Exploring the Savage World of Keltica

Game Master ZenFox42

A Savage Worlds campaign in a fantasy setting (Elves, Dwarves, magic, etc.) with pre-Civil War technology (steam engines, locomotives, but only single-shot guns and no electricity).

CURRENT MAP


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So if I trade my favored weapon (+1) for the non-lethal damage (-1.) That balances.

K'Don is so engrossed in getting ready for battle, that he completely ignored the term planet and world.

Marko however...


Male Human Wizard

Marko has been listening intently to the centapedes. At the mention of the worlds or planets, he launches into a thousand questions.

"What other worlds? What do you mean on another planet? What's going on here? Who are you people? (people Humph)"


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella is quite curious about these odd words and their possible implications, but feels a kind of intellectual vertigo and decides to stop trying to figure things out and go with the flow until certain things come into focus.


Intelligent, informed people like Arabella and Marko would know that you live on a "planet", and there's other planets in your "solar system". Other PC's can decide for themselves...

If there's no more important questions, everyone gets equipped and the centipedes direct you down several halls to a closed door.

You hear the voice of one of them in your ear (the mind-to-mind connection broke after you got only 10 feet away) :

"Beware of the stocky creature's tentacles, they are quite strong, and it can see in darkness. Beware of the long-skinny creature, it attacks with both ends, and is very speedy. It can fly, but probably not very well within the room."

The door opens and you see two creatures :

The first one's body is the size and shape of an oil-drum. Beneath this massive cylinder of a body are three short, blocky legs upon which it stands. Midway up the body, above each leg, there sprouts a ten-foot-long, writhing, boneless, tentacular arm, which toward the extremity branches out into dozens of lesser tentacles, ranging in size from hair-like tendrils up to mighty fingers two inches or more in diameter. Its head is merely a neckless, immobile, bulging dome in the center of the flat upper surface of his body—a dome bearing neither eyes nor ears, but only three equally spaced toothless mouths and three single, flaring nostrils.

The second one is a veritable dragon, a nightmare’s horror of a hideously reptilian head with a half-dozen eyes on stalks, of retracted large leather wings, viciously fanged jaws, frightfully taloned feet, multiple knotty arms, all on a 20 foot long, sinuous, heavily-scaled serpent’s body, with a double-edged, razor-keen, scimitar-like sting at its tail.

Everyone make Spirit rolls at +2 (you sort of knew what to expect) to not be Shaken.

Initiative rolls tomorrow.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Modifier: +2
Spirit: 1d8 ⇒ 3
Wild: 1d6 ⇒ 2
Result = 3 + 2 (prepared) = 5, success


Spirit: 1d6 + 2 ⇒ (2) + 2 = 4
Wild: 1d6 + 2 ⇒ (5) + 2 = 7
7, success

Though Alexander had been expecting something weird, the level of weird surprised him a bit - enough that he focused on pointing his guns at the dragon-ish thing rather than the more incomprehensible tentacle drum.

"Surrender n- bother, do they understand us?!"

Oh hey, Alex thought of something he should have asked! :D


Spirit: 1d4 + 2 ⇒ (1) + 2 = 3
Wild: 1d6 + 2 ⇒ (5) + 2 = 7


Male Human Wizard

Spirit: 1d8 + 2 ⇒ (2) + 2 = 4
Wild: 1d6 + 2 ⇒ (5) + 2 = 7


Spirit & Wild: 1d6 ⇒ 61d6 ⇒ 2 = 6 + 2 = 8
No need to roll the Ace


You hear in the room sounds coming from apparently nowhere that sound like gibberish.

In your ears you hear "I have told them to surrender. It is unlikely that they will do so."

Initiative (start of round 1)
Alex : Init: 1d1000 ⇒ 154
Arabella : Init: 1d1000 ⇒ 617
Connor : Init: 1d1000 ⇒ 365
K'Don : Init: 1d1000 ⇒ 834
Marko : Init: 1d1000 ⇒ 370
WindDancer : Init: 1d1000 ⇒ 475
Katana : Init: 1d1000 ⇒ 589
Snake : Init: 1d1000 ⇒ 373
Oil drum : Init: 1d1000 ⇒ 896

So in order : Oil drum, K'Don, Arabella, Katana, WindDancer, Snake, Marko, Connor, Alex

The oil drum just sits there, its tentacles weaving around.

