Dunjonbowl diaries (Inactive)

Game Master TheNine

The newest recruits to an unlucky team. Will the brand new players shine in the league or will they fail utterly?

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Julio took +2 to strength


Julio wrote:
Julio took +2 to strength

Ah, right.

I added the Craft of Martial Weapons and the trait Brute for Half Orcs (+1 Intimidate in addition to Intimidate bonus)


So ready to figure out what my Magic item is


For those of you whom have managed to roll that crazy uncle I will need another couple of rolls.

1. Roll me a 1d4

1.

lucky ....:
Your crazy uncle had a lucky roll 1d4
1. bat foot. - allows you to reroll any single roll (d20 or damage even) 1/ a night. (complete darkness like a cave also works)
2. bent silver coin - allows you a reroll of your earnings cup per match. (a random number 'paid' to each player on a dunjonbowl team)
3. hat - provides a bonus +2 once a day to a skill check (has to be worn)
4. rabbits foot - Like the bat foot, only it only works during the daytime

2.

magic ...:
roll 1d4
1.magic undercloths (read underwear) - The wearer is always in a comfortable zone regardless of the weather, hot days cold days, drizzly days, none of that matters, You just feel... comfortable. (there are dunjonbowl effects you get to ignore!)
2.Surehanded gloves - standard nice pair of leather gloves that just seem to be extra sticky - (+1 bonus to any skill involving dexterity be it picking a pocket to catching something thrown, to not dropping something in behing held in your hand.)
3.Snazzy Neckercheif/ascot - Who looks snazzy and well dressed?!? You do! gain a +1 bonus to popularity gain during games, and a +1 bonus to diplomatic things out of game. Cause it looks so dang cool!
4. Gnomish googles - Man those goggles are cool! - wearing this device allows you to avoid being blinded, flared, or even turned to stone (at least that is what your uncle claimed...though it was never tested). prevents any sort of condition affecting your eyesight, though actions that prevent sight like magical darkness still apply. Furthermore in all activities that allow someone to 'read' your eyes, you gain a +2 bonus for deception.

3.
You have a magic what?:

1.frog tattoo - somewhere just out of sight, no you dont know how you got, yes it detects as magical, no you have no idea what it does. - +4 bonus to any check that involves jumping.
2. tattoo of a red bull that has tiny little wings - sometimes when you just feel like you need to run a little bit faster... you do. Its crazy. - +5 foot bonus to movement speed that lasts a cumalitive total of 5 rounds a day.
3. green porcupine with a golden crown - How or why you got the mythical porcupine king tattooed on your calf/forearm You dont know but boy does he look serious cool. - You are just more... stable and surefooted- +2 bonus to CMD versus things that will trip you, +2 bonus to acrobatics checks when moving across things of unsure footing. +2 to starting up conversations
4. Iris (the flower not an eyeball) tattoo - Chicks dig scars... and they dig flowers... they also evidently dig flower tattoos! - +2 social bonus with girls, people who identify with girls, people who happen to really like flowers, and people with a sensitive side.

4.
you lucky dog:
roll once for each of the previous sections,choose the one you want :)


1d4 ⇒ 1


You can go ahead and look under the spoiler and follow the directions there. Everything will come into play and be useful i promise!


You know what? Everyone take the bonuses... all of them, the +stat bonus, the random item bonus, and the free feat or trait/skill. its Christmas in June !

Silver Crusade

1d100 ⇒ 59
1d4 ⇒ 3
1d4 ⇒ 3
3. green porcupine with a golden crown - How or why you got the mythical porcupine king tattooed on your calf/forearm You dont know but boy does he look serious cool. - You are just more... stable and surefooted- +2 bonus to CMD versus things that will trip you, +2 bonus to acrobatics checks when moving across things of unsure footing. +2 to starting up conversations on arm.

cool


grats! probably good for you considering all the running from angry husbands you do eh?


UNLIMITED POWAAAAAAAAAAH

Crazy Uncle!!!: 1d4 ⇒ 1

And another +2 to Charisma for the inexperienced Sale-Sword! *ha, see what I did there? :P *

And of course, magic undercloth :)


Hey traveling salesmen have to be cool under pressure right? cant have the client who prefers the igloo to see you shiver or the great caliph in the desert see you sweat right?


