Dungeon Delving with the Brute Squad (Inactive)

Game Master ThorGN

PFS PBP, To Delve the Dungeon Deep, Level 1.


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Sczarni

Male Human Rogue 1 (Knife Master archetype)

"Beetles, Ooze and ghouls he can handle. We have found Dasiji's surest foe: A rotting door." Kehl grins. "Zedril, perhaps you can smite it for our Ijo friend."

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji chuckles at the good-natured ribbing. "I was just, ah, loosening it for him -- or anyone else whose bane isn't stuck doors. Why not make yourself useful and give it a try yourself?" Dasiji winks at the self-deprecating rogue.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Now that it has been softened, I will give it a try.
Strength check: 1d20 + 1 ⇒ (14) + 1 = 15

Perception check to look into the room when/if the door opens.
1d20 + 4 ⇒ (14) + 4 = 18


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The Door crumbles beneath the weight of the elf. This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Amid a particularly thick patch of fungus in the southeast sits a pale and crusty froglike humanoid. It trembles and twitches as it stands.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Addressing the "froganoid";
Grettings, we mean you no harm, perhaps you can help us. I am Zedril and my companions and I are looking for a few things that have been lost in these rooms. As soon as we find them, we will stop causing such a disruption here.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

The frog-man seems uninterested in your plea for peace as it lurches forward with its wide, toothy mouth hanging open.

Round 1
Initiative:
Dasiji 1d20 + 3 ⇒ (14) + 3 = 17
Kehl 1d20 + 3 ⇒ (18) + 3 = 21
Irijaya 1d20 + 1 ⇒ (12) + 1 = 13
Quintus 1d20 + 2 ⇒ (20) + 2 = 22
Zedril 1d20 + 4 ⇒ (1) + 4 = 5
Froganoid 1d20 + 2 ⇒ (18) + 2 = 20

Quintus and Kehl!

Sczarni

Male Human Rogue 1 (Knife Master archetype)

"Friendly locals in these parts." Kehl sneers.

MA: Draw Alchemists Fire flask
SA: Throwing fiery thing at hideous thing
attack roll1d20 + 3 ⇒ (16) + 3 = 19
damage1d6 ⇒ 1


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Quintus Delays

The Froganoid cries out form the Acid burns as it moves forward, its eyes start to glow, all on their own. Suddenly blinding light flashes out from them, becoming painful to look at. Thankfully, Quintus and Irijaya are out of the way in the hallway.

Fort Save:
Dasiji: 1d20 + 4 ⇒ (8) + 4 = 12
Kehl: 1d20 + 1 ⇒ (5) + 1 = 6
Zedril: 1d20 + 2 ⇒ (6) + 2 = 8

Dasiji, Kehl, and Zedril are Blinded!

The Froganoid Attacks Kehl: 1d20 + 5 ⇒ (5) + 5 = 10, but is still working out some of his kinks.

Everyone Else!

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

I'll post my action here just so you don't have to wait for me when my initiative comes up.

Initiative-5
Round-1

Zedril surprised by the creatures offensive reaction. draws his curved blade and swings toward the monster.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Miss Chance: 1d100 ⇒ 60

Damage: 1d10 + 1 ⇒ (1) + 1 = 2

I think I did the miss chance correctly, Brute, feel free to rule on the % roll, It's a 50% miss chance, I just don't know if it is 1-50 or 51-100.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

FWIW, for any other x% roll -- like the 20% miss chance for partial concealment -- it's easier to interpret it as taking effect on "anything up to x" than on "anything above 100 - x". It just happens that 50% is the one where it's the same either way.

"Aaaugh! My eyes!" Scared and angry at not being able to see, Dasiji strikes out in the general direction of where he thinks the froganoid is, from what he can hear combined with where he saw it last.

Standard attack w/greatsword: 1d20 + 3 ⇒ (14) + 3 = 17
...for 2d6 + 3 ⇒ (1, 1) + 3 = 5 damage.
Miss chance: 1d100 ⇒ 80

Scarab Sages

Female Human (Vudrani) Oracle 1

Oh, goody, a blindheim. I used these once...

Irijaya, wisely, had kept her crossbow ready. She takes aim against the frog-thing and fires.

1d20 + 1 ⇒ (20) + 1 = 21 for a crit - attempt to confirm
1d20 + 1 ⇒ (17) + 1 = 18 So assuming that confirms...
2d8 ⇒ (7, 4) = 11

Suck it, froggy.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Dasiji, I agree with the roll thing.

Irijaya, if you are stepping into the room/doorway to make the shot, that means you are stepping into the light.

Fort Save: 1d20 + 2 ⇒ (9) + 2 = 11, and you are now Blinded!