Will have a map up as soon as I can...


K'Don will move in on the oil drum and attack

Fighting: 1d8 ⇒ 4
Wild: 1d6 ⇒ 3

4+1(favored Weapon)=5


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Arabella takes in the bizarre sight and almost freezes. But she had already decided what she would do next, so her hand reaches up to adjust her bioergoggs and she begins a mental manipulation of the chi energies, sending out a boost to the shooting abilities of her comrades with the weird guns, as well as boosting her own shooting ability. Her mind seems to be moving in slow motion, with a feeling of trying to run underwater, but the effect goes off. She steps back from the door to give others a clear shot and encourages them with the words, "Take out the dragon now!"

Weird Science Boost activate, success:
weird science: 1d8 ⇒ 3
Wild: 1d6 ⇒ 1
Result = 3, failure

Spending a Bennie to Reroll.

weird science: 1d8 ⇒ 2
Wild: 1d6 ⇒ 4
Result = 4, success

So Arabella's shooting skill goes from d4 to d6 and Marko, Alexander, and Connor's skills also go up 1 die for 3 turns.

Not as good as she was hoping for, but the situation is so weird that Arabella is not performing with her usual sang froid.

Edit: She uses up 6 power points of the bioergoggs. I notice Marko does not have a shooting skill, so I think his shooting skill die becomes a d4 instead of d4-2. He may be more effective with his magic, but just in case, he's got a better chance with the gun for three turns.


Wounds: 0 | PP: 10/10 | Bennies: 4/4

(Sorry, yesterday was a busy day!)

Spirit & Wild: 1d8 + 2 ⇒ (8) + 2 = 101d6 + 2 ⇒ (3) + 2 = 5 And where are the aces when I actually need them?
Boom!: 1d8 ⇒ 2 +10 = 12, 2 Raises

Connor blinks in surprise, but what's revealed before him is so far outside his experience it can't take hold to rattle him.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Spirit & Wild: 1d6 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (3) + 2 = 5 Again with an ace!
Boom!: 1d6 ⇒ 5 = 13, 2 Raises

WindDancer preens unconcernedly. :op


Male Human Wizard

Marko pushes his glasses up on his nose.
"Well lets see if this B1tch bleeds. HAVACADAVER"
SpellCasting: 1d10 ⇒ 10
Wild: 1d6 ⇒ 6

Spell Ace: 1d10 ⇒ 4
wildace: 1d6 ⇒ 4

14 is a hit with 2 raises.

damage: 3d4 ⇒ (3, 4, 4) = 11
damageace: 1d4 ⇒ 3
damageace: 1d4 ⇒ 1

3+4+4+3=14 points


The centipedes would have told you that the oil-drum creature is a "Rigellian", and the snake-like creature is a "Velantian".
===============================================================
As K'Don moves in to the Rigellian, it suddenly lashes out with one of its tentacles ("First Strike" Edge) :

Fighting & Wild: 1d10 ⇒ 71d6 ⇒ 2 = 7
But does not get thru his armor
===============================================================
K'Don's attack does not get past the Rigellian's Parry.
===============================================================
The Rigellian now takes his regular attack, against K'Don :

Fighting & Wild: 1d10 ⇒ 11d6 ⇒ 3 = 3
And misses wildly
===============================================================
Katana, wary of the tentacles, opts for a long-distance attack against the Rigellian :

Throwing & Wild: 1d8 ⇒ 61d6 ⇒ 1 = 6 vs. TN=4 is a Success
A shuriken appears from nowhere as Katana makes a throwing motion towards the creature.

Damage: 2d6 ⇒ (1, 5) = 6
Does not get thru its Toughness
===============================================================
Marko - I need to know (each and every time) :
1. What spell you're casting.
2. Which creature you're casting it at.

And whenever you cast your light-based Bolt, please remind me of its AP 4.

