Dungeon Master Death Keeper's Rise of the Runelords

Game Master Death_Keeper


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I think I'll go Pally.
Get some castin and some swords.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
icehawk333 wrote:
I may change class just because everyone is a full caster... It's such a unlikely party...
If everyone wants caster they can have it... just be careful...

And if he's going pally, now we need a skill monkey.

Looks like i get the short stick.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Death_Keeper wrote:
Point buy it is.... 15 points

D'oh

I hate point buy, makes it soo difficult to choose uugh
Death_Keeper wrote:
icehawk333 wrote:
I may change class just because everyone is a full caster... It's such a unlikely party...
If everyone wants caster they can have it... just be careful...

with all the casters I'll go with my #2 (really #7 but sooo many were vetoed) choice of 2h paladin, we need a party face anyway


Grushdeva du kalt misht
♣♠Magic♦♥ wrote:

I think I'll go Pally.

Get some castin and some swords.

Ok... Druid 2 pally and a sm?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
♣♠Magic♦♥ wrote:

I think I'll go Pally.

Get some castin and some swords.

...

...


Grushdeva du kalt misht
icehawk333 wrote:
Death_Keeper wrote:
icehawk333 wrote:
I may change class just because everyone is a full caster... It's such a unlikely party...
If everyone wants caster they can have it... just be careful...

And if he's going pally, now we need a skill monkey.

Looks like i get the short stick.

Rangers are quite useful I think.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
♣♠Magic♦♥ wrote:

I think I'll go Pally.

Get some castin and some swords.
Ok... Druid 2 pally and a sm?

Now pardon me while i for break a rouge horribly just to make it average with the rest of the party.

... Dang, rouges really get the short stick...


Now other people want pally.
Foul, which is your first choice?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Death_Keeper wrote:
Rangers are quite useful I think.

I don't do core rangers.

I don't like either style.


Grushdeva du kalt misht

Be back in an hour
...

If you still need help sorting that's ok


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Step one to breaking a Charecter... Be human...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Looking at rouge again...

I forgot just how bad they are...


I can play a rogue instead Icehawk, if you like?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

No, i can get it together... I've just got to find out exactly what i need to do here...

A physical class with a damage output of... Well... Almost nothing, compared to other physical classes.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

magic I already said paladin was one of my "i'm thinking about it" class \

as for my 1st choice: warlock

next was swashbuckler, (an entirely magic free class)

then oracle

then majus

then summoner

then necromancer (witch, or cleric)

then evoker/paladin kinda tied

maybe I'll go for wizard/rouge/arcane trickster.... hmmm nah, can't do it with point buy, too indecisive, dang it another idea bites the dust


Your first choice that you can do.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

paladin and evoker kinda tied

if I could use rolled stats I would probably go illusionist/rouge/arcane trickster


What's an evoker? Wizard?
Here.
One of us wizard, one of us, pally. Which do you want?
D2?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

yes it's a wizard

do you even want a wizard?


Wizard was my first idea. Which do you want?


Grushdeva du kalt misht

Point buy, not roll.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

we could both be the same if we wanted,

gaah
no I can't play a multi atribute dependant character on point buy, not with these restrictions,
I'm going with wizard.

ooh, maybe a conjurer, help out the rouge,
ooh, infernal binder looks interesting

LN infernal binder human... or maybe elf... hmm


You Wizard, me pally, then.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

how many traits are allowed

and is there hero/antihero

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
♣♠Magic♦♥ wrote:
You Wizard, me pally, then.

this works

ok party composition

wizard druid paladin rouge

nice nice

is the rouge considering arcane trickster?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

At 1st level, how can you make a rouge even remotely useful? I'm now determined to play one, even if it dies with one stinking combat.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:


is the rouge considering arcane trickster?

No.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

flank with the conjurer's and/or druid's summons


Icehawk - TWF means you don't hit alot, but when you do you wreck things. Just dropping that in there.

Also, Infernal Binder is not Core, just FYI.

Also you could give the rogue Medium Armor Prof, a two handed weapon, high strength and make him a frontliner that deals extra damage on flanks. You don't need to be a sneaky rogue.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:
flank with the conjurer's and/or druid's summons

Without having to directly rely on another party member to add 3.5 damage?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
FireclawDrake wrote:
Also, Infernal Binder is not Core, just FYI.

