Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

How high up is the balcony?

Napalm wipes the sweat from his forehead and kicks the body of the Dretch. "Stay down." He turns and moves to the base of the stairs, pulling out a flask of acid.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Midnight doesn't seem to hear Lucas' call for Taskmaster to surrender, she seems absolutely focused on taking the villain out. She throws another blast of concussive air.

kinetic blast: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
bludgeoning: 1d6 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10

Oh it's too late now DiceBot, I'm still going to look at rebuilding/retraining Midnight's power set!

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt snaps her wrist, wrapping her scarf around her arm again. Then she leaps off the wall, and using the corner of the cell, swings herself over the head of the dretch to land on the far side of it. She spins low as she lands, her scarf darting out at the creature's legs.

What is visibly going on in the previous room?

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Move: 20' feet used to move to flanking position
Std: Attack; Target: western Dretch(AC:-2 for 3 rounds)

Acrobatics(DC:5+CMD): 1d20 + 8 ⇒ (15) + 8 = 23

Attack:Scarf(S): 1d20 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14
Damage+SA: 1d6 - 1 + 1 + 1d6 ⇒ (4) - 1 + 1 + (2) = 6

Arcane Pool: Scarf:+1; 7 rounds
Mage Armor: ~118 min left.
AC: 20/15/15/18*

Healing Hex used: Ebon
Arcane Pool: 4/5


Trystt wrote:

Trystt snaps her wrist, wrapping her scarf around her arm again. Then she leaps off the wall, and using the corner of the cell, swings herself over the head of the dretch to land on the far side of it. She spins low as she lands, her scarf darting out at the creature's legs.

What is visibly going on in the previous room?

The guards you fought (2 of them) in the guard room are still unconscious. You can't see what is going on in the room beyond that where you broke the key off in the lock


The balcony is 30 feet up

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

Nauseated Round 4


Round 6 - Enemy

Grimacing in pain as another blast strikes him, Taskmaster snatches a hypo-spray from his belt and presses it against his neck, almost breathing a sigh of relief as he does so.

CMW: 2d8 + 3 ⇒ (1, 3) + 3 = 7

The remaining Dretch meanwhile continues to focus on Trystt.

Bite: 1d20 + 4 ⇒ (10) + 4 = 14
Claw: 1d20 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 4 ⇒ (16) + 4 = 20 Hit
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Her balletic movements avoid the attacks but as she twists this time a claw rakes across her back.

Round 7 - Heroes

Map


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Watching Taskmaster with his healing drug, Midnight's eyes narrow further.

You might have a utility belt full of them, it won't save you from getting what's coming to you!

kinetic blast: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Yet more of the floor buckles around Taskmaster as the rapidly hurled air smashes another tile.

Midnight stares at her own hands, unbelieving

I must say I'm beginning to harbor a grudge against the unique atmospheric properties of Earth and how they are drastically interfering with my ability to mete out justice to a wrongdoer!!...

She growls


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm throws his acid flask up toward the Taskmaster on the balcony. "Let's see how well you can dodge these!"

Ranged Touch (range): 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Acid Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Hmm, might be a miss...

If it misses:

Splash miss: 1d8 ⇒ 2
That would make it fall short and to the left. He would still take 5 points fo splash damage


Taskmaster bats aside the flask of acid that Napalm throws with the long shaft of his bow. It fizzles harmlessly against the wall.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Rd 6

Spore, getting frustrated, continues his assault, forgoing accuracy for power:

Power Attack, Flank, Flurry 1 attack: 1d20 + 2 + 2 - 1 ⇒ (7) + 2 + 2 - 1 = 10
Power Attack, Flurry 1 damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Power Attack, Flank, Flurry 2 attack: 1d20 + 2 + 2 - 1 ⇒ (15) + 2 + 2 - 1 = 18
Power Attack, Flurry 2 damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Sneaking this guy in here if that's OK. Still in Pummeling Style. Healing one HP to 23

======
Rd 7

Spore continues striking, hoping the thing falls soon.
"Trystt, fall back if you have to!" he yells

Power Attack, Flank, Flurry 1 attack: 1d20 + 2 + 2 - 1 ⇒ (12) + 2 + 2 - 1 = 15
Power Attack, Flurry 1 damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Power Attack, Flank, Flurry 2 attack: 1d20 + 2 + 2 - 1 ⇒ (15) + 2 + 2 - 1 = 18
Power Attack, Flurry 2 damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Healing one HP to 24/26


Seeing Trystt clawed by the Dretch is the last straw for Spore. One of his vine snakes out around the Dretches' waist and hoists the little gremlin into the air. Another then wraps around it as the hulking plant-creature holds it aloft. Then, with a savage twist him smashes the Dretch into the door of the cell beside him.

