
Evander Amblecrown |

"I was told you had a large supply of weapons aboard, such things attract pirates and worse." He states, confused that the man does not know their purpose. "We were hired by Panthras, of Panthras Procuring, to guard this supply until it arrives In the hands of one Haembar "Hawkenhound" Cauldyth."

DM Ashman |

That sounds right. Now that everyone is aboard why do we get under way. The Captain says to the group.
The rest of the day goes with out a hitch. The group now has time to explore the ship if the group wants to. The rest of the day is smooth and the nighttime goes by just as smooth. The next day the watch reports a sail in the distance.

DM Ashman |

On the second day of the voyage, a lookout in the rigging yells, "Sail!" and points south. Soon, the dark, tattered sails of a single vessel can be seen draw- ing near, traveling swiftly on a collision course with the Mermaid Sword.
The crew all come up on deck to look. "Pirates?," t h e second asks, staring hard-eyed at the tattered sails.
"It looks like the Ghost Ship!," says one of the crew. Arenthor snorts, and looks to Veldyrina, at the helm. At her nod, he orders, "Weapons! Rig for battle!" The crew obey with efficient speed

DM Ashman |

A ship with light is seen in the distance approaching fast. The ship as it closes begins to emit a mist. The mist starts to engulf the Ghost Ship, the mist is dark and smokey. A number of the crew start to yell It's the Ghost Ship Fear begins to sweep across the ship.
Veldyrina who is at the helm rolls the ship hard to starboard.
Everyone make a dex check to see if your on your feet still .
DC 20

DM Ashman |

The Captain sees the other ship and the Ghost Ship vanishes. The black smoke is stil present as the Mermaid Sword shifts to the right avoiding being rammed. The new ship is black and has a few scratches on the hull. Because the Mermaid was facing the other way the weapons are facing the wrong way.
The change in situation has the crew off balance. The party has scene the new ship and sees pirates coming over via ropes.
[ooc]
Roll Initiative !
[/occ]

DM Ashman |

Attack order
Roscoe 21
Crew of the Mermaid 20
Varis 19
Kolfax 14
Veldyrina 10
Pirate crew 5
Evandar 4
The ship is being boarded by the attacking crew. There is pirate that just landed in front of Roscoe. There is pirate making his way to Varis and Kolfax. Veldyrina is still at the wheel.
Your up Took

Roscoe Took |

Roscoe takes a quick shot with his bow at the nearest attacker, then moves to higher vantage point.
ATK: 1d20 + 5 ⇒ (20) + 5 = 25 WooHoo a crit.
2d6 ⇒ (5, 2) = 7
If I have advantage add another 2d6 for sneak attack,
Sneak Attack: 2d6 ⇒ (4, 3) = 7
"Hey when you're done dying I want my arrow back."

Kolfax Darkraven |

Kolfax grumbles, and steps forward to engage the approaching pirate.
1d20 + 4 ⇒ (2) + 4 = 6 Warhammer
1d8 + 2 ⇒ (2) + 2 = 4 Damage
His foot slipping on the wet deck and throwing off his mighty swing.
I've got a big week long trip to the UK coming up next week / weekend, and probably won't be able to post much.

DM Ashman |

Spells don't do crit damage
The nearest pirate next halfling goes down as the arrow pierces his head. Kolfax swings and as tries to connect he slips overboard. He manages to grab a porthole. While the battle rages. Varis spell leaves his lips and the bolt of flame pierces 6 pirates killing them. The leader of the Ghost Ship appears to be behind the Wheel. The crews fight taking as good they get. Veldyrina continues to guide the ship.
I have not heard from Evandar so I will open recruitment again.
At this time we start the second round of combat

DM Ashman |

Evandar spot is now Lynore's
The ships are now side by side with gang planks sticking from the Ghost Ship. The Pirates are fighting with Scimitars and bombs being tossed. Lynore the cleric comes out the crowd. She closes to Varis there is a pirate to her left with in reach.
After this we start a new round

DM Ashman |

to keep things simple
Varis spell catches three pirates in its wake. That leaves the about 14 pirates left I will be using the thug from the basic rules for my pirates
Kolfax makes his way back to the deck of the ship.
Veldriya moves the ship closer. A Perception roll of 15 will allow the combatants to see the pilot of the ghost ship.
Lynore is up.

Lynore |

Lynore chants and blesses Roscoe, Varis, and Kolfax asking Tymora to bring them luck. "Tymora smile upon us and see us through to find our fortunes."
Casts Bless, concentration, up to 1 min, whenever an attack roll or saving throw is made by these three they can roll an additional d4 and add the number rolled to the attack roll or saving throw

Roscoe Took |

Took be careful using the word advantage it means you roll an extra dice
The rules say I need to have advantage to get my sneak dice, so I'm targeting enemies that have their back to me or are prone or engaged in melee with an ally.
Second advantage attack roll if I have atvantage, 1d20 + 3 ⇒ (6) + 3 = 9, still probably a miss.

Kolfax Darkraven |

Kolfax returns to the deck. Glad I put that wrist throng on my hammer. Would hate to lose it before I ever used it.
I'm assuming that's my round 2 action...though not sure why I fell overboard with a 2. Could understand a 1, but where does the fumble rule cut off? Let me know when it's round 3.

DM Ashman |

let me describe so everyone is on the shame sheet.
The ships are side by side with a mist encircling both ships. This mist now grants a - 2 to any one using ranged weapons to shoot from the Mermaid to the Ghost Ship. There are 4 planks (10ft) that allow for pirates to go back and forth. There are a total of 14 pirates and 21 of the crew. Verdiyana continues to pilot the Mermaid. The deck of the Mermaid is 30 feet in width and 100 feet length.
Everyone tell me where are on the ship. Are you in the middle etc.

DM Ashman |

The strike from the hammer hits a pirate from the Ghost Ship. The blow connects causing him to stumble. Dex check on Pirate 1d20 + 1 ⇒ (7) + 1 = 8
The Pirate loses his footing and he slides into two others causing them to fall overboard.
As this happens a bolt of lighting hits the Mermaid killing two crew members.
Took your up

Roscoe Took |

"Damn fog, ya always where we don't want'cha"
Shooting at a pirate that I have advantage on, if no advantage just use the first roll and ignore the sneak attack.
attack: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
attack: 1d20 + 3 - 2 ⇒ (4) + 3 - 2 = 5
bow damage: 1d6 ⇒ 2
sneak damage: 1d6 ⇒ 3

Varis Liadon |

Holding his hands out in front of him, fingers spread and thumbs touching, Varis speaks the few words of the spells incovation and suddenly a stream of bright colours shoot forth from his hands, bathing the pirates in an arc before him in the chaotic, bright colors.
Cast Color Spray and effects 6d10 ⇒ (8, 6, 1, 2, 7, 10) = 34 hitpoints of pirates, who are now blind.