
Khara Thrust |

Heal check: 1d20 + 1 ⇒ (13) + 1 = 14
Khara had rat sushi during many an unfortunate occasion. She Is more keen on Halfling sushi, but that is a fact she will keep under wraps for now, with respects to the esteemed Mr. Tearbringer

Anastasia Delphine |

sorry I've been out of contact just been very busy with work since we're opening a new building and I am needed to train moat of the new guys. I'll try and post more often but my lack of sleep for the rest of this week and next may affect what I say.

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....she pulls the freshly killed rat out of the basket, sniffs him enthusiastically and passes the basket on to Cudjet.
I take the basket and remove a piece of bread and pass it along.
Once they leave and it's safe I hand the veil over to the person who wanted to inspect it. Yet I am wary and it doesn't leave my sight.

Old School Dungeon Master |
Interestingly enough Sir Cudjet takes the last of the meager rations, as Blackerly had ordered your rations cut.
Smoak passed on his share but it still leaves Greyfield with no supper for this evening.
Something Greyfield is all kinds of excited and delighted about.

Old School Dungeon Master |
The guardsmen stand agape as they watch in stunned bewilderment as Khara eagerly devours the raw tailless rat, her real meal in days.
Guardsman Ors starts "Oi, that's ..."
"Bloody disgusting!" another guard finishes.
There is a jug of water that is passed around after the bread basket, and each of you drink its less than crystal clear contents, when it reaches Sir Cudjet, he discovers the rat's tail when it comes through the jug as he gulps down the contents.
Gritting it between his teeth, he spits the tail towards Khara's lap.
"In case you want second's, my lady." he states with only the smallest hint of irony.
As a veteran of the battles in the North, Sir Cudjet has had worse things in his mouth.

Old School Dungeon Master |
Once they leave and it's safe I hand the veil over to the person who wanted to inspect it. Yet I am wary and it doesn't leave my sight.
Sir Cudjet waits a full ten minutes after the footsteps have passed before be arcs his behind and stretches to draw forth The Veil then says
"Alright, who wanted to inspect this then?"

Khara Thrust |

"I'd fancy a closer look at this... charming piece of cloth" Khara wrinkles her nose as she looks at the veil. That’s AFTER you saw her chomp down a rat and use one of its ribs as a toothpick
She motions to the veil and prestidigitate it clean (she still casts it on a regular basis), then reaches over to take the veil from Cudjet.
concentration for detect magic: 1d20 + 6 ⇒ (4) + 6 = 10
Assuming that won’t do, she’ll try a few times until she gets it, muttering and gesturing toward the veil.
Spellcraft to identify the veil: 1d20 + 6 ⇒ (7) + 6 = 13
Khara hisses, frustrated, and resorts to examining the physical traits of the veil, taking 20 on perception: 20 + 4 = 24

Anastasia Delphine |

"So after our little kitty is inspenctin' the item, I'm voting for we move out o' here a little after midnight, this way most of the guards not on active duty will be sleeping, making them easy pickings for the lot o' us."

