Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

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I want to see if there is interest in a high post volume play by post adventure path. By high post volume I mean 5+ posts a day. I am est time poster and like to do a lot of posting between 8am to 4 pm. I post less often but still often between 6 pm and 10 pm est. If I could find 4 others that post at similar times I think we could make some real progress in an adventure path.

In return I'd let you play any class, race, or alignment.

Concensus would decide what ap we do. I have runelords to shattered star and everything between.

Let me know!


I'm interested. Count me in.


I'l play Dave. This is Nalun from the Crypt game.


I would like to join your game as well.


Although, if we are doing an AP, I'd suggest no evil classes please.


erm no evil alignments is what I mean't


Whatever the gm chooses to do in regards to evil alignments is fine with me.


If Geriatric joins we all ready got it!


I'd be interested in joining, if there's still room.


I will not close recruitment for a while.


i would join also, so long as there is room

Grand Lodge

Same here i post more then 5 times a day :)
(altough i am currently playing 4 ap)

Sczarni

I'd be interested, pending the details.


I will post questions for the group Monday. Together we will decide what to play.


What ap would you guys wanna play?


I hate to go with the typical "anything's fine with me" but really I'd be happy with whatever you guys decide on.


I'm reading on legacy of fire and jade right now. What do ya think of those maybe?


Runelords is also an option if you have not already played it.

I don't want to do kingmaker just yet, but I know it's very popular.


I vote with legacy of fire between the two.

Grand Lodge

here are the ones i'd like to play (i can provide the ap pdf to the dm):

Second Darkness
A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world! The true menace comes not from the skies above but the benighted passages of the subterranean Darklands, leading the heroes on a sweeping quest that begins in a star-struck city, weaves through ancient elven ruins, and unmasks the terrible secret of the dark elves!

Legacy of Fire
Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of their wishcraft. Today, the armies are wakening, and one potent efreeti warlord is ready to pick up where he left off! This outrageous, inventive campaign takes the heroes to all corners of the desert land of Katapesh and beyond, with journeys to strange demi-planes and even the fabled City of Brass!

Council of Thieves
Once the seat of mighty Imperial Cheliax, the decaying metropolis of Westcrown now stands wrecked and ruined, haunted by mysterious shadow beasts and besieged by the agents of the nation's new diabolical rulers. Amid this chaos, a growing schism in the city's influential Council of Thieves threatens to tear Westcrown apart unless a new group of heroes rises from the ashes of empire to chart a new destiny for the lost souls of the city.

Carrion Crown
The Cult of the Whispering Way weaves a wide-ranging conspiracy throughout the horror-tinged lands of Ustalav aimed at freeing the Lich King Tar-Baphon, better known as the Whispering Tyrant, from his eternal prison in the dungeon of Gallowspire. Their debased rites and malicious schemes set werewolf against vampire, ghost against terror from beyond time and space in a thrilling campaign that touches upon themes of classic horror and dark swords and sorcery!

Shattered Star
The seven-pointed star known as the Sihedron is well known to scholars of ancient Thassilon, yet few know that the original Sihedron was itself a powerful artifact once owned by Emperor Xin himself. When the Emperor was betrayed by the Runelords, they shattered his Sihedron and hid the fragments in holdings throughout the land, where they would remain hidden for more than ten thousand years. But today, these fragments are surfacing, and it falls to Varisia's newest crop of heroes to gather the shards of the Shattered Star if they hope to be able to protect Varisia from a dangerous threat from the ancient past!

Reign of Winter
It has been a century since the immortal witch Baba Yaga last visited the world, and the hour draws nigh for her return. But when she fails to appear in the frozen realm of Irrisen to usher in its newest ruler, pockets of winter begin to grow throughout the Inner Sea region. After 1,400 years of perpetual winter, the icy curse of Irrisen is spreading! What links do these strange blizzards and swaths of wintry landscapes have with Irrisen, and is there any truth to the growing rumors that the Witch Queen Elvanna has taken full control of the realm? Can her plans for the Inner Sea be thwarted, or will the Reign of Winter engulf the world?


Jade sounds good to me.


Algar Lysandris wrote:

here are the ones i'd like to play (i can provide the ap pdf to the dm):

Second Darkness
A strange shadow lurks in the sky above the city of Riddleport, and the doomsayers take it as a sign of the approaching end of the world! The true menace comes not from the skies above but the benighted passages of the subterranean Darklands, leading the heroes on a sweeping quest that begins in a star-struck city, weaves through ancient elven ruins, and unmasks the terrible secret of the dark elves!

Legacy of Fire
Long ago, two warring armies of genies fought on the slopes of Pale Mountain, and the world shook under the power of their wishcraft. Today, the armies are wakening, and one potent efreeti warlord is ready to pick up where he left off! This outrageous, inventive campaign takes the heroes to all corners of the desert land of Katapesh and beyond, with journeys to strange demi-planes and even the fabled City of Brass!

Council of Thieves
Once the seat of mighty Imperial Cheliax, the decaying metropolis of Westcrown now stands wrecked and ruined, haunted by mysterious shadow beasts and besieged by the agents of the nation's new diabolical rulers. Amid this chaos, a growing schism in the city's influential Council of Thieves threatens to tear Westcrown apart unless a new group of heroes rises from the ashes of empire to chart a new destiny for the lost souls of the city.

Carrion Crown
The Cult of the Whispering Way weaves a wide-ranging conspiracy throughout the horror-tinged lands of Ustalav aimed at freeing the Lich King Tar-Baphon, better known as the Whispering Tyrant, from his eternal prison in the dungeon of Gallowspire. Their debased rites and malicious schemes set werewolf against vampire, ghost against terror from beyond time and space in a thrilling campaign that touches upon themes of classic horror and dark swords and sorcery!

