
Roman Andari |

Roman kept his wand in his off-hand, drew his longsword, and struck the axe man.
Longsword : 1d20 + 7 ⇒ (7) + 7 = 14
Damage : 1d8 + 7 ⇒ (6) + 7 = 13
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Rolen Philandril |

Round 3, Sneak Att
Rolen fires an arrow at the Axeman engaged in melee combat with Roman.
LB Att: 1d20 + 5 ⇒ (4) + 5 = 9
LB Dam: 1d8 + 3 + 2d6 ⇒ (4) + 3 + (2, 4) = 13

Roman Andari |

Roman grimaces at the wound from the axeman. He grits his teeth, clears his head and swings his sword.
Second Wind: 1d10 + 3 ⇒ (9) + 3 = 12
Longsword vs. Axeman : 1d20 + 7 ⇒ (6) + 7 = 13
Damage : 1d8 + 7 ⇒ (6) + 7 = 13
HP back up at full.
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DM Ashman |

Roman swing hits the Axeman and he finally falls to ground dead. Justice has been delivered to Kal son of Thran. The other two thugs wounded and seeing their leader die, make a break into the near woods. The Bandits knowing the way in the Darking Forest run off leaving no room for pursuit. The party hears a new foot steps coming down the well traveled trail. A young Halfling approaches. As he does before he speaks the Gnome looks over to the group. I will continue on my patrol. How rude of me I am Darafane the Green Knight of Lurue. I am on a quest to destroy those who are despoiling the sacred groves here! I was out on patrol when I heard your battle, does anyone need anything of me before I leave? Dara asks the group. At this point the introductions need to be made etc.. I will reward Inspiration for RPing keep that in mind!
Out of Combat

Rolen Philandril |

Well met, Featherwind and Green Knight. I am Rolen Philandril, at your service. It seems that you missed all of the fun here. Are the bandits common in the area of your patrols?
After a half bow, Rolen turns to the remaining bodies as he speaks and begins to search them thoroughly.

Varis Liadon |

Varis is surprised at the sudden appearance of these people. He bows to the Green Knight.
"Our thanks Sir Knight. It is good that one such as you is patrolling the groves. We are searching for 2 priests who were taken and have tracked them into these woods. Have you happened across any sign of others out here?"
He waits for a reply, then turns and thanks all the newcomers.
"We were very lucky that you all heard us and came to our aid. We are on a mission for the High King and his court to locate 2 missing priests. If you are still in a 'giving' mood, we could use such stout adventurers by our side. Is that not right Lynore?"
Lastly he will search the dead bandit for clues.
Investigate: 1d20 + 6 ⇒ (12) + 6 = 18

Rolen Philandril |

Rolen looks at the map for a moment, then hands it to Varis.
Looks like a house and grove further down the trail. Should we investigate?

Roman Andari |

"Ajax," Roman calls out. An brown and white owl flutters down from the treetops. "Scout around us, would you? Make sure we won't be beset by goblins. There's a god lad."
Ajax Perception with Advantage : 1d20 + 3 ⇒ (13) + 3 = 16
Ajax Perception with Advantage : 1d20 + 3 ⇒ (11) + 3 = 14
"Greetings. I am Roman Andari, third son of Lord Bertrand Andari. Which, of course, makes me -- extremely unimportant. Call me, Roman. I insist everyone does. My better half, fluttering about us is my familiar Ajax."
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Rolen Philandril |

Rolen approaches Roman.
Good to see you again, Roman. Let me know what Ajax sees, and I will approach stealthily to scout if there is no exterior threat .

DM Ashman |

Dara bows and says I have not seen any priests of late. There is a Grove up ahead that I say 10 day ago was fine. I have heard of other bandits in the area. I will be on my way now. He bows and then leaves the area.
Ajax reports there is house that up ahead but there lots of trees.
Outside of the that the trail lies ahead and the priests need help!

Roman Andari |

Roman salutes the gnome warmly. He then looks pensive for a moment as he mentally communicates with his familiar.
"Ajax tells me that there is a house up ahead. But there is heavy foliage, so we will still need your tracking, Rolen."
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Rolen Philandril |

Thank you, Lynore, but my cloak will aid me in this endeavor. Allow me to move ahead, and I will return after examining the house and the trail ahead.
Rolen pulls the hood of his Cloak of Elvenkind (Adv on Stealth, Disadv for those using Perception to detect) up and melds into the foliage as he approaches this house with his bow drawn.
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

DM Ashman |

The group sees Rolan disappear into the woods. A hour passed and you notice it is getting dark. Does the group move on to house that is up ahead or wait for Rolan?

Rolen Philandril |

Rolen emerges from the shadows as nightfall has come. He pulls his hood down and addresses the group.
There is a barren rocky hill ahead and the cabin is empty as far as I can tell. However, I did not investigate the inside. I say we push forward to the structure and make camp. Let's light some torches or cast some light spells.
He turns and draws his bow and awaits the others before advancing on the point. He will first pull up his hood.
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16

Roman Andari |

I think in the future it's good to default to trusting our scout. Especially with the bad ass cloak. :-)
Roman nods his head. "Let's investigate the cabin then. Onward."
Stealth with Disadvantage : 1d20 - 1 ⇒ (18) - 1 = 17
Stealth with Disadvantage : 1d20 - 1 ⇒ (19) - 1 = 18
Roman takes special care to only step where Rolen does.
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DM Ashman |

The group moves up the to the hill with no issues. As you each approach the cabin. You notice that is open, as you each enter in. You see evidence of past fights and murders. Old bloodstains on the stone hearth, human bones and rusted weapons. In one corner of the cabin is an open pit dug out of the earth and stone. In lies a human skeleton sprawled atop a corner of an open crate. There is dirt and lose rocks, but you can see coins and gems. There is 4 huge rubies and 1 sapphire.
What do you do?

Roman Andari |

Roman analyzes the skeleton to see how recently it died.
Wisdom (medicine): 1d20 + 2 ⇒ (20) + 2 = 22
I could try an investigation check instead, if you prefer.
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Roman Andari |

A prolonged search like that will be an investigation check.
Roman shakes his head at the skeleton.
"Well, it looks like he probably won't be rising up in the middle of the night. I wish we weren't in such a hurry though, otherwise I'd bury him."
Roman helps Varis look around the cabin, ostensibly for a sheet that can be used to cover the skeleton, but he keeps his eye open for anything else.
Intelligence (investigation): 1d20 + 2 ⇒ (19) + 2 = 21
I'm guessing this counts as a Short Rest at least, in which case I get my Second Wind back again.

Feather Wind |

Feather Wind looks out side at the rain [ooc]heavy or light?[ooc]
Feather Wind will take 30 minutes, hunting for wood that can be used to build a fire. survival: 1d20 + 3 ⇒ (11) + 3 = 14
Feather Wind will pull out his bedroll and settle down for the night.

Roman Andari |

To move things along, Roman will take first watch.
Roman sits with Ajax on his shoulder, an unlit pipe in his grinning mouth.
Perception : 1d20 + 4 ⇒ (6) + 4 = 10
Ajax Perception with Advantage : 1d20 + 3 ⇒ (3) + 3 = 6
Ajax Perception with Advantage : 1d20 + 3 ⇒ (6) + 3 = 9
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