
DM Morvius |

It doesn't appear that any of the group sees you currently, but as you wait, their conversation eventually comes to an end. It appears that the two humans are putting on gear and preparing to leave the campsite. The Dretch seems to continue to act as janitor and caretaker.
It isn't clear what direction the humans are going just yet. Just wanted to give you all a chance to respond to them clearly getting ready to go somewhere if you wanted to.

Andre Karoxin |

Andre grimaces. "Even the lowest form of demon is nothing to sneeze at," he murmurs. "And given my wounds...we can try, and I will call Erastil's light down to aid us, but I will have to hold back for fear of hubris ending my life."
I'm weak and low on resources, but we can go for it if people want to!

Phaedra Valerius |

"I am going with the idea of dealing with the dretch now, whilst everyone else is gone. Nothing good can come of a demon who is free to roam this forest."
Phaedra will choose to attack and would try to get in a surprise attack casting of Grease directly underneath the dretch. Reflex DC 14
Init: 1d20 + 4 ⇒ (2) + 4 = 6

Ihon Volarian |

Initiative: 1d20 + 11 ⇒ (16) + 11 = 27
Ihon nods and reaches out to touch Phaedra's glaive just as she starts speaking. Casting magic weapon.

Sazu Magauge |

"I trust the more combat-capable members of our group here. I will do my best to support as I can."
I need to consider learning some kind of combat techniques. Maybe Andre would spar with me, and be willing to show me some techniques.
Sazu will hold off on a bardic performance for now, but he readies a spell grease if the dredge carries a weapon.

Andre Karoxin |

Once Andre sees the others moving, he touches his holy symbol. Light suddenly floods forth. "I cannot go with them to confront this demon head-on, Father of the Forest," he murmurs. "Please, keep their heads unbroken!"
Ready an action and cast bless once I see everyone else moving to attack! Everyone gets a +1 morale bonus to attack rolls and to saving throws against fear effects.

Sazu Magauge |

Init: 1d20 + 4 ⇒ (7) + 4 = 11
Sazu casts a grease spell if the dretch holds a weapon of sorts. If not, he will begin a bardic performance of an oratory once more, pointing out the facts learned battling the last dretch, inspiring his allies to strike weak points and hit true.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Ihon Volarian |

Round 1: Initiative 27
Ihon touches Phaedra's shoulder as she moves forward.
Using Diviner's Fortune: You can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round.

Andre Karoxin |

Whoops, sorry, forgot about Round 1...
Round 1: Initiative 16
Feeling Erastil's power flowing through him, Andre strides toward the clearing, raising his bow and sending an arrow flying at the demon.
And he'll move to get a clear shot if possible. Otherwise, apply penalties.
Attack (Bless, IC): 1d20 + 5 + 1 + 1 ⇒ (8) + 5 + 1 + 1 = 15
Damage: 1d8 ⇒ 3

Sazu Magauge |

Sazu will maintain his performance, and quickly get his crossbow ready, preparing an action should something other than the dretch arrive to fight.

DM Morvius |

Round 1
The dretch seems caught off guard though Andre's attack doesn't seem to harm it.
The dretch turns to Andre and swings and bites at him.
Claw: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Bite (confirm): 1d20 + 4 ⇒ (14) + 4 = 18
Bite Crit Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Andre Karoxin |

I was using a longbow, so I only intended to move to get a clear shot, not move right up to it...is it still able to make a full attack?
Asking only because if so, I'm boned. :P

Ihon Volarian |

Round 2: Initiative 27
Ihon moves up to touch Phaedra's shoulder again.
Using Diviner's Fortune: You can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round.

Phaedra Valerius |

Round 2
Init 6
Pheadra swings her glaive at the dretch.
melee attack with reach weapon: 1d20 + 4 + 3 ⇒ (16) + 4 + 3 = 23
damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8
AoO roll if it tries to get up
melee attack: 1d20 + 4 + 3 ⇒ (15) + 4 + 3 = 22
damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Sazu Magauge |

Sazu, whether he believes it might work now or not, keeps an action readied to fire a bolt from his crossbow should a non-dretch come into combat.
He also maintains bardic performance.
I think i"m almost out of that btw,

Andre Karoxin |

Phew! Sorry about the delay.
Not seeing much else to do with the dretch down and a difficult shot, Andre just smiles grimly as Phaedra goes after it with her glaive. He also puts a bow to the bowstring, keeping an eye on the dretch.
Ready an action to shoot it if it stands.
Readied Attack: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10
Damage: 1d8 ⇒ 5

DM Morvius |

Round 2
The dretch attempts to stand up and move to attack Phaedra.
Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Reflex: 1d20 ⇒ 14
Instead, Phaedra knocks it off balance with her swing and it falls down again. Andre fires at the creature while it is briefly upright, but the shot goes wide. Still, Phaedra's two attacks have done moderate damage to the prone-again creature.