Khara Thrust |

again-
concentration: 1d20 + 6 ⇒ (8) + 6 = 14
again-
concentration: 1d20 + 6 ⇒ (12) + 6 = 18
would that do? let me know the DC and I'll roll until I hit it
As for prestidigitation, I need to roll for it once every 45 minutes (as I noted before that I'll cast it every 45 minutes unless there's some guards or trouble around). I already cast one at 2pm, so I'll cast it 9 more times up to 8:45pm. Here are some concentration rolls for prestidigitation for you:
concentration: 1d20 + 6 ⇒ (1) + 6 = 7
concentration: 1d20 + 6 ⇒ (4) + 6 = 10
concentration: 1d20 + 6 ⇒ (19) + 6 = 25
concentration: 1d20 + 6 ⇒ (4) + 6 = 10
concentration: 1d20 + 6 ⇒ (18) + 6 = 24
concentration: 1d20 + 6 ⇒ (10) + 6 = 16
concentration: 1d20 + 6 ⇒ (1) + 6 = 7
concentration: 1d20 + 6 ⇒ (9) + 6 = 15
concentration: 1d20 + 6 ⇒ (3) + 6 = 9
concentration: 1d20 + 6 ⇒ (10) + 6 = 16
concentration: 1d20 + 6 ⇒ (2) + 6 = 8
concentration: 1d20 + 6 ⇒ (1) + 6 = 7
concentration: 1d20 + 6 ⇒ (11) + 6 = 17
concentration: 1d20 + 6 ⇒ (5) + 6 = 11
concentration: 1d20 + 6 ⇒ (11) + 6 = 17
concentration: 1d20 + 6 ⇒ (18) + 6 = 24
concentration: 1d20 + 6 ⇒ (2) + 6 = 8
concentration: 1d20 + 6 ⇒ (1) + 6 = 7
concentration: 1d20 + 6 ⇒ (5) + 6 = 11
concentration: 1d20 + 6 ⇒ (4) + 6 = 10
concentration: 1d20 + 6 ⇒ (4) + 6 = 10
concentration: 1d20 + 6 ⇒ (4) + 6 = 10
concentration: 1d20 + 6 ⇒ (9) + 6 = 15
concentration: 1d20 + 6 ⇒ (12) + 6 = 18
concentration: 1d20 + 6 ⇒ (19) + 6 = 25
concentration: 1d20 + 6 ⇒ (19) + 6 = 25
I think there might be 9 successes here, depending on the DC, so I'll stop for now. If there are any effects caused by rolling 1s and such, that I'm aware of, I might change strategy- so please let me know and I'll tell you if I stop casting midway so you'd disregard the rolls after that.

Old School Dungeon Master |
Khara
You had three failures before a success.
Nothing obviously happened after your first attempt except a ringing in your ear. Or rather ringing in your head.
But you failed a second and third time.
Two Fort Saves please.
Your fourth attempt succeeds but we have to get through the Fort saves first.

Old School Dungeon Master |
Khara
You concentrate on the most basic of spells, Detect Magic, perhaps the very first one you learned to cast.
The faint background hum in your head now grows to a something like a sharp whine, almost a shriek.
You have a distinct sense of pushing against something massive. Whereas before sensation was unpleasant, now it has become painful.
You grit your teeth. You focus against it.
But your will fails you.
You fail to produce the spell.
And unfortunately you are Nauseated as well for 2d6 ⇒ (5, 3) = 8 minutes for the first failure then
another 2d6 + 1 ⇒ (1, 1) + 1 = 3 minutes for the other failure
Please roleplay your Nausea.

Old School Dungeon Master |
There is a routine check at 8 PM that goes by without incident and you continue your hushed planning.
Less than an hour after that check the group hears footfalls again heading towards the cell. Odd. Wasn't there a check just recently?
Khara's gastronomic misadventures happens before the 8 PM hour so we can go back to her, meanwhile, you final hurdle before your break out of the cellblock, which of course has no guarantees, occurs just before 9 PM.
The cell door swing opens wide, four guards are there, one of them is Corporal Goth who accompanied Sergeant Blackerly earlier.
Why is a guard from earlier shift here? That does not normally happen, they have a set routine.
While he eyes the whole cell, his eyes keep going back to Khara.
Everyone is allowed a Sense Motive.
DM
1d20 + 3 ⇒ (16) + 3 = 19
Khara
First roll Sense Motive.
Second roll either Bluff or Diplomacy but Diplomacy has a higher DC.
Third roll, hmm what do you want to use as the corporal searches your body? Pick and make sure it makes sense.
Three rolls in that order.

