| Wilaml Fmelvam |
Wil remains standing, unafraid and radiating confidence. He was gloating but he had no fear of a handful of cadets and their two veterans. "We are not here to harm the citizens and you are in fact out numbered." He didn't allow them time to look around and try and ascertain their numbers or whereabouts, pressing to keep them distracted as the others did what they had too. "I am willing to settle this conflict in a single duel if I must to avoid excessive and needless bloodshed."
| Chainmail |
The elder replies: "Well, the post does not appear to be outnumbered. And you will find further opposition in this area if the alarm is raised. But, to spare my younger charges from battle, I would consider a test of arms. Of course you speak of a duel by the Wheatfield Accords, do you not?"
Suny easily climbs to the roof and finds a four chimneys for ventilation. Escape artist DC 15 to crawl through.
| Suny |
Happy with her vantage point. Suny patters bare-foot across the roof towards the front door and listens to what is transpiring below her.
Stealth:1d20 + 6 ⇒ (13) + 6 = 19
Perception:1d20 + 5 ⇒ (11) + 5 = 16
| Wilaml Fmelvam |
Post correction, I mean't to say Wil wasn't gloating I hate autocorrect. Wil is trying to act honorably in this confrontation. He may have started with intimidation but you guys understand why. ;)
Wil nodded to the Elder soldiers words. If the post was alerted then they would be overwhelmed without a doubt, the mission however was all that mattered now. ”Indeed, it gladdens me to know you abide by the Whitefield Accords and I graciously accept a test of arms.”
| Chainmail |
The older man nods.
"What weapon be you using. I have a finely made falchion, but I can get a normal one if your weapon is not of superior make. It would seem proper the weapon should not be a factor here."
Suny listens by a corner chimney. Eery silence from the large warehouse below. She can hear the exchange from the guard post.
Eirel notes the doors are massive and not opened much. Although unlocked, it will take a feat of strength to move them. The tracks in the dirt seem to indicate the doors where often moved by a horse.STR DC 15 check.
| Eirel Tatenaias |
They use horses to open this thing? Interesting
Strength Check: 1d20 + 2 ⇒ (13) + 2 = 15
Spot on what I needed!
Eirel will open the doors perhaps a foot, giving him just enough room to slip through and into the warehouse, then close the doors and give himself a moment for his eyes to adjust to the new lighting levels.
| Wilaml Fmelvam |
"We each have a unique weapon... Except for this." Wil drew the bastard sword slung across his back and letting the shining blade glimmer in the darkness momentarily before focusing upon the sword. He focused on the constant warmth that infused the steel and focused on unleashing what was hidden within. "Ylcaillair aeym oyma..." Flames burst forth from the long blade, dancing, writhing and searching hungrily for an enemy to embrace. To cover in molten flames and reduce to ash. Despite it being only momentarily it took him a long moment to refocused and force the flames to recede back into the blade..
"Unleash your fury..."
With the flames gone he sheathed the long blade, quickly missing the warm handle moments after it left his hand. "I wouldn't turn such a vengeful blade against you, and sadly my other weapons are more common in design. If you wish to choose a lesser weapon out of honor I understand." He draws his trusted longsword, it showed the scars of several battles but it was made of a sturdy steel. He remained standing and awaiting the Elders move, whether the man chose a lesser weapon or to continue with his masterwork blade. No matter what happened he needed to buy the others time...
| Chainmail |
The elderly man exchanges his falchion for one that one of the recruits had. The young recruits were stepping back with a look of awe at the flaming blade.
The elder with more than a few scars says, "To first blood, or to a yield or unconsciousness?"
Wil knows both are accepted measures of the Wheatfield Accords, though first blood is usually for small matters of honor. Wil can roll for initiative.
Eirel cracks the door and proceeds inside. His acute smell and elvish senses smell a few dogs or wolves in the enclosed space. The area is dimly lit in a twenty foot circle, and he sees just open space. It is much darker inside.
Closing door will required ST DC 10
| Wilaml Fmelvam |
Initiative 1d20 + 1 ⇒ (10) + 1 = 11
It took him only a moment of consideration to answer the elder’s question. ”To yield.” He raised his sword pointing the tip towards the heavens and levelling the flat of the blade before his face, saluting the elder in an honourable human fashion before taking up a defensive fighting stance. With his buckler hand he reached up and closed his visor, it limited his field of vision but since he faced one opponent it was of little concern.
