Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Dren, don't feel left out -- there's not a dedicated thread for you yet, only because you're new. Hang in there.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM you posted just as I was and I really want to continue but I am going on about 36 hours no sleep and have work in 3 hours and even more work tonight. I need a quick power nap.

And yes I just read your last post, its definitely getting fun. Please don't advance my character further down the story I will catch up no later than Sunday.

I accidentally erased a post in edit without saving sorry, in trying to clean it up I cut and forgot to paste. Sorry but I think you read it so great save on your part!

I spent three hours reading the thread and posting when I should have been catching on sleep, if that's not a good sign of a good game I don't know what is.

In negotiating with the Cardinal, she will offer nine years less a day, but may ask a minor boon from him.

Call it a signing bonus.


Power nap away. No worries.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Thanks!

What does a Gob with Cha 1 look like?


Think of a tomato, half red, half green. It's a lumpy, deformed, unattractive sort of a tomato, and the red side of it is splitting and oozing.

Now give it two beady eyes, a huge mouth full of ratlike teeth, and a thin, sticklike little body beneath.

Also, it's cursing a lot.

Doug M.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Awsome.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Douglas Muir 406 wrote:

Think of a tomato, half red, half green. It's a lumpy, deformed, unattractive sort of a tomato, and the red side of it is splitting and oozing.

Now give it two beady eyes, a huge mouth full of ratlike teeth, and a thin, sticklike little body beneath.

Also, it's cursing a lot.

Doug M.

...Gross, yeah, Jax is perfectly okay with Bref avoiding him for a few days. He wouldn't want to purge his lunch simply looking at THAT.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

While Tohram does not see the need to summon Morsum while in the mansion, he will summone the Shadow Beastie at least once a day so that Bref and Morsum can hang out and stealthily explore the place.

DMDM:

Of course, Morsum will also be reporting back to the Judge on what Bref does and what Morsum sees.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Bref will also spend part of each day trying to learn Necril from Morsum.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

And here I was starting to think the DM set us all up to kill ourselves. Jax with shiny books, Bref is going to poke the crazy succubus-witch lady, Cimu's cousin is going to murder her, Edwin got crushed by a creepy Fear-Knight...
Run Dren.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Good thing I have not yet checked the Gameplay thread then - 27 posts to read.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Random:
These are the last 10 rolls Jax has made:
4, 4, 1, 1, 2, 3, 3, 6, 4, 13

I think the generator is out to kill me.

Edit: No worries, Judge, the dwarf is just going to dissect you and make experiments on you.


Notes on the antipaladin ritual.

In order to get blood to mix, the candidate must draw blood from the senior antipaladin. This must be done by combat, of course. Fortunately, the Cardinal was in charge, and kept things fair: Sir Marcel could not use buffs, spells, or feats, and could not take his iterative attacks unless struck. Even so, it required a 19 or 20 to hit him.

The Cardinal had a strictly limited number of cure and revival spells. He would use them on you and send you back into the fight until either you either drew blood, or he ran out of those spells.

FAQ:

How often is this ritual conducted? -- Very rarely. There are very few Champions of Asmodeus out there. You might never meet another one.

How many spells did the Cardinal prepare? -- Not that many. Be glad you didn't run them out.

What happens if a candidate decides he doesn't want to keep attacking a much more powerful foe? -- nothing good. The ritual must be completed, one way or another. Had you stopped attacking for any reason other than incapacitation or death, Sir Marcel would have been allowed to come at you with everything -- iterative attacks, spells, magic items, weird-ass antipaladin powers, all his feats. A quick death would be the best case scenario there. The Cardinal would have shrugged and turned away: there's no point in a test if there's no chance of failing.

So, hitting Sir Marcel on the second try was actually quite good. The fact that you did it with a desperate last-ditch attack at zero hp after taking a crit to the face? That was just gravy.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Very nice ritual. Wish you would have told me it was such, I think I shat myself when he one shot me to zero.

