Dien's Entombed with the Pharaohs (Inactive)

Game Master dien

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HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

So sorry for completely dropping out like that, guys. Me and my family got the flu. We’re not 100% yet,but we’re working our way there.

I likely won’t be posting much today, tomorrow, or through the weekend, but I’ll try to be back up and running by monday or so.

Again, my sincere apologies.


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

Hope your crew feels better soon!


Salt Spire Map - Iron | Steel

I'll likely move us forward later today, guys, just super-busy with a work project and stealing time to post in short bursts.


Guys, looking at our loot list, it seems there won't be much 'pooling' to be done.

Still, there is no reason we can't enjoy some of what civilization has to offer ;)


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

We have 500g in assorted gems and stuff. If we have 250g between us all over that, we have our wand. Though if everyone else thinks we can manage without, I'm fine with that, too.


Well, Heldar has 54 gold ;)


Salt Spire Map - Iron | Steel

There's also a shiny red gem the size of a man's fist, just saying. Even if you don't successfully identify the magic contained within, that ought to fetch some money if you opt to sell it.

I'll permit 2 spellcraft checks each from those who have DM, etc, as it's been two days in-game since it was found.

Actually, for simplicity's sake:

Lyrian 1: 1d20 + 6 ⇒ (18) + 6 = 24
Lyrian21: 1d20 + 6 ⇒ (11) + 6 = 17

Rosalia 1: 1d20 + 13 ⇒ (17) + 13 = 30
Rosalia 2: 1d20 + 13 ⇒ (19) + 13 = 32

Bada-bing, bada-boom. Rosalia is able to identify the gem the first day that she gets a chance to examine it. Everyone can go look at the spoiler, as I assume Rosalia will tell you what it is.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

I'm gonna suggest we keep that gem! That's a good fail-save summons when things go really really wrong.


Yeah, I am gonna agree with Shaggar that we don't sell that one ;)


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Works for me.

RPG Superstar 2015 Top 16

Sorry, guys, this work deadline is kicking my ass. I keep thinking I can ramp up to a big post here by necessary tags in other games, and it doesn't yet happen. I will super-try to move you on tomorrow. er. Later today. After I sleep.


All is well Dien - I don't think any of your players will move away from this game, as long as you don't. I know I won't ;)

In the meantime, you will surely like to know I am at the beach, enjoying 27 Celsius, and a Caipiroska or three :D

RPG Superstar 2015 Top 16

Heldar wrote:

All is well Dien - I don't think any of your players will move away from this game, as long as you don't. I know I won't ;)

In the meantime, you will surely like to know I am at the beach, enjoying 27 Celsius, and a Caipiroska or three :D

32 C/90 F for me. Not ALL America is buried under snow.... some of us are roiling in premature summer. :P

Do wish I were at the beach, though.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

Dien, I really really like the level of detail and thought you put into your posts... Hatyah likes it too.

RPG Superstar 2015 Top 16

Shaggar wrote:
Dien, I really really like the level of detail and thought you put into your posts... Hatyah likes it too.

The most esteemed guest of my hospitality honors me with his honeyed words! *salaam*


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

I think the finger bones are awesome and will probably be lifesavers. As to spending the 500 GP, I think a bit of holy water would be good. I'm a bit less concerned about additional healing pots since Heldar is quite adept and a little more concerned about 'contingency' needs for a trapped pyramid... Cure poison, cure disease, and lesser restoration. Problem is, with 500 GP, we may to make some hard choices there.


Holy Water might be the way to go.

Lesser Restoration shouldn't be needed since it is on Heldar's spell list. As far as cure disease and cure poison, those are great options, though kinda expensive.

Scrolls will go at 150 gold minimum for remove poison, and 375 gold for neutralize poison :/

Thing is, Heldar can spit out one of those per day with Paragon Surge - I think Dien will allow it - but that is only one. On the other hand, how good will it be to have one or two scrolls from the ones above? :/

No point in keeping the cash though, so maybe 2x remove poison + 2 pots each of holy water? Keep in mind the prices can be different :D


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

I'm learning just how poorly equipped Javi is. Those options above sound great. Additionally, I'd love to get his hands on a vial or two of alchemist's fire or acid, so he can contribute in case of swarms. Could we swing some of those as well?

