Dragonlance: Heroes of a New Age

Game Master Shalafi2412

What came before...:

Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?


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M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The thread went crazy in posts! Hooray!


The Seaquake looks at the Black Robe and narrows his eyes a bit but then says back to Terevalis, "I suppose one cannot always chose the company that saves them. If you travel with Sir Barca then you must have earned some degree of trust. It has been a long time since I've seen one of your kind black robe, let alone two together."

He gives a look to the Kobold as well a narrow gaze and then slowly starts to position himself and stretch out his limbs and wings. He appears to be a very good swimmer despite his size and bulk.

"Let us head along out way. The next encounter with Makwur-Sal has been too long coming."


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Another nice dragon, she nods, We do have a strange way of finding dragons.

She turns to face Seaquake once the bronze dragon has stretched himself and give a bow, Nice to meet you Seaquake. Thank you for willing to help us get our stuff back so we can deal with more of these minions of the dark gods.

She jabs her rapier before her, I am ready to kick some butt!


"If you know the way please take the lead Seaquake. We are with you."


Seaquake swims out and leads your way up the shaft to the next floor. Unfortunately you find there a sizable number of Kho-Toa at the ready. However With Seaquake with you though you are easily able to defeat them. After the Toa guards are dead, Seaquake leads you all upward again where you all exit a large 30 foot wide pool in the center of an Air-Filled chamber. The chamber is lit by a soft blue green light from the prosperous coral formations that are encrusted on the walls. Those of good alignment feel the oppression of evil as you see runes carved on the walls devoted to the worship of Zura. This place is both unhallowed and every non-worshiper of Zura also is under the effect of a Bane Spell. You get the sense that these are more recent additions and perhaps at one time symbols to the Gods of Good were prominent here.

(Bane causes Each affected creature takes a -1 penalty on attack rolls and a -1 penalty on saving throws against fear effects)

Sitting on a large and decorated coral throne is a giant sized man with deep blue skin and has a thick white beard. One hand is on massive sized Falchion he balances on the floor while the other is on the footrest of the Coral throne. He appears to be lightly armored, wearing some kind of chain-shirt, but also a good deal of bones of sea creatures, acting as his helmet, sholder pads, as well as further decorations for his armor. Around his neck you see an impressive medallion of faith bearing the symbol of Zura on it. He sits there giving you all a chance to enter the chamber and gives a stern and angry look at all of you. You also see at one corner of the room a large sack on the floor. Inside the room you also see three Chuuls who surround the party and clap their claws excitably.

Once you've all entered the room, Malkwar-Sal bellows out, "I underestimated you Heroes of Destiny! I had my suspicions that my cells could not hold easily men and women who were able to find such potent artifacts."

He gives a look to Seaquake and says in Draconic, "And Seaquake, I see you have also expidated yourself from your cell."

Seaquake sniffs angerly as lighting crackles in his mouth and responds "Free my people foul Yrasda of Zeboim. These are not your lands and you have no right to rule here!"

Malkwar-Sal chuckles and then responds, "All in the sea and ocean belongs to Dragon Turtle and if the Dargonesti will not bow to her will then they will be made to grovel before her fury!

He looks back to the party and says, "A pity I have to slay you all now. Zeboim would have given you freedom once the Gods paid your ransom. But now you've disrupted my plans enough and your interference is at an end."

He stands up from the throne taking his large falchion with two hands and says, "You now shall face the wrath of Zeboim's chosen!"

He utters a command in the Chuul language and the attack begins.

I will make a map later for now though I shall roll initiatives for the attackers.

Initiative Malkwar-Sal: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Chuul 1: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative Chuul 2: 1d20 + 7 ⇒ (19) + 7 = 26
Initiative Chuul 3: 1d20 + 7 ⇒ (7) + 7 = 14
Initiative Seaquake: 1d20 + 1 ⇒ (13) + 1 = 14
Master Yap: 1d20 + 4 ⇒ (14) + 4 = 18


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 1 - Initiative 1d20 + 1 ⇒ (3) + 1 = 4

As I likely go last, I will wait to see how the battle unfolds to state my action.


Coral Citadel Throne Room Link

Here is the room link. I also put it in the Campaign Info.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Iniative 1d20 + 2 ⇒ (11) + 2 = 13


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Initiative: 1d20 + 6 ⇒ (14) + 6 = 20


Jor's Initiative 1d20 + 4 ⇒ (20) + 4 = 24

Ok well since Jor rolled a natural 20 on initiative, he gets a Surprise Round before everyone acts. Reacting quickly he takes 5 foot step and takes a swing at Malkwar-Sal before he can swing his big falchion around.

