
Sa'sori 'Kalisreavil' |

Sa'sori just crosses her arms under her breasts and pouts... petulantly, but will comply to follow and take cover behind the shields..
Sounds like a plan.. apparently this is one trap you HAVE to spring.

DM_Kumo Gekkou |

It is a pretty tough trap to overcome without a rogue.
The tower shields are each big enough to give on person hiding behind them total cover from the pillar. A second person can also hide behind the shield for a +4 Cover bonus. Obviously being outside of the room with the door shut would also grant you total cover. Where does everyone want to be?

Moira Renet |

Hopefully there is only one set of arrows and no monsters about to pop out.
Moira looks at Sa'sori's precarious position behind her and realizes this is likely to not work. "You're likely to get shot and it looks like you're one wound away from bringing this whole place down. And I would allow that if there weren't a few innocent lives here. So maybe its best if you wait outside."

Sa'sori 'Kalisreavil' |

Sa'sori wrinkles up her nose, "What's that supposed to mean? I don't have the power to cast fireball... yet... but I can eventually destroy any door or wall in the way.. as to playing 'trap-games'... I'd just dissolve the door that's in the way."
She gestures and her fingertip glows with a very familiar greenish glow of her Acid Splash spell readied.
"I have no interest in 'bringing the crypt down on top of my own head'... even if that were possible... which it is not without a lot of time to dissolve a lot support structures in here. Waste of time. I'm also wanting to get any innocent lives out of here.. but let's be honest.. do you really think anyone else is alive in here?"

Moira Renet |

"There is a t least us and the crazy dude. I don't really know about his daughter but I am hopeful. It might be quicker to just trip the trap. Hopefully it only has one shot and then we can move on."

Sa'sori 'Kalisreavil' |

Sa'sori moves to take cover behind Moira's tower shield.
"Well.. trip it and let's move along..."

Vera Claves |

"I'm going to wait out in the hall. I don't have the best luck with these things. If it works, I'll follow after." Vera moves into the hall. "Try not to die everyone." Once Cotton picks a place, we're going to close the door.

DM_Kumo Gekkou |

The shields can completely protect one person. Another can hide behind that person for a +4 cover bonus. (They are ranged attacks so lying prone behind that person would grant an additional +4. You can also take the total defense action for additional AC. Being out of the room as Vera suggested would also shield you completely.

Sa'sori 'Kalisreavil' |

Sa'sori will snuggle in behind Moira ...cast her own shield spell.. going prone and total defense.

DM_Kumo Gekkou |

Assuuming I'm calculating your AC right Sa'sori correct it if this is wrong. 13+4 shield spell +4 cover from tower shield +4 vs ranged for being prone +4 bonus for total defense. This all makes it a 29.
Vera lets the door fall short. As soon as the door latches a flurry of arrows starts flying from the pillar in all dirrections. You can hear them clunking into the heavy wood of the shields you're hiding behind as well as clinking off the heavy stone walls.
Initiative roll for Pillar Trap 1d20 ⇒ 19
Pillar Trap arrow at Sa'sori Round 1 1d20 + 10 ⇒ (11) + 10 = 21
In the interest of keeping this moving I'm going to assume you guys all stay hidden unless Sa'sori gets hit, so I'm going to run all of it's rounds until the trap runs out.
Pillar Trap arrow at Sa'sori Round 2 1d20 + 10 ⇒ (2) + 10 = 12
Pillar Trap arrow at Sa'sori Round 3 1d20 + 10 ⇒ (10) + 10 = 20
Pillar Trap arrow at Sa'sori Round 4 1d20 + 10 ⇒ (12) + 10 = 22
Pillar Trap arrow at Sa'sori Round 5 1d20 + 10 ⇒ (11) + 10 = 21
Pillar Trap arrow at Sa'sori Round 6 1d20 + 10 ⇒ (2) + 10 = 12
Pillar Trap arrow at Sa'sori Round 7 1d20 + 10 ⇒ (17) + 10 = 27
Pillar Trap arrow at Sa'sori Round 8 1d20 + 10 ⇒ (1) + 10 = 11
Pillar Trap arrow at Sa'sori Round 9 1d20 + 10 ⇒ (8) + 10 = 18
Pillar Trap arrow at Sa'sori Round 10 1d20 + 10 ⇒ (14) + 10 = 24
After what seems like 1,000 arrows have come from the pillar it finally runs its supply dry. When it is finally done, you can hear an audible click from the southern door echo through the chamber.