Thanks!
===============================================================
WindDancer, Snake, Connor, Alex are up.

To make combat go faster :
The Rigellian is Parry=7, Toughness=9
The Velantian is Parry=8, Toughness=10


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Sitting on her little-big's shoulder, she cocks her head and watches the big-big hack at the funny looking thing.

With us being surrounded by metal, virtually all of WindDancer's powers are disabled. And her physical attacks are minimal at best and put her at high risk. So, desperate need aside, she's going to coast.

-Posted with Wayfinder


Wounds: 0 | PP: 10/10 | Bennies: 4/4

At Arabella's shout, Connor raises the strange gun with both hands, points it at the snake thing, cringes, and dubiously pulls the trigger.

Shooting & Wild: 1d6 ⇒ 21d6 ⇒ 4 => 4, Failure versus 8 Parry.

EDIT: Missed Arabella's boost before.

-Posted with Wayfinder


Shooting 1 w Arabella's boost: 1d10 - 2 ⇒ (5) - 2 = 3
Wild: 1d6 - 2 ⇒ (5) - 2 = 3

Shooting 2 w Arabella's boost: 1d10 - 2 ⇒ (10) - 2 = 8
Wild: 1d6 - 2 ⇒ (6) - 2 = 4
explode: 1d10 ⇒ 3

11=success

What dice do we roll for the guns' damage? Feel free to roll for me to keep things moving.

Alexander stood firm, raising an unfamiliar gun in each hand and firing at the dragon-thing. He felt his vision was sharper, his balance and aim more coordinated, and savored the effect. "Ugly tossers. A pity we can't have them stuffed and displayed in WeMadeIt." Obviously, he was having a hard time thinking of the monstrous creatures as sentient.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

GM said it was basically Bolt, so 2d6?

-Posted with Wayfinder


Thanks. :)

sonic bolt: 2d6 ⇒ (4, 5) = 9

9 doesn't get through its toughness. :(


Thanks, Arabella!

Woot!: 1d6 ⇒ 6
Explode: 1d6 ⇒ 2
17, which gets through! Woohoo!

Alexander's pause to take aim bore fruit as he nailed the snake-dragon-creature in a length of its coiling, twisting body.


Wounds: 0 | PP: 10/10 | Bennies: 4/4

Ditto. So I guess a damage roll is needed.

Damage: 2d6 ⇒ (3, 3) = 6


I've got a crude map up, but I took some short cuts :
-The Orcs are "doorstops", filling up empty squares where there is really wall. The door into the room is 1 square wide.
-I took the liberty of moving everyone inside. K'Don declared that he attacked, so I moved him in.
-The icons are actually reasonably accurate, I kept larger copies of them to the right so you could see details.

Catch-up time :
Marko, your damage should have been 2d4 (light Bolt) and a d6 for the high attack roll. Since the last d4 only came to 5, I'm going to leave it as-is. Since you haven't specified which creature :
1 for Rigellian: 1d2 ⇒ 1

So the Rigellian takes 14 points of Marko's Bolt, that's 1 Wound.
Connor does no damage against the Velantian.
Alex does 1 Wound of sonic damage against the Velantian.

=======================================================================
NOTE : the Velantian can stretch out to 1x4 squares, or down to 2x2 squares, as needed (think very flexible, large, snake).

The Velantian moves in towards Marko and Connor, and twisting its body in a seemingly impossible way, uses some of its eyes to attack Marko with a bite, and the rest of its eyes to at the same time attack Connor with its barbed tail :

Fighting & Wild: 1d10 ⇒ 71d6 ⇒ 1 = 7 vs. Marko's Parry=5 is a hit
Damage: 2d8 ⇒ (4, 4) = 8 vs. Toughness=4 is a Success
Marko takes 1 Wound and is Shaken

Fighting & Wild: 1d10 ⇒ 51d6 ⇒ 5 = 5 vs. Connor's Parry=4 is a hit
Damage: 2d8 ⇒ (7, 2) = 9 vs. Toughness=4 is a Success
Connor takes 1 Wound and is Shaken

EDIT : DARN IT, I forgot the Velantian has to recover from Shaken, have to put it here or all the above results will be changed :
Spirit & Wild: 1d8 ⇒ 61d6 ⇒ 5 = 6 = Success

ALL - remember the new Shaken rules are in effect, a simple Success means you can also act!

