Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Either way I'd go as I said or if we did see his name I'd mention it when she said.


Cool ok. It was tabletop game tonight and finished quite so kinda tired now. Will update first thing


The woman stiffens as she hears the name. She looks at the old man on the seat reading his paper. He doesn't react to any of this but she appears to be deciding whether to say or do something and his presence is a factor in that.

In the end she stands up and leans across the desk;

I never heard of no Miguel Santos. But there is nothing here for you, nothing, ok? Just forget it, kid, you can find work somewhere else ok?

With that she ushers you out of the office.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

SM: 1d20 + 2 ⇒ (4) + 2 = 6

"Wait but the card." He says still waving it around as the woman man handles him out the door.

As the door is close he takes a step back and shouts. "Miguel Santos sent me!" Looking around the lot.


Are you just shouting that randomly?

A few people look at you confused but none seem to move to do anything. A couple of the mechanics look at eachother but continue working on vehicles, one eye glancing over to you every now and then.

Are you staying, or going?


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

I'll leave and go to the group where I left them.

Akio looks around one last time, feeling the time wasted and then turns to leave the compound seeking out the others.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt watches from the rooftop to see if Ebon is followed.


Trystt wrote:
Trystt watches from the rooftop to see if Ebon is followed.

He is not followed. But a number of men meet in the centre of the compound, some coming from the office, some from the garage area. They talk for a moment and then disappear back into the office via a side entrance.

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

"If only we'd planted a bug so we could hear what they say."


Shall we assume you meet up again? I'd like to keep this active


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Yup let's assume we meet up again :)

Midnight makes a face

We are being so... amateurish at this! You are right, a bug would have been a great idea.

She sighs and looks at Akio.

Ebon, would you say that your suspicions were raised and you feel that there may be a felony, misdemeanor or "breach of peace" taking place on the premises, such that if we returned later on this evening or overnight then there would be a high likelihood of preventing a felony, misdemeanor or "breach of peace" from occurring or else interrupting a felony, misdemeanor or "breach of peace" whilst it is being committed?..

Her eyes are wide, almost imploring.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"I saw a mechanic with a gun, the whole place just seemed off to me but I didn't pick anything else up. I showed them the card and told them the guys name who disappeared." He looks about the group. "I don't think we're going to get anywhere like this, we aren't the police we work were they don't. There's something here.. The van went behind the office to that warehouse, I want to get in there."

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

"It really is a very vexing question...where does the police's remit end and ours begin? We need to figure this out. What would the Avengers do? would they go in guns blazing or hold back?"


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

"Ebon, you were in there. If you think think there's something wrong with what they're up to, that's good enough for me."

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"It seemed to inspire something, but not much of a panic or frenzy."


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"I'm going in. The only way into the back is through the front, this could be a bad call but I didn't come here to stand around asking for permission to do my job." He clenches his fist punching it into his palm. "Your all with me?"==


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"I say we wait until tonight. Odds are that there are plenty of legit drivers and technicians who work for them. Most should be gone by the evening hours. Plus, if you did rile anything up, we might see a response by them today. Lots of truck moving, something like that. Unfortunately, that probably means we need to stay and watch the entrance most of the day. Maybe we can work in shifts to get some sleep. If we don't see anything of note, then we go in tonight."


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

"I'm in, but I agree with Napalm. Let's wait until most people are gone. I can keep watch in the meantime if you all need some sleep?"

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt waits to see what the consensus is. She can hardly blame anyone for acting on gut instinct, though her own tells her this might end disastrously. But where Spore goes, she will follow.


Spore takes up position through the day and, while the action at the depot can hardly be called frenetic, it does seem somewhat unusual.

Several drivers return to the depot at mid-morning. Spore recognises some from earlier that morning and as they swap vehicles back to their own, he wonders how likely it would be that their shifts last less than 4 hours.

An hour or so after that the depot is quiet. That is, until another box van arrives and half a dozen men get out. They are dressed casually but unload several crates that are taken into the office building while the heavy steel roller gate is shut.

Even before sundown, the powerful security lights that dot the yard are illuminated and instead of the pair of men slowly walking the lot, there are now three pairs who rotate between the office, the warehouse, the garage and the store building to the west.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon nods happy to be moving forward, he sits with spore and watches along. "Looks like I kicked the hornists nest there." He says as he seems a much larger presents in the yard. "Is there anyway you two could turn the power off or something?" He looks to Shift and Napalm, pointing to the flood lights. "If we could catch them by surprise getting past the lights I think we would be on the front foot for awhile."

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

"Well, it might be worth looking at utility tunnels anyway. As well as power, they may provide a way in we haven't considered. I'd have to call up city planning schematics and see, it depends on whether we are willing to wait while I do it. Have to remember that for next time we consider a raid."

