| Alosvalophos |
dang, post monster ate my edit. i hope everything works out math wise. this is playing out like magic the gathering, the goblins are doing well at the start. we will see how it plays out in the end.
You can't make a conditional action, Mogar. "If X, then Y; if A, then B". You gotta roll the metaphoric dice. So your smite action that was conditional is invalid. Pick which target you want to take.
| Umbral Reaver |
I am leaving Divinity Forge 2.
Sorry. This isn't working for me. I can't have Alosvalophos run my turns every turn either, so it's best if the Orizaba become a static NPC force or something.
I barely have the will to live. My depression is heavier now than it has been in a long time.
Good luck with the rest of the game, everyone. Have fun.
| Alosvalophos |
Oh. It seems there's been two people confused:
Magic shields are a -settlement- action, not a miracle action. That means, you can't create armies or settlers while also making magic shields.
Because it seems that I was unclear about this, I will let it slide this turn with a penalty of -3 power for the players effective this coming turn.
Next turn, any such actions will be invalidated.
| Alosvalophos |
Also: The reason I expanded the map was more or less to accomodate the fact that two of the gods are on the ropes fairly early on, and Umbral might be leaving.
don't worry, West Coasters: There'll be a way to get over there quick-travel wise in a turn or two. Those players WILL have to contend with competition eventually.
| Mogar goblin mother |
to be clear i am not trying to be mean, i am playing goblins not known for being the nicest guys around.
most of going up your mountain was seeing if i could and the dice said i could so that lead to the current situation.
i am not complaining that i have a war on my hands just wanted to explain how we got to this point from my side.
also can the sacrifice power only be used on your turn?
| Mogar goblin mother |
little confused on the math for your turn, Fraemaour,
1 you posted as Alosvalophos
2 at what point does the cost for upping the population go up, is it when you try to go from 5 to 6. or from 6 to 7.
3 last turn your population was smaller then 45 so cant get that much from religion.
also seeing as how it took you 50 power to be in the position you are in now i will decline you offer of peace. i am seeing this as a game of risk peace only means you are letting your foes get more powerful until they attack you. and with all that room you have to grow in during the peace it would not be a smart move, even more so with me having the second most power draw at this point, next to you. and if i am killed i am killed it is just a game after all. that and goblins are not known for giving up, running away sure but giving up not so much. not to smart of those goblins.
| Alosvalophos |
little confused on the math for your turn, Fraemaour,
1 you posted as Alosvalophos
2 at what point does the cost for upping the population go up, is it when you try to go from 5 to 6. or from 6 to 7.
3 last turn your population was smaller then 45 so cant get that much from religion.also seeing as how it took you 50 power to be in the position you are in now i will decline you offer of peace. i am seeing this as a game of risk peace only means you are letting your foes get more powerful until they attack you. and with all that room you have to grow in during the peace it would not be a smart move, even more so with me having the second most power draw at this point, next to you. and if i am killed i am killed it is just a game after all. that and goblins are not known for giving up, running away sure but giving up not so much. not to smart of those goblins.
1. Sorry Mogar. That was completely my mistake! As noted, none of that implied GM stuff. That is the PC only. I am not trying to twink you in anyway whatsoever (for real). Alosvalophos is my default post here on Paizo, and I didn't see I had used him instead of Frae.
2. It's up to and including 5 that population is normal. From 6-7 it's 2x. From 8+ it's 3x.
From the reference tab:
Grow: Cost equal to the settlement's population plus the tile's difficulty up to 5. From 6-7, the cost is double the settlement's population. From 8+, triple the population. Add 1 to the settlement's population. Each settlement may grow once each turn, and use one of the following abilities (even if it does not grow):
So you can go from 5-6 at a cost of 5 (minus ag). At 6, it's 6 * 2 = 12 - ag = your cost from pop.
3. Religion math is...
I8 (5), J8 (3), K8 (3), K9 (4), K10 (5), K11 (5), K12 (4), L12 (6), J12, (1), J13 (4), I12 (2), G12 (2).
Religion +5 means up to 5 power from each settlement. Which comes out to: 45.
Those are my pop totals as of the beginning of this cycle. Do you have different numbers for me? If so, tell me. I'll gladly alter the turn if you think I've screwed up my math somewhere. I screwed up some math.
And that's fine on refusing my offer of peace. It was a powerplay IC as Fraemaour. You can RP your refusal as indignantly as you like. I love your RP posts, especially the one trying to convince Iazamaz not to trust me. I had sent him a secret IC PM to be sure that we were allies before attacking you, and he lived up to his side of the bargain just well. This game is, after all, also a RP environment (even if that is secondary to the board game mechanics).
OOC wise, there will be plenty of space for you to move. Things are changing pretty dramatically this turn, as you'll find in a second.
| Alosvalophos |
i got 43 and that was from the end of your last turn
You're forgetting the +1 from G12 that I conquered from you. G12 was mine at start of turn due to combat actions.
So that's 44.
Where's this other 1? Let me see!
Ah, found it. I forgot to mention this in turn alterations at the end of calculation. My mistake.
GROW SETTLEMENT: J13. Cost (3 pop-3 ag bonus 1 dif-4 surv) 1. Pop: 3.
J13 should've been 4 pop at end of turn, not 3. The gro waction (with power cost) was taken earlier in turn and then screwed up in the new pop totals.
So I had 44 + 1 pop = 45 at the beginning of this turn as Fraemaour.
Here. Gain +3 power next turn for finding my error. (A sort of reverse Darjuu/Iazamaz penalty).
| Alosvalophos |
So, just to clarify before I go to sleep:
The Black Vizier will be my character for controlling a lot of the new beasts we'll be killing.
They'll begin spawning this coming turn.
They'll be primarily water-based (but not exclusively!).
And...yeah, Umbral is not in the game, though perhaps she'll do something like help me do NPCs or something. That'd be cool. I don't know!
Okay. See you guys later. Once the last two players post, I'll start us up on another turn again.