Miss Chance: 1d100 ⇒ 49, Well, it would have been a good shot...

Sovereign Court

Male Human (Taldan) Bard 3

Sorry for the lack of posts... didn't get much chance to check over the weekend.

Quintus, seeing the effects of the creature's eyes, realizes he probably wouldn't be of much help in combat. He pulls out his wand of cure light wounds and stands near the door, ready to use it on any who need healing.

"If you get hurt, come outside the room and I can help!"

Ready an action to use the wand on anyone who gets close to me who needs healing.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Kehl, Dasiji, and Zedril strike true, if but glancing blows.

GM:
Froganoid -8

Round 2

Quintus
Kehl
Froganoid
Dasiji
Irijaya
Zedril

Scarab Sages

Female Human (Vudrani) Oracle 1

Irijaya gropes around until she finds Zedril's pauldrons,

Salyeln ub Salyelnl, wijel ris ynoel ais.

Translation:
Master of Masters, give him true aim.

Assuming an MA is not needed since we're all bunched up, cast Guidance on the Pally. Being blind sucks.

Sovereign Court

Male Human (Taldan) Bard 3

Quintus remains outside the room, ready to help anyone injured by the frog-man-thing.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl goes into something ofa literal blind panic. Feeling the heat of the alchemist's fire close, and still quite blind, he lurches away from the frog thing and back where he hopes he came from.

MA: Kehl moves directly away from the frog thing until he hits a wall or a person or dies or something.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Kehl's AoO Claw Attack: 1d20 + 5 ⇒ (12) + 5 = 17, Kehl takes 1d3 + 1 ⇒ (3) + 1 = 4 damage.

The creature goes after Dasiji, because he hurt the most!
Bite Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Claw Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Claw Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Dasiji takes 1d4 + 1d3 + 2 ⇒ (4) + (2) + 2 = 8 damage!

Dasiji and Zedril!

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Zedril, calmly addresses Irijaya; Thank you my dear.

Zedril feeling the clarity of Irijaya gift swings confidently at the froganoid;

Attack: 1d20 + 5 + 20 ⇒ (5) + 5 + 20 = 30
Damage: 1d10 + 1 ⇒ (9) + 1 = 10

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

BTW, I was looking at Dasiji's inventory for options, and noticed that his favored enemy is monstrous humanoids. FWIW. No idea if it applies.

Dasiji rapidly considers all of his options, but most seem too risky as blind and injured as he is, with an enemy so close. Nope, pretty much all he can do is swing his sword and hope for the best. "I could use some healing here!" The frustrated ranger attacks the brightness, and nearly loses his grip from the force of his blow against empty air.

Standard attack w/greatsword: 1d20 + 3 ⇒ (1) + 3 = 4
Miss chance: 1d100 ⇒ 42


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Nope, does no apply here.

Zedril, Guidance is not True Strike.

Our stalwart warriors flail around in the brightness.

Round 3

Quintus
Kehl
Froganoid
Dasiji
Irijaya
Zedril

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells
GM Brute Squad wrote:

Nope, does no apply here.

Zedril, Guidance is not True Strike.

HA! I read her translation and saw "true aim" and thought it was true strike, my bad...I missed horribly then.

Sovereign Court

Male Human (Taldan) Bard 3

Quintus calls out to Dasiji, "Head out of the room to me, I have a wand ready! Last thing we need is another one of us who can't see."

He remains outside the bright light, ready to heal anyone who steps next to him.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Kehl delays

Frog-man attacks Zedril.
Bite Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Claw Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Claw Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Zedril takes 1d4 + 2d3 + 3 ⇒ (1) + (3, 3) + 3 = 10 damage!

Everyone but the Bard!

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Holy Hell that hurt! 1hp left

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

I can't find any safe way to step back or withdraw while blind, and a single blow could drop Dasiji. Nothing to do for it but keep on going!

"It's taking all I have to defend myself against something I can't see! Maybe if you put a sack over your head -- or over its?"

Afraid to give his unseen assailant an opening, Dasiji lashes out once more with his very large sword, to no effect.

Standard attack w/greatsword: 1d20 + 3 ⇒ (16) + 3 = 19
Miss chance: 1d100 ⇒ 22

AC 14, hp 4/12, blinded

Scarab Sages

Female Human (Vudrani) Oracle 1

OK, guys, we are officially DOIN THIS RONG. I am going to attempt to remedy some stuffs. Please see post in Discussion.

Irijaya, blind, but not helpless, is becoming acutely aware of the terrible state of her allies. If something isn't done soon, she realizes, all may be lost.