Shattered Star
The seven-pointed star known as the Sihedron is well known to scholars of ancient Thassilon, yet few know that the original Sihedron...

I have all of those except winter. I would be fine to look into doing that one though.


I'm a PST but 8am to 4pm EST works for me if you still have room.


My votes are for Jade Regent, Legacy of Fire, or Council of Thieves.


I'm thinking I'd take up to 8 players an double all the combat encounters. So keep posting interest.


I'm going Jade Regent, Legacy of Fire, or maybe Shattered Star.


Algar Lysandris wrote:

here are the ones i'd like to play (i can provide the ap pdf to the dm):

Second Darkness
I'm ok with this one. Second choice. Dwarven Ranger if we do.

Legacy of Fire
My first choice. Suli Jann Paladin of Sarenrae

Council of Thieves
Not sure, don't know much about this one.

Carrion Crown
Not really interested in this one.

Shattered Star
My third choice. I'm thinking Pathfinder Bard type, maybe a halfling?


legacy of fire or council of thieves

Grand Lodge

i don't have any predisposition to anytime of character so i'll play something that complements the party

personally i would rather 2 two team of 4 than a table of 8 as its rather lengthy and messy having all those players :)


i would say anything but rise of the runelords or shattered star, seeing as im already doing both :)


Algar Lysandris wrote:

i don't have any predisposition to anytime of character so i'll play something that complements the party

personally i would rather 2 two team of 4 than a table of 8 as its rather lengthy and messy having all those players :)

Yea that might work, we'll see.


Same here, I'll wait then make my character based on what the party needs, but if it doesn't matter then maybe druid or summoner.

As with what AP, I haven't run any of those so doesn't matter to me.


I'm trying to figure out how I can do this. There is way more interest then I expected. I don't wanna start something I can't handle.

Grand Lodge

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well you have a basic 3 option:

1) run everyone in the same ap as 1 big party

2) run 2 groups (same or different ap)

3) just run 1 group of 4-6 players and make a selection.

:)


Very interested to see the choice you make.


Me too Lol!


Assuming that every person that has posted played that's 9 players.

Grand Lodge

drum rolls....


I'd love to get in a high post count campaign. Check my credentials. I post a lot. I have consistent access to the internet at home and at work. I'll post up a ton if I get in.


GM: Dave the Dwarf wrote:
Algar Lysandris wrote:

i don't have any predisposition to anytime of character so i'll play something that complements the party

personally i would rather 2 two team of 4 than a table of 8 as its rather lengthy and messy having all those players :)

Yea that might work, we'll see.

If you're going to do a high volume of posting. You should stick to a low number of players with proven posting track records.

I know you may feel uncomfortable excluding some people. I'll understand if you don't. But I've been in quite a few campaigns that died and died quickly because of too many players. More players slows posting way, way down, especially if they are not up to posting like you want.

If you want to play a very active game, you vet your players carefully to ensure they post a lot during the hours you plan to run it. Then you don't have two players and yourself posting a lot with two players that show up whenever they feel like it slowing everyone else down. You should make sure the people commit to the posting rate. If they know they can't post, they shouldn't join.

You also want to make sure the party composition is right.

Just giving my two cents. I don't care if I get in. I just know from experience a high post count campaign won't go very well with too many players. You're talking a campaign that will require quite a commitment. You should vet players and keep it focused.


That's a good point thanks.


Here are some rules I will use for my game that may turn people off.

1. No initiative. I will declare combat, pc's will go first unless I decide otherwise for story or surprise. Who ever posts first goes first. The monsters will go after the players or after the majority of players have gone and we have waited 4 to 8 hours for the rest of the party to post. At that time you will forfeit you combat turn. A new round will begin pc's go first poster first ect. . Players go first.


2. Attacks of opportunity will only happen in the following situations. An attack roll of 1 is rolled on a d20. A combat maneuver is attempted without the improved feat and it fails. Success will not end in an attack of opportunity. A player or creature turns to run away.


3. There are no full round combat actions, free actions, move actions ect. In combat you can make a skill check, move, and take all of your attacks.

4. I will not use maps. Combat will take place in your imagination. Dungeons will be maped as followed. Room 1 description has 2 ways out door 1 hall 1. Hall 1 description leads to room 3 description. Room 3 has 4 doors, door 5 door 6 door 7 door 8. And so on.


5. Sneak attacks. You can sneak attack a flanked opponent. An opponent is flanked if it is being attacked by 2 or more enemy's. Yes one of the 2 can be the person sneak attacking.

6. I will require a full list of your skills in your profile. Including bonuses and where you spent ranks. This way I can flavor text low DC skill rolls and not hold up the game.


How are you handling spells without full round actions? Is every spell a standard action?

The initiative and AoOs are fine. DMs usually roll initiative for the players on PbP to speed things up. If a player does anything to provoke an AoO, he rolls his own AoO roll and the DM calculates whether the monster hits. So that works fine too.

Sounds like you're wanting to run it kind of old school.


Yea I started second edition. Yea spells are no different from swinging a sword. Only exception would be you can't move and cast.


I like my games to be more about telling the story and less about tactics.


There may be more rules changes if I think of any.

If you still want to play. Tell me what adventure path you want. After that is decided you can submit a simple character outline. I am leaning to Legacy of Fire as we can start in Katapesh because its known for strange races.

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