Make every second count… Was his last thought before he prepared to advance towards the elder…
This is gonna be good! :D
| Suny |
Above, on the roof, Suny pads up to one of the chimney stacks and examines the 'Pipes' and such that jut from the roof. After peering and poking at said construction, she frowns a little and thence comes to a decision.
Acrobatics Check:1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Climb Check:1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 (Plus any bonuses for tha' acrobatics)
Stealth:1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Well...it might take her a while, but they shouldn't hear her commin! (^_^)
| Wilaml Fmelvam |
The man's quick movements caught him off guard and in a flash his sword was twisted from his hands. As it clattered to the ground he looked from the veteran to his sword...
The things I get myself into...
"Interesting flourish, surprising in fact."
He reaches down to recover his sword and twirls it before changing his stance to an en garde position. This was going to be a far harder fight then he had expected.
Move Action: Pick up Longsword
Ready Action: Attempt Disarm if attacked 1d20 + 5 ⇒ (13) + 5 = 18
"You're far more skilled then one would expect of a guardsmen, perhaps you requested assignment here?" He readied himself as best he could to counter another attack, he was buying time after all. Every moment he delayed the longer the others had to get into the building.
| Chainmail |
The guardsman swings as Wil opens himself up to an attack by reaching for his longsword.
AoO: 1d20 + 5 ⇒ (13) + 5 = 182d4 + 6 ⇒ (4, 4) + 6 = 14
Wil avoids the blow, catching it on his armor and attempts to preempt another disarming swing with one of his own knocking the falchion from the older man. The falchion falls and the man quickly reaches for it provoking a response from Will. AoO for Wil
The man picks up his falchion and tries for another disarming swipe at the paladin that fails miserably.
CM: 1d20 + 7 ⇒ (1) + 7 = 8
"Well played. I was in the companies for a while before I retired. Obviously they need someone to keep the kids out of trouble."
Wil up
Eirel is using scent, but is unable to locate any animals. Then he hears a slight scraping sound of something rubbing against stone to the right, but it quickly stops. Eirel feels he is in a massive open bay as the air circulation is quite good.
Eirel/Suny what are you using for light? It is pitch dark inside.
| Wilaml Fmelvam |
aoo attack with longsword1d20 + 5 ⇒ (19) + 5 = 24
confirm crit? 1d20 + 5 ⇒ (8) + 5 = 13
2d8 + 2 ⇒ (3, 8) + 2 = 13
When the veteran reached for his blade will caught him with a cross slash, undermining his shoulder guard and catching him with a well placed blow. "At least they have a skilled teacher. I served with the Companions for a time myself." As he spoke he changed from an en garde stance to a more defensive stance emphasizing his buckler and keeping his blade in reserve.
Full defense +4 dodge bonus ac 25
| Suny |
Well, in the chimney, Suny is quite happy to go by touch and feel alone. The better to be sneaky and stealthy, like. Once inside...and cleaned up a tad with 'prestidigitation', then Suny would cast 'Dancing lights' to make a small, red glowing ball of light with which to see about with her Elvish vision. (^_^)
| Chainmail |
Eirel lights the warehouse with his magic. It is set up in a very open setup with a few interior walls that divide the warehouse into four large square sections. Eirel can go left or right to go into one of the forward two quarters. Noise is coming from the one to the right.
Wil hits the old man with a cut, but misses a vital area Crit not confirmed. The older man goes for another disarming lunge.
CM disarm: 1d20 + 7 ⇒ (17) + 7 = 24
Even on the full defensive, Wil's blade is wrenched free of his grasp again.
One of the younger soldiers comments: "Now I don't feel so bad. That happens to me all the time."
| Wilaml Fmelvam |
Move Action: Pick up longsword
SA: Attack -Fighting Defensively 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
AC: 23
Damage 1d8 + 1 ⇒ (4) + 1 = 5
He was focused and despite the setbacks of being repeatedly disarmed, he wasn't discouraged as this played perfectly into the groups plans. Stall. Stall and Stall some more. As he reached for his fallen blade once more he tried to deflect another strike from the falchion wielding veteran. Weathering the storm of the heavy hit he countered as best he could with another horizontal slash, a classic boar in the grass maneuver he hoped would gain him some more ground in injuring the older man.