Ihon Volarian |

Round 2: Initiative 27
Ihon touches Phaedra's shoulder yet again.
Using Diviner's Fortune: You can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round.

Andre Karoxin |

Round 3: Initiative 16
Seeing the creature stagger under Phaedra's assault, Andre strides up behind her and lays his hand beside Ihon's. "Finish the beast."
Casting guidance on her for a +1 competence bonus to one attack roll, saving throw, or skill check. Save you inspire courage, Sazu; there's only one enemy and we may need it later!

Phaedra Valerius |

Round 3
Init 6
Pheadra swings her glaive at the dretch again, hoping to finish it off.
melee attack with reach weapon: 1d20 + 4 + 3 ⇒ (9) + 4 + 3 = 16
damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13
AoO in case it tries to get up again:
melee attack with reach weapon: 1d20 + 4 + 3 ⇒ (18) + 4 + 3 = 25
damage: 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15

Sazu Magauge |

Round 3
Sazu promptly saves one last idea and stops his bardic inspiration.
And then he looses his bolt.
Attack: 1d20 + 1 ⇒ (4) + 1 = 5 Damage: 1d6 ⇒ 6

Phaedra Valerius |

"Alright, let's get busy and search this whole place for any clues as to who they are and what's going one around here."
Phaedra gets busy poking around while keeping an eye out for any incoming people.
perception: 1d20 - 1 ⇒ (2) - 1 = 1

DM Morvius |

You don't find anything magical. You do, however, find a number of tools and camping kits that indicate that people have resided here for a while. It looks, from your observation, that they probably leave during the day and return in shifts to sleep. You'd also guess that this camp won't be vacant for long, so if you want to avoid conflict, doing your search and leaving quickly would be prudent.

Sazu Magauge |

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Sazu peers around for anything that might help with their current situation.
"I'd suggest leaving as we are injured as a group, but we will lose this opportunity."

Andre Karoxin |

"Ugh," Andre growls as he searches another corner of the camp. "I hate to drag us down, but I don't know that we can take on all of them. I can call on Old Deadeye to heal us somewhat more if we want to try to get the drop on one group of them...but after that we face a lot of running or dying."
2 channels left I could use, but then I'm down to orisons. I'll follow the group out if that's what we all feel is best.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Andre Karoxin |

Andre lets out a slight sigh, but gives Ihon a thankful nod. "As long as I'm not slowing you all down. Let's go." He follows the others out of the clearing.

DM Morvius |

Sorry for the delay, been a bit under the weather for the last couple of days. Back in the saddle though!
There are a number of paths that people have taken away from the camp, but there are no clear trails.
Moving away you don't seem to be tracked or followed. The forest remains eerie and dead in this area however.
If you are attempting to rest, let me know how far you want to move from the camp and in what direction.

Sazu Magauge |

Sazu ponders himself as they walk. Perhaps he had been to idealistic to think he could inflict a difference on the world without inflicting damage. Even today, he had been forced to draw up a fallen man's crossbow too large for him and try and kill another.
If he were to combat alongside those who also wanted to change things, perhaps he needed to rethink his future decisions...

Andre Karoxin |

Andre shudders as he strides through the forest, leaning on his staff. "I hate this place. It will be simple enough to come back in the morning--let's get as far away as we can and find some real shelter." He broods as he walks. That first demon nearly was the end of me...and now the heathens seem to have more of the things. I pray we're not in over our fool heads.
I vote for getting as far away as we can and finding some sort of easily defensible area to rest in.

DM Morvius |

I'm going to assume that you head back to town with that suggestion.
Your trip back to town is without conflict. While you are still in the area bounded by the warning signs, however, you get the impression that something follows you. That feeling fades once outside of that ring and the rest of the journey out of the forest is uneventful.
At the edge of the forest, between the woods and the town, you do find signs of a small skirmish though. It looks like followers of Erastil have clashed with those of Rovagug and there are two and three members dead respectively. The bodies are unbburied and it is unclear if all of the combatants died of their wounds or if some simply fled, at least at first glance.

Andre Karoxin |

Andre mutters a curse and squats down, looking over the bodies. "I'll say we did. Wonder if there were any witnesses--or survivors." He says a quick prayer over the Erastilian corpses--pointedly ignoring the others--and peers around for tracks.
Perception: 1d20 + 4 ⇒ (12) + 4 = 16