Jor Melee Power Attack: 1d20 + 20 ⇒ (7) + 20 = 27

That should hit his flat footed AC for 2d6 + 18 ⇒ (1, 4) + 18 = 23 damage against Malkwar-Sal.

Chuul 1 and 2 go. Chuul 1 attacks the Dragon.

Claw 1: 1d20 + 14 ⇒ (16) + 14 = 30
Claw 2: 1d20 + 14 ⇒ (2) + 14 = 16

One Claw hits for 2d6 + 7 ⇒ (5, 5) + 7 = 17 damage and attempts a grapple with 1d20 + 19 ⇒ (20) + 19 = 39 and succeeds in doing so.

Chuul 2 will charge the dragon.

Claw 1: 1d20 + 16 ⇒ (15) + 16 = 31 and also attempting to grapple. 1d20 + 19 ⇒ (18) + 19 = 37

hitting for 2d6 + 7 ⇒ (3, 5) + 7 = 15 damage

And attempting a grapple 1d20 + 19 ⇒ (15) + 19 = 34

So the dragon is double grappled!

Next up in the order is Jor who will Full Attack with his greatsword!

Attack 1: 1d20 + 20 ⇒ (19) + 20 = 39
Attack 1 threat: 1d20 + 15 ⇒ (3) + 15 = 18
Attack 2: 1d20 + 15 ⇒ (1) + 15 = 16
Jor's Initiative 1d20 + 4 ⇒ (7) + 4 = 11

Ok well since Jor rolled a natural 20 on initiative, he gets a Surprise Round before everyone acts. Reacting quickly he takes 5 foot step and takes a swing at Malkwar-Sal before he can swing his big falchion around.

Jor Melee Power Attack: 1d20 + 20 ⇒ (7) + 20 = 27

That should hit his flat footed AC for 2d6 + 18 ⇒ (4, 5) + 18 = 27 damage against Malkwar-Sal.

Chuul 1 and 2 go. Chuul 1 attacks the Dragon.

Claw 1: 1d20 + 14 ⇒ (7) + 14 = 21
Claw 2: 1d20 + 14 ⇒ (15) + 14 = 29

One Claw hits for 2d6 + 7 ⇒ (1, 2) + 7 = 10 damage and attempts a grapple with 1d20 + 19 ⇒ (20) + 19 = 39 and succeeds in doing so.

Chuul 2 will charge the dragon.

Claw 1: 1d20 + 16 ⇒ (13) + 16 = 29 and also attempting to grapple. 1d20 + 19 ⇒ (12) + 19 = 31

hitting for 2d6 + 7 ⇒ (6, 4) + 7 = 17 damage

And attempting a grapple 1d20 + 19 ⇒ (5) + 19 = 24

So the dragon is double grappled!

Next up in the order is Jor who will Full Attack with his greatsword!

Attack 1: 1d20 + 20 ⇒ (10) + 20 = 30
Attack 1 threat: 1d20 + 15 ⇒ (16) + 15 = 31
Attack 2: 1d20 + 15 ⇒ (5) + 15 = 20

Weapon Damage: 2d6 + 18 ⇒ (2, 3) + 18 = 23

The first blow hits solidly but on the backswing his blade hits nothing but air as it is inaccurate.


Athola you can go on initiative 20

Master Yap on his turn moves carefully off to the side and then shoots a bolt of lightning across Chuul 1 and 2.

Lightning Damage: 7d6 ⇒ (6, 2, 6, 4, 4, 5, 6) = 33

Chuul 1 save: 1d20 + 6 ⇒ (13) + 6 = 19
Chuul 2 save: 1d20 + 6 ⇒ (17) + 6 = 23

Unfortunately they are rather quick on their feet and only take 16 damage each as they partially avoid it.

The last Chuul decides to go after the Althea. It moves up and tries to pincher her

Pincher attack: 1d20 + 14 ⇒ (13) + 14 = 27

That is a hit for 2d6 + 7 ⇒ (1, 2) + 7 = 10 damage

Grapple check: 1d20 + 19 ⇒ (20) + 19 = 39

And she is not grappled

Caught in the grapple, Seaquake rages out with a flurry of teeth, claws and wing buffets on Chuul 1.