That last charge was just a "Spit in your eye" sort of thing. Edmin figured if he was going down, he was going down swinging.


1 person marked this as a favorite.

Telling you how it works ruins the purpose! The point of the test is to subject you to pants-s#@!ting terror and then see if you will keep attacking anyway. You can't be a proper antipaladin if YOU'RE running away in fear.

(This doesn't mean that you always have to attack. Tactical withdrawals are permitted; Asmodeus is not Lawful Stupid. The point is not that you are a crazy-ass berserker wolverine. It's that you can master your fear, so as to become a master of fear.)

Doug M.


2 people marked this as a favorite.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

i think bref has crazy ass berserker wolverine covered thank you very much


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Very nicely done then. You succeeded.


By the way, you cannot buy a wand of Infernal Healing. Mitran clerics don't cast that spell! There are a few non-Mitran clerics around, but they're rare enough that you're unlikely to find one with that spell. You'll have to make do with CLW.

(Cardinal Thorn can cast it, of course, but "make wands for my newest and lowest level Knot" is not on his priority list this week.)

Doug M.


Douglas Muir 406 wrote:

(Cardinal Thorn can cast it, of course, but "make wands for my newest and lowest level Knot" is not on his priority list this week.)

Doug M.

boo!! lol

signed by your friendly neighborhood lurker! =D


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Well, that makes healing me a little tougher without a dark side cleric.

Infernal Healing is also one the spell list for magus, summoner, wizard/summoner, and witch. So it would not have had to be made by a goody goody cleric.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I don't think Infernal healing is on the magus list


Judge Tohram Quasangi wrote:

Well, that makes healing me a little tougher without a dark side cleric.

You do have a dark side oracle.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:
Judge Tohram Quasangi wrote:

Well, that makes healing me a little tougher without a dark side cleric.

You do have a dark side oracle.

True - except he know all the Cure spells, not the Inflict spells.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I can possibly look at taking inflict next level...maybe just buy me a couple of scrolls and let Dren know, he can buy a couple as well so you have healing until we get it figured out...

Just to confirm, after we buy the wand of CLW and the armor/weapons for the big guy how much gold do we have left over?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

I thought it was 800.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

800 per evil doer


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

That is correct.
Also, DM, can you roll for Jax's skill checks from now on? One roll out of 12 that's above a 10 is frankly ridiculous.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Maybe Evil Word Spawn should practice skillsez! Tee hee tee hee hee hee


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

You can always try to use up the bad rolls, kind of like rolling your d20 a dozen times to make sure it is working properly.

100d20 ⇒ (11, 11, 18, 15, 19, 2, 14, 3, 19, 13, 7, 5, 5, 19, 6, 8, 3, 5, 2, 14, 5, 19, 12, 8, 6, 14, 19, 8, 1, 6, 14, 1, 5, 2, 15, 10, 14, 1, 18, 2, 3, 8, 15, 16, 7, 10, 17, 3, 20, 19, 2, 13, 1, 18, 20, 6, 17, 6, 14, 20, 5, 16, 9, 1, 6, 3, 3, 6, 15, 13, 2, 15, 18, 18, 15, 19, 6, 12, 9, 6, 6, 18, 16, 14, 17, 1, 2, 11, 10, 8, 20, 19, 20, 19, 4, 11, 13, 12, 4, 12) = 1048 <--see exactly average, 10.5 (sort of funny it is that close to exactly average)

Even odder is 5 20s and 5 1s, you think that law of averages would be flawed a little somewhere.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

