Divinity Forge Game 2

Game Master Alosvalophos

Competitive world building where gods do battle to ascend to true divinity.


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Umbral Reaver wrote:
I am too tired to focus on numbers and stuff right now. Going to sleep and try again tomorrow.

Sounds good to me. Take your time. We've several people left.


Female Infernal Conscriptus Outsider 11

My depression is hitting full force right now. :|


Female Infernal Conscriptus Outsider 11

Despite only having been awake for about 5 hours, I am dreadfully tired. I have left approximate instructions for my turn with Alosvalophos.


Okay. I am going to post for Umbral in a little while and resolve the turn (as she'll be the last to move). The game should be updated in a few hours.


Yeah Warlord, you can only grow once per turn unless you inspire city.


Um, so the speedy turn power boost is in effect now? Or next turn?


Utatnaphor, The Wandering One wrote:
Um, so the speedy turn power boost is in effect now? Or next turn?

This turn. So you have more power. You may want to edit your turn to reflect that, or you can just reserve more power.


Great. I'll just add that onto my remaining then. Have to do more plans later.


Utatnaphor, The Wandering One wrote:
Great. I'll just add that onto my remaining then. Have to do more plans later.

Sounds good to me.


How much does it cost to generate Science then?

Just so I am sure to do it right this turn.


The Warlord wrote:

How much does it cost to generate Science then?

Just so I am sure to do it right this turn.

Nothing unless the square has a higher difficulty than your survival.

Sorry to take a while to respond.

I'll check back tonight.


dang, post monster ate my edit. i hope everything works out math wise. this is playing out like magic the gathering, the goblins are doing well at the start. we will see how it plays out in the end.


Female Infernal Conscriptus Outsider 11

Thanks for helping.

Damn, those settlers just can't get up that mountain!

One thing: I had 5 science left last turn; you started my turn with 0.


Damn it, I thought the cost was equal to the population + tile difficulty, guess I messed it up then...


Umbral Reaver wrote:

Thanks for helping.

Damn, those settlers just can't get up that mountain!

One thing: I had 5 science left last turn; you started my turn with 0.

I'll add that science, then. Oops.


Mogar goblin mother wrote:
dang, post monster ate my edit. i hope everything works out math wise. this is playing out like magic the gathering, the goblins are doing well at the start. we will see how it plays out in the end.

You can't make a conditional action, Mogar. "If X, then Y; if A, then B". You gotta roll the metaphoric dice. So your smite action that was conditional is invalid. Pick which target you want to take.


Ok. Then I save the power till next turn. Always worth finding out what works.


Mogar goblin mother wrote:
Ok. Then I save the power till next turn. Always worth finding out what works.

Yep! That's right.


Is it just me, or has Itzpapalotl not been posting? I haven't seen any turns by them since turn 2, I think.


Utatnaphor, The Wandering One wrote:
Is it just me, or has Itzpapalotl not been posting? I haven't seen any turns by them since turn 2, I think.

Itz posted the turn before last. She asked me to post for her for last turn due to personal problems RL.


Okay guys. See you tonight. Gonna check in again around 8 hours from now.


Female Infernal Conscriptus Outsider 11

I am leaving Divinity Forge 2.

Sorry. This isn't working for me. I can't have Alosvalophos run my turns every turn either, so it's best if the Orizaba become a static NPC force or something.

I barely have the will to live. My depression is heavier now than it has been in a long time.

Good luck with the rest of the game, everyone. Have fun.


I spoke with Umbral privately and I will run at least one more turn for her before she officially bows out of the game.


We'll probably have a new turn by tomorrow morning. Iazamaz has to post and I think that's it? (Excepting my turn for Itz).


That was some pretty big fail for moving settlers. I hope my next turn isn't that bad.


I know. I feel super bad for Itz!

I'm updating the turn now. It'll take me a while. I am calculating combat first.


Oh. It seems there's been two people confused:

Magic shields are a -settlement- action, not a miracle action. That means, you can't create armies or settlers while also making magic shields.

Because it seems that I was unclear about this, I will let it slide this turn with a penalty of -3 power for the players effective this coming turn.

Next turn, any such actions will be invalidated.


No combat at I2? Did the Centaur run away?


Utatnaphor, The Wandering One wrote:
No combat at I2? Did the Centaur run away?

Fixed it. Be sure to post ATTACK so I see it.


Ah, can do.


Iazamaz,

It was the LAST turn that he had conquered it. Check the map always before moving.

I'm also opening up some more space on the map for people who might want to flee.


Iazamaz,

Check my PM in 2 mins. You're getting too upset here, man. You have a chance to rebuild. Trust me.


My bad . I'll delete that post so I don't bring everyone down.


No, it's cool. I know how it is.


Also: The reason I expanded the map was more or less to accomodate the fact that two of the gods are on the ropes fairly early on, and Umbral might be leaving.

don't worry, West Coasters: There'll be a way to get over there quick-travel wise in a turn or two. Those players WILL have to contend with competition eventually.


Uh oh.


umm just a idea iaz but you could make a settlement at g7, and start gaining points that way, no one could get to you, and you could make used of the quick travel that was just mentioned.