Bite: 1d20 + 19 - 2 ⇒ (3) + 19 - 2 = 20
Claw: 1d20 + 19 - 2 ⇒ (16) + 19 - 2 = 33
1d8 + 7 ⇒ (8) + 7 = 15
Claw: 1d20 + 19 - 2 ⇒ (11) + 19 - 2 = 28
1d8 + 7 ⇒ (8) + 7 = 15
Tail: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
Wing: 1d20 + 17 - 2 ⇒ (16) + 17 - 2 = 31
Wing Confirm: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
2d6 + 8 ⇒ (6, 4) + 8 = 18
Wing: 1d20 + 17 - 2 ⇒ (12) + 17 - 2 = 27
1d6 + 4 ⇒ (5) + 4 = 9

Doing 57 damage to the beast in a flurry of blows.


Init: 1d20 ⇒ 2Nope looks like I'm last :)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will begin to chant and cast Summon Stirge Swarm which will summon

1d4 + 4 ⇒ (3) + 4 = 7 Stirges


Makwar Sal on his turn growls angrely and yells in Ogre, "Feel the storm of the Goddess fools!"

Defensive Casting Ice Storm: 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24

He succeeds (The DC was 15+8, so 23).

A dark prayer utters on his lips as suddenly a massive ice storm forms in the center of the room catching all the PC's but also one of his own minions.

Those in the 20 foot radius (Grey area) take 3d6 ⇒ (4, 5, 6) = 15 bludgeoning and 2d6 ⇒ (1, 2) = 3 cold damage. This has no save but dice 1d20 + 9 ⇒ (1) + 9 = 10 it fails to overcome Terevalis's spell resistance so he's unharmed. In addition the entire area is now difficult terrain and you have a -4 to perception checks. This does freeze the surface of the pool as well though so you can walk on it now.


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Round 1

Initiative: 20
HP: 78 / 78

This happens before mister Yap attack.

Seeing the dragon getting into some trouble, she quickly tumbles to the other side of the chuul to flack it with Seaquake.

Acrobatics: 1d20 + 21 ⇒ (2) + 21 = 23

She jabs forward with her rapier hoping to strike something vital.

Rapier: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Sneak attack damage: 5d6 ⇒ (4, 5, 5, 5, 1) = 20
Bleeding: 5 HP per round, Heal Check of 15 to stop
Condition applied: Bewildered -2 on AC, -4 against rogue.
Slow Reaction: no AoO allowed
Pressure point: 1 Dex point damage. 15 Heal check to remove.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 1

Hmmm, you sure I'm not Grappled? The creature rolled a 20! I will assume that Alathea is Grappled.

The Cleric cries out as the creature grasps her in its powerful claw. Injured from the strike and the spell and unable to move or cast a spell with her head full of pain, Alathea channels the power of Zivilyn instead.

Selective Channel out any foes in range. All BUT the Dragon are healed from our party.

Channel Energy 7d6 + 1 ⇒ (1, 3, 3, 6, 6, 4, 3) + 1 = 27


Athola rolls behind the chuul and drives his blade through a weak point in its chitrnious plates striking a major artery and taking the already badly wounded creature down.


Round 2 Start

The Chuul tries to maintain the grapple on the dragon and constrict.

Grapple Check: 1d20 + 19 ⇒ (18) + 19 = 37

And does so doing 2d6 + 7 ⇒ (5, 3) + 7 = 15 damage to the dragon. It then uses a move action to put its testicles against the dragon in an attempt to hit it with a paralyzing bite and testicles

Dragon Fort Save: 1d20 + 12 ⇒ (16) + 12 = 28

Fortunately it resists the effects although he does take 1d8 + 7 ⇒ (1) + 7 = 8 damage from the bite.

Next up Jor attacks with a double swing from his sword on Malkar.