Status
The Rigellian has 1 Wound and is Shaken
The Velantian has 1 Wound
Marko has 1 Wound and is Shaken
Connor has 1 Wound and is Shaken
DM has 10(!) Bennies (that's according to Da Rules!)


Initiative (start of round 2)
Alex : Init: 1d1000 ⇒ 560
Arabella : Init: 1d1000 ⇒ 774
Connor : Init: 1d1000 ⇒ 772
K'Don : Init: 1d1000 ⇒ 135
Marko : Init: 1d1000 ⇒ 222
WindDancer : Init: 1d1000 ⇒ 790
Katana : Init: 1d1000 ⇒ 466
Valentian : Init: 1d1000 ⇒ 536
Rigellian : Init: 1d1000 ⇒ 898

So in order : Rigellian, WindDancer, Arabella, Connor, Alex, Valentian, Katana, Marko, K'Don

The Rigellian tries to wrap a thick tentacle around K'Don :
Strength & Wild: 1d10 ⇒ 31d6 ⇒ 1 Phooey. Spending a Bennie

Strength & Wild: 1d10 ⇒ 81d6 ⇒ 6
Explode: 1d6 ⇒ 1
K'Don, make a Strength roll vs. TN=8 to avoid being Grappled

DM has 9 Bennies


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Her eyes go wide as Con-nor cries out and stumbles back. She snaps her gaze around, stares daggers at the ugly snake-thing for a moment and then, personal safety thrown to the wind, launches at it with a tiny but ear-splittig battle cry!

This is beyond stupid, but it's what she would do. Man, inside with no rocks/sand/dirt against a tough opponent WindDancer is pretty much worthless...

Attack & Wild: 1d6 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (6) + 2 = 8 (Up-die courtesy of Arabella, +2 is size differential.)
Hmm, though with the right inspiration, maybe not!
Boom!: 1d6 ⇒ 5+8 => 13 vs. Parry 8 => Raise

A flash of flying color tears through the room into the alien thing...

Damage+Attack Raise bonus: 1d4 + 1d6 ⇒ (4) + (6) = 10 W00t!
Big Bada Boom!: 1d4 + 1d6 ⇒ (1) + (2) = 3+10 => 13 vs. Toughness 10 => Success

... with all the fury of an enraged beast protecting a loved one.

Nobody messes with WindDancer's little-big! :oD


Wounds: 0 | PP: 10/10 | Bennies: 4/4

Arabella goes first but I'll queue this up.

Spirit & Wild: 1d8 ⇒ 61d6 ⇒ 6 What is up with these Aces!
Boom!: 1d6 ⇒ 6
Bada Boom!: 1d6 ⇒ 6 Holy...
Big Bada Boom!: 1d6 ⇒ 5+6+6+6=23, 4 Raises (no longer Shaken)

Yeah, I know there was no point in exploding, but it would've looked suspicious to save up all those Aces for Connor's next shot. This way there's no question about me trying to game DiceBot.

Connor yelps and staggers back as the thing lashes out at him, then raises his gun and fires again, point-blank. I'll understand no more Aces, DiceBot, but now is not the time for a 1...

Shooting & Wild: 1d6 ⇒ 51d6 ⇒ 3, Success (up-die thanks to Arabella)
Damage: 2d6 ⇒ (1, 5) = 6


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Since the wild die exploded, it's moot, but Arabella only enhanced the shooting skills of those with guns, which included Conner but not WindDancer. Not that she needed the boost. Way to go!

Arabella tries to move as far from the tentacles and the snake-thing's mouth and tail as she can get and still get off a shot with her new plaything.

Will make the shooting roll once I get clarification on my question in the discussion section about shooting at large opponents engaged in melee with friends.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Ah. I saw she wasn't in the list but assumed you simply weren't expecting her to be in the fight. My bad.


Strength: 1d10 ⇒ 3
Wild: 1d6 ⇒ 3

Whaa Whaa Whaaaaaaa.