RPG Superstar 2015 Top 16

You guys could always sell that fire elemental gem and then you could buy LOTS of things. ;) ;)

And yes, Heldar, your paragon surge would work for things like neutralize poison.

The temple naturally has holy water, and you can easily find people in town with alchemist's fire, acid, so forth and so forth.

For simplicity's sake, I'm just keeping with the core prices for this list, though if someone wants to try and do some clever or persuasive bargaining you're welcome to, of course.

Dumbass question: Heldar, are you referring to Delay Poison? I... can't actually find a spell called Remove Poison in Pathfinder. I'm probably being dumb, so link me to it if you have it handy.

Scroll of Neutralize Poison: 375 GP
Holy water: 25 GP

Puts you at 400 right there. 4 acid = 40, 3 fire = 60, and that would use up your 500. This is just me putting out an example purchase list. You could also just buy 5 holy waters (and nothing else alchemical), or forego the scroll, etc etc.

Will give peeps a bit longer to weigh in.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

peep! peep!


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

I vote we pop for Delay Poison instead of Neutralise Poison. Much cheaper, and once we're out of combat we can use Heal checks (and possibly some Antitoxins @ 50gp a pop) to get a high enough bonus to not worry about the poison.

Antiplague is also a good idea.

I'm honestly more worried about disease and curses than I am poison. Poison is temporary - debilitating, but temporary. Diseases and curses when we're a million miles from civilisation are much more dangerous.

Also, mummy rot. :P

RPG Superstar 2015 Top 16

Full disclosure here: the minutiae of spells-from-scrolls has always muddied me up a bit. I just reread the rules for them and, as far as I know, if you guys were to purchase a Delay Poison scroll created by a ranger (since it's a Level 1 spell for a ranger), either Heldar or Shaggar could cast it just fine from the scroll (since it's divine, and appears on the class list for both classes). That would only be 25 GP, rather than the 150. If someone knows this to be wrong, correct your poor GM. ;)

In the interests of moving things on, here's a prospective shopping list:

1 Delay Poison @ level 1 = 25
5 holy waters = 125

2 Antitoxins = 100
3 Antiplague = 150

3 alchemist's fires = 60
4 acid flasks = 40

Totaling 500 GP.

(Remove Curse or Remove Disease would cost 375...)

I'll give you guys Monday to veto or tweak this, and if there's no objections/additions/whatever, we'll consider these things purchased so that we can get you guys back into the adventure.


Yeah, I meant Delay Poison on that second one - apologies for the mess up :D

Rosalia, with Paragon Surge I can pull a Remove Disease out of my hat - it will be only one a day though - but 375 is just too steep, I don't think we can afford it...

I actually like Dien's proposed list, and would suggest we move forward with it, for the sake of expediency.

Until Monday? That's long :D


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

That list looks good to me, too.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

I concur.


Drool


I like Hatyah - objective and straight to the point.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

She does make a convincing argument.

: serious nod :


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

She's a girl of few words and many teeth. :D


And some drool


Salt Spire Map - Iron | Steel
Heldar wrote:


Until Monday? That's long :D

Monday, Tuesday, some day ending in y.... *faceplant*


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

Sorry for being crappy with posting lately. Dien knows, but blegh life/busy. Rosalia will endeavour to give more of a shit about things from now on, promise!... well... okay, no promises there. ;)

Also! I'll take a single flask of holy water, but I already have one of each of the other things, so I'll let you guys fight it out.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Javi will take 1 holy water, 1 alchemist fire, and 1 acid flask. (adding them to my char sheet unless someone suggests they could be better used elsewhere)

The antitoxins, antiplagues, and healy stuff should go to people who logically would make best use of them (Heldar, Lyrian, and Swagger).


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

First... another fine description, Dien.

Second... since this is another day, I took the liberty of changing up a spell (on my character sheet)

Three... if we haven't finished divvying up the potions, we should really REALLY do that. Here's where I think we left it:

1 Delay Poison - Lyrian
5 holy waters - Rosalia, Javi, Lyrian, Heldar, Shaggar

2 Antitoxins - Heldar, Shaggar
3 Antiplague - Heldar, Lyrian, Shaggar

3 alchemist's fires - Javi, Lyrian, Heldar
4 acid flasks - Javi, Lyrian, Heldar, Shaggar

I'm adding Javi or my suggested additions in bold.


Salt Spire Map - Iron | Steel

As nobody has objected, I will rule that Shaggar's suggestions are the current disposition of all those potions.

Also, just as a heads-up, I'll be at Kubla Con the 23rd through the 26th. I'll try and check the boards on my downtime, but I will definitely be super busy, so other than answering quick questions you guys may have, I likely won't be posting much.

One thing that we will need to discuss is your general tactic for your eyeballin':

Standard operating procedure when crypt-wrasslin', of course, is to look around you a lot. You guys know, ICly, from Raegos, that 'looking around you' carries an innate risk of seeing the four encircled runes that Raegos was freaked the hell out about. If he is to be believed, seeing all four of the runes will... you know... kill you.

Conversely, walking into rooms with your eyes shut is also likely to kill you! Possibly not through encircled runes, but, you know, monsters and stuff.

So. I know there was some talk of using a shield to avert your eyes, and things like that. But, basically, any time a PC chooses to roll a (sight-based) perception check, they are irrefutably opening themselves up to the chance of seeing one of the encircled runes, if one is present.

In other words, you cannot, mechanically, both use the Perception skill to look around you with your eyeballs and at the same time not see the things you're looking at, if that makes sense.

(Note that I am not saying you can avoid the runes by just never making a perception check, either-- in short, unless you are actively blindfolding yourselves or closing your eyes and truly going in blind, then there will still be SOME CHANCE you will actually see runes, because your eyes... see things. It is what they do.)

To be frank, here: the module assumes you are going to see at least some of the runes, unavoidably. I'm always open to super-clever stuff from PCs to subvert that, but this is the time and place to start thinking about/and discussing your super-clever stuff, because it's going to start mattering.

Also, Lyrian: your trapspotter ability would, I think, be sight-based primarily-- sure, there's probably other senses that play a part, but on the whole, the ability to detect traps 10 feet away is, by common sense, going to involve sight as a large component of that. In other words, a character with "trap spotter" is always looking around them in order for that ability to work.

I will assume that you CAN elect to turn this off/stop paying attention to traps.

So, you have a choice: you can assume that trap spotter is 'off', and you will need to roll yourself to make any checks for traps that you would like to make (negating the trap spotter ability, essentially), orrrr you can just be like 'SCREW IT, TAKING THE RISK' and we will assume that Lyrian is taking no especial pains to not look at things when he enters rooms. Let me know your thoughts on this.

....aren't you all glad you have such collectively high perception skills now?


Guys, I gotta apologize for my sparse posting - this week and the next will be busy ones. My semester, as well as my three years back at Uni, are coming to an end at last, so things are getting a tad hectic...


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

I see no downsides here ... tombraiding with Javi is a blast. Watching as Javi the Ghoulwasp cuts his way back through his former friends ... okay, less cool.

Is it reckless to simply hope that one of our casters have the right tools in their collective toolkits to change me back when Javi inevitably goes all mummified? But for real, I don't have any clever ideas, nor do I ever really claim to have them.

Dien, my hope was that the goggles would help? Would Javi realistically know that to be a false hope? I don't want to eat a penalty to all perception rolls on a solution that will in no way help with the problem.

-----

Also, not that this is a lobby to get to recreate Javi, but where was the ACG when this game started? Javi would be completely killer as a slayer (punski).