Jor Power attack 1: 1d20 + 20 ⇒ (7) + 20 = 27

Hitting for 2d6 + 18 ⇒ (5, 2) + 18 = 25 damage

Jor Power attack 1: 1d20 + 15 ⇒ (16) + 15 = 31

Hitting for 2d6 + 18 ⇒ (2, 6) + 18 = 26 damage

Jor strikes two more mighty blows into Malkar Sal. He is severely injured by the strikes.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will direct the 7 stirges to attack the ogre mage
#1 1d20 + 7 ⇒ (19) + 7 = 26
#2 1d20 + 7 ⇒ (12) + 7 = 19
#3 1d20 + 7 ⇒ (8) + 7 = 15
#4 1d20 + 7 ⇒ (8) + 7 = 15
#5 1d20 + 7 ⇒ (9) + 7 = 16
#6 1d20 + 7 ⇒ (16) + 7 = 23
#& 1d20 + 7 ⇒ (10) + 7 = 17

#1, #@ and #5 #6 amd 7 may have hit so they attach themselves on the creature and begin to sucks its blood 5 CON Damage


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will then cast magic missile at one of the chuuls holding the dragon from his wand.
5d4 + 5 ⇒ (3, 1, 2, 2, 2) + 5 = 15


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

We are almost at 7,000 posts!


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Round 2

Initiative: 20
HP: 78 / 78

She grins at her handy work on the chuul, and still seeing Seaquake being grappled, she moves behind the other chuul to flank.

Double move action


Sorry boards were down every time I tried yesterday to get on. Then took truck in to have work done and didn't try last night. I just need to catch up on email here since I left early. I will post round 1 and 2 soon as I can.


Round 1
Gabriel calls on the power of Kiri Jolith to smite the evil Makwar Sal. He steps from the storm and cuts at him with Alurashaen.

Sword Attack: 1d20 + 21 ⇒ (1) + 21 = 22 Ah the dice gods

Makwar Sal gets and AoO, Current AC: 29

Well doesn't seem like my round 1 mattered :) will wait my turn for round 2


Makwar-Sal takes a swing with his large sized Falchion at Gabriel.

Falchion Attack: 1d20 + 20 ⇒ (18) + 20 = 38

That is a threat on his attack.

Falchion Attack: 1d20 + 20 ⇒ (6) + 20 = 26

CRITICAL

AOO Crit Damage: 4d6 + 24 ⇒ (1, 3, 6, 1) + 24 = 35

Makwar strikes Gabriel with a fierce blow cleaving into him with his massive sized Falchion.

Master Yap will attempt to wand the Chuul on Seaquake.

1d20 + 8 ⇒ (1) + 8 = 9

Unfortunately the bolt flies wide.

The Chuul on Alathea will attempt to constrict.

1d20 + 19 ⇒ (10) + 19 = 29

And does so doing 2d6 + 7 ⇒ (3, 3) + 7 = 13 to Alathea

It then uses its tenticles to try and paralyze her. DC 19 Fortitude save to resist. Either way though she takes 1d8 + 7 ⇒ (5) + 7 = 12 from the mandibles.

The Dragon badly injured rips and tears into the Chuul in front of him.

Bite: 1d20 + 19 - 2 ⇒ (5) + 19 - 2 = 22
2d6 + 10 ⇒ (3, 5) + 10 = 18
Claw: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24
1d8 + 10 ⇒ (1) + 10 = 11
Claw: 1d20 + 19 - 2 ⇒ (1) + 19 - 2 = 18
Tail: 1d20 + 17 - 2 ⇒ (5) + 17 - 2 = 20
Wing: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
1d6 + 4 ⇒ (3) + 4 = 7
Wing: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18

He rips into the creature for 36 damage.

The Stirges finally appear and swarm Malkar-Sal. Only one of them is able to hit him. (His AC is 25 with his buffs). The stirge latches on and inflicts 1 point of con damage. The Magic Missiles strike the Chuul on the dragon, wounding it further.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Such a nice little Stirge


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 2

Fortitude save - 1d20 + 9 ⇒ (15) + 9 = 24

Alathea manages to resist the paralysis.

Crushed as she is by the creature she has no legitimate way to break free. Concentration check to cast a spell will be too high.

Instead the cleric once again Channels Positive energy to heal her wounds.

Channel Energy 7d6 + 1 ⇒ (3, 1, 1, 5, 4, 5, 3) + 1 = 23


As for Malkwar-Sal, on this action he growls and channels negative energy in a 30 foot burst to clear out the stirges and the insects wailing on him. He then spends a Hero Point to use a Cure Serious Wounds on himself defensively.

Channel Energy Damage: 5d6 ⇒ (5, 4, 5, 3, 6) = 23

As the stirges only have 5 HP each, they instantly are slain. As he has selective channeling he'll leave out the Chuul, but everyone except Athola and Yap are hit by this. You need to make a DC 19 Will save to take 1/2 damage.

