Af'val
|
Seeing one of the akata's wounded, flatfooted and barely standing Af'val lines up a energy ray and shoot at his target, hoping to bring it down.
to hit EAC: 1d20 + 1 ⇒ (13) + 1 = 14
Elec damage if hit: 1d3 ⇒ 3
| DoubleGold |
Af'val takes the last one down. In the area you see cacoons, and you know they are worth credits and not going to hatch anytime soon, better not destroy them, come back for them later.
They also find the tactical arc emitter.
They enter the next room and nothing. Alright, I placed yourselves were I think you'd be. Let me know who is opening the door, the person will be upfront.
And when the door is opened...
init: 7 + 1d20 ⇒ 7 + (2) = 9 TszK
init: 2 + 1d20 ⇒ 2 + (6) = 8 K'Klacklun
init: 1 + 1d20 ⇒ 1 + (7) = 8 Af'val
init: 4 + 1d20 ⇒ 4 + (14) = 18 Kei'jon
init: 2 + 1d20 ⇒ 2 + (12) = 14 Wheeler
init: 5 + 1d20 ⇒ 5 + (8) = 13 Kozak.Tyrnis's
init: 1 + 1d20 ⇒ 1 + (6) = 7 Zefram Cochrane
init: 6 + 1d20 ⇒ 6 + (3) = 9 2 Akatas They ain't on the map yet, I don't want their position to affect someone's decision as to who should open the door, 1 can be reached in melee
Af'val
|
If I can reach around the corner, open the door and step back I'll do that..leaves our front line able to deal what ever is behind the door
Af'val
|
"It's more of those nasty creatures. Quick, take care of them before they can bite us"
Kozak.Tyrnis
|
Kozak, entirely unaware of the Akata that isn't within his line of sight -- at least until he sees it while running at the one he was aware of -- calls out to the others, "There's a second one down the hall to my right. Would appreciate it if you'd keep that one off my back." And then he does his part to try and make sure he isn't surrounded by doing his best to kill the Akata in front of him.
Perception: 1d20 ⇒ 6
Doshko Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Doshko Damage: 1d12 + 3 ⇒ (7) + 3 = 10
The perception was to see if Kozak would have any clue the second akata was there prior to to charging down the hall. With that roll, pretty clearly not.
Kei'jon
|
Undelay
Kei rushes forward with his reaction canon drawn and gets a round off at the creature Kozak is engages with.
Bam!: 1d20 + 6 ⇒ (14) + 6 = 20
1d10 ⇒ 3
| DoubleGold |
Kozak and keijon focus fire on a single creature roughing up its head and chest, but still alive. Likely Kozak would have to doublemove or rather single move and ready to get the one going forward, but I'll fix that on the map after the other two go, since it is possible someone else kills it, thus transferring his ready to the other one. Anyway, one of them has at least 13 dmg on it.
Wheeler and TszK are up
Kozak.Tyrnis
|
The square I moved to was 35 feet away from the starting point you placed me in -- as a blitz soldier, that's what I move in a single move action, even with the reduction in speed from heavy armor, so why would I have to ready an action instead of just using it?
| DoubleGold |
Okay, didn't take into account speeds greater than 30 at level 1, cause very few things in Starfinder can do that, so I will fix nothing, since I know getting there was greater than 30.
Okay Wheeler normally bluff feints, but this thing is almost dead, so he uses his gun hit: 3 + 1d20 ⇒ 3 + (11) = 14 vs EAC dmg: 1d6 ⇒ 5 electric.
And TSZK shoots hit: 4 + 1d20 ⇒ 4 + (15) = 19 VS EAC dmg: 1d8 - 5 ⇒ (1) - 5 = -4 hits but doesn't deal dmg.
Checking figures, please wait
And Wheeler kills the Akata
The other Akata comes up to Kozak without entering Wheeler's square while going by
bite: 8 + 1d20 ⇒ 8 + (3) = 11 vs KAC Kozak miss
All heroes are up, bottom of round 1 and top of round 2
K'Klacklun
|
K'Klacklun moves through the door to keep up with the party, but tries to keep his distance from the creature. He activates his B.U.G. to follow.
| K'Klacklun's B.U.G. |
The drone hovers forward towards the akata and fires.
