From Hell: A Trip Through the Demimonde

Game Master GM Grimm

Mysterious murders and polite society provide a wonderful façade for things much more sinister. Evil will survive you. Will you survive it?

Map of London
Painting

Resources:

Currency
Campaign exchange rate: 1 Pound= 10gp in Pathfinder
The Leather Apron

GM notes:
4000/6000


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I will take care of that. :)


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Just want to get equipment and familiar for George. Take a cab alone and use the time to prep some spells. I need to finish off this character sheet with the spells and familiar stats. At the moment it's all roughed up in a google doc. Going out now, but should be able to have it up in a few hours.
The cab journey -> home ->sewer is presumably the amount of time he has to prepare and cast. Should be at least 15 minutes though, possibly half an hour?
Shouldn't add much to the time everyone takes, either.

Happy for everything to continue as is, if it could just be a few minutes later?


Portrait CN Female Alchemist (grenadier) 3 | HP 24/24 (21/21) | AC 17, T 13, FF 13 | CMD: 16 (18) | F 4 (3), R 6 (8), W 0 (-1) | Init +3 (+5) | Per -1 (-2)
Prepared Extracts:
1st (4/day): Disguise Self, Heightened Awareness, Cure Light Wounds, Bomber's Eye

I only did Reagan's professions to rank 1, because I'm used to building level 1 characters. I'll be fixing that.


I'm not trying to rush anyone, I am just concerned about leaving game play in a spot where the characters are wondering what to do next, although everyone has done anothing excellent job at rp thus far.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Sorry this took so long, every time I tried to do something the site was (or went) down.


CN Male Unchained Rogue (Sczarni Swindler) 3 | HP 24/24 | AC 17, T 13, FF 10 | CMD: 16 | F 2, R 6, W 1 | Init +3 | Per +8

Oh, if Altair knew how close some of you were to catching onto his big secret.

I really can't wait for this to come out, it's going to be hilarious. 10 to one odds say it happens at the worst possible time.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

Same here in regards to posting - site seemed to be down all morning, didn't have a chance to check again 'til now.


Likewise. I have much to post and site was down for the better part of the day. I will post it all tomorrow. Do me a favor and decide that should the party enter the tube, what order would they do so in, considering that pipe is six feet in diameter.

List that order if you will. Also, I am really enjoying your characters and RP. I am also finding that I like how we hide the mechanics within the gameplay thread. I appreciate that.


CN Male Unchained Rogue (Sczarni Swindler) 3 | HP 24/24 | AC 17, T 13, FF 10 | CMD: 16 | F 2, R 6, W 1 | Init +3 | Per +8

Altair will gladly go second into the tube if we end up going underground, but he is under no circumstances about to volunteer for leading the way, no matter what insults may be leveled at him, his courage, or his parentage. Just... yeah.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

Edgar will go in any order position requested, though he'd prefer to be in one of the first two positions or bring up the rear rather than be stuck in the middle. If anyone has a light, he's also very much about tromping into the tunnel before Fitzroy arrives in an attempt to show up the uppity detective - he is, after all, a two-bit bobby.


Portrait CN Female Alchemist (grenadier) 3 | HP 24/24 (21/21) | AC 17, T 13, FF 13 | CMD: 16 (18) | F 4 (3), R 6 (8), W 0 (-1) | Init +3 (+5) | Per -1 (-2)
Prepared Extracts:
1st (4/day): Disguise Self, Heightened Awareness, Cure Light Wounds, Bomber's Eye

Reagan's willing to go first, and she's got a lantern. She's probably not the *best* candidate for first, but she'll do it.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Glad you got the reference, Mr Stone :p

Fitzroy's willing to go first to have a better chance of getting clues... but it's probably not a great idea.
I suspect from the sound of it he'll be catching up?

Grand Lodge

Human Cloistered Cleric 3 | HP 24/24 | Saves F4, R4, W6 | AC 16, T 12, FF 14 | Init +2, Perc +8 | CMB +4, CMD 16

Thomas has no problem going first, especially if someone beats his bluff check and he reveals he a vessel of divine power. Then he can cast light on his crucifix once they are in the tunnel.