He then uses a hero point to cast a cure serious wounds on himself

Defensive Cast: 1d20 + 14 ⇒ (8) + 14 = 22 which succeeds barely.

Cure Serious wounds: 3d8 + 9 ⇒ (2, 7, 6) + 9 = 24


Will Save: 1d20 + 9 ⇒ (16) + 9 = 25

Not a Crit: I posted Gabriel's AC is 29 to him. So 16 Damage. Then 11 from the negative channel. So 27 total, Which Alathea's Channel heals in round 2 as she heal Gabriel for 37.

Round 2

"You should have freed Seaquake's people."

Attack: 1d20 + 21 ⇒ (7) + 21 = 28
Attack: 1d20 + 16 ⇒ (12) + 16 = 28

Damage: 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23
Damage: 1d8 + 7 + 9 ⇒ (6) + 7 + 9 = 22

"Finish him Jor. I'm going to help Alathea."

Gabriel take a 5' step away to round the storm area and start making his way over to help Alathea.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 2

Fortitude Save 1d20 + 9 ⇒ (18) + 9 = 27

As the wave of negative energy washes over her, Alathea Quickens a Positive Energy Channel to heal Jor and Terevalis.

Quicken Channel Energy 7d6 + 1 ⇒ (2, 6, 4, 3, 2, 2, 4) + 1 = 24

Alathea is once more fully healed.


Gabriel Strikes 2 solid blows across the Giant of a creature, empowered by his smite they strike true. Malkar is looking severely injured but being a large creature he has a lot of resilience. Likewise Alathea is able to heal back the damage done by Malkar’s dark channel.

Round 3 Start

The Chuul continues to try and constrict.
1d20 + 19 ⇒ (16) + 19 = 35

And does so doing 2d6 + 7 ⇒ (5, 6) + 7 = 18 constrict damage.

It also tries to plant its other claw.

Claw attack: 1d20 + 14 ⇒ (11) + 14 = 25

Which hits doing another 2d6 + 7 ⇒ (5, 5) + 7 = 17 damage

It also bites and tentacles.

Fortitude Save: 1d20 + 13 ⇒ (17) + 13 = 30

1d8 + 7 ⇒ (4) + 7 = 11 for 11 damage. Seaquake is not looking so good but resists the paralysis.

Jor then acts next with a flurry of attacks.

Melee Attack: 1d20 + 20 ⇒ (5) + 20 = 25
Melee Attack 2: 1d20 + 15 ⇒ (4) + 15 = 19

The first blow barely hits for 2d6 + 18 ⇒ (3, 4) + 18 = 25 damage.

The Malkwar-Sal is barely on his feet after that mighty blow but he's defiant and still standing on his feet.

Next up Athola!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The Black Robe will cast lighening bolt at the ogre mage
9d6 ⇒ (5, 6, 6, 3, 3, 3, 4, 1, 6) = 37
Reflex dc 20
1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 SR
Ast tdsr dare aregow omdr he begins to chant as the lightening bolt emerges from his hand striking the ogre mage.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Is the Chuul on me defeated? I see it on the map and it did not attack me. If it is defeated I would move to aid the Dragon, if not there is not much I can do this round.


No the Chuul is still on Alathea, that one is generally unhurt. I just forgot to roll its attack. It just has not acted yet this round. I will resolve its 3rd round attack if you wish.

The Chuul continues to constrict Alathea, 1d20 + 19 ⇒ (13) + 19 = 32 and does so for 2d6 + 7 ⇒ (5, 4) + 7 = 16 damage. It also attempts another bite so another DC 19 save and a 1d8 + 7 ⇒ (3) + 7 = 10 bite damage.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Round 3

Alathea is engulfed by the creature and continues to heal herself in an attempt to give her allies a chance to rescue her. Soon she may need to do something drastic...

Channel Energy 7d6 + 1 ⇒ (6, 3, 3, 1, 5, 1, 1) + 1 = 21

Of course, I will be selectively channeling the foes OUT of my heals as always. That's a lot of ones...Net 6 damage to me this round.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Did he take down the ogre mage with his spell


Reflex Save: 1d20 + 5 ⇒ (11) + 5 = 16

The bolt of lightning rips through Malkar-Sal. Unfortunately his domains of Weather and Water do not protect him against this kind of attack and he is shocked by the bolt of Lightning doing enough damage to take down the Yrasdra sending him toppling onto his throne. He still breathes however as it is not quite enough to kill him outright.

