Baron Galdur Vendikon

Zondras Ivik's page

140 posts. Organized Play character for Belsin.


Full Name

Zondras Ivik

Race

Human (Varisian)

Classes/Levels

Magus/1 (HP:13/13 AC:17/13t/14ff)

Gender

Male

Size

Medium

Age

20

Special Abilities

Arcane Pool, Spell Combat

Alignment

CG

Languages

Comman, Elven, Infernal, Goblin, Varisian

Strength 15
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 11
Charisma 12

About Zondras Ivik

Character ID: 24401-1
Hit Points: 8
AC: 17, 13 touch, 14 flat-footed (+2 armor, +2 Dex, +1 Dodge)
Init +4
Speed 30 ft.

Defense:

Fort +3
Ref +2
Will +3

Offense:

Melee +3(+1 BAB, +2 Str)
Dagger 1d20+3 (1d4+2/19-20/x2)
Masterwork Longsword 1d20+4 (1d8+2/19-20/x2)

Ranged +3(+1 BAB, +2 Dex)
Longbow 1d20+3 (1d8/x3)

Spells:

Magus Spells Prepared (CL 1, concentration +6 (+10 on defensive), +2 melee touch, +2 ranged touch)

0 Level(3 - at will)(DC 13)
Acid Splash
Daze
Detect Magic
Ghost Sound

1st Level (2/day) (DC 14)
Burning Hands
Color Spray
Shield

Combat Maneuvers:

Base Atk +0
CMB +3
CMD 16 (13ff)

Skills:

Skill Points
Level 1 - Magus = 2 + 3(INT mod) + 1(Favored Bonus)+1(Human Racial Ability)= 7

Aromor Check Penalty (ACP) = 0 (Leather Armor)
Format: Total = ranks + stat + trained(bold) - ACP + other(noted)

Acrobatics: 2 (0 + 2(DEX Mod) + 0 - ACP)
Appraise: 3 (0 + 3(INT Mod) + 0 + 0)
Bluff: 1 (0 + 1(CHA Mod) + 0)
Climb: 7 (2 + 2(STR Mod) + 3 - ACP)
Diplomacy: 1 (0 + 1(CHA Mod) + 0)
Disable Device: NA (NA + DEX Mod + 0 - ACP)
Disguise: 1 (0 + 1(CHA Mod) + 0)
Escape Artist: 2 (0 + 2(DEX Mod) + 0 - ACP)
Fly: 2 (0 + 2(DEX Mod) + 0 - ACP)
Handle Animal: NA (NA + CHA Mod + 0)
Heal: 0 (0 + WIS Mod + 0)
Intimidate: 6 (2 + 1(CHA Mod) + 3)
Knowledge(Arcana): 8 (2 + 3(INT Mod) + 3)
Knowledge(Dungeon): 8 (2 + 3(INT Mod) + 3)
Knowledge(Planes): 8 (2 + 3(INT Mod) + 3)
Linguistics: NA = NA + INT Mod + 0
Perception: 0 (0 + WIS MOD + 0)
Ride: 2 (0 + 2(DEX Mod) + 0 - ACP)
Sense Motive: 0 = 0 + WIS Mod + 0)
Sleight of Hand: NA (NA + DEX Mod + 0 - ACP)
Spellcraft: 8 (2 + 3(INT Mod) + 3)
Stealth: 2 (0 + 2(DEX Mod) + 0 - ACP)
Survival: 0 (0 + WIS Mod + 0)
Swim: 2 (0 + 2(STR Mod) + 0 - ACP)
Use Magical Device: 6 = 2 + 1(CHA Mod) + 3)

Special Abilities:

Arcane Pool (4/day) (Su) a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.
Spell Combat Use a weapon with one hand at -2 and cast a spell with the other hand.
Spellstrike Deliver spell touch attacks through weapon he is wielding as part of a melee attack

Combat Gear:

Arrows (20)
2 Daggers
Studded Leather Armor +1
Longbow
Masterwork Longsword

Other Gear:

Backpack
Bedroll
Belt pouch
Blanket, winter
Chalk
Cold weather outfit (+5 Fort save vs. cold weather)
Flint and steel
Ink, black
Inkpen
Journal
Parchment sheets (5)
Powder
Sewing needle
Signal whistle
Spell component pouch
Spellbook
Sunrod
Tanglefoot bag
Thread (50 ft.)
Tindertwig
Trail rations (7 days)
Waterproof bag
Waterskin
Whetstone

Magic Items:

Ioun Stone (dull grey - dead)
Potion of Cure Light Wounds (2) (heal 1d8+1)
Potion of Endure Elements


Wealth:

132gp, 7sp, 5cp

Background:


Tracked Resources:

Arcane Pool (+1) (4/day) (Su) - 0/4
Arrows - 0/20
Dagger - 0/2
Potion of cure light wounds - 0/2
Potion of endure elements - 0/1
Sunrod - 0/1
Tanglefoot bag - 0/1
Trail rations - 0/7

Chronicle Sheets: