Dien's Entombed with the Pharaohs (Inactive)

Game Master dien

Roll20 Map


1 to 50 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
RPG Superstar 2015 Top 16

Both teams can use this thread for discussion for now, until I make two proper campaign threads!

To answer some questions: divine casters never have arcane spell failure chance, so you are fine;

And yes, do feel free to swap around gear purchases and spells known and so forth now that you know who you'll each be adventuring with.


Male Musetouched Aasimar Bard 6 (archaeologist) - HP 45/45 (-1 Wis) - AC 21/T: 15/FF: 17 - Perception +13 - F: +3/ R: +9*/ W: +5 - CMB: +6 - CMD: 21, Speed: 30, Init. +4

Team Two - Second to None!

"Well, gang's all here, says the tall and handsome man with coppery skin. "Now if we only knew why."


"Sightseeing probably, but hopefully the society has something for us worth my time."


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Shaggar, i was joking about riding the hyena. Javi gots no ride skills.


Dot.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)
Javi the Wasp wrote:
Shaggar, i was joking about riding the hyena. Javi gots no ride skills.

Wha? What?! With all those Skill Points you can't drop a point in Ride?!?


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Not and keep Profession: clown face painting maxed out.


Ok Table 1, how are we on the Knowledges front?

Heldar packs a decent Religion/Planes knowledge, and half decent on History.

And what about spells - buffs or debuffs - any particular suggestion? Please keep in mind Heldar needs something to do in combat when he is not healing :D


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Knowledge (dungeoneering) +6 (1 rks)
Knowledge (engineering) +6 (1 rks)
Knowledge (local) +10 (5 rks)


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

K: Dungeoneering +10
K: Nature +10
K: Geography +10


Ok, great - in that cases our bases are pretty well covered. I need to finish up on some of Heldar's gear. I left some gold for consumables, perhaps I will add some condition removal options.

RPG Superstar 2015 Top 16

Okayyyy, basic campaign threads are good to go for both tables. Team Rocket* and Team Halo, get to it!

*you guys should have decided something witty and memorable and since you didn't you're stuck with my choice

suckers

Ahem. Team Halo, you should all report over here.

I'm fine with continuing to use this thread for general discussion between both groups, but, you know, no spoilers from either group to each other. :P

Any questions, ask or PM.


So table 1 is team Rocket? :D


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

I believe that is Team Rock-It!


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

: pulls out keytar :

ROCK IT!


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Also, Dien, can I add the masterwork tool price onto the price of Javi's magical boots to gain the masterwork tool bonus to Stealth checks?


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc
Heldar wrote:
Ok, great - in that cases our bases are pretty well covered. I need to finish up on some of Heldar's gear. I left some gold for consumables, perhaps I will add some condition removal options.

Once we group up in-character, Javi will be more than willing to pitch in to pick up scrolls that will give us some probably-needed cure/restore/whatever spells for Heldar to carry around and use on the team's benefit.


Male Musetouched Aasimar Bard 6 (archaeologist) - HP 45/45 (-1 Wis) - AC 21/T: 15/FF: 17 - Perception +13 - F: +3/ R: +9*/ W: +5 - CMB: +6 - CMD: 21, Speed: 30, Init. +4

Good luck, Rocks!


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Heldar! Rosalia! Jump into the game thread already! :D

RPG Superstar 2015 Top 16

Javi-- not 100% sure what you are asking re the boots: To the best of my knowledge, the boots themselves are not tools, so they can't be made into 'masterwork tools'; they have a compartment that can hold masterwork thieves' tools (price not included in cost of the boots), but those tools wouldn't grant you a bonus to stealth, just to the disabling device/etc.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Dont sweat it. His Stealth is solid as-is.

RPG Superstar 2015 Top 16

Juuust in case any of the players who have yet to jump in gameplay threads missed it:

Table One (Heldar, Shaggar, Javi, and Rosalia) is here and

Table Two (Abram, Seferneru, Vorthos, and Lyrian) is here.

Jump in when you can, guys, the water's fine and not at all infested with leeches, I promise! *GM Smile*


Apologies for the delay - yesterday was a mad day, and I just crashed on the couch like a sack of potatoes.

RPG Superstar 2015 Top 16

Not a problem, I figured there was probably RL busy for everyone. :)


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

So, has anyone heard anything from Rosalia since recruitment?

RPG Superstar 2015 Top 16

I haven't, no. I've played with Alice before and she's a great player, so I'm giving her a little time in case RL just went crazy, but if she doesn't weigh in soon I'll PM her and see what's up.

Scarab Sages

just running something by you, since i havent played with you before and im feeling guilty (My friends and i always played pretty ruthlessly with each other with regards to AP's and Character builds, i realized i had a probably too nasty trick up my sleeve (summoner lvl 3 stoneskin potion & Alchemical Allocation it's cheap/annoying) i have no problem limiting to a once a day, full use of, or scrapping the idea and spending the cash on something else.......

RPG Superstar 2015 Top 16

Eh, it doesn't really bother me. As I'm understanding it:

You have to spend a standard to cast/drink Alchemical Allocation, which has a duration of only one round (and, if you intend to benefit from Accelerated Drinker on your next round, you must then spend your move to draw your potion of Stoneskin), which means you lose a full round in setting up a buff, effectively;

Next round, you spend your move action in order to gain DR 10/adamantine, with a maximum of 30 points. And hope that you are not, say, paralyzed, confused, dominated, or anything else that would kill your ability to do a free action....

Go for it.

Scarab Sages

eh it's an out of combat thing ten minutes a level and 10 hp per level so hour ten and 70 hp arent bad but i dont have many slots that level and i dont plan on drinking it thats "Meatshield" buff there lol

RPG Superstar 2015 Top 16

Ah right, 7th level Summoner to cast it. Still, I'm not bothered, it's all yours.


We are missing fuel so we can Rock IT! ;)


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

My apologies all, I somehow missed this thread. Expect a post momentarily.


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

Dien, how would you prefer I handle adding spells to my spellbook prior to the adventure?

1- Pay the scribing cost plus the fee described here (half the scribing costs)?

2- Pay the scribing costs plus the cost of a scroll?

3- No extra spells known outside of what I get for levelling up?

4- ??? Some other magical way!

If I can buy extra spells known, do you want me to roll Spellcraft checks to scribe them?

RPG Superstar 2015 Top 16

Excellent question. Ah, the specific troubles of starting characters at level 6!

I'm going to go with option 2, scribing costs, plus cost of the scroll you learned it from.

Given that this would theoretically cover spells Rosalia has learned over some time period, in her time as a Pathfinder Agent, the Spellcraft is almost a moot point, since she could just attempt new Spellcraft checks every week until success happened, and there's no negative consequences to failture. So, no Spellcraft will be required.


Guys, sorry for the hold up - crazy busy this week end - got a family celebration and whatnot. I hope to catch up fully tnight.

RPG Superstar 2015 Top 16

Not immediately relevant to our game, but...

I just finished playing the last part of Eyes of the Ten today. Good Lord.

Let's just say that at one point my character was at -78/108 HP. Yeah, you read that correctly.


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

o_o

What. That's terrifying.


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

:D

RPG Superstar 2015 Top 16

Also? All that damage occurred (from full to -78) within the space of one round.


I don't want to turn this into a "Paizo advice" forum, but I am going to be watching your character quite closely Javi - I have been wanting to play a "balanced" rogue for a loooong time - one that is able to fight decently, as well as do its own roguish stuff efficiently.

Your character seems built for that, so I may throw you a couple of mechanical questions every once in a while if that is ok :D

@GM Dien: Wait... Wait... 186 damage in a single round? Eyes of the Ten is for level 12 right? Even so... That is some HARSH damage...


LOOT HP:36 | AC:18 ; T:12 ; FF:16 ; CMD:20/18 | Fort:+7 ; Ref:+7 ; Will:+4 | Init:+4 (+6 Underground) ; PER:+9 (Darkvision)

Her character tripped and fell up fifteen flights of stairs to land on a dozen daggers and three greater slaying arrows... total accident.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc
Heldar wrote:
I don't want to turn this into a "Paizo advice" forum, but I am going to be watching your character quite closely Javi - I have been wanting to play a "balanced" rogue for a loooong time - one that is able to fight decently, as well as do its own roguish stuff efficiently.

Hey, a healthy discussion on how Javi's build is performing is helpful for everyone, I'd think. My goal was to do just what you're talking about, and I pretty much ignored much of the guides I ran across for optimizing rogues... except for the scimitar/dervish dance angle.

We'll see how it goes. The really solid attribute rolls and starting at level 6 really made a difference, though. This concept would be harder to get off the ground from level 0, but not impossible, I'd think.


Female Human Magus 7
Stats:
HP: 42/52 || AC: 20, touch: 15, flat-footed: 15 || CMD: 20(19) || Fort: +7, Ref: +7, Will: +6 || Init: +5 || Perception: +14

Scimitar/Dervish Dance is probably the best route to get finesse fighting online ASAP, although I personally prefer the agile weapon route (as I've taken with Rosalia). I just get tired of every person and their dog using a scimitar, lol. Technically speaking it's a better weapon choice for a Dex magus, too, with the 18-20 crit range...

As far as a rogue that fights well, either pick a fighter/ranger (maybe some M/C into rogue if you want sneak attack) and take a decently high Int, or pick a rogue and go for a high strength/dex score (and definitely m/c into fighter/ranger for a little). At least imo. Rogues really feel the lack of BAB!


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

I agree with you in general. This adventure seemed specifically suited to allow me to authentically play a Dervish Dancer, though. CAn't pass that opportunity up as a rogue. :)

EDIT: typo


I've heard one should shy away from sneak attacks, as they are too situational, and not that easy to come by...


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

I"m not an expert in the optimization game, but I prefer static bonus damage increases over additional die increases (which Sneak attack is). And yah, I don't love the situational nature of sneak attack damage.

Like I said, I'm not the best resource for optimizing rogues (i rarely play them), but Im hoping this version of the class will be useful. I'm hoping small size + high dex + smart play will mean I can hit a decent amount of the time.

I'm hoping to surprise myself with his damage output. Dervish DAnce (dex to damage) + Power attack + Risky Striker (which i'll get next level) + situational sneak attack + a high-crit weapon SHOULD mean he can spike damage pretty well if he can get his offense going.

I guess we'll see.

Scarab Sages

haha Heldar the dervish dancer is one of those funny builds that the smaller you get the higher damage you do (the + dex bonus)

I always thought "dear god if someone armed fleas w/ scimitars...."


I like the idea of the Dervish dancer, but think that it really should be extended to other builds, particularly a rapier based swordsman. I generally allow it with pretty much any finessable weapon.

RPG Superstar 2015 Top 16

Mmm, rapiers. *happy noises* My fighter I was playing in Eyes of the Ten is a dex-based rapier-wielding Lore Warden/Duelist with a kickass Disarm. Not that I run into that many things I can disarm anymore (because they don't have weapons!!), but still.

And I will not spoil how it is I came to take that much damage, although I was level 13 for this fight at least. (Let's just say some supremely poor dice rolls [four consecutive reflex saves on which my highest roll was a 3] had a lot to do it with it.)

Rogues are one of the things in Pathfinder I have mixed feelings on. I LOVE the idea of playing rogues, I really do, but I have yet to build a rogue I've been happy with and it seems like the only way I get a build I'm happy with is to dip into other classes-- rogue/alch, rogue/fighter... and that just makes me supremely sad. Call me old-school but I think rogue should be a perfectly effective class on its own, but when everything it does is done better by another class in the system (ninja or arch-bard) it leaves me feeling sad and protective of the poor neglected rogue.

On the other hand, I'm also very much not an optimized-build kind of person. I avoid build guides like the plague, in order to try and preserve my love of the creative aspects of character building for as long as I can.


HP 54/54 NL 1 :: AC 23 T 18 FF 16 :: CMD 23 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc
dien wrote:
Rogues are one of the things in Pathfinder I have mixed feelings on. I LOVE the idea of playing rogues, I really do, but I have yet to build a rogue I've been happy with and it seems like the only way I get a build I'm happy with is to dip into other classes-- rogue/alch, rogue/fighter... and that just makes me supremely sad. Call me old-school but I think rogue should be a perfectly effective class on its own, but when everything it does is done better by another class in the system (ninja or arch-bard) it leaves me feeling sad and protective of the poor neglected rogue.

Yep.

1 to 50 of 626 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Dien's Entombed with the Pharaohs - Discussion All Messageboards

Want to post a reply? Sign in.