Portrait CN Female Alchemist (grenadier) 3 | HP 24/24 (21/21) | AC 17, T 13, FF 13 | CMD: 16 (18) | F 4 (3), R 6 (8), W 0 (-1) | Init +3 (+5) | Per -1 (-2)
Prepared Extracts:
1st (4/day): Disguise Self, Heightened Awareness, Cure Light Wounds, Bomber's Eye

Hey Altair, I don't suppose there's a way to put your fake ID in your stat line, sort of above your avatar image?


Initially, I hadn't planned on using any battle maps, but I will put them together for the more intricate encounters. Fair warning, they will be crude.


Portrait CN Female Alchemist (grenadier) 3 | HP 24/24 (21/21) | AC 17, T 13, FF 13 | CMD: 16 (18) | F 4 (3), R 6 (8), W 0 (-1) | Init +3 (+5) | Per -1 (-2)
Prepared Extracts:
1st (4/day): Disguise Self, Heightened Awareness, Cure Light Wounds, Bomber's Eye

Crude is fine, so long as we can see what's going on. I use Google Draw and Google Sheets for my games.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

I agree that even just an ASCII map can be helpful in some situations.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Would prefer not to have George engage. He'll spend his time in my Square.
Huh. I should probably rethink that, though, given that of the both of us he's the better fighter ;P

@GMDbS: After this fight how do you feel about an extra combatant? I know some GMs are cool with it and some hate them.


George Fitzroy wrote:

Would prefer not to have George engage. He'll spend his time in my Square.

Huh. I should probably rethink that, though, given that of the both of us he's the better fighter ;P

@GMDbS: After this fight how do you feel about an extra combatant? I know some GMs are cool with it and some hate them.

I am uncertain about what you mean by an extra combatant.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Sorry.
After this I'm happy to have Charles the Puppy as an NPC on the board, and state his actions.
With limited spellcasting, Familiar is one of best wizard powers, so I was hoping to use it as much as possible, espcially once Chrles can discharge Touch spells for Fitzroy.
Some GMs have a strong preference for keeping familiars 'hidden' - in a pocket or something. I'm okay to do that if you prefer.


George Fitzroy wrote:

Sorry.

After this I'm happy to have Charles the Puppy as an NPC on the board, and state his actions.
With limited spellcasting, Familiar is one of best wizard powers, so I was hoping to use it as much as possible, espcially once Chrles can discharge Touch spells for Fitzroy.
Some GMs have a strong preference for keeping familiars 'hidden' - in a pocket or something. I'm okay to do that if you prefer.

My policy on that is I tend to protect them unless they engage in combat, then they are fair game for retribution.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

That seems fair.


Pardon the delay. I have vertigo and I am waiting for it to be resolved. The spinning is nauseating.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

My sympathies - I myself suffer from vertigo and know how awful (and, once you're accustomed to the nausea, frustratingly boring) bad episodes can be. I hope it clears soon - and that you don't strain yourself trying to read this!


Portrait CN Female Alchemist (grenadier) 3 | HP 24/24 (21/21) | AC 17, T 13, FF 13 | CMD: 16 (18) | F 4 (3), R 6 (8), W 0 (-1) | Init +3 (+5) | Per -1 (-2)
Prepared Extracts:
1st (4/day): Disguise Self, Heightened Awareness, Cure Light Wounds, Bomber's Eye

Agreed. Feel better soon.

Would anyone be up for some carriage-RP in spoiler tags while we wait? Get to know each other's characters more?


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

GM DbS: Glad that you seem to be feeling better!

A question: When readying an action that requires a roll would you prefer that I include the roll in my readying post or wait to see if it's triggered? I prefer to wait in order to avoid the inevitable twinge of regret when a great roll is generated but the action never happens (which strangely never seems to lose it's sting no matter how many awful rolls go similarly unused), but I can understand the efficiency of merely including the roll to speed gameplay.


Edgar Stone wrote:

GM DbS: Glad that you seem to be feeling better!

A question: When readying an action that requires a roll would you prefer that I include the roll in my readying post or wait to see if it's triggered? I prefer to wait in order to avoid the inevitable twinge of regret when a great roll is generated but the action never happens (which strangely never seems to lose it's sting no matter how many awful rolls go similarly unused), but I can understand the efficiency of merely including the roll to speed gameplay.