Salt Spire Map - Iron | Steel

Javi:
SRD on smoked goggles wrote:
and you gain a +8 circumstance bonus on saving throws against visual-based attacks

*coffusefulcoff*


Salt Spire Map - Iron | Steel

Although, I will point out, Javi, that when wearing the goggles, you won't be able to make sneak attacks-- because you can't make sneak attacks against creatures that have concealment against you.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Sheesh. You're right. Apparently I need to brush up on my sneak-attack-fu. Isn't there a feat for that? If so, I know what Javi's next feat is ... or maybe i'll have a feat slot remaining after I gain the undead template. :D


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

Among other things, I studied Anth/Archaeology in college and the class we never had was one dedicated to brilliant ways of avoiding death-traps in tombs, barrows, ziggurats, and pyramids. It seems to be a rather large and useful gap in my knowledge. I'm inclined to blame the higher edjacation system as a whole but perhaps I just went to a crappy school.

I think we have to take the risk and keep our eyes open. My idea with the shield wasn't to use it constantly to block sight but rather to use it on the only 'gimme' trap we know about - Raegos' mention of the last rune. I was thinking we count off the early runes, then get close to the wall so we don't see that final rune head-on but rather see the splotch of it on the wall. We use the shield to block sight and then place it as a cap over that final rune and spike it in place on the wall (if possible) and then keep going. After that, I think we have to risk using our sight most everywhere... and hope that we don't run into more slate-wiper runes. If the final rune is set on a perpendicular wall to the entrance wall... then we're just going to have to try to approach behind the shield, hopefully before we see the rune, and cap it.


PM sent about Misfortune Dien ;)

On the 'looking around for stuff, and dying because of it' debate - I am going with Shaggar, and say we can't just afford not to look around when tomb raiding. It is a pyramid after all, a structure known for having crazy, deadly, multiple traps so...

Unless the runes are this pyramid's crazy, deadly, multiple traps... Hmmmm...

On a related note, a loooong time ago I remember having played a Paladin - perhaps the first one I ever played (I was convinced I didn't like Paladins for some reason...), and I was loving it. All of a sudden we found ourselves in a place... Where was it again? Was it Maure Castle? He looked behind a funky tapestry twice, 'looking for stuff', saved against the first glyph of death, but did not against the second (yep, there were two of them, or was it one that did not discharge for some reason?). But hey, he had to look - it was a funky tapestry see?

A sad end to my paladin that one, but with a memorable quote - "Hey, I only die if I roll a 1" :D

Gotta hate it when your brother is GMing for ya, as if killing your sibling's character is 'more ok' than killing one from a friend ;)


Male Musetouched Aasimar Bard 6 (archaeologist) - HP 45/45 (-1 Wis) - AC 21/T: 15/FF: 17 - Perception +13 - F: +3/ R: +9*/ W: +5 - CMB: +6 - CMD: 21, Speed: 30, Init. +4
Dien wrote:
orrrr you can just be like 'SCREW IT, TAKING THE RISK' and we will assume that Lyrian is taking no especial pains to not look at things when he enters rooms. Let me know your thoughts on this.

Yeah. This. :-)


Enjoy the Con Dien! ;)

RPG Superstar 2015 Top 16

Okey-dokey, Lyrian. :)

Thanks, Heldar! Sadly, the post I made will probably be the last big one for a few days-- it's rotten timing, I know, right as you guys finally reach the pyramid-- but hopefully the weekend will go quickly and we can jump back into things.


No worries, we can follow-up on it afterwards. Have fun.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Cliffhanger says wha?!

Have fun, Dien.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

Enjoy swimming in the Alph!

RPG Superstar 2015 Top 16

Well, I am having plenty of fun!

...if by 'fun' one means that my level 10 druid died in the first combat encounter of the game she was in T__T. It was only the second or third round, too.

*shakes fist at the sky*


Male Musetouched Aasimar Bard 6 (archaeologist) - HP 45/45 (-1 Wis) - AC 21/T: 15/FF: 17 - Perception +13 - F: +3/ R: +9*/ W: +5 - CMB: +6 - CMD: 21, Speed: 30, Init. +4

How did she go?

Was it a damsel with a dulcimer?

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