Ranged attack (pulsecaster pistol) V EAC: 1d20 + 2 ⇒ (8) + 2 = 10 Damage (E/NL): 1d4 ⇒ 4
Af'val
|
"Quick, we have to take it down before it gets a lucky hit in on Kozak"
To hit EAC: 1d20 + 1 ⇒ (7) + 1 = 8
elec damage if hit: 1d4 ⇒ 3
Casting energy ray after taking a step to get a better view of the corridor
"Wheeler"
|
Wheeler once more focuses his efforts on knocking his does off balance firing at A
Bluff: 1d20 + 11 ⇒ (17) + 11 = 28
| DoubleGold |
Though, Wheeler does bluff out the creature, TsZK misses it even though it is flatfooted. though if your gun was vs flatfooted KAC and not EAC, that would be a hit
Kozak makes an attacks against the creature
hit: 5 + 1d20 ⇒ 5 + (9) = 14
dmg: 3 + 1d12 ⇒ 3 + (10) = 13 and deals a powerful blow, killing it while knocking it across the room.
Heroes, which room?
Af'val
|
Af'val peers inside the corridor making sure all Akata's have been dealt with before cautiously following after Zefram
Af'val
|
Just to clarify, I assume we're going for the door Zefram just moved in front of - to the north of where we entered
K'Klacklun
|
K'Klacklun follows, "Oh, I do hope that that was the last of those dangerous creatures!"
| GM Valen |
K'Klacklun attempts to open the no-longer secret compartment.
Engineering: 1d20 + 10 ⇒ (6) + 10 = 16
If opened...
The shirren tries to offer his help in identifying the contents.
Culture (Aid Another): 1d20 + 1 ⇒ (3) + 1 = 4
"Wheeler"
|
Culture: 1d20 + 6 ⇒ (14) + 6 = 20
Engineering aid: 1d20 + 8 ⇒ (6) + 8 = 14
Wheeler shares his know how.
| DoubleGold |
Okay, so Zefram does the work and Lysle aids him
container, they find inside a smaller
transparent polycarbon plate capsule that
looks much like a coffin—an impression
only heightened by the capsule’s occupant,
a skeletal humanoid figure with an elongated
cranium wearing a military uniform. Even
more surprising, the skeleton suddenly opens
the capsule and stands up!
The “skeleton” is an undead bone trooper
named Commander Hebiza Eskolar. She is an
officer of the Corpse Fleet, the exiled remnants of
Eox’s officially disbanded navy that opposed Eox’s
membership in the Pact and is considered a terrorist
military threat in the Pact Worlds. Unwilling (or
perhaps unable) to openly enter Pact Worlds space,
Commander Eskolar was instead being shipped to
Absalom Station as cargo; a relatively simple
proposition, as she is an undead creature and
requires no life support or sustenance to keep
her alive during the journey.
When revealed, Eskolar is momentarily disconcerted until
she realizes she is still on the Acreon and not Absalom Station.
She soon regains her composure, however, and asks the PCs
what is going on. If questioned, Eskolar introduces herself,
though she doesn’t mention her rank or affiliation with the
Corpse Fleet. A PC who succeeds at a DC 20 Culture check
to recall information can recognize her uniform as that of a
commander of the Corpse Fleet, but even if confronted with
this fact, Commander Eskolar neither confirms nor denies it.
If the PCs seem friendly, or if they inform her that they’re
working for Gevalarsk Nor, Eskolar asks to be taken to the
ambassador as soon as possible. If pressed, she claims that
she’s traveling to Absalom Station to serve as a military
attaché assigned to the Eoxian diplomatic mission, but
refuses to disclose anything else about the circumstances of
her presence as “cargo” on the Acreon, her relationship with
Ambassador Nor, or other business on the station.
Secure in her shipping container for the entire trip,
Commander Eskolar has no knowledge of what transpired on
the Acreon or what happened to the ship’s crew, or even
the discovery of the Drift Rock. She was sealed in her
capsule on an Eoxian colony in Near Space (though
she’s evasive about which one) before being picked up
by the Acreon, and she remained there until the PCs
opened the shipping container.
The PCs may find themselves in a conundrum
when they encounter Commander Eskolar.
Although the Corpse Fleet is outlawed in the Pact
Worlds, the status of avowed members of the
faction is less clear, and in any event, Eskolar
claims diplomatic standing. Furthermore, a
PC who succeeds at a DC 15 Culture check
can recall no specific laws prohibiting the
shipping of willing sentient species as
cargo. As far as the PCs can likely tell,
there may well be nothing illegal about
delivering the bone trooper to Nor—just
as the ambassador claimed. At the
same time, Eskolar is an evil undead
creature, and some PCs might not be
able to overlook that fact, regardless
of her legal status.
For her part, Commander
Eskolar would prefer to return
to her capsule and for the PCs
to honor their agreement with
Ambassador Nor and deliver
her container to the Eoxian
embassy. She refuses to
entertain any other ideas
about getting her to the
station or to Nor, especially
if there’s any chance of
Absalom Station’s security forces getting involved.
If lameness terms, that body you found, his name is HEBIZA ESKOLAR, don't open the hatch, don't release him you are to deliver him.
Okay, where to now?
