DrGabe's Pathfinder Society Game, Group C (Inactive)

Game Master DrGabe

Its like playing a regular PFS game at your local gaming store, but this time we are running out of Cheetos!


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Silver Crusade

Male Human Fighter 1

Yoren quickly joins Telurion in his search.

perception(aid other): 1d20 + 1 ⇒ (13) + 1 = 14

Liberty's Edge

Male Human (Varisian) Magus/1 (HP:13/13 AC:17/13t/14ff)

Zondras assists while also looking for his listPerception: 1d20 ⇒ 18

The Exchange

Half-Goblin

Searching Zarta’s sitting room reveals a crumpled and roughly folded canvass with a full-length artistic rendition of Zarta in scanty red apparel, along with several other pieces of art apparently considered too lascivious to remain.
In the corner Hadassah finds that the bucket is full a mixture of what smells like turpentine and varnish.
Boom is able to lock the door from the inside.
The (other) door isn't locked.

The room nor anything in the room radiates evil.

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom will open the unlocked door and peek inside.

The Exchange

Half-Goblin

Opening the door slowly you see an extravagant bedchamber that is dominated by a massive four-poster bed that takes up half the room. Red-varnished wardrobes and vanities complement the black silk sheets on the bed, which appears to be in the process of being dismantled. The walls of the room have been stripped of the portraits that once hung there, faint outlines of the art pieces being all that remain. The exception to this is the eastern wall, which is occupied by an elaborate woodcutting depicting but a single nymph in a seductive pose, garbed in nothing but a necklace bearing an amulet shaped like the Asmodean star.

Shadow Lodge

retired

"Isn't there an asmodian symbol on tbat key. Maybe we should be looking for a keyhole." aid perception: 1d20 + 2 ⇒ (16) + 2 = 18

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom will help look and also will look around for any papers.

aid perception 1d20 + 4 ⇒ (11) + 4 = 15

Lantern Lodge

Female Human Druid (2) Menhir Savant

Perception: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28 Assuming I am the preceptor being aided

Nodding, Hadassah casts detect magic and inspects the wall and painting carefully searching for anything vaguely resembling a keyhole or trap. She casts read magic as well should the necessity arise.

Shadow Lodge

retired

Detect Evil

Ianto takes great pains to inspect any papers rejected by the others looking for anything that might resemble a list. Aid another Perception: 1d20 + 2 ⇒ (11) + 2 = 13 Concerned about the amount of time they are taking to search, he draws his sap and uses a wooden stake in the other hand to search with.

Liberty's Edge

Male Human (Varisian) Magus/1 (HP:13/13 AC:17/13t/14ff)

Zondras will cast detect magic. He will do this for every room.. assuming it will not slow things down.

Zondras looks around for papers or a key hole
Perception: 1d20 ⇒ 19

Lantern Lodge

Female Human Druid (2) Menhir Savant

With Ianto, I believe my total perception is 30.

The Exchange

Half-Goblin

Looking carefully, you do realize that the necklace on the painting is indeed a key hole... which clearly matches the key on the ring that Boom Boom holds!
There is a faint glow of magic near the painting but Zondras can't determine much about it. There is nothing evil in the room. There are no papers or anything of note either.

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom will carefully check for traps.

1d20 + 4 ⇒ (14) + 4 = 18 for perception
1d20 + 7 ⇒ (4) + 7 = 11 to disable device if he finds one.

Then use the key. Sort of squinting and half looking away.

Lantern Lodge

Female Human Druid (2) Menhir Savant

While checking over the room, and letting the others work on their respective tasks, Hadassah will attempt to retrieve her holly and mistletoe, spell component pouch, shield, and wand (snowball) from her pouch, and readies them appropriately. Meanwhile, she casts Detect Magic again, and double checks the bucket and the rest of the room, scanning for any trace magics, and to keep an ear open to any possible intruders lingering or approaching while her companions do their things.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

The Exchange

Half-Goblin

Turning the key, Boom hears an audible click. Suddenly a woosh of energy swishes by everyone and two devilsh creatures appear out of then air. The red skinned fiend has a scorpion-like tail that lashes around dangerously.