Sa'sori 'Kalisreavil' |

Sa'sori involuntarily, flinches and gasps out a cry of surprise and fear...
{Gasp} "... Eekkk!"
Before anything else said is drowned out by the fusillade of deadly {but blunted} arrows.
When its all done there is a clear space of spent arrow shafts clearly demarked around the prone Sa'sori.
She stands gathering her dignity cheeks coloring in embarrassment at her outburst.
"What a fascinating and terrifying piece of mechanical fiendishness. That would make a very useful weapon in Mendev with cold iron arrows against the flood of demons out of the world wound. May hap our little town has missed its calling as a weapon's manufaturer?"

Moira Renet |

When the first bolt hits the shield, Moira tenses and holds on tighter. the barrage threatens to shift the enormous shield to the side and expose herself or the half-elf behind her. But eventually it all ends and the door opens. She remains tense for a moment in case there was a misfire but eventually peeks over the shield at the pillar. She sighs and lets the shield fall away as she rubs her aching shoulder. She was holding on far too tightly. She pulls Sa'sori off the floor, a little surprised at her outburst. "Still alive. Come on in," she calls out to Vera. If possible she heads to the door they came in and opens it. Once everyone is inside she opens the door to the south with a new torch in hand.

Sa'sori 'Kalisreavil' |

Sa'sori steps over to the south door to listen at it... a shimmering field of protective magic shifting about her...
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Sa'sori shrugs, "...there are no guarantees in many thing Vera. But the door to the south I clearly heard unlonck.. my spell is still running for the next couple of minutes.. so let's get moving."
Drawing her Elven Curve Blade from her back slung sheath Sa'sori steps to the side of the south door and nudges it open with the tip of her two-handed blade to peek inside...
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Cotton Majet |

Perception 1d20 + 3 ⇒ (20) + 3 = 23
"Skittish? Phaw! That won't do!" Cotton says, frowning. She grabs Dyrm's hand and starts tugging on it. "C'mon, c'mon! Let's go!"

DM_Kumo Gekkou |

As you enter the room, you spot several skeletons rising up from behind the pillars in the room. The bones of these skeletons are coated in dripping blood as they rise to their feet.
Skeletons Initiative 1d20 + 6 ⇒ (13) + 6 = 19
Dyrm 1d20 + 1 ⇒ (4) + 1 = 5
Cotton 1d20 + 4 ⇒ (9) + 4 = 13
Vera 1d20 ⇒ 18
Moria 1d20 + 5 ⇒ (6) + 5 = 11
Sa'sori 1d20 + 2 ⇒ (5) + 2 = 7
Round 1 order Skeletons, Vera, Cotton, Moria, Sa'sori, Dyrm
Round 1
The skeletons rise to their feet and move towards the party closing in on them without attacking. Move action stand from prone. Standard action move towards party.
Map Update after skeletons turn

Moira Renet |

"Everyone back up, take them one at a time," Moira says. She drops her torch so she can fire un-impeded. More confident in here ability to miss allies, she fires over Vera's shoulder before retreating to the trapped room.
Blunt Arrow+PB: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage+PB: 1d8 + 1 ⇒ (1) + 1 = 2
Move to the right of Dyrm's current location after attacking. Really bad luck on the boards right now.

Cotton Majet |

"Don't trip over me! Don't you trip over me!" Cotton warns as she goes to one knee and fires a brilliantly golden ray between her comrades' legs at the skeletons' limbs before rising again and backing off into the previous room. "Nisil mors, nisil vivens, rescindendum es!"
Cotton casts Disrupt undead. Ranged touch attack 1d20 + 4 ⇒ (7) + 4 = 11 for 1d6 ⇒ 3 positive energy damage.
Moving back and to the left of Dyrm's current position; if we establish a chokepoint, I can zap them with positive energy and Dyrm can roast them as they shamble up to us.