Looks like a failure


Connor should carry a bag of dirt with him for WD to use.


Connor should carry a bag of dirt with him for WD to use.

Captain Jack Sparrow "I gotta jar of dirt, I gotta jar of dirt!!!"


Wounds: 0 | PP: 10/10 | Bennies: 4/4

That's actually not a bad idea...


Male Human Wizard

Better yet, put together a bad of debris, glass shards,

Marko will take great pride in inflicting a first wound. Puffing up his chest a little bit, he decides to try another spell. But then he sees Connor way too close to the monster for his comfort. Marko will step up between the monster and Connor and kinda nudge Connor back a bit.

so that is a step, so I can still cast a spell.

Marko will cast the Summon Ally (, the panther of course.

Spellcasting: 1d10 ⇒ 10
Wild: 1d6 ⇒ 3

Spell Casting Ace: 1d10 ⇒ 3

10+3=13 Success with one raise(?) gives the panther a hardy edge (Looked but couldn't find hardy edge.)

If he can't do both, Marko will cast the spell

3/15
0 Wounds


Arabella - I made the icon 2x2 to include the tentacles, the body is more-or-less human sized. So use the standard rules for Innocent Bystander - if you roll a 1 on the *Shooting* die, AND the shot misses, then you'd hit K'Don.

Marko, see Discussion.

K'Don is "Grappled". Oh boy, we get to use the grappling rules! Let's see how bad they are...

K'Don, the only thing you can do is try to break free (make either a Strength or Agility roll and I have to try to beat it), or take any other action (like attacking) at -4.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
Marko Montaalvo wrote:
Better yet, put together a bad of debris, glass shards...

Wouldn't work. WindDancer's powers only affect "earth stuff." Rock, dirt, sand, etc. Although maybe one could argue that sand and glass shards are the same thing. ;o)


"Connor!" About to follow Arabella's example and pull back, Alexander hesitated when he saw that Connor was against the wall with Marko. Instead he shot at the monster hemming Connor in, his teeth bared in a grimace.

Shooting 1 w dice boost from Arabella: 1d10 - 2 ⇒ (1) - 2 = -1
Wild 1: 1d6 - 2 ⇒ (1) - 2 = -1 Uh oh...

Shooting 2 w dice boost from Arabella: 1d10 - 2 ⇒ (9) - 2 = 7
Wild 2: 1d6 - 2 ⇒ (5) - 2 = 3
7=success

dmg 2: 2d6 ⇒ (5, 5) = 10


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

What I was asking about would also apply to the serpentine creature. Since Alex got a one on his shooting die, snake-eyes, actually, I'm curious to know if this will hit Connor (or would even if the wild dice was not also a 1). Actually, since Alex rolled snake-eyes, does that mean, in this case, he hits the snake in the eyes?! :)

Anyway, Arabella will shoot at the Valentinian (Serpent) and hope for the best.

Shooting, boosted: 1d6 ⇒ 1
Wild: 1d6 ⇒ 1
Result = Snake-eyes.

Apparently the dice-bot was so embarrassed at giving out so many exploding die results, it's making up for it by giving two snake-eyes results in quick succession. Sorry guys.


Wounds: 0 | PP: 10/10 | Bennies: 4/4

I figured between WindDancer and Connor I'd used up all my Aces for the rest of the year. Apparently I dipped into y'all's pools as well. Sorry about that. :op


Once I stopped laughing at TWO snake-eyes shots...
Regarding those, I'm going to say that you not only hit an innocent bystander, but you hear the gun go "zzzttt". You hear a voice in your ear say "the gun will work again in...a little bit, it just needs to...restart itself".

In initiative order (bold names means you have an action item) :

WindDancer zips thru the air and (bites?) the Velantian, giving it a Wound and making it Shaken.

Arabella, roll damage for hitting Connor (fortunately it's non-lethal).

Connor's shot does not get thru Toughness.
ALL - if you're adjacent and Shooting, the TN is the target's Parry! So Connor didn't even really hit...