Would cutting power come under techcraft or knowledge (engineering)? I have both, so its not a problem.


Cutting the power to a specific set of buildings like this would likely require quite a high check, not to mention you would probably need access to some kind of hard-wired terminal as opposed to doing it remotely.

As long as you had access to sufficient computer equipment though, you could probably pull up some kind of blueprint for the depot and then interpret it via knowledge engineering :)


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Midnight observes the activity of everyone else as they use their skills to gather intel.

She helps where she can, but has nothing much in the way of experience or training to offer in this instance.


Ok Shift if you want to get a technical spec of the place let me know how/where you intend to get access and give me some appropriate rolls


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"If we're going to wait till the night, I suppose you have that time. We could properly jump the fence on the back wall. Bring a carpet to cover the razor wire."

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

knowledge (Engineering): 1d20 + 9 ⇒ (20) + 9 = 29 That should do it, lol. Where are we heading for? presumably the warehouse beyond reception.


Shift spends much of the day at a computer screen trying to locate surface plans, technical specifications, blueprints, planning permission applications - anything that will determine the layout of the depot.

What he finds though is puzzling.

The office building seems to be of regulation manufacture, with the usual utilities plugged into the city grid and a typical layout consisting of reception, kitchen, locker rooms, restrooms and the like.

I have revealed the map as a result of Shift finding this out.

The warehouse building that seems to be attached and only accessible from within the office however, appears on no plans whatsoever that he can find.

Map


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"Good work, Shift." Lucas studies the plans. "Man, I was hoping for some entrance from the back side." He looks back at Shift.

"If we all had your powers, this would be easy. As it stands, I think we have to try to take out one of the patrol teams to buy us enough time to try and climb the wall. If you can teleport inside, that could help us get a rope over. We could try a distraction at the front gates too..."


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Melania stares at Lucas.

Just putting it out there... but I can fly, if it helps bypass the sharp metal adorning the top of the see-through metal fence...

She nods

A distraction would work best, perhaps especially if they're now expecting trouble. Something showy, flashy. Can we borrow a truck and park it out front, put the radio on maximum volume, crack the windows so the tunes come out but lock the doors?

She shrugs


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"Look like those computers really do come in handy, this layout helps a lot. But those rooms at the back.. That has to be it, why would it be left off the plans otherwise?" He looks around around at the group. "If we go in at night there will be less people, maybe an explosion? to distract them? but there is always Midnight flying us over." He smiles at her.

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

"I cannot teleport far, yet, and I cannot take anyone with me. Also, I cannot teleport to anywhere I cannot see, so I'm afraid I won't be of much use. Midnight's flight would probably be a better bet. So, are we trying to get onto the roof and find a skylight or other access? or are we going to try a frontal assault through the reception?"

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"An explosion? What kind of monk are you?" Trystt chuckles. "We could do something similar as the training exercise with the sound illusion or the ethereal lights. But any of those options will probably put them on high alert. Are we aiming for subtlety?"

-------------------------------------------------------------------

Spells at my disposal that we could get creative with: | Ghost Sound | Mage Hand | Dancing Lights | Message | Obscuring Mist |


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

We could debate the best plan to infiltrate this place, or we can just go with something simple. Our objective, as I understand it, is intelligence gathering. Operational parameters are to remain covert,
to neutralise any parties that threaten the mission, and to exfiltrate everyone involved safely.

She glances around, then softens slightly

I think you'd say something like 'Have a nose around, knock out anyone that discovers us and make sure we get away'...

She continues

I'd suggest two teams of two to cover more ground and ensure each team has someone who can look for data and someone who can remain aware of their environment and react appropriately. Knock heads that is.

She indicates two places on the map.

I can act as transport, but that means I shouldn't be part of either team, as otherwise there'd be no way out if one team gets trapped for instance. I'd prefer to be inside the warehouse but we don't have many options here...

Midnight suggests she ferry one person at a time (her strength doesn't allow her to carry more than that unless there are two peeps that don't weight too much!) She'll drop them on the warehouse roof and the teams can find an open window or other entry point whilst she stands watch. Did we purchase any comms gear? If not then she'll see if she can find any during the remaining daylight hours.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"We had stones in the monastery we called thunderstones, it would make a flash and quiet the noise a fine distraction for any warrior. An explosion or loud noise would work just the same." He smiles back.

"Ok we've all had a say, I think as Midnight said we go from the north. She flys us onto the room and we find a way in from there be it in a window or working out way around to the front. I don't want to fight out in the open, we get inside fast and move from there." He look to Midnigh. "I'll get some carpet to cover the wires if we need to get out fast I dont want it to all lay on you Midnight we can climb over from the roof and jump down from the wall. Also we shouldn't split up tell we're inside I don't want more distance from each other we don't have a way to communicate yet."