Kozak.Tyrnis
|
Are we retconning that Nor asked us to deliver her, then? Because he didn't mention anything about it when he gave us our mission briefing, so in game, we'd have no reason to know that he _wanted_ us to deliver her to him. If he asked us to deliver her, then Kozak would want to deliver the package, and would recommend keeping her in the crate and hauling her back to the ship for storage in the interim -- you accept a job, you complete the job. Part of being a mercenary.
K'Klacklun
|
With his pistol still drawn, K'Klacklun follows a few lengths behind Zefram.
| DoubleGold |
I probably forgot to copy a small section much earlier. But the skill checks you made reveal that you know this anyway, ie. hearsay, evidence and the like. I could doublecheck and triple check stuff, but this fight is optional, it can be avoided by not releasing the body but yet discovering it and all the rewards still apply. And I'm trying to get this done in about 21 days. Not to mention this guy is the equivalent of a mini-boss, something to slow all of us down.
Heroes enter the Starboard Cargo Hold
2 Atakas
init: 7 + 1d20 ⇒ 7 + (20) = 27 TszK
init: 2 + 1d20 ⇒ 2 + (2) = 4 K'Klacklun
init: 1 + 1d20 ⇒ 1 + (17) = 18 Af'val
init: 4 + 1d20 ⇒ 4 + (12) = 16 Kei'jon
init: 2 + 1d20 ⇒ 2 + (11) = 13 Wheeler
init: 5 + 1d20 ⇒ 5 + (5) = 10 Kozak.Tyrnis's
init: 1 + 1d20 ⇒ 1 + (8) = 9 Zefram Cochrane
init: 6 + 1d20 ⇒ 6 + (7) = 13 2 Atakas
Tszk, Af'val, Kei'jon are up
Af'val
|
"Ah man..there's more of those creatures"
Af'val fires a ray of electricity into the room hoping to hit something before taking a few steps back to open a space for someone else to get a line through the door at the enemies
To hit EAC: 1d20 + 1 ⇒ (3) + 1 = 4
Elec damage if hit: 1d3 ⇒ 2
| DoubleGold |
Tszk moves in and fire hit: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 snipers aim in effect.
dmg: 1d8 - 5 ⇒ (6) - 5 = 1 as they are resistant to fire. Looks like his laser is hot enough. Tszk, you may want to buy a 2nd gun in case of fire resistance, you used 5 pieces of ammo so far.
They attack, but only one can get through
bite: 8 + 1d20 ⇒ 8 + (12) = 20 vs KAC on Zefram.
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
All heroes are up wow, it is crowded, the thing to do would be to retreat back into the open space so you can all get attacks. Yes you can enter the spaces below Zefram and still get an attack, I know Kozak is itching to get to melee, he just be swinging around the corner is all.
K'Klacklun
|
K'Klacklun withdraws.
Traveling at moment. Could someone move my PC on map. Also, are ceilings high enough drone could stay and shoot without being in Melee? If it can, would someone roll it's attack for me?
Af'val
|
I think I can shoot at the first one with some cover..if not, I'll make it a readied attack
Af'val concentrates on his magic..hoping that someone with more martial skills will rush in an take care of the enemies..or at least one of them
To hit EAC: 1d20 + 1 ⇒ (17) + 1 = 18
Elec damage: 1d3 ⇒ 3
Kozak.Tyrnis
|
Kozak moves into position and prepares to swing at the first of the akatas to come through the door.
Also worth noting that as a Vesk, they would still provoke AoO if they tried to run past me, since I can still threaten the squares with my unarmed attacks, even if my doshko is unwieldy (and thus doesn't allow me to take AoO with it.) Since the attacks may or may not trigger this round, DG, feel free to roll them for me if they do -- 1d20+5 attack, 1d12+3 damage for the doshko, only +4 attack unarmed, and 1d3+3 damage.
| DoubleGold |
Okay, so TSzk would fire then move hit: 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5
dmg: 1d8 - 5 ⇒ (6) - 5 = 1 miss
One gets up to Kozak triggering his ready hit: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d12 + 3 ⇒ (2) + 3 = 5
As well as Keijon's ready after moving hit: 5 + 1d20 ⇒ 5 + (8) = 13
dmg: 1d4 + 1 ⇒ (3) + 1 = 4
14 dmg on the first one
They first one goes after Kozak, the 2nd one tries to bite Keijon around the corner though he's got cover
bite: 8 + 1d20 ⇒ 8 + (18) = 26 on Kozak vs KAC
bite: 8 - 4 + 1d20 ⇒ 8 - 4 + (8) = 12 on Keijon vs KAC
dmg on Kozak: 1d6 + 2 ⇒ (1) + 2 = 3
All heroes are up