100d20 ⇒ (6, 14, 5, 8, 20, 4, 10, 9, 3, 20, 7, 19, 4, 5, 3, 10, 9, 6, 3, 5, 15, 18, 12, 13, 11, 10, 20, 8, 2, 3, 20, 20, 18, 8, 12, 5, 5, 17, 11, 1, 16, 1, 3, 12, 19, 1, 9, 4, 5, 13, 10, 16, 10, 18, 13, 18, 8, 3, 16, 17, 19, 1, 14, 5, 18, 2, 16, 6, 3, 12, 1, 4, 11, 19, 13, 15, 18, 5, 17, 2, 6, 15, 12, 1, 16, 10, 1, 20, 17, 16, 12, 18, 2, 12, 13, 16, 2, 16, 13, 12) = 1042


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

100d20 ⇒ (5, 7, 19, 1, 5, 18, 17, 14, 13, 12, 13, 13, 2, 7, 20, 18, 8, 10, 14, 4, 9, 19, 4, 1, 6, 2, 17, 7, 1, 16, 7, 11, 6, 7, 12, 1, 4, 20, 20, 18, 19, 3, 12, 2, 1, 10, 18, 1, 6, 9, 4, 17, 17, 10, 11, 3, 12, 5, 18, 19, 15, 9, 7, 5, 14, 10, 10, 12, 10, 10, 16, 7, 2, 6, 19, 13, 15, 18, 1, 11, 9, 17, 18, 12, 17, 20, 9, 8, 5, 18, 19, 1, 14, 5, 10, 4, 14, 20, 13, 1) = 1049

Interesting not all that random is it. More like you will have an average roll


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

100d20 ⇒ (15, 18, 16, 4, 9, 19, 14, 17, 3, 16, 17, 13, 14, 20, 19, 1, 11, 10, 6, 17, 5, 8, 17, 14, 4, 11, 19, 10, 13, 8, 5, 4, 3, 5, 11, 16, 13, 2, 19, 17, 12, 20, 1, 9, 16, 16, 3, 10, 16, 17, 1, 6, 14, 11, 6, 13, 12, 19, 18, 19, 14, 16, 19, 9, 14, 20, 8, 18, 18, 17, 8, 15, 12, 12, 5, 4, 7, 4, 13, 3, 2, 13, 1, 6, 15, 7, 1, 20, 2, 17, 16, 14, 20, 18, 2, 19, 11, 10, 7, 10) = 1149

I'm going to laugh if its substantially lower than both your numbers.
Edit: I think I just used up all my good rolls :D


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Na - you use up all your average rolls.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

lol


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

As a finance major and stockbroker, on some level, this is all very sexy.

Yeah it could be me but I definitely think the dice love DM.

Of to work but back mid afternoon.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

This is not a complaint, I know sometimes in the text medium it might. But will there be any resolution to Bref's exploration? I have made multiple posts about it. Perhaps there is nothing to find. I would like to know where he wound up on his random run.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Bref wrote:
This is not a complaint, I know sometimes in the text medium it might. But will there be any resolution to Bref's exploration? I have made multiple posts about it. Perhaps there is nothing to find. I would like to know where he wound up on his random run.

In a giant goblin . . er, mouse . . . trap.


coming! posting may be light today.

Doug M.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I had made my gear list before we new how much extra gold we had.

New Gear List:

Chainmail 150g
Morningstar, Cold Iron 16g
Lance 10g
Gauntlet, spiked 5gp

Backpack (empty) 2 gp 2 lbs.
Pouch, belt (empty) (x2 ) 1 gp 1/2 lb.
Bedroll 1 sp 5 lbs.
Hammock 1 sp 3 lbs.
Shovel 2 cp 3 lbs.
Rope, Silk (50 ft.) 10 gp 5 lbs.
Lamp, Common 1 sp 1 lb.
Oil (3-pint flask) 1 sp 1 lbs.(x2)
Rations, trail (per day) 5 sp 1 lb. (x2)
Waterskin 1 gp 4 lbs.
Flint and steel 1 gp —
Compass 1 gp 1/2 lb.
Grappling Hook 1 gp 7 lb.
Mirror, Small Steel 10g .5 lbs