^#Q%&$&*Q^%*&^*


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:
FireclawDrake wrote:
Also, Infernal Binder is not Core, just FYI.
^#Q%&$&*Q^%*&^*

Traditional. Schools. Only.

Get that through your skull.
Play. A. Average. Wizard.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
Lord Foul II wrote:
flank with the conjurer's and/or druid's summons
Without having to directly rely on another party member to add 3.5 damage?

hey 3.5 damage is how much damage we're doing, and you do weapon damage on top of that.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
icehawk333 wrote:
Lord Foul II wrote:
FireclawDrake wrote:
Also, Infernal Binder is not Core, just FYI.
^#Q%&$&*Q^%*&^*

Traditional. Schools. Only.

Get that through your skull.
Play. A. Average. Wizard.

sorry it was labeled under "classic arcane schools"

maybe a sorcerer (either infernal or celestial) I've done sorcerers before but enh


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:
icehawk333 wrote:
Lord Foul II wrote:
flank with the conjurer's and/or druid's summons
Without having to directly rely on another party member to add 3.5 damage?
hey 3.5 damage is how much damage we're doing, and you do weapon damage on top of that.

You do 3.5+str.

I deal, with my most damaging weapon, 7+str average on a hit with a sneak attack.

Now, str is /not/ a rouge's main stat. It really isn't.

Dex, sure, but not str.

Ranged weapon- no flank.

Melee- burn a feat on finesse.


Sorry, why do you need dex on a rogue? High Str, make that feat Medium Armor Prof, grab a nice 2h weapon.

There, now you're a decent frontliner with 8+int skills. You'll take a small hit on disable device and such, but eventually it won't matter (especially if you get up to a Mithril Breastplate)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:

Icehawk - TWF means you don't hit alot, but when you do you wreck things. Just dropping that in there.

Also, Infernal Binder is not Core, just FYI.

Also you could give the rogue Medium Armor Prof, a two handed weapon, high strength and make him a frontliner that deals extra damage on flanks. You don't need to be a sneaky rogue.

If i wanted to TWF, then i would be a ranger.

Now, second idea, Better.
But how can i afford the feat mess?


Human Pally.
LG.
16 Str
16 Wis
10 all else.


Well, be a human, there's an extra feat. You can't take power attack until level 3 cause of that BAB +1 requirement. Medium Armor Prof right now, and... Dunno? Weapon focus? Combat expertise might be good for that AC boost, plus opens up a bunch of other feats.


Tybs: Charisma is the pally stat, not Wis.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Actually, lv 2, if you use a rouge talent to get a combat feat.


Oops.
Cool. Party Face then too.
Same but swap wis for Cha.


icehawk333 wrote:
Actually, lv 2, if you use a rouge talent to get a company feat.

If Offensive Defense is Core, that's a better investment IMO.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:
icehawk333 wrote:
Actually, lv 2, if you use a rouge talent to get a company feat.
If Offensive Defense is Core, that's a better investment IMO.

I was just pointing out the tenchincalty.

And yeah, that's pritty good.

But it's not core. Like most things that make the rouge worth... Anything.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm considering one level of fighter just for the feat, and proficiencies, and bab.


BTW, Core only means no traits, no flaws/etc, and no Hero Points.

This is a zero fluffy stuff game. It does make things simple though, don't it? :D


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
FireclawDrake wrote:

BTW, Core only means no traits, no flaws/etc, and no Hero Points.

This is a zero fluffy stuff game. It does make things simple though, don't it? :D

No. It makes it near impossible to make a Survivable, useful Charecter that isn't a fighter, barbarian, or full caster.


icehawk333 wrote:
I'm considering one level of fighter just for the feat, and proficiencies, and bab.

This is not a bad plan. It means you will be up 2 feats (don't have to buy into medium armor prof), and you can take power attack at level 1.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
FireclawDrake wrote:
Tybs: Charisma is the pally stat, not Wis.

both are

wisdom determines what level of spell he can cast

cha determines the DC's and I think also the bonus spells/uses per day

but yeah mostly cha,

Paladins need Con Str Cha and Wis


Pathfinder changed Pallies to cast off of Cha, not Wis. Only thing you need Wis for is Will save (and skill checks).

Paladin wrote:


To prepare or cast a spell, a paladin must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a paladin's spell is 10 + the spell level + the paladin's Charisma modifier.

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