city only (Gotham, Metropolis, Central City, etc). I think it is also limited by size.

I am assuming you are playtesting, so if you look at the Playtest chronicle sheet, one of the rewards possible is a second city of larger (read: any) size.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

So I've been trying to research core traits and all I'm getting is traits aren't core, so does some have a list of core legal traits?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

It's actually a short list, I think.

Download PDF Here

I think this is the only Core list allowed, and at least one of these (Rich Parents) is not allowed. Maybe one more about leadership?

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Core traits plus those from the season six guide.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I, for one, appreciate variety in qanimal companion choices! I have a half-orc druid I am trying to make work with a boar (together, they are a couple of pigs...). Not as effective in combat, but lot's of opportunities for other aspects...

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

I will fly to the US today.

My access to internet will be unknown during my trip. Feel free to DMPC my character.

Grand Lodge

Stoffle:
HP: 20/20 AC: 21 Touch: 15 FF: 17 F/R/W: +5/+7/+2 CMD: 16 Percep: +5, scent Init: +4
Dwarf Druid/3 HP: 27/27 AC:20 Touch: 12 FF: 20 F/R/W: +5/+2/+6 CMD: 16 Percep: +8 Init: +4

Hey guys, I'll be out of town from tomorrow to the following weekend! Bot me as necessary and feel free to share my CLW wand if needed.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Can Nem or Arkath move up onto the stairs to get in another attacker present?

I guess othewise Auri will try and step backwards next round, but there is no room for that either.

Actually if attacks around the corner are not allowed, she could move up into the stairwell next round and then we can get 3-1 on anyone in her current square.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Attacking around the corner is possible, but I believe it would be 50% cover.

I will post an update as soon as I can- internet is out abc no ETA yet.

Grand Lodge

Stoffle:
HP: 20/20 AC: 21 Touch: 15 FF: 17 F/R/W: +5/+7/+2 CMD: 16 Percep: +5, scent Init: +4
Dwarf Druid/3 HP: 27/27 AC:20 Touch: 12 FF: 20 F/R/W: +5/+2/+6 CMD: 16 Percep: +8 Init: +4

Hey guys! Wife surprised me with tickets to Weird Al in Denver, so road tripping it again! Posting will be light until Monday.

-Posted with Wayfinder

Dark Archive

Have fun lol

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Have fun!

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Mr Yankvich.

I still remember a song of his from the 80s. PRobably the only one that ever made it to NZ.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Sorry for lack of posting, someone in my family got hurt so I was away from the computer for a while. All should be good now though.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Sorry to hear that - hope everything is ok. No problem on the posting - family first!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Hey, Arkath - I need your info for chronicle sheet and reporting. PFS# in particular...

Grand Lodge

Stoffle:
HP: 20/20 AC: 21 Touch: 15 FF: 17 F/R/W: +5/+7/+2 CMD: 16 Percep: +5, scent Init: +4
Dwarf Druid/3 HP: 27/27 AC:20 Touch: 12 FF: 20 F/R/W: +5/+2/+6 CMD: 16 Percep: +8 Init: +4

43025-21

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

And that's a wrap! Chronicles are available >> here <<.

Let me know if there are any errors, or if you need other things noted.

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

@GM you forgot my fabulous Dayjob :P

I will use my reroll on this DayJob Craft Alchemy (reroll +4*): 1d20 + 7 + 4 ⇒ (16) + 7 + 4 = 27

@Bartholimu : did you have your spellbook to exchange spells ?

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Yes i have my spellbook sorry i totally forgot and will do it tomorrow my time... Its like 2am here lol

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I did forget day jobs! I uploaded new versions for Ty, Auri and Nemrok. If you want me to note spells copied, just let me know.

Scarab Sages

Male Tengu (+2Dex, +2Wis, -2Con) Tengu Hunter1/ Zen Archer1 HP:13/13Initiative:+3AC:17, T:17, FF:14, CMB:+2, CMD :19, Fort: +5, Ref: +7. Will: +6, Perception: +10, Sense Motive +8 Melee: Falchion +2(2d4+3, 18-20x2), Beak +2(1d3+3,x2) Ranged: MW Composite Longbow +4(1d8+2, x3)

Thanks for running it GM I had a fun time and while it's a wasted mission it's still a pretty fun scenario to play in

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Many thanks. I enjoyed that. Nice pay between characters and lots of animal companions which also made it feel different.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Slightly questionable request: Auriferous would like to do something to reduce the Steel Wyvern threat. She was keen to seek out the smuggler / bandit person who knows the sewers to offer them gainful employment with The Exchange rather than preying on the beggars of the sewer. I think his name was Randalan.

This also contributes to her faction card mission if it is achievable.
Mechanically if you allow the attempt it is a DC 17 diplomacy check that she can pass with a take 10. The exact wording of the faction goal is:

Faction Card wrote:

Recruit a named NPC merchant, trader, smuggler, or similar figure to cooperate with the Exchange. Doing so requires a

successful Diplomacy or Profession (merchant) check with a DC equal to 15 plus your character level.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Well, I think this is an interesting approach, and it should be possible. However, in this case, I think you would need to first find him (Diplomacy, Gather Info or Knowledge, Local - DC 20), then you need to make him at least indifferent to you, which requires a DC 28 Diplomacy check, followed by a DC 23 check. If you manage all of that, then the DC 17 will recruit him.

As an alternative, I would suggest either the Almsman or even Gandros might be possible, and they are both already friendly. It might be a stretch to call Gandros a merchant, but I think it would be ok. And that would work with just the DC 17 which you can take 10 on.

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

I'll take ten for the Alsman on the card, but still try and track down the smuggler.

However just for having Auri trying to do the right thing with the Wyverns...
track down: GI DC20: 1d20 + 9 ⇒ (18) + 9 = 27
make indifferent DC28: 1d20 + 9 ⇒ (17) + 9 = 26 <- sooo close and let so far.
and as I'm rolling..
recruit: 1d20 + 9 ⇒ (15) + 9 = 24

Lets try my GM reroll
make indifferent DC28: 1d20 + 10 ⇒ (17) + 10 = 27

I guess having his men ripped to shreads in front of him puts him off a bit. Still, can't blame a girl for trying.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

So close!

The Exchange

HP 75/75; LoH 6/6 available (2d6); reroll @+4 0/1 avail; Smite 1/2; Wand CLW 48/50 Half Elf Paladin -4/Sorcerer-1/DDisciple-3; AC 34 (barkskin,SoF,Shield,haste) 23 (normal) (25 shielded and enlarged) (27 shielded) (29 shield&SoF); Fort +13; Ref +9; Will 13(+15 vs enchantments); Init +1; Perc +1; resist fire/5;electricity/10;

Thanks for the game!

Dark Archive

AC14 T10 FF14 CMD14| HP 33/33| F +4 R +2 W +5 | Init +0, Perc +0 | Mage Armor, Protection from Evil

Thanks GM for the game !
Thanks to the other players to make this game a good one :)

@Bartholimu I'm waiting for your spellbook ;)

Mine is here

Spellbook:
Comprehend languages
Charm Person
Endure Element
Grease
Mage Armor
Shield

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Thanks again GM good game and down for another

spellbook:

summon moster 1
magic missle
shocking grasp
shield
mage armor
true strike
obscuring mist

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