Alchemist's fire 20g 1lb (x2)
Smokestick X2 20gp
Sunrod 2 gp 1 lb. (x2)
Potion, Cure Light Wounds (x2) 50g
Potion, Enlarge Person 50g

Horse, light(combat trained) 110 gp
Saddlebags 4gp
Saddle, Military 20g
Bit and bridle 2gp

Barding, Chain Shirt (hound) 200 gp
Animal harness 2gp

=784 gp


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Well, we have topped 2000 posts for the first month, which is slightly above average - by slightly, I mean this is probably one of the most posting prolific campaigns on Paizo - and I am glad to be part of it. Thus, if you are a little light on posting one or two days, it is quite acceptable.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Revised purchases:

1 Buckler 10gp
2 scrolls of bless 50gp
1 light crossbow 0gp taken from items from prison
20 bolts 2gp
1 Dagger 2gp
1 Disguise kit 50gp
Traveler's outfit 1gp
Spell component pouch 5gp
Alchemist's fire (flask) 20gp
Tanglefoot bag 50gp
2 scrolls of cause light wounds 50gp
Total= 240gp


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

One more change to gear list, changed Cold Iron Morning Star to Cold Iron Heavy Mace.


Ha!

Doug M.


Okay, we can't do the meeting with the VIIIth Knot until Zimu shows up. It looks like we're not doing "Jax and Bref Get High" at all. We finished I and II. So that leaves "Somebody Answers the Door" and "Everybody Gets Circlets". I'll start those up in a day or two.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

and bref goes exploring?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Okay, we can't do the meeting with the VIIIth Knot until Zimu shows up. It looks like we're not doing "Jax and Bref Get High" at all. We finished I and II. So that leaves "Somebody Answers the Door" and "Everybody Gets Circlets". I'll start those up in a day or two.

DM, and guys I really apologize, but got busy yesterday and doubly so today with work for an event. I am taking a quick break but have to get back I will read and post when I get home, I should be one hundred percent caught up by this time tomorrow and will actually have an easy work load for the next three days.

Sorry for not keeping up the pace, I have to read all the posts later but I hope your all having fun and keeping away from dying.


Bref wrote:
and bref goes exploring?

Here's the thing. The mansion broadly breaks down into two parts.

-- Stuff that is harmless and probably not all that interesting... servants' quarters, and the like. You can totally search these areas, and it could conceivably be useful to you (i.e., if you ever have to fight or flee through the mansion). And you can perhaps imply some potentially useful information by studying these areas carefully. But on the whole these areas are, well, harmless and not all that interesting.

-- Stuff that is off limits either explicitly (everything below ground level, Tiadora said) or implicitly (behind a locked door). Exploration will give you a short list of places that are locked off: Pilkington's personal chambers and office, the locked cabinet in the library, and the rooms currently occupied by the Eighth Knot. (You can lock your own rooms, too, of course.) You can start picking locks and go poking around in these places but the Smartest Goblin Ever may want to rub his chin and think about it for a moment first.

(Oddly, the Cardinal's chambers are not locked. Does this mean Cardinal Thorn has an open door policy? Does it mean you can poke around in his rooms when he's not there? It would certainly be easy enough to test...)

The stuff that is open access is not all that interesting. The stuff that's forbidden may or may not be interesting; you don't know.

(Is there something Bref is looking for in particular? Or is he just poking around?)

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

just bored. Considering he can't even eat he isn't going to break a rule. That's fine. He will amuse himself.


"That lever we found? I'm pulling it."

"The lever that says 'Do Not Pull: DEATH'? That lever?"

"Yep."

"Okay... [roll roll] Well. Rocks fall, everybody dies."

" -- What the HELL did you do that for?"

"My character was bored."

I swear boredom has killed more PCs than dragons.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
I swear boredom has killed more PCs than dragons.

I'm sure the few GM's have given boredom a run for the money.

:)

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