
DajellyMan |

Hey guys, I'm looking for 1 or 2 players to round out a group that I have sorta inherited from another campaign that sputtered out.
So far the group is a Dwarf Wizard, Half-orc Sorcerer, Aasimar Paladin, and a Human Direlock
Character Creation:
- 1st level (fast advancement)
- any class or race
- 2 traits
- Roll stats (4d6 drop lowest)
- Roll starting gold or take the average.

DajellyMan |

Ok that's two! Recruitment closed first come first served and all ;p
Algar, the theme is of a small almost pioneer town that has sprung up recently around this pit and the ruins below. A massive influx on adventurers has come to the town, and as such, several taverns, stables, smithies, a few magic item smiths, etc, have come to cater to the adventurers. The town is still bare bones and small, with no organized government. Anything goes in Finwad's Pit!
I imagine it as a sort of cowboy wildwest thing. Not that it's necessarily a bad town... just that the situation allows for less than savory things to happen. But for the most part its just folks trying to profit off the adventurers. Lot's of treasure in the ruins so lots of chances for your characters to get wealthy. And the more wealth they bring up, the bigger the town can grow and so on.

Kjell Carlufsen |

I submit Kjell Carlufsen, Male Human Two-Handed Fighter for consideration.
Kjell was built with a 20 Point Buy, but I will re-roll stats based on character creation guidelines above. If he is selected, then I will redo his stats and skills based upon these rolls.
4d6 ⇒ (6, 1, 1, 5) = 13
4d6 ⇒ (5, 6, 6, 2) = 19
4d6 ⇒ (5, 4, 2, 4) = 15
4d6 ⇒ (6, 2, 1, 4) = 13
4d6 ⇒ (2, 4, 6, 2) = 14
4d6 ⇒ (5, 5, 2, 5) = 17

DajellyMan |

Kjell, if Algar doesn't post a character in the next 24 hours you are in, but I did already give him the go ahead and he is working on a cleric. Keep checking back though and thanks for the interest! I also may have space for a 5th character soon in my RotRL campaign if you are really looking to play, so don't loose hope!

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Ok here it is for Review
Cleric 1 Of Abadar
Medium Human / Humanoid (Human) (Domaines: Trade, Defense)
Init +2; Senses Perception +3
==DEFENSE==
AC 18, touch 12, flat-footed 16 (+4 armor, +2 shield, +2 dex)
hp 8 (1d8)
Fort +3, Ref +3, Will +5
Armor Chain Shirt, Light
Shield Heavy Steel Shield
==OFFENSE==
Spd 25 ft/x4
Melee Spiked Gauntlet -2 (1d4-2) 20/x2 disarm
Ranged Light Crossbow +2 (1d8) 19-20/x2
==STATISTICS==
Str 7, Dex 14, Con 10, Int 13, Wis 15, Cha 16
BAB +0, CMB -2, CMD +10
Feats Armor Proficiency (LIGHT / MEDIUM) (PFCR 118), Selective Channeling (PFCR 132-133), Shield Proficiency (PFCR 133), Extra Channel
Skills Bluff +8, Diplomacy +7, Perception +3, Profession (advocate) +6, Sense Motive +6
SQ Cleric Channel Energy [8 / 1d6] (PFCR 40)
SU Domain Powers (PFCR 40-41), Deflection Aura (PFAPG 89), Silver-Tongued Haggler (PFAPG 97)
MC Cleric Bonus Languages (PFCR 41), Cleric Spontaneous Casting (PFCR 41), Forbidden Spell Alignment (PFCR 41, 49)
Traits Birthmark (Faith) (PFAPG 328), Convincing Liar (Social: Bellflower Network) (PFCh: FcGd 63)
Languages Common, Elven