"We move fast and get to the back of the warehouse, when we're in side their extra numbers will count for nothing."

Ok if no one say other wise, we'll go north near the warehouse, hope to find a spot clear of cameras(If not take it out) Then move fast to get in.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

"Distractions are nice, but they also raise alarm. And we don't know how long this'll take. No chance we could simply sneak in? If it goes poorly, maybe then Midnight can trigger a distraction?"


Ok I think Midnight has laid out a plan. This discussion could go on indefinitely so I'm just going to roll with it.

The group awaits cover of night before heading back to the depot.

Taking up position on a rooftop to the north of the compound, thanks to a handy lift from Midnight, the group take a final look over the layout.

There still appear to be roving patrols though you cannot see if they are armed or not. The floodlights illuminate the grounds pretty thoroughly and CCTV cameras can be seen on each of the corners, overlapping and covering eachother.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

I assume we're over the fence then

Ebon drops the carpet next to the frece. Crouching down he moves across the roof slowly attempting not to show himself he looks for a way in.

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Are the cameras at the corners of the building, pointed out? Or are they at the corners of the lot, pointed in?

Grand Lodge

Male (Panache 5/5, Arcane Pool 6/6, Arcane reservoir 4/4) Mutant (Elf) HP23/23 AC24 (T24, FF18) Per+4 F/R/W +4/+6/+2 Swashbuckler 1/Arcanist 2//Magus (Kensai) 3 Fame: 1

Once on the roof, Shift starts to look for a way in

perception: 1d20 + 6 ⇒ (17) + 6 = 23 That should do it. I have low light vision so unless it is a very dark night I should have no penalties for lighting


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Lucas peers out over the roof. He tries to pick out where the floodlights are in the event they need to be disabled.

Perception, take 10: 10 + 6 = 16


Trystt wrote:
Are the cameras at the corners of the building, pointed out? Or are they at the corners of the lot, pointed in?

Both, though none appear to be pointed up toward the roof


Shift scours the roof of the warehouse building, looking for a skylight, fire escape, anything that might allow them access.

The roof appears completely clear though, with seemingly no access points whatsoever which he knows contravenes a number of regulations in itself. As he moves along the building, he does see a skylight in the roof of the office building adjoining the warehouse.

Also, he sees that the box van they saw two nights ago is parked in a loading dock beside the warehouse, heavy steel doors shut over the dock opening.

Map


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Akio points at the skylight. "Shift want to go in? You can unlock a door for us and if things go wrong we just smash the glass and take whatever comes our way. The longer we take the higher our chance of being caught is."


If you're going in through the Skylight I'll need stealth checks and disable device (unless you just smash it or have some other means of entry of course)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"Let's at least try to be surreptitious as long as we can." Trystt checks to see if the skylight can be jimmied from the outside.

-------------------------------------------------------------------

Per: Traps: 1d20 + 14 ⇒ (4) + 14 = 18
Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29
Stealth: 1d20 + 12 ⇒ (1) + 12 = 13


Trystt moves as quietly she can across the rooftop, dropping down onto the office block and then continuing on to the skylight that, once she is above it, she sees sits in the roof above a kitchen area.

She fiddles with the latch on the skylight, eventually wriggling it free and slowly easing it open.

There is a counter area just to one side of the skylight that the group could climb down to.

Climb DC 5


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm shuffles over quietly. He peers down into the opening and nods to Trystt, then giving her the thumbs up sign. He motions the others over to the opening and opens a pouch on his vest. He pulls out his epi-pen and jabs it into his thigh. He shivers and then pockets the injector.

Then the mutant leaps to the counter and begins to climb down.

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19
Climb: 1d20 + 4 ⇒ (9) + 4 = 13

Drink Dex Mutagen. +4 to Dex, -2 to Wisdom, +2 to Natural AC

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt jumps down without hesitation at an oddly slow speed.

-------------------------------------------------------------------

Hex: Flight: The witch grows lighter as she gains power, eventually gaining the ability to fly. Effect: At 1st level, the witch can use feather fall at will...


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Midnight places a hand gently on Trystt's shoulder, squeezing in appreciation of the girls skill with bypassing security.

She turns to the others and begins making shapes with her hands, before remembering no-one else knew the Peacekeeper silent signals. She mimes carrying and looks around, before using her powers to fly down through the skylight.

She'll carry anyone that doesn't want to make the climb check

perception: 1d20 + 5 ⇒ (1) + 5 = 6

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