Initiative:

Devil: 1d20 + 3 ⇒ (16) + 3 = 19
Boom: 1d20 + 3 ⇒ (3) + 3 = 6
Gravedigger: 1d20 + 4 ⇒ (17) + 4 = 21
Hadassah: 1d20 + 2 ⇒ (6) + 2 = 8
Zondras: 1d20 + 4 ⇒ (14) + 4 = 18
Yoren: 1d20 + 2 ⇒ (10) + 2 = 12
Telurion: 1d20 + 2 ⇒ (19) + 2 = 21

== Initiative Order: Gravedigger, Devils (2), Rest of the PC's
No map (sorry PC is sick, no maps for the time being); however, it is a smallish room with lots of people in it. Assume you are all in base to base with a devil, and have flanking if you want.
These do radiate evil.

Lantern Lodge

Female Human Druid (2) Menhir Savant

How far down my list of desired tasks did I make it?

Shadow Lodge

retired

Swift action smite evil, drop weapons, shift back 5', draw long bow, hope for the best, long bow: 1d20 + 6 ⇒ (2) + 6 = 8damage: 1d8 + 3 ⇒ (7) + 3 = 10

Shadow Lodge

retired

"By Erastil's Goat, these Chelaxians are always in league with devils! Ianyo hisses, "hit the one on the right hard, I've got the lucky left one."

Liberty's Edge

Male Human (Varisian) Magus/1 (HP:13/13 AC:17/13t/14ff)

"The right it is."
Zondras will use his spell combat (-2 to attack with main weapon)....finally

Flanking the devil Zondras uses both spell and steel
Longsword: 1d20 + 4 - 2 + 2 ⇒ (2) + 4 - 2 + 2 = 6
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Cast Daze -Will save DC13

ha... welcome back evil die bot!

The Exchange

Half-Goblin

Hadassah - you got all of those things completed

Ianto steps back and fires a bow in the small room, but it misses the target.
The devil hovers towards the paladin and tries to sting him with its tail.
Attack Ianto: 1d20 + 8 ⇒ (11) + 8 = 19 and hits for Damage: 1d4 ⇒ 1 You need a Fort DC13 poison save.

Random: 1d5 ⇒ 3 The second Devil turns around midair and tries to sting Hadassah. Attack Hadassah: 1d20 + 8 ⇒ (5) + 8 = 13 but the attack misses.

Zondras' attack misses, but the devil looks him right into the eye and tries to resist his power. Will Save: 1d20 + 4 ⇒ (6) + 4 = 10, and fails. One is dazed

PC's, all (except Zondras) GO!
Note, these buggers are fling, but can easily be reached from the ground

Shadow Lodge

retired

Partially deflecting the stinger with his mailed glove, the tip draws a thin line across his face. Fortitude: 1d20 + 2 ⇒ (5) + 2 = 7

Stepping back again and remembering his close combat drills, he lets loose another arrow. longbow with point blank shot: 1d20 + 7 ⇒ (6) + 7 = 13 damage: 1d8 + 4 ⇒ (3) + 4 = 7

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom flings a javelin at the thing on the right

1d20 + 4 ⇒ (18) + 4 = 22 to hit
1d6 + 1 ⇒ (1) + 1 = 2 for damage

Lantern Lodge

Female Human Druid (2) Menhir Savant

Hadassah takes a five foot step away from the devil that struck her, if possible, and casts Produce Flame.

Should stepping away prove impossible, Hadassah will use a move action to get away, then cast Produce Flame, doing her best to avoid any extraneous attacks of opportunity.

Silver Crusade

Male Human Fighter 1

"Hey that's good thinking Boom... whoa, what the heck are these things? Not goblins anyway. That's good i guess. Had my fill of them.

Yoren pulls out his sword and takes a swing, taking a 5 foot step if needed to make himself as prominent a target as possible to the flying creatures.

Attack: 1d20 + 4 ⇒ (1) + 4 = 5

But as so often is the case his attempt at heroics come to nothing, surprise and cramped conditions lead to a pitiful swing.

"I miss the goblins."

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

"Is this some sort of magical trap or whatnot?" - Telurion questions his companions as he swings at one of the creatures - "And what the HECK are these?!"

