| Essar Kalvin |
On my next turn if Danir avoids being sent back to dolurth's door step
Essar gathered up his will and let loose a roaring blast of life's energy, the red shroud that erupted from him engulfed the undead as it spread out. damage1d6 ⇒ 5
| Danir |
Danir manages to drag himself back 5ft., out of the immediate physical range of the undead and realizing he would not survive going toe to toe with one in his current state, he pulled out a flask of Holy water and prepared to heave it...
waiting for a clear shot, also allowing Essar the chance to fry them with positive energy first.
GM Elton
|
Essar, let me roll will saves for the second round.
1d20 + 3 ⇒ (17) + 3 = 20, 1d20 + 3 ⇒ (1) + 3 = 4, 1d20 + 3 ⇒ (3) + 3 = 6, 1d20 + 3 ⇒ (11) + 3 = 14, 1d20 + 3 ⇒ (15) + 3 = 18, 1d20 + 3 ⇒ (5) + 3 = 8, 1d20 + 3 ⇒ (4) + 3 = 7, 1d20 + 3 ⇒ (19) + 3 = 22
| Danir |
Danir tosses the readied flask of holy water at the nearest undead that seemed less affected by Essar's attack.
Holy Water Attack: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 2d4 ⇒ (1, 1) = 2
1pt. splash to all in 5ft. radius from target- ranged touch attack remember
GM Elton
|
Everyone's declared an action this round, except the zombies.
Ebran hasn't.
The Zombies attack:
Zombie 1 attacks Othan attack: 1d20 ⇒ 15, Zombie 2 attacks Essar attack: 1d20 ⇒ 13, Zombie 3 attacks Ebran attack: 1d20 ⇒ 9, Zombie four falls into a pit of molten metal and burns up. Fast Zombie 1 attacks Xov attack: 1d20 ⇒ 18, Fast Zombie 2 attacks Othan attack: 1d20 ⇒ 8, and two fast zombies, damaged by the holy water, also fall into the pit of molten metal. Now there is a pit to the front and right of you full of molten metal.
| Ebran Asur |
Ebran backs up some more and throws a chakram at the nearest zombie, preferring to hit fast zombies before slow zombies
1d20 + 6 ⇒ (20) + 6 = 26
1d8 + 1 ⇒ (3) + 1 = 4
confirm crit, extra damage
1d20 + 6 ⇒ (16) + 6 = 22
1d8 + 1 ⇒ (4) + 1 = 5
next turn does the same
1d20 + 6 ⇒ (9) + 6 = 15
1d8 + 1 ⇒ (8) + 1 = 9
GM Elton
|
That zombie hit me (again), and I'm guessing it also knocked me out (again!)
"Ah!"
Xov slumps to the ground, unconscious and badly wounded which I guess means Essar can switch his action to healing again?
I'll roll for how much damage you actually take tomorrow morning.
| Danir |
When he sees the skeleton creature strike Xov again, Danir moves to a position directly behind the creature opposite Xov, hoping that with it's mind on Xov it will be distracted from hhis approach...
Can I count this as flanking? While Xov may no longer threaten the creature, he does currently have its undivided attention.
Morningstar strike w/o flanking: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 2d6 + 3 ⇒ (3) + (2, 6) + 3 = 14
if you allow for flanking, just add the extra +2 to the roll
GM Elton
|
Xov wrote:
That zombie hit me (again), and I'm guessing it also knocked me out (again!)
"Ah!"
Xov slumps to the ground, unconscious and badly wounded which I guess means Essar can switch his action to healing again?I'll roll for how much damage you actually take tomorrow morning.
1d6 + 4 ⇒ (3) + 4 = 7
| Xov |
As Essar's energy spread over him, murky thoughts scrawled through Xov's mind it's a near death experience, there's going to be some hallucination and weird thoughts.
Then he saw Aurela, her back turned away from him. Then she vanished and Wrogar appeared, looking firm and uncaring. Then he envisioned Sithov. And then...a tribe of Drow he did not recognize. Who were they? Suddenly, he saw a colossal warforged-like thing appear, and destroy the drow tribe, and Sithov. The warforged turned to him, bearing its weapon.
