Full Name |
Boom Boom Tharnack |
Classes/Levels |
alchemist / 3 HP 24 / 24, ac 18; touch 14, flat footed 14; F+5; R+7; W+1, init+3, per+6 |
About Boom Boom Tharnak
PFS ID 16882-5
Boom Boom Tharnak
Male Human (Varisian) Alchemist 2
NG Medium Humanoid (human)
Init +3; Senses Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 17 (2d8+4)
Fort +5, Ref +7, Will +0; +2 bonus vs. poison
Resist poison resistance +2
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Offense
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Speed 30 ft.
Melee +1 Spear +3 (1d8+3/x3) and
. . Dagger +2 (1d4+2/19-20/x2)
Ranged +1 Light crossbow +6 (1d8+2/19-20/x2) and
. . Bomb +6 (1d6+4 Fire/x2)
Special Attacks bomb 1d6+4 (8/day) (dc 15)
Alchemist Spells Prepared (CL 2):
1 (3/day) Cure Light Wounds, Reduce Person (DC 15), Disguise Self
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Statistics
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Str 12, Dex 16, Con 12, Int 18, Wis 8, Cha 8
Base Atk +1; CMB +2; CMD 15
Feats Extra Bombs, Point Blank Shot, Precise Shot, Throw Anything
Traits Eyes and Ears of the City, Focused Mind
Skills Craft (alchemy) +9 (+11 to create alchemical items), Disable Device +8, Heal +3, Knowledge (arcana) +9, Knowledge (nature) +9, Perception +5, Perform (comedy) +1, Sleight of Hand +8, Spellcraft +9, Use Magic Device +3; Racial Modifiers alchemy +2
Languages Common, Draconic, Elven, Giant, Infernal, Varisian
SQ discoveries (precise bombs), mutagen (dc 15), poison use, poisoning (standard action)
Combat Gear Mutagen: +4 STR, -2 INT, +2 Nat AC; Other Gear Leather armor, +1 Light crossbow, +1 Spear, Dagger, Cloak of resistance +1, Backpack (34 @ 4 lbs), Belt pouch (6 @ 0 lbs), Blanket, winter, Candle (10), Chalk (5), Flint and steel, Ink, black, Inkpen, Parchment (15), Portable alchemist's lab, Sack (empty), Sack (empty), Thieves' tools, Trail rations (8), Vial (3), 1507 GP, 5 SP, 8 CP
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (8/day) (DC 15) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Focused Mind +2 to Concentration checks
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Poisoning (Standard Action) (Ex) Normal: Apply poison to a weapon as a standard action.
Precise Bombs (4 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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