I already started a settlement on the nearest volcano far away.I can't wait for the quick travel or else everyone will be there.GM did say a turn or two, so it would be wise to get there and set up before anyone else did. Thanks for your concern mogar!


to be clear i am not trying to be mean, i am playing goblins not known for being the nicest guys around.

most of going up your mountain was seeing if i could and the dice said i could so that lead to the current situation.

i am not complaining that i have a war on my hands just wanted to explain how we got to this point from my side.

also can the sacrifice power only be used on your turn?


Don't worry mogar, you're not at fault.I was just suprised because you came out of nowhere and wasn't expecting it.


little confused on the math for your turn, Fraemaour,
1 you posted as Alosvalophos
2 at what point does the cost for upping the population go up, is it when you try to go from 5 to 6. or from 6 to 7.
3 last turn your population was smaller then 45 so cant get that much from religion.

also seeing as how it took you 50 power to be in the position you are in now i will decline you offer of peace. i am seeing this as a game of risk peace only means you are letting your foes get more powerful until they attack you. and with all that room you have to grow in during the peace it would not be a smart move, even more so with me having the second most power draw at this point, next to you. and if i am killed i am killed it is just a game after all. that and goblins are not known for giving up, running away sure but giving up not so much. not to smart of those goblins.


Mogar goblin mother wrote:

little confused on the math for your turn, Fraemaour,

1 you posted as Alosvalophos
2 at what point does the cost for upping the population go up, is it when you try to go from 5 to 6. or from 6 to 7.
3 last turn your population was smaller then 45 so cant get that much from religion.

also seeing as how it took you 50 power to be in the position you are in now i will decline you offer of peace. i am seeing this as a game of risk peace only means you are letting your foes get more powerful until they attack you. and with all that room you have to grow in during the peace it would not be a smart move, even more so with me having the second most power draw at this point, next to you. and if i am killed i am killed it is just a game after all. that and goblins are not known for giving up, running away sure but giving up not so much. not to smart of those goblins.

1. Sorry Mogar. That was completely my mistake! As noted, none of that implied GM stuff. That is the PC only. I am not trying to twink you in anyway whatsoever (for real). Alosvalophos is my default post here on Paizo, and I didn't see I had used him instead of Frae.

2. It's up to and including 5 that population is normal. From 6-7 it's 2x. From 8+ it's 3x.

From the reference tab:

Grow: Cost equal to the settlement's population plus the tile's difficulty up to 5. From 6-7, the cost is double the settlement's population. From 8+, triple the population. Add 1 to the settlement's population. Each settlement may grow once each turn, and use one of the following abilities (even if it does not grow):

So you can go from 5-6 at a cost of 5 (minus ag). At 6, it's 6 * 2 = 12 - ag = your cost from pop.

3. Religion math is...

I8 (5), J8 (3), K8 (3), K9 (4), K10 (5), K11 (5), K12 (4), L12 (6), J12, (1), J13 (4), I12 (2), G12 (2).

Religion +5 means up to 5 power from each settlement. Which comes out to: 45.

Those are my pop totals as of the beginning of this cycle. Do you have different numbers for me? If so, tell me. I'll gladly alter the turn if you think I've screwed up my math somewhere. I screwed up some math.

And that's fine on refusing my offer of peace. It was a powerplay IC as Fraemaour. You can RP your refusal as indignantly as you like. I love your RP posts, especially the one trying to convince Iazamaz not to trust me. I had sent him a secret IC PM to be sure that we were allies before attacking you, and he lived up to his side of the bargain just well. This game is, after all, also a RP environment (even if that is secondary to the board game mechanics).

OOC wise, there will be plenty of space for you to move. Things are changing pretty dramatically this turn, as you'll find in a second.


i got 43 and that was from the end of your last turn


Mogar goblin mother wrote:
i got 43 and that was from the end of your last turn

You're forgetting the +1 from G12 that I conquered from you. G12 was mine at start of turn due to combat actions.

So that's 44.

Where's this other 1? Let me see!

Ah, found it. I forgot to mention this in turn alterations at the end of calculation. My mistake.

GROW SETTLEMENT: J13. Cost (3 pop-3 ag bonus 1 dif-4 surv) 1. Pop: 3.

J13 should've been 4 pop at end of turn, not 3. The gro waction (with power cost) was taken earlier in turn and then screwed up in the new pop totals.

So I had 44 + 1 pop = 45 at the beginning of this turn as Fraemaour.

Here. Gain +3 power next turn for finding my error. (A sort of reverse Darjuu/Iazamaz penalty).


Bad news: Umbral is leaving. Good news: Something cool will happen.


Ah? Unfortunately, I find myself the one that will probably be affected most.

Hope Umbral feels better.


So, just to clarify before I go to sleep:

The Black Vizier will be my character for controlling a lot of the new beasts we'll be killing.

They'll begin spawning this coming turn.

They'll be primarily water-based (but not exclusively!).

And...yeah, Umbral is not in the game, though perhaps she'll do something like help me do NPCs or something. That'd be cool. I don't know!

Okay. See you guys later. Once the last two players post, I'll start us up on another turn again.


Looks like everyone has posted. I'll post the next turn shortly. I'll start now, but it'll take me a while to update everything!


Updates, updates, updates. Good thing I can see this from work, or I'd have to wait til morning! ;)

Take your time, Alos.

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