Distant Worlds: Aballon Rising

Game Master Grimcleaver

The machine city of Quotient, also known as "the Exodus", is a wealthy power distribution hub located on a ledge overlooking the Midnight Trenches, but it is also a mecca for outmods and designer cults as well as home to gangs of mad cannibal bots.


Distant Worlds: Aballon Rising

Distant Worlds is a sourcebook for the Pathfinder Campaign Setting detailing the other planets that share the home system of Golarion, the world where most Pathfinder games are set. And that's a shame really--because there's some really great sword and planet two fisted adventure to be had out there. To that end I sat down with the book and looked it over to see where I'd like to run a game: and in the end it had to be Aballon.

You get to play robots on a planet that's like what would happen if the planet Crematoria from Riddick and the Machine City from the Matrix had a baby. Throw in some dirty backalley Blade Runner, some Tron style sterile fascist police state, and a bit of the fun energon bootlegging and twin laser blasting goodness of Cybertron from the old Transformers cartoons. How do you say no to that?