1) Everybody has three hero points. In addition to all of the standard options for hero points, I have a couple more.
If you would be knocked unconscious, but not killed, you may spend a hero point to instead go to 1 hp and remain conscious. You cannot use this ability if you are already at 1 hp.
If you would be killed, you may spend 2 hero points to instead go to 1 hp and remain conscious. You cannot use this ability if you are already at 1 hp or lower.
2) During certain encounters, I will enable the Crit Generator. I will post at the start of each encounter whether the generator is On or Off. I find that the generator is usually more impactful than the usual double damage. However, a player can "opt out" of using the generator at any time by simply rolling their extra damage as normal. Otherwise, I will roll on it and post the result.
3) The Good Roleplaying Bonus (aka Rule of Cool) is the most self-explanatory. Cool, badass, dramatic, or compelling roleplay will grant players minor bonus for a single actions (usually a +1, +2, or +3 on a roll).