Would really like some Knowledge input on these before I attack guys... I am assuming Dungeoneering is not the way to go here. Anyways:"

Attack: 1d20 + 6 ⇒ (19) + 6 = 25Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Crit confirm: 1d20 + 6 ⇒ (2) + 6 = 8Damage: 1d8 + 6 ⇒ (3) + 6 = 9

The Exchange

Half-Goblin

Ianto's arrow sails through the air again, finding nothing but the walls. Boom's Javelin nicks a devil but the beast doesn't miss a beat (literally) until Telurion whacks it good his sword causing a nasty gash in the creatures wing. Suddenly, the wing slowly starts to heal over!
Hadassah notices that her flame doesn't seem to concern these creatures in the slightest.

Ianto- take Dex Damage: 1d2 ⇒ 1, you need to save again this round and every round until you make the save- DC13 Fort.

The flying monster turn its attention to the Telurion and attack
Attack Telurion: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
But their barbed tail failing to get past his armor.
The other devil just floats in the air, its wings beating just hard enough to keep him in flight.

PC's turn.

GM Stuff:

1: 10
2: 16

Shadow Lodge

retired

Steadying his hands againt the poison he takes another shot. fortitude: 1d20 + 2 ⇒ (10) + 2 = 12 longbow for real this time: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 4 ⇒ (3) + 4 = 7

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom hurls another javelin, thinking that a bomb would not be good in this small crowded room.

1d20 + 4 ⇒ (12) + 4 = 16 to hit
1d6 + 2 ⇒ (5) + 2 = 7 for damage

The Exchange

Half-Goblin

Ianto, the poison still flows- Dex Dam: 1d2 ⇒ 2
Ianto and Boom focus on one of the little devils- in synchronous action both a javelin and an arrow pierce its chest. The thing starts to fall... and then suddenly is sucked into the wooden key hole like water down a drain.
One more left PC's

Lantern Lodge

Female Human Druid (2) Menhir Savant

Hadassah ponders the devils, "Well if fire doesn't work, perhaps ice?"

Hadassah aims the wand at the devil, and tries to direct a snowball at the foul creature.
To Hit v. Touch AC: 1d20 + 3 ⇒ (1) + 3 = 4, failing miserably.

Liberty's Edge

Male Human (Varisian) Magus/1 (HP:13/13 AC:17/13t/14ff)

Seeing the one devil disappear Zondras focuses on the one to the left.

Flanking the devil Zondras uses both spell and steel
Longsword: 1d20 + 4 - 2 + 2 ⇒ (10) + 4 - 2 + 2 = 14
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Cast Daze - Will save DC13

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Zondras, how about rolling some Knowledge(Planes) and giving us the intel? ;)

"One down, another to go" - the warrior puts in as he swings at the second creature.

Attack: 1d20 + 6 ⇒ (11) + 6 = 17Damage: 1d8 + 6 ⇒ (8) + 6 = 14

The Exchange

Half-Goblin

Hadassah and Zondras try to pin the devil down, but fail. However Telurion smashes it with his sword, nearly cleaving its wing off! Will Save: 1d20 + 4 ⇒ (15) + 4 = 19

Yoren, your turn

Silver Crusade

Male Human Fighter 1

"Good show fellows!"

Heartened, Yoren takes another swing.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 2d6 + 5 ⇒ (6, 4) + 5 = 15

But his blow lacks the authority of Telurion's strike.

The Exchange

Half-Goblin

Yoren's attempt fails to hit home. The devil mindlessly strikes back at the party.
random number: 1d6 ⇒ 1

The flying beast moves towards Boom Boom and tries to strike the alchemist with its tail.
1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d4 ⇒ 3 you need a DC13 Fort save verse poison

PC's Turn- Ianto (and Boom if you failed the poison save) need to make further Fort saves.

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

Boom Boom grits his teeth as the poison hits his system.

1d20 + 3 ⇒ (2) + 3 = 5for save

last javelin

1d20 + 4 ⇒ (3) + 4 = 7 to hit
1d6 + 1 ⇒ (4) + 1 = 5 for damage

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

And a further fort save..

1d20 + 3 ⇒ (3) + 3 = 6

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

"Play it safe boys and girls - stand behind us and they will have to pay dearly if they want to reach you" - Telurion urges his companions as he sees the devil striking back efficiently.

He presses on with his attacks - "Attack me you foul, stupid thing!"

Attack: 1d20 + 6 ⇒ (16) + 6 = 22Damage: 1d8 + 6 ⇒ (8) + 6 = 14

On a roll here... Wish I had Knowledge (Planes) :D

Lantern Lodge

Female Human Druid (2) Menhir Savant

Hadassah realizes she would actually have to hit the beast with magic to know whether or not it works. She re-aims her wand. . .