Thanks for the well-wishes all. I prefer if you wait on the roll for reasons that you have mentioned.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Just checking: Did George hit anything?


Yes, he did. I wonder if I lost that sentence when I hit preview, apologies.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Ah! Thanks :)


We will resolve this round of combat after Altair posts. Hopefully, everyone is safe and comfortable from these ice storms, if they are affecting you.

I started you at level two because some creatures that you encounter will have DR or fast healing or both.


Male Human (Nerd) 15 Shadowcaster Wizard

Ah. I thought it was just because of a dislike of lv1 play like the one I have.

Barbarians with 16 CON should not be oneshot by lucky goblins, I'm sorry. It's just not right.


I just couldn't do this with easily dreamed foes and didn't want a tpk right out the gate. Or really ever.


The research on this is fascinating. The opportunity for so many great characters and shapers of the future to literally cross paths.


Party RP has been great. Crafting this storyline has been exciting for me. I hope that everyone is enjoying it thus far.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

I certainly am! Thank you for running it!


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

@GM DbS: Any roleplaying hints on how to react to Brother Thomas' miracle?


I would say that believers would treat it as stigmata of some sort and skeptics would either have a change of heart or be highly suspicious of some type of trickery.


There are a few pieces of information that I would like from all of the players.

1. Age of character. I found this for a couple of characters, but not for all. I am planning on this campaign to last through WWI. Current year 1891-1917, about 26 years.

2. PM me with one really great magical item that you would like your character to come across. Feel free to let me know at which level you would want it.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

If allowed, I'll make Edgar currently 36 with stats as they are; if this would require me to apply the stat adjustments for middle age, then I'll make him 33.


36 sounds good for flavor. 33 is better for the long run. There may be a way to alter age later on, but it comes with a price.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

Mechanically I don't mind applying old age adjustments later on, I'd just prefer to play at least one plot arc at his 20 pt buy stats; I'd be fine saying he's 36 now and applying the middle age penalties after the first big time jump. If not, we'll just say he's 33. Assuming he survives, I'm actually intrigued by playing him as he gets older and his physical talents fade; I imagine that deep down he's never really expected to live long enough to worry about such a thing.


Portrait CN Female Alchemist (grenadier) 3 | HP 24/24 (21/21) | AC 17, T 13, FF 13 | CMD: 16 (18) | F 4 (3), R 6 (8), W 0 (-1) | Init +3 (+5) | Per -1 (-2)
Prepared Extracts:
1st (4/day): Disguise Self, Heightened Awareness, Cure Light Wounds, Bomber's Eye

Reagan is 22. As for the item, I'll have to think for a while before I PM you. Sorry.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Thinking 22-25. I think 25 may be more reasonable given he successfully became a doctor and then did a tour in India. Even if the two events were somehow conflated, 7 years to become a doctor is amazingly fast.

Grand Lodge

Human Cloistered Cleric 3 | HP 24/24 | Saves F4, R4, W6 | AC 16, T 12, FF 14 | Init +2, Perc +8 | CMB +4, CMD 16

Thomas is almost twenty years old.

Considering what I'd like as an item. St. Dyfrig was a Bishop who founded several monasteries in southern Wales around roughly 500-600 A.D. and was famous for healing people. What would you think of St. Dyfrig's Staff, a Staff of Healing with some sort of enhancement bonus on it as well? CL for crafting a staff of healing is around 8, so maybe level 9 or 10?


The party should decide if they are going to explore or head back.


INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

Everyone, if at any point my attempts to write a lower class Victorian London accent become too incoherent, let me know and I'll tone it back.


Male Human (Nerd) 15 Shadowcaster Wizard

Sorry I haven't been able to post. Running around trying to get employment and this series of failed interviews are just downright exhausting. Altair is 22 as well, by the way.


No problem. I just had a rough patch myself. I'm hoping you stick around. Altair is a very fun character. This is a great group of players and PCs.


HP 18/18 Ins 4/4 Arc 2/6|AC 11(15) FF 10(14) T11|F+2 R+4 W+3|Per +12(14)(16) Init+1|

Edgar: I think it's pretty good actually :)

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