My time to die came long ago.
| PathlessBeth |
I like sometimes...mainly for the more important encounters. It doesn't have much effect on straightforward melee damage dealers. Not having a grid makes it a lot harder for combat maneuvers and tactical combat (which I like). It also (can) hurt spellcasters and ranged characters who can't tell if that zombie is close enough to run up and punch them in that round:)
That said, this doesn't seem like an "important" encounter, except in that it is EL 5 (if all those zombies are CR 1/2) so there was a decent chance of dieing (right now my bet is that at least four PCs survive,no idea if I'll live through it:P)
Hmm, I should probably start thinking about what character to make if Xov dies:)
| PathlessBeth |
Zov, his long lost twin brother?
...who also survived the same natural disaster as Xov, and was therefore also found by Sithov and his group, and was given similar training as Xov, BUT they weren't told about each other because the whole point of the Zov/Xov "experiment" was to produce a Royal Eye who felt he had no outside allies or obligations, and therefore needed to believe he had no family alive? Sure, I guess that could work. Heck, a couple days ago I was regretting not giving Xov the Rashaka bloodline (Arcane Bloodline is better from a mechanics standpoint, but the rashaka bloodline has nice flavor, and Xov was pretty much the ideal character concept for it).
Alternatively, someone in Fairhold might decide that the cost of training another agent like Xov is more than the 5,000 gold needed to raise him.The thing is, I don't normally make "twin brothers" when characters die, I usually try to go for something different. Xov's a bit of an odd case because the back-story was based on an idea I've wanted to do for a couple of years but haven't gotten the chance to do (it really needed to be in a setting like Eberron, but also works better in a distopian-esk setting (for reasons that will be more apparent once you see the remainder of his backstory, which I haven't even posted yet), and this game seemed like the perfect opportunity, so it would feel weird discarding this idea after such a short time.
Even so, I did have an idea this morning for a new character if Xov dies: a Karn, who's friends died due to the carelessness of their "colleague", with the colleague being certain reckless Karnathi emerald claw cleric:)
Well, first things first: try to stop Xov from dieing/get him raised. With some luck, I might not need to make another character right away.
[ooc]Hmm, if GM Elton wants to play of the *ssholery of the Five Nations, they could decide to raise Xov as a financial decision: Xov is more loyal than he probably should be (it's somewhat of a character flaw which I expect to come up later if the *ssholery of the Five Nations is revealed), they don't really have to do anything (so far) to maintain his loyalty, sorcerer's are relatively rare, and it took a long time to train him. So maybe he would get raised, because someone in Fairhold decided that not raising him would be like cutting off a slave's arms for no reason--possible, but a waste of money. So why/how he gets raised could be a plot development point, and a clue that maybe the aristocracy/nobility aren't as nice as the seem...
Wow, I had not realized how far I drifted into the realm of speculation until I finished writing that. Oh well.
| Essar Kalvin |
My next action, converting the command spell to cure light wounds
Essar ran to the side of the wounded drow and lit his hand with the power of life, he put his hand upon the drow's chest and unleashed the energy.
Fool get get up this instant!
cure light wounds1d8 + 1 ⇒ (6) + 1 = 7
| Xov |
The murkiness started to clear from Xov's mind. Then, he opened his eyes at 5 hit-points, can Xov act this round, or next turn?
Either way, when my turn comes up:
Xov quickly glanced around, then hopped to his feet.
"I think it's about time we got a giant shifter, don't you?"
He quickly waved his hands at Othan Casting Enlarge Person
EDIT: assuming there is room for Othan to grow without falling into the pit...otherwise I will use ray of frost.
| Danir |
Having destroyed the undead abomination that he had charged, Danir turns towards the one that is facing Othan, in an attempt to lend a hand to his team mate and swings his Morningstar at the creature's back.
According to the map, from my current position, Othan and I should be flanking the zombie
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2d6 + 3 ⇒ (5) + (3, 2) + 3 = 13
| Othan |
As othan sees one of the zombies attempting to pass him he takes a mighty swing.
1d20 + 4 ⇒ (1) + 4 = 52d6 + 4 ⇒ (1, 4) + 4 = 9
I guess my heart isn't in it when essar's life is in danger
Now my actual attack for the turn on the nearest zombie
1d20 + 3 ⇒ (13) + 3 = 162d6 + 7 ⇒ (2, 5) + 7 = 14