Quintus, wely ic relnel! Fel vaccuy lelel zuo yu vusel yu zuo, act I vaccuy xelelq yrellel qeluqhel ahijel uc sz ufc!

Translation:
<Quintus>, get in here! We cannot see you to come to you, and I cannot keep these people alive on my own!

Irijaya lays her hands on Dasiji and chants a new incantation.

Pz yrel hiwry ub Irori, pel relahelt!

Translation:
By the light of Irori, be healed!

Casting Cure Light on the Ranger. No additional rolls needed since it's by touch and he's not resisting so 1d8 + 1 ⇒ (4) + 1 = 5 and you can haz 5 HP. 3/4 1st Level Spells per Day remain.

Sczarni

Male Human Rogue 1 (Knife Master archetype)

Kehl stumbles his way out into the hallway. Or tries to I guess its up to the GM as he's blind

"Is everyone still alive? Is it dead?" He rubs at his eyes, desperately trying to restore his vision.

Assuming he is back in the hallway, Kehl fumbles in his pack for another Alchemist's Fire standard action


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Kehl stumbles out into the hallway next to Quintus.
Quintus, do you use your wand on Kehl, or do something else?

Zedril! Are you going to post an action, or just comment on how wounded you are?

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

I was waiting for my initiative

Zedril with all of his remaining will, swipes at the frog with a broad attack.
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Miss chance: 1d100 ⇒ 81

Damage: 1d10 + 1 ⇒ (10) + 1 = 11

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Oooh critical
confirm: 1d20 + 5 ⇒ (14) + 5 = 19

Damage = 11x2=22

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells
Zedril "The Vengeful" wrote:

Oooh critical

[dice=confirm]1d20+5

Damage = 11x2=22

Actually the multiplier is just weapon damage right? (not strength mod)

So 21 damage, correct?

Scarab Sages

Female Human (Vudrani) Oracle 1

Multiplier should be everything, including strength mod.

Pathfinder PRD wrote:
Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

You roll everything again: 1d10 + 1 ⇒ (5) + 1 = 6, so 17 total damage. And feel free to post before your init comes up. It helps to move things along.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Round 4

Froganoid
Quintus
Dasiji
Irijaya
Zedril
Kehl

The Frog-man goes for Zedril's arm, cause that hurt! He does not seem to be moving as quickly.
Bite Attack: 1d20 + 5 ⇒ (12) + 5 = 17, Zedril takes 1d4 + 1 ⇒ (1) + 1 = 2 damage!

Sovereign Court

Male Human (Taldan) Bard 3

As someone steps out of the room Quintus realizes that it's Kehl and that he's uninjured before using the wand. (Rules about readying say I 'may' take the action, so assuming that I don't have to...) "What are you doing?! You're not hurt! Gah... out of my way!"

After hearing Dasiji call out, Quintus realizes that it might be difficult to escape from a creature one can't see. He takes a quick look where the ranger is in the room before closing his eyes and shoving past Kehl. "If I walk out of this disfigured in any way, you're paying for my hat of disguise!" Quintus moves to where Dasiji was standing before activating his wand to heal him.

Cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Some troubles with quibbles (and thankfully not tribbles)...

Quintus: Kehl actually took 4 damage from backing away (post after the one linked). On the other hand, I have no trouble imagining that Quintus was just being dismissive. (No quibble over Zedril needing it more; he knew that no one could see him, so he should've said something.)

GM Brute Squad: I can't find the second 1d6 from Kehl's alchemist's fire. Not asking for a retcon; just saying that now would be a good time, if I'm right that it hasn't happened yet. ;)

Dasiji feels two healing surges, and sighs with relief. "Thank you both!" Perception: 1d20 + 6 ⇒ (12) + 6 = 18 "But that sounded like savagery and something heavy falling. Zedril?!" Reinvigorated, the scared and angry ranger swings blindly once more, striking at where he heard the creepy sound of the froggy monster biting into the stoic elf.

Standard attack w/greatsword: 1d20 + 3 ⇒ (3) + 3 = 6
Miss chance: 1d100 ⇒ 58

Dasiji continues to slash the air to ribbons, which doesn't hurt the bright-eyed frog man at all.

AC 14, hp 12/12, blinded

Scarab Sages

Female Human (Vudrani) Oracle 1

Irijaya now turns her attention to the fallen Paladin.

Lophisel Irori, pict ril fuoctl!

Translation:
Sublime Irori, bind his wounds!

Another Cure Light. 1d8 + 1 ⇒ (3) + 1 = 4... sigh. Only 4 HP back, Zedril. Sorry I couldn't do more, but at least you're still with us. 2/4 1st Level Spells per Day remain.


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Oh right Dasiji, thanks for the reminder.