Though the plexi-glass is designed to stop a .357 slug at close range, the Dretch crashes through it like it were drywall only to smash into the wall opposite and crumple in a bleeding, unconscious heap.

Second Dretch down. Only Taskmaster remaining

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

Nauseated round 5 - last round

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt barely has time to grimace in pain before Spore sends the dretch crashing through the cell. Her grimace quickly transforms into a smile. "Nice job, big guy, and thanks! Now here's something for the other guards." Trystt puts her arms out to the side and excites the water molecules in the area causing them to coalesce into a mist before moving towards the stairs that she saw before.

-------------------------------------------------------------------

Std: Cast Obscuring Mist(20 rounds)
Move: 30'

HP: 16/18
Arcane Pool: Scarf:+1; 6 rounds
Mage Armor: ~118 min left.
AC: 20/15/15/18*

Witch Spells 1st: 4/5
Healing Hex used: Ebon
Arcane Pool: 4/5


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon steps forward locking eyes on the Taskmaster, he moves to grab the man attempting to grapple him.

Grapple: 1d20 + 7 ⇒ (2) + 7 = 9 Shame it wasnt my last roll -_-


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

I've lost track of who's turn it is... has Taskmaster had an action this round?


It's mine. Sorry, busy couple of days with some unexpected work travel. Will update tonight before our first tabletop session of Curse of the Crimson Throne!!


Round 7 - Enemy

Apologies, yesterday ran away from me

Taskmaster reflex: 1d20 + 7 ⇒ (7) + 7 = 14 Fail

As he knocks the flask of acid aside, it bursts on the wall beside him and scorches the sie of Taskmaster's face and arm.

He hisses in pain and as Ebon closes in, he withdraws back along the balcony, creating distance between the pair.

Round 8 - Heroes

Map

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt runs up the stairs, chasing after the bowman.

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Move: 35'; Move 20'(Angle of stairs makes them difficult terrain?)

Obscuring Mist(19rounds)

HP: 16/18
Arcane Pool: Scarf:+1; 5 rounds
Mage Armor: ~118 min left.
AC: 20/15/15/18*

Witch Spells 1st: 4/5
Healing Hex used: Ebon
Arcane Pool: 4/5


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Spore watches the Archer apparently fleeing along the balcony above, and instead of giving chase, flattens himself along the wall, prepared to ambush the man if he drops down the balcony!

Using a move action to move along the wall. I'll attack if he drops down in my reach.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon follows the Taskmaster along the balcony and readies himself if he comes back at him. "It's over."

Readying a grapple if he does come back.

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

Blinking the tears from his eyes and recovering from his brush with the foul humours of the creatures he fought, Shift takes stock and starts running towards the villain on the balcony, drawing his sword as he goes

Double move towards Taskmaster


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

As the others move in to position to follow him, Midnight soars upwards and throws another bolt of air at Taskmaster.

kinetic blast: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
bludgeoning: 1d6 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm rushes up the stairs so he can keep the Taskmaster in view. "Surrender and this can all be over! We won't hurt you!" He pulls out a grenade, knowing the likelihood of the villain giving up was slim.

Double Move


Round 8 - Enemy

Rather than surrender Taskmaster does what he always has, and fights. He spins and sends another pair of arrows at Midnight, in his desperation his aim is truer and these punch home.

Surrender ta what? I can't tell you nothin' don't even know nothin.' So let's just do this dance and be done with it! he shouts through his mask.

Shot 1: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 Hit
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Shot 2: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Hit
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
1d100 ⇒ 76 Hit
1d100 ⇒ 67 Hit

Even the swirling wind around her cannot stop the shots and the arrows cut through the Peacekeeper garb and into Midnight's flesh!

Round 9 - Heroes


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"Fine, we can do it the hard way then!" Napalm hurls another canister of liquid nitro at the man.