Sadly though the older man proved far to spry compared to his attempt at a sloppy offense and strong defense. This fight was going to take a while...
| Chainmail |
Wil picks up his sword cautiously this time +2 AC
and the veteran lunges as he reaches 1d20 + 5 ⇒ (4) + 5 = 9 and then attempts to knock Wil's sword loose again to no avail. 1d20 + 7 ⇒ (4) + 7 = 11
Wil lunges back with an unbalanced blow that misses just before the failed disarm.
The fighter braces for Wil's next attack.
| Seltyn Sevenleaf |
message: We're going around the corner. Stay invisible. How's it coming, Eirel? Suny? Wil's buying us some time, but not for long.
You can give a short reply that only Seltyn hears, but he can relay a little info in some rounds. Elorin, Eirel, Suny and Thalas.
Seltyn turns to Elorin (who's been right next to him this whole time, of course), and ever the servant, says Let us give these men some room, milady. Come, let us away!
They hoof it over to the dark alley, to dig out some invisibility scrolls.
Seltyn takes 3, leaving Elorin with 1 scroll, and 2 memorized. 3 each. Timing is important. These are for gettin' the hell out of Dodge. You get 4 minutes, if you're lucky. Seltyn uses one of the scrolls on himself, and heads towards the door Eirel just opened.
Elorin will stay visible for now, and keep an eye on things, not needing to rush to either side for a round or two.
message: I'm coming to the front door, Eirel. Where's the goods?
Is something about to kill me? Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Get to the door? Stealth: 1d20 + 22 ⇒ (7) + 22 = 29
| Wilaml Fmelvam |
fighting defensive again +2 active 23 total -4 attack1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
He was holding his own his muscles were straining to keep a grip on his sword this time. The fighting style this veteran utilized with the large two handed blade was astounding. He hadn't been disarmed this quickly in many years but he had to hold out. After his last sloppy strike he continued focusing on a strong defense and stuck out again...
Doh! how do we handle critical fails again¿?
His strike goes wide and his longsword strikes the cobblestone, casting sparks in the night air as he tries to quickly recover before the veterans next strike...
| Seltyn Sevenleaf |
This is where a well-timed, high-DC Color Spray would come in handy...
Wil's keeping them busy. Eirel's doing the work. You 3 are charming and honorable. Just don't let them see that you're elves. We have rounds, not minutes.
message: Let's get in there and find the stuff. Then, we get out and sail away.
With our Lucky Charms!
| Chainmail |
1-2 critical fail: 1d20 ⇒ 15
Wil keeps his grip, and the guardsman tries to disarm him again to no avail. Wil has his weapon and the initiative.
CM: 1d20 + 7 ⇒ (6) + 7 = 13
Seltyn stays in the dim light about a fifty feet from the building and produces the scrolls. Eirel had slammed the door behind him, so it is still closed.
Who is moving to the front door. Who is invisible? Who is moving at full speed and who is moving at stealth=half speed to the warehouse?
| Wilaml Fmelvam |
Coming out of his off kilter swing, he quickly punched out with his well crafted buckler and slammed the Veteran's blade aside, denying them the satisfaction of disarming him again so quickly. Keeping up a defensive stance he swung out again, aiming high and hoping to catch the man where he had injured him before...
Attack: -Fighting Defen AC-23 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
However his strike goes wide again...
lol this dice roller is making this a long fight! Which is good! >:D
| Seltyn Sevenleaf |
Elorin may need to do some talking. Seltyn casts invisibility on himself and heads toward the front door at half speed.
stealth: 1d20 + 22 ⇒ (10) + 22 = 32
Spells up: mage armor (4 hrs.), invisibility (4 min.)
| Chainmail |
Eirel meets up with Suny coming down the chimney in the right front bay. Eirel's light shows many shelves full of dried foodstuffs, meal, horse fodder, and cooking implements. The disassembled pieces of what look to be horsedrawn field kitchens are also there.
Boxes labeled 'iron rations' are stacked along one wall. You estimate the food here could feed ten thousand troops in the field for months.
Seltyn approaches the closed door, and will be there in a quarter of a minute or more.