The Frog-man-beast-thing continues to burn for 1d6 ⇒ 3 damage, and falls over.

Combat End

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

The stench of burnt froganoid in his nostrils, Dasiji listens to the silence. "Is that it? Quintus, can you tell if it's still emitting the light?" Once it is confirmed that their assailant is down, the Ijo ranger pulls the healing potion out of his pack and blindly feels his way to Zedril. "Here, drink this." (I think that just leaves two potions that Quintus is holding, one of cure light wounds and one of protection from evil.)

The ex-guard waits impatiently for his sight to return. "Do you think that this could be permanent? Does anyone know?" Once he can see again, Dasiji looks the room over for anything that Quintus might've missed. Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Now I'm not saying that I looked at the entry once the combat was over, but if anyone has Knowledge (arcana), they might consider rolling it. You know. Just in case that's the right one for this critter. ;)

Sovereign Court

Male Human (Taldan) Bard 3

In general, how do you want to do Knowledge checks to identify monsters' strengths/weaknesses? Need to put my bardic knowledge to use!

Once the sounds of combat have died down for a few seconds, Quintus carefully opens his eyes. "I think it's dead..."

Knowledge (arcana) 1d20 + 6 ⇒ (13) + 6 = 19

"The blindness should only be temporary. I've heard stories of these, mostly about adventurers traveling deep underground. I'm surprised one was so close to the surface." Quintus rummages around in his pack and pulls out the potion of cure light wounds he was holding. "If anyone is still injured I have one of these potions."

While waiting for everyone to recover their sight, Quintus takes a quick look around the room (Perception 1d20 ⇒ 12) and checks to see if any magical items might be hiding around (detect magic).

Sczarni

Male Human Rogue 1 (Knife Master archetype)

"It's dead now?"

Kehl, realizing he is still holding a vial of alchemist's fire, remains very still, not risking to replace it in his pack until he can actually see what he is doing again.

"...can anyone see again?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Zedril heals 1d8 + 1 ⇒ (3) + 1 = 4 HP.

After fumbling around for a while, the blindness wears off. In the room you find a trade agreement, three flasks of holy water, and a potion of cure moderate wounds. The wall to the right has collapsed, opening into another room.

Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room. There is one closed door at the far end of the chamber.

After further investigation, you find a dozen more trade agreements that have not succumb to the mold, written in Kelish.

Does anyone know Kelish or have Linguistics?

Scarab Sages

Female Human (Vudrani) Oracle 1

Irijaya is fluent in Kelish and has no problem reading the trade agreements.

Infodump plz?

Sovereign Court

Male Human (Taldan) Bard 3

<-- Knows Kelish as well.

Were the trade agreements what were in the sealed containers?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

Yes

The agreements detail pacts that Satrap Taliq Asad made with pirates, mercenary groups, petty lords, and even a few nations scattered about the Inner Sea region. One agreement contains a personal note addressed to the Satrap, congratulating him on gaining the Li family’s jade katana and the promise it contains.

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

That monster packed quite the punch.
Current HP - 7/11
Where shall we go next, through the wall or through the door?


Stats: GMed 8 PFS PBPs; Played 18 PFS PBPs

You already went through the wall, I covered that in my summary. The door is your only option, unless you want to go back to the room with the pile of bones and take the wider passage to the northwest.

The door out of this room looks bloated with moisture, and probably stuck.

Grand Lodge

(HP 22/22 | AC 18 | T 12 | FF 16 | CMD 17 | F +5 | R +5 | W +2 | Init +2 | Per +6) Male Human (Ijo) Ranger 2

Dasiji scowls at his nemesis, a stuck door. "We need to heal up before moving on." Zedril and Kehl are each still down 4. "We're burning through potions and wands. I don't mind -- that's what they're for -- but if you prefer, we could rest up here, and I could even make a fire from those shelves to save our oil." I assume that falls under Survival. "Either way."

Liberty's Edge

Emberkin Sorcerer Elemental-Fire- HP-19/19|AC-13|Touch-13|FF-11|CMD+12|Fort+2|Reflex+2|Will+3|Resistances - Elec/Cold/Acid-5|Knowledge Arcana - +5 Knowledge Planes - +5 Perception - +2 Spellcraft - +7| UMD - +8
Spells:
Wand of Mage Armor|Elemental Ray (Bloodline Power)|Pyro Technics|Acid Splash|DM|Daze|Light|Burning Hands|Whisper|Shocking Grasp|BONUSES Havoc of the Society - +1 dam. to spells Pyromancer - +1 dam. to fire spells

Resting will allow us to re-focus now that we know this is a bit more complicated than a simple retrieval of an item.

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