Alex, roll damage for hitting Connor.
Alex's second shot just makes the Velantian Shaken. This would NOT inflict a Wound, as the second Shaken has to come from a lethal, physical attack.

The Valentian attacks again :
Fighting & Wild: 1d10 ⇒ 11d6 ⇒ 4 = 4 vs. Marko's Parry=5 is a miss
Fighting & Wild: 1d10 ⇒ 11d6 ⇒ 1 = well, at least the dicebot is being fair...
The Velantian loses his action next turn. He won't recover from Shaken, or anything.

Katana launches another attack against the Rigellian :
Throwing & Wild: 1d8 ⇒ 81d6 ⇒ 1
Explode: 1d8 ⇒ 8 WOW
Explode: 1d8 ⇒ 4 = 20 vs. TN 4(!) is FOUR Raises! That really should do something awesome more than 1 extra d6...
Damage: 2d6 + 1d6 ⇒ (4, 5) + (4) = 13 vs. Toughness=9 is a Raise
The Rigellian takes a Wound and is Shaken.

Marko, before you can do anything you must recover from Shaken!
IF you succeed, then you can cast (see Discussion), and...
I moved the wolf icon next to you to temporarily represent your Ally. Move it to wherever you want, within your Smart die value in squares from you (in other words, within 10 squares from you).
It can attack this round, so pick a target and roll for it.

K'Don, because the Rigellian got a Raise on the grapple, you are also Shaken. You must try to recover from that before doing anything.
The only thing you can do is try to break free (make either a Strength or Agility roll and I have to try to beat it), or take any other action (like attacking) at -4.

Whew, that was a lot! Hope I covered everything...

Status
The Rigellian has 2 Wound and is Shaken
The Velantian has 2 Wounds and is Shaken; IT CANNOT ACT NEXT TURN
Marko has 1 Wound and is Shaken (SO FAR)
Connor has 1 Wound (SO FAR)
DM has 9 Bennies
---------------------------------------
The Rigellian is Parry=7, Toughness=9
The Velantian is Parry=8, Toughness=10


Alexander watched to his horror as Connor stepped in front of the snake-monster for a fateful moment.

whoops!: 2d6 ⇒ (1, 2) = 3


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Damage, non-lethal: 2d6 ⇒ (2, 1) = 3


Fortunately Connor is only grazed by the shots, and is not affected by either of them. BOY you guys lucked up!

Regarding the non-lethal Shaken result above, had I known it would have inflicted a Wound, I would have spent a Bennie right then to recover from the Shaken status, thus the attack would have left the Velentian still Shaken.

DM has 8 Bennies


Spirit: 1d6 ⇒ 1
Wild: 1d6 ⇒ 3

No help there.


Male Human Wizard

Spirit: 1d6 ⇒ 5
Wild: 1d6 ⇒ 4


Ok, so Marko's ally appears, and can attack. See "Bodyguard" stats for details. It has one attack (bite or claw or whatever), and damage done is 2d8.

ALL - I'm changing my mind about the Velantian's fumble : he is *prone* until his next action. That means he's at +2 to BE hit (vs. Parry) and -2 TO hit (Fighting).


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Since there has been some confusion about the TN for a ranged shot depending on whether one is adjacent to the creature or farther from it, it might be good to mention how being prone affects the TN for ranged attacks. If I'm reading the rules correctly (p. 75 of SWD) if one makes a ranged attack that is 2" or 3" away from a prone target, there is no penalty. For range of 4" or farther, the prone target gets the Medium Cover modifier of -2. we've been interpreting the reference to 2" as 2 squares.

Are we waiting on K'Don's action (last in initiative)? I think everyone else has acted.


-I was thinking of the *Fighting* results to being Prone, forgetting that most of you are using guns. Sorry for the brain fart.
-K'Don is Shaken, I'm waiting for Marko's Ally (in whatever form) to attack. If it doesn't happen by mid-day today, we'll move on and say it shows up next round.


Male Human Wizard

I'm coming. Just got to look up the panthers stats


Male Human Wizard

I'm coming. Just got to look up the panthers stats
OK I've spent quite a while looking for the BodyGUard stats. Could some one zero me in to where it is?

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