Khara Thrust |

An hour earlier, as Khara was trying to identify the veil, she mumbled "জাদু সনাক্ত!", motioned towards the veil.. and then suddenly started shaking, her eyes unfocused and turning on themselves, and then she doubled over, violently spewing forth projectile vomit, spraying bits of undigested rat all over the cell floor. She spends several minutes convulsing like a cat trying to get rid of a hairball.
When the fit subsides, she wipes her mouth and mentions "Perrrhaps the rat wasn't so fresh after all. Didn't go well with that awful ringing sound.."
Khara listens to Smoak's advice, taking her time neatly burying the keys in a nice pile of rat entrails, using prestidigitation to mask the key.
cautious concentration for presti: 1d20 + 6 ⇒ (11) + 6 = 17
taking 20 for slight of hand/stealth: 20 + 7 = 27

Khara Thrust |

Later on, when Corporal Goth advances to search Khara, she eyes him cautiously (sense motive: 1d20 + 0 ⇒ (19) + 0 = 19), and starts babbling. "Gentleman, it's a pleasure to see you. I apologize for the mess-" She motions toward her blood and vomit covered surroundings "- I had a rather bad day. But now that you're here I'm sure we can make some kind of truce? I'm willing to help you however you want. I don't have anything, and I don't know what you're looking for, but if you tell me what you desire I'm willing to make an effort to satisfy your desires..."
bluff: 1d20 + 12 ⇒ (17) + 12 = 29
As the Corporal searches her body, Khara continues to purr suggestions to his ear in a low voice, hoping to distract him if he comes too close to the vomit-covered, flagstone-colored, highly soiled keys on the floor.
perform (oratory): 1d20 + 8 ⇒ (10) + 8 = 18
If any of the guards will look too closely at that particular pool of vomit, Khara will use that performance to pull of a bardic performance to fascinate that guard (DC 14 will to negate)

Old School Dungeon Master |
taking 20 for slight of hand/stealth: 20 + 7 = 27
I don't think that is a Stealth roll. Also is that a Slight of Hand roll? Not sure if that applicable. And by take 20 you mean you are really making an artistic pile of vomit around the key?

Old School Dungeon Master |
Khara your Sense Motive tells you that Corporal Goth is worried. Very worried. He is trying not to show it, either to you or the guards, but he is.
"The ... Watch Sergeant ordered a search of all of you, to make sure you are not harboring ... anything."
The other guards seem half as surprised as you.
The Corporal motions to one of the guards to search the prisoner one end of the room and another to search from the other.
He beelines to Khara.
DM
That's a Bluff of 29 + 2 for the assist and + 2 circumstance bonus because the vomit is right next to you for a total of 33. Goth Perception and Sense Motive does not stand a chance.

Old School Dungeon Master |
The Corporal's search is frantic and panicked. His touch is not gentle and rather rough even by the trademark Branderscar standards.
1d20 + 3 ⇒ (7) + 3 = 10
But it turns up nothing.
He tries again and then searches all the other prisoners, even those already searched by the other guards. There is sweat on his brow.
Still nothing.
He curses. then without further word leaves the cell, the other guards half scratching their heads as they close the cell door behind them.
CLANG

Old School Dungeon Master |
We will advance the time to Present Day after 12 Midnight, now two days to the arrival of the Confessor of Mitra and the King's Executioner.
*Enosh is 1d8 - 1 ⇒ (8) - 1 = 7 hours away from being Fatigued.
*Everyone is allowed actions or conversation for the past hour if you wish to post them.
Another regular inspection happened between the last you roleplayed and the current time with nothing major happening.
It is now time to get out of your accommodations.

Old School Dungeon Master |
Just read escape artist and you can take 20 so I will try that.
There are special rules to the chains for the cell, in this case you can not take 20. You have to roll for each attempt. Also failures ... well lets just say there are consequences here for each failure.
We'll count that one try as 1/2 a failure, partly because of your high Stealth roll and your welcome to try again.
You may also want to read the DC for manacles on that Escape Artist page. I am not saying the DC is 35 and I don't want to sway possible actions but just keep that DC in mind if you want to try again.