Ranged Touch (PBS): 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage (PBS): 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
DC 15 Fort save or be staggered

-Posted with Wayfinder


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon moves forward closing down on the Taskmaster wanting to end this now. "So be it." He jumps at the man attempting to wrap him up.

Grapple: 1d20 + 7 ⇒ (2) + 7 = 9

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt concentrates on the bowman, disrupting his thought patterns.

-------------------------------------------------------------------

Std: Evil Eye Hex(-2AC); Target: Taskmaster

Hex: Evil Eye(Will-DC:15)(7 rounds):
The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. Effect: The target takes a –2 penalty on one of the following (witch’s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch’s Intelligence modifier. A Will save reduces this to just 1 round.

Obscuring Mist(18rounds)

HP: 16/18
Arcane Pool: Scarf:+1; 4 rounds
Mage Armor: ~118 min left.
AC: 20/15/15/18*

Witch Spells 1st: 4/5
Healing Hex used: Ebon
Arcane Pool: 4/5

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

Shifting along the balcony, Rob calls up a portable shield to protect himself before he arrives in combat

standard action: cast shield, move action move into combat, Reflex action: opportune parry and riposte if attacked

opportune parry if attacked: 1d20 + 7 ⇒ (9) + 7 = 16

riposte if parry successful, or AoO: 1d20 + 7 ⇒ (19) + 7 = 26

damage if hits: 1d6 + 4 ⇒ (1) + 4 = 5


Ebon and Shift, there is not enough room for you both to attack as it is only 5 feet wide. Technically, Ebon moved up first but it doesn't look like he moved himself on the map so I'm going to go with that.

A burst of incredible cold washes over Taskmaster. It is all he can do to keep his limbs moving at all as Napalm's device explodes at his feet.

Midnight and Spore to act


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Despite Taskmaster's aim, the arrows barely nick Midnight's toughened skin, though she growls even louder as more of the black fabric covering her gets shredded.

kinetic blast: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
bludgeoning: 1d6 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

crit?: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
crit damage: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9

Status: hp 24/29


Melania Mezzanotte wrote:

Despite Taskmaster's aim, the arrows barely nick Midnight's toughened skin, though she growls even louder as more of the black fabric covering her gets shredded.

[dice=kinetic blast] 1d20 + 5 + 1
[dice=bludgeoning] 1d6 + 4 + 1 + 1

[dice=crit?] 1d20 + 5 + 1
[dice=crit damage] 1d6 + 4 + 1 + 1

Status: hp 24/29

I completely forgot about your DR Midnight. I think I need to readjust some stuff to account for the group's general high AC and good defences :D


Round 9 - Enemy

Taskmaster turns from the overwhelming odds facing him and with one hand on the railing, leaps down to the ground floor below.

He is in obvious pain as he does so but seeing little option but to take the fall, he grits his teeth and hurls himself over.

Acrobatics: 1d20 + 6 ⇒ (7) + 6 = 13 Fail

But he is so injured that he can barely find the strength to topple over the balcony, let alone land with any grace. He crashes to the hard ground below.

Fall damage: 2d6 ⇒ (1, 2) = 3 and Non lethal: 1d6 ⇒ 4

As he slams into the cold tiled floor there is an audible crack as his knee gives way beneath him. Struggling to rise, Spore needs so little more than use his vines to restrain the villain before he goes limp and slips into unconsciousness.

Combat Over


Congratulations, you may LEVEL UP!

In addition you receive 1 Fame point and 2 Resource Points


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Woooh level! :D

Midnight drifts back down to the floor once it's clear Spore has Taskmaster all wrapped up.

Well I suggest we call the authorities, if this doesn't constitute a crime of some sort I don't know what does...

She glances around

...I now recall there was a significant amount of gunfire from the area behind us... I am slightly concerned the noise may herald someone intent on punishing these wrongdoers...

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"Are we reporting the 'trespassing', the 'breaking and entering', or the 'assault and battery'?," teases Trystt. "I think we may want to wait a minute. Let's figure out where the kidnapped people are. Is he conscious?," Trystt asks, indicating the bowman. "We should check the cells and the truck outside, too."


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Spore holds the unconscious man tightly to his chest, having wrapped both arms around him as tightly as he could.

"Let's make it quick, that door might not hold long..." he rumbles.


The Spore wrote:

Spore holds the unconscious man tightly to his chest, having wrapped both arms around him as tightly as he could.