To Hit v. Touch AC: 1d20 + 3 ⇒ (3) + 3 = 6, and fails again, getting a little closer though.

2/50

Shadow Lodge

retired

Shifting behind Telurion, his hand shakes as he looses another arrow. fort: 1d20 + 2 ⇒ (13) + 2 = 15 longbow: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d8 + 3 ⇒ (3) + 3 = 6

critical: 1d20 + 4 ⇒ (2) + 4 = 6 damage: 2d8 + 6 ⇒ (7, 7) + 6 = 20

"Will these heretics never learn? The spirit of man is stronger than any outsider"

The Exchange

Half-Goblin

Boom you take Dex Damage: 2d2 ⇒ (2, 1) = 3, you'll need to keep making saves until you pass once (DC11) or make five more saves! Ianto, you saved. It is over.

Telurion gashes the devil across its chest, scales flying everywhere. A moment later, an arrow pierces the devil's head. As it dies, it also gets sucked back into the wood.

We are out of combat.
I might not have been clear earlier- but there is a door to the north of this room. It is closed, not locked. Of course there is the secret door you just opened (and found the devil's inside). Your choice which one to go to.

Lantern Lodge

Female Human Druid (2) Menhir Savant

Hadassah casts 'Detect Magic and carefully surveys the room.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Once done, she uses her spirit sense to try to locate any other potential threats.

Spirit Sense:

At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.

This ability replaces nature sense and wild empathy.

Sczarni

alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6

What happens to Boom Boom with his failed save?

And Boom Boom will look inside the room we just released the devils from.

1d20 + 4 ⇒ (16) + 4 = 20 perception

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

As the others search the room, Telurion offers his assistance.

Perception Aid Another: 1d20 + 5 ⇒ (3) + 5 = 8

But his concentration seems to be elsewhere... At the party maybe...

The Exchange

Half-Goblin

Searching around the current room, you don't find anything else. Hadassah doesn't see any other magical items, nor does her Spirit Sense detect anything.

Poison saves for Boom- Fort Save: 1d20 + 3 ⇒ (9) + 3 = 12 You took a total of 3 Dex damage, see post above before clearing the poison

Boom takes a peak inside of the hidden room. This room seems to be in pristine condition, with little evidence of renovations. The chamber is full of a variety of equipment suggestive of a dungeon or torture chamber. The walls appear to be thickly padded and sustain hooks holding a number of whips, bludgeons, and other instruments of pain. Spaced between large mirrors are several extremely obscene paintings (a rather blasphemous portrait of Sarenrae in a compromising position with two succubi amongst other things).

Silver Crusade

Male Human Fighter Lvl 2 (Lore Warden) / Ranger Lvl 1 | HP: 25/25

Uncerimoniously, Telurion stares for long moments at the depiction of Sarenrae - Dang!

With a swift motion, he simply rips it from its holding frame and promptly tears it to pieces - "That's that - these boys and girls REALLY should find other ways to entertain themselves"

Looking around the room he adds - "In fact, I would torch this whole room and its implements... But we have got more pressing matters. Shall we get going?"

Silver Crusade

Male Human Fighter 1

Yoren watches Telurion tear up the painting. "Good riddance to that I guess."He mutters with a shrug.

"I guess they're hiding other secrets in here then what we're after. What's through that other door?"

Lantern Lodge

Female Human Druid (2) Menhir Savant

Hadassah quickly checks for any pictures of Torag that might need a similar treatment, then moves on to the next room, casting detect magic, and listening carefully at the door for a moment before the others pull it open.

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

Silver Crusade

Male Human Fighter 1

Yoren follows behind Hadassah, trying to pay attention.

Aid Other{Perception}: 1d20 + 1 ⇒ (2) + 1 = 3

Shadow Lodge

retired

detect evil

"As a wise woman once told me, it's secret for a reason."

aid perception: 1d20 + 2 ⇒ (13) + 2 = 15 He follows the druid, helping her search and keeping an eye out for clues and lists. Realizing no renovations means no one knew about this strange room, he makes sure it is carefully searched. aid perception: 1d20 + 2 ⇒ (19) + 2 = 21

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