As for the dragon it rips apart the creature on him after Athola distracts it with a backstab. (It didn't have a lot of health left so on average it would have been killed this round)

At the start of the next round Jor does a coup-de-grace on the giant, removing its head from its shoulders. There is a crackle of magical energy as with his death a number of spells are undone. As for the Chuul still in the fight it lets Althea go and looks panicked, seeing its master slain. It looks like it is about to flee.


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Ignoring the obviously fleeing creature, Alathea approaches Seaquake seeking to bind his wounds.

Cure Critical Wounds Swap out Righteous Might - 4d8 + 9 ⇒ (5, 8, 4, 2) + 9 = 28


HP: 78/78, Arrows: 3, Arrows silver:5, Arrows cold steel 5, Heroic Surge: 2/3

Seeing the chuul that was attacking Seaquake and Malkar-Sal having his head removed, she quickly moves to the body to search for items of value, once done she looks for their artifacts, All we now need is a spear to stick the head on and parade it through this place.

Perception: 1d20 + 14 ⇒ (3) + 14 = 17


Gabriel makes his way to Alathea as the creature frees her. He shoots it a look as it flee's. He walks with her to Seaquake.

"You kept us alive yet again. Thank you. You fought with a fierceness Seaquake. Are you well enough?"

He then looks to Athola.

"Let us not be so morbid little one. We still took a life not matter how corrupt or evil. Help me look for the lance would you?"


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The black robe will cast detect magic


The Chuul runs away breaking through the ice and diving into the pool.

Using detect magic Terevalis finds that the sack on the floor contains the artifacts you were looking for including the Tear, Dragonlance and the Shard of Light. None of them look tampered with.

Other than that, Malkar has a number of magical items on him including:

A medallion of faith (Zeobim)
+2 Chain Shirt
+2 Large Falchion
Gloves of Dexterity +2
Ring of Protection +2
Cloak of Resistance +2
Pearl of the Sirines

Seaquake says, "With Malkwar-Sal dead my people should be free from the spells and leaches that control them. However more likely Veloria and the Aboleth will rally the remains of the Toa and other minions and start an offensive against the village as well as summon the Leviathan. We will need to hurry to the town and provide support. If we can take out their remaining leaders I believe with my aid we can drive off the Leviathan and the remains of the invaders. Come along now, time is of an essence."


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

How do we divy up the treasure?


Female Human Cleric 9 | HP = 61/71 - AC=23 - Channel 0/9 - Tear 11/20 - Hero Points 1/1 - Fort +9, Ref +4, Will +13 - Ini +1 - Per +14 Cleric 9

Alathea recovers the Tear and appreciates its warmth in her hand.

"Agreed Seaquake, we must break their will to threaten your people".

The Cleric will use the wand to further heal the Dragons' wounds.

Cure Light Wounds x7 7d8 + 7 ⇒ (7, 5, 3, 2, 2, 8, 5) + 7 = 39


Seaquake nods appreciatively to Alathea and then dives into the pool and leads the party through the citadel and the surrounding coral maze with only a few scant encounters with Toa along the way. As the party exits into the town proper they see a number of coral and shell houses of intricate designs but also ongoing combat between the Kho-Toa and sahuagin forces and the rallied Dargonesti Elves that have been freed from the control of the leaches and spells.

However off in the distance you see the lumbering form of the Undead Leviathan approaching the city. Seaquake yells out, "Deal with the Aboleth and Velora, I will distract the Leviathan."

With that he swims at top speed towards the lumbering monster.

In the meantime Velora and the Aboleth turn their attentions to you. Velora screams, "You did this you fools! The Sea Queen's Wrath Be upon you!" And they move to engage!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Velora is a Dimernesti correct?


The cloak is the only thing I'm interested in. I would take just a +1 if someone is going to upgrade. Not sure who all has one. I know we got a couple. Well and he will take the Dragon Lance back :)

Gabriel draws Alurashaen as they witness the battle. He says a prayer to Kiri Jolith giving blessing over his blade. Making it Holy for the next 9 mins. He then rushes in as to engage the enemy as they make their way to them.

Init: 1d20 ⇒ 13


Not going completely by the source material here. I made Veylora more evil an a willing collaborator to the Makwur-Sal.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Do we see the chieftan, the big guy that was there to kidnap people? The renegade sorcerers?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Can someone use the +2 armor since it resizes. Can the cleric?

The Black Robe will travel towards the battle.

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