We do have enough to cover what i wanted to do, we will wait a few days more to see if there is any more interest to get started... plus give everyone time to get their charectors ready for purview


Yesssssss

You have done an awesome job so far DM- I'm totally motivated to DO THIS SHIZNIT lol

Mostly I am saying this now, as if things go the way I plan them for my character, you all will hate me so, so much <3


1 person marked this as a favorite.

Unlikely im pretty laid back *nods nods*


DM The nines wrote:
Unlikely im pretty laid back *nods nods*

It was a pun, along the lines of how they are all "evil" leaning alignments ;)

Silver Crusade

DM The nines wrote:
grats! probably good for you considering all the running from angry husbands you do eh?

You bet ya,

And thank you for granting all three. So that being said.

(1): Impressive build - add a +2 to any stat of choice
Ok so another +2Cha, He's a good looking Chap
"Hello Lady's"

(2): crazy uncle - choice from a list of minor magic items i will provide
1d4 ⇒ 3
3. green porcupine with a golden crown - How or why you got the mythical porcupine king tattooed on your calf/forearm You dont know but boy does he look serious cool. - You are just more... stable and surefooted- +2 bonus to CMD versus things that will trip you, +2 bonus to acrobatics checks when moving across things of unsure footing. +2 to starting up conversations on arm.

(3) - talented - choice of either 1 free feat you qualify for, or 1 free trait and 1 free skill point.
Armor of the pit Tiefling +2NA

Scarab Sages

Are you kidding!? The boards ate my final stat block I spent a couple hours working on! >:( Bad forum monster, Bad!

I'll have him re-submitted soon. And thanks for the bonuses!

1d4 ⇒ 2
1d4 ⇒ 1
magic undercloths (read underwear) - The wearer is always in a comfortable zone regardless of the weather, hot days cold days, drizzly days, none of that matters, You just feel... comfortable. (there are dunjonbowl effects you get to ignore!) 

Sweet. I can actuary weave this into the story pretty easily!


I feel your pain, so many many many times.

Always use word or text editor,

Ok here is an Alt I made my PC idea

I am going to change his Alignment to True Neutral, I just get the feeling He just would not care about, good, evil, Law, Chaos etc.


bonus round: 1d4 ⇒ 3
bonus round: 1d4 ⇒ 3

Up to date again


The discussion and gameplay threads are up, if you have a charector sheet alias set up feel free to dot them already. Like I said will probably officially start up friday-ish just waiting to see if anyone else pops in :) If you dont have everything totally finished up on your charector sheet thats cool too. got a few days


1d4 ⇒ 4

okay hopefully this works


ha ha rabbits foot


So we can just post in the game thread


you can put a single dot there for now, I am compiling a list of the needed npcs at first and getting ready to do charector edits. is throg good to go in your estimation?


yeah just got to put in the rabbits foot


For some reason I needed to do like five posts, this is the fifth, so now i should be able to dot in the gameplay


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

1d100 ⇒ 97

Scarab Sages

gold: 1d10 ⇒ 6
silver: 1d8 ⇒ 5
copper: 2d8 ⇒ (6, 6) = 12

Free skill went into Craft:traps
Free feat went to Point Blank Shot
Free item was Magic undies.
Free +2 went to Int


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

1d4 ⇒ 1
1d4 ⇒ 3

Gold: 1d10 ⇒ 3
Silver: 1d8 ⇒ 2
Copper: 2d8 ⇒ (5, 3) = 8

Crazy Uncle's Hat with Crazy Uncle


Okay. Got the bones built. I am exhausted so I will post up backstory and clean this up tomorrow and post in discussion.


Adventure Path Charter Subscriber

1d4 ⇒ 41d4 ⇒ 41d4 ⇒ 11d4 ⇒ 1

Magic underclothes is it!

+2 to INT -- Suilemon is extra intelligent and knows another language besides. No wonder he wants to be a wizard.

Extra feat: Dodge.

I will have my Alias created tonight...


Gold: 1d10 ⇒ 2
Silver: 1d8 ⇒ 2
Copper: 2d8 ⇒ (1, 7) = 8

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