The elder veteran aims another disarming blow knocking the longsword to the ground. 1d20 + 7 ⇒ (16) + 7 = 23
Anyone else approaching the front door, post away. It is hard to open.
| Suny |
Suny waves to Eirel, even as she finishing off cleaning the chimney soot from herself. Once 'cleaned up' she skips quietly over to Eirel (Her small, red Mage-light globe bobbing along over her head)
"Okeys...where to now?" She whispers. (^_^)
Stealth:1d20 + 8 ⇒ (3) + 8 = 11
Annnd...promptly knocks something over. With a roll like that. :P
"Criminies!" Sunny exclaims, looking for a place to hide.
Perception:1d20 + 5 ⇒ (3) + 5 = 8
D'oh! (>_<)
| Wilaml Fmelvam |
His sword flew from his hand and as it clanked to the ground he lunged forward, punching out with his shield in an attempt to knock the veteran's coming blow aside as he reached for his sword. Recovering his sword he angled low, thrusting outward towards the man's unwounded side in an attempt to get under their shield. By changing his angle of attack and being more aggressive...
Move Action: Recover Longsword
SA: Attack w/Longsword 1d20 + 5 ⇒ (14) + 5 = 19
Damage? 1d8 + 1 ⇒ (5) + 1 = 6
| Chainmail |
Wil tried to avoid a nasty shot picking up his longsword.
AoO: 1d20 + 5 ⇒ (1) + 5 = 62d4 + 6 ⇒ (1, 2) + 6 = 9
fumble: 1d20 ⇒ 13
Wil strikes true bringing another wound on the falchion wielding man.
He tries to disarm Wil again.
CM: 1d20 + 7 ⇒ (2) + 7 = 9
"I am losing this fight, but maybe I can make it up at the end."
Meanwhile..in the warehouse, Suny makes some noise in the dark extricating herself from the chimney.
Per: 1d20 + 8 ⇒ (15) + 8 = 23
A huge, deep growl is heard from the warehouse. It is resonates off the stone sides and is heard by Seltyn at the front door.
Map to follow--Wil is up in the duel (as to go) and has scored two clean hits to zero on the man.
| Wilaml Fmelvam |
"Your skill is indeed great, hopefully your students are paying attention!"
With the sudden aggression paying off he pressed the attack and, punching the veteran's sword aside again, he was able to maintain a grip on his longsword this time. He continued with his offensive, stepping into the mans guard and trying to score another strike on him...
SA: Attack Veteran w/Longsword 1d20 + 5 ⇒ (7) + 5 = 12
Damage w/Longsword 1d8 + 1 ⇒ (2) + 1 = 3
| Eirel Tatenaias |
Suny waves to Eirel, even as she finishing off cleaning the chimney soot from herself. Once 'cleaned up' she skips quietly over to Eirel (Her small, red Mage-light globe bobbing along over her head)
"Okeys...where to now?" She whispers. (^_^)
Stealth:1d20+8
Annnd...promptly knocks something over. With a roll like that. :P
"Criminies!" Sunny exclaims, looking for a place to hide.
Perception:1d20+5
D'oh! (>_<)
Suny, come towards the sound of my voice. Whatever the hell that thing is it doesn't like either of us much. Lets play this safe ok?
Casting a new light spell on a small stone (if one is available) Eirel will throw the stone away from him and towards the sound of the animal to try and see what it is.
| Chainmail |
Will misses, and the veteran gets another disarming shot off, but this ineffective, as the grip of the falchion is getting sweaty.
CM: 1d20 + 7 ⇒ (7) + 7 = 14
An eery howl is heard from the warehouse.
The recruits seem quite afraid. The other seasoned fighter says to the elder warrior, "Although I know you are busy, the hounds have been disturbed. Should I send a runner?"
The wounded warrior looks at Wil, "I hope no one you care about is disturbing the hounds."
Suny sees what appear to be infernal yellow eyes in the distance closing on the group from the darkness. The smell of sulfur and sweat fill the warehouse.
| Suny |
"Oh...criminies..." Sunny mutters even ass she looks for Eirel.
Perception:1d20 + 5 ⇒ (3) + 5 = 8
Note, Suny isn't moving a whit until she knows where it is she needs to run to.
Looking at the map, it seems that Suny and Eirel are actually close to one another. So it shouldn't take Suny too much trouble to move to him. Once the DM affirms this has happened is the case, then we sort out a new plan.