Sa'sori 'Kalisreavil' |

[OOC: Sorry for the delay in posting have had some computer issues and been real busy]
Sa'sori seeing the approaching skeletal dead... and rolls her eyes in disgust.
Taking aim the half-elf sorceress casts Acid splash at the same undead Cotton targeted... concentrating fire to bring one down at a time!
"Yes, hold the choke-point we can do this all day...!"
Standard Action: Cast Acid Splash-Ranged Touch attack/Point Blank 1d20 + 4 ⇒ (13) + 4 = 17
Acid Splash Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Sa'sori frowns, "Dyrm... concentrate fire on a single target to down it... THEN move on the the next! Hurting them individually means they can ALL still attack us..."

DM_Kumo Gekkou |

Dyrm fires a bolt of fire and misses the skeleton in his freight. Cotton fires a bolt of necromantic energy to shatter the skeleton. Vera slides back shielding himself from the coming onslaught. Moria fires down the hall and misses. Sa'sori fires a splash of acid and strikes the skeleton.
The skeletons move forward to pursue the party being caught in the choke-point. The two in the corners reach their arms into the hall trying to claw at Vera. One skeleton, burning from acid begins to heal as it follows Vera into the hall clawing at her twice.
Skeleton claw attacks 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton second claw 1d20 + 2 ⇒ (1) + 2 = 3

Cotton Majet |

Cotton sights between the others' legs and fires another ray of golden, coruscating energy at the skeletons' femurs.
Disrupt undead. Ranged touch attack 1d20 + 4 ⇒ (1) + 4 = 5 for 1d6 ⇒ 4 positive energy damage.

Sa'sori 'Kalisreavil' |

Sa'sori aims again casting Acid Splash at the skeleton with the least cover.
Standard Action: Cast Acid Splash - Ranged Touch attack 1d20 + 4 ⇒ (8) + 4 = 12
Acid Splash Damage: 1d3 + 1 ⇒ (1) + 1 = 2
"Hey! Did one of those skeletons start regenerating from my acid splash? How's that possible?"

Moira Renet |

Unfortunately, no one has Religion.
"No idea but I am going to keep shooting until they stop moving."
Blunt Arrow+P: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage+PB: 1d8 + 1 ⇒ (4) + 1 = 5

Dyrm |

I was afraid of that. Sorry guys, I don't have that skill that I could try it with any confidence.
Dyrm flings another firebolt, this time on a skeleton that's already damaged as was suggested
Ranged touch: 1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d6 ⇒ 5

DM_Kumo Gekkou |

Round 2 Recap
Vera stands defiantly, defending herself from the skeletons onslaught as acid and arrows fly past her. Cotton flings a splash of acid that comes well short of the skeleton. Moria looses another arrow that the skeleton avoids. Sa'sori flicks acid at the regenerating skeleton and splashes it back for another 2 points. Dyrm fires another firebolt but is also unable to connect with the monster.
Round 3 Order: Skeletons, Vera, Cotton, Moria, Sa'sori, Dyrm
The skeleton in front of Vera continues to claw at her. Slashing through her defense with a heavy blow.
Skeleton claw 1 1d20 + 2 ⇒ (20) + 2 = 22
Skeleton claw critical confirmation 1d20 + 2 ⇒ (11) + 2 = 13 did not confirm.
Skeleton claw damage 1d4 + 2 ⇒ (3) + 2 = 5
Skeleton claw 2 1d20 + 2 ⇒ (4) + 2 = 6

Sa'sori 'Kalisreavil' |

Sa'sori scowls darkly, "Alright enough playing the hell around! That's my friend your clawing you unquiet pile of stinking bones!!!
Sa'sori's Tattoos on her arms, slender legs, exposed cleavage and cheeks of her face glow brightly as she calls on her full magical power and casts two silvery magical missiles of arcane energy at the Skeleton that just clawed Vera!
Standard Action: Cast Magic Missile at skeleton fighting Vera 2d4 + 2 ⇒ (3, 3) + 2 = 8
A beautiful.. if deadly, display of raw arcane power...!!!