"Let's make it quick, that door might not hold long..." he rumbles.

The gunshots have subsided and nothing but silence fills the hall behind you

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"Huh...strangely quiet, right? I'll check the door to the outside. Be ready, please, in case that's where they went."

-------------------------------------------------------------------

Per: Traps(Take 10): 10 + 15 = 25
Disable Device(Take 10): 10 + 13 = 23


Trystt wrote:

"Huh...strangely quiet, right? I'll check the door to the outside. Be ready, please, in case that's where they went."

-------------------------------------------------------------------

[dice=Per: Traps(Take 10)]10+15
[dice=Disable Device(Take 10)]10+13

Is this the loading dock doors to the truck?

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Yes.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"Shield will understand when we show them all this, we'll report to them." He points around at the cages and the creatures.

"But I agree, let's make sure the place is secured first." He moves down and next to trust.


As the others catch their breath and secure the scene, Trystt checks the steel double doors that lead to a flat loading dock on the south side of this makeshift prison.

Satisfied that they are not trapped, she stretches up on one foot to reach a heavy deadbolt and pulls it sideways before giving a little noise of exertion as she shoves the heavy door. Spore appears at her side and with a viney-arm pushes it open easily looking down at his friend with a leafy smile.

Beyond the doors is a single port with enough space for large vehicles such as the one currently parked before it. It is an older model Ford e450 box truck, certainly very similar to the one you saw previously enter the compound.

It is parked in reverse with the box facing the loading dock doors and the roller-shutter of the box is half-way raised.

Let me know if you want to investigate the truck further, the cells or anything else

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

"Lets look around before we leave.

Shift will check out the cells, then move onto the truck.

perception,cells: 1d20 + 6 ⇒ (5) + 6 = 11

perception,truck: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

He looks outside standing behind Spore and Trystt. "You take a look at the truck I'm going to have a listen at the other door." Ebon then walks back to the way they came in moving slowly he listens at the door.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt smiles ruefully. "Thanks, buddy. Pushing stuff around is not my strength." She winks and giggles at her own joke. "You got it, Ebon. Oh, is anyone injured?"

Trystt checks the truck.

-------------------------------------------------------------------

Per: 1d20 + 14 ⇒ (14) + 14 = 28

In order, check the truck, cells, guard room if nothing surprises us. There's more, like finding the surveillance room, but we should probably start with those.


Akio Tashi wrote:

He looks outside standing behind Spore and Trystt. "You take a look at the truck I'm going to have a listen at the other door." Ebon then walks back to the way they came in moving slowly he listens at the door.

[dice=Perception]1d20+8

The door looks badly damaged, buckling from the outside in where the guards were hammering against it.

Several neat holes have been bored through the door. Akio follows the trajectory of one and sees a large pack of sugar on the counter the other side of the room, slowly leaking its contacts into a tidy pile on the counter.

He steps in something wet then and looks down at his foot, only to see he is standing in a large and growing pool of thick, bright blood.


Robert Trelassion aka Shift wrote:

"Lets look around before we leave.

Shift will check out the cells, then move onto the truck.

[dice=perception,cells]1d20+6

[dice=perception,truck]1d20+6

Rob moves to the first cell before shifting round to the next and then once again, the last time teleporting up onto the balcony to get an overhead view.

The cells are all the same, incredibly basic and makeshift in every way. But still effective of course. He determines that whoever was held in them probably would only be temporarily.

Aside from crumpled sheets and the smell of sweat and waste there is no other sign of occaption.


Trystt wrote:

Trystt smiles ruefully. "Thanks, buddy. Pushing stuff around is not my strength." She winks and giggles at her own joke. "You got it, Ebon. Oh, is anyone injured?"

Trystt checks the truck.

-------------------------------------------------------------------

[dice=Per]1d20+14

In order, check the truck, cells, guard room if nothing surprises us. There's more, like finding the surveillance room, but we should probably start with those.

It is immediately apparent to Trystt that the lock on the back of the truck has been broken into, the metal buckled as though forced with a tool.

Peering inside, Trystt sees two wooden bench on either side of the box. A steel rail runs the length of each and there are faint scratches on the rail.

The cab itself is shut but a clear and bloody handprint, the blood still fresh and running in rivulets, stands out on the driver's side door

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

With great misgivings about her decision, Trystt steps up to the driver side window and looks inside.

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