DM Voice's Envoy of Geb - An Undead Campaign (Inactive)

Game Master Mark Sweetman

The Shadow Claw has sent you forth as a vanguard of Geb to seek a book that may hold the key to where Nex has been hiding all these years...


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Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
"Yes, to all. Information is paramount, but if we can cause a little controlled mayhem all the better. We shall strike at night, say four hours past sunset around 9 or 10 pm. This will allow Vesta a new host, as her current one would likely seek his bed, while the young man I am pretending to be will be out having fun."

"My ghostly form is quite adept at stealth and evasion. Also I can't really be destroyed, which is helpful. That might be the best form to scout around in. Also if I stay 60' or more off the ground most detect abilities won't be able to see me. ALternately I can travel through the earth. It's a bit slower as I have to pop up to see where I am, but it is more secure. We can arrange "natural disasters" that won't point back to us. a fire in the grain silo, for example. Ohh, better yet diseased rats in the grain silo. Etc. Question is, where to first?"


Male Human Graveknight Armiger 10

"That's a very good question. Do you have any ideas on how to get through this lock?

Is it a padlock-type lock, or embedded?


Minor Crab-beast

The lock on the trapdoor is a padlock type. You're pretty sure you could force it if push came to shove


Female Human (ghost) Shadow Sorcerer 10

Unless the others have a better idea the first night Vesta will fly around the city invisibly (always at least 65 feet in the air) and make a basic sketch of the layout and possible points of strategic interest. She'll bring this sketch back to the others to discuss strategy.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"I have no spells that could assist with opening that lock memorized, perhaps you would like to use a more forceful approach?" I say to Ignac


Male Human Graveknight Armiger 10

"Of course."

I'll put the end of my bardiche into the shackle of the lock, and try to use leverage to break it.

Strength Check: 1d20 + 8 ⇒ (8) + 8 = 16


Minor Crab-beast

Team Infiltration:

Vesta's nighttime scouting give you a good lay of the land in Solku.
That is to say that you pinpoint the landmarks and discern where the guard posts are situated.
The Lambent Citadel is a large cathedral like structure in one of the better off and better lit districts. Well guarded without and most likely also within.
There is residential nearby to it, though it is larger well built houses and not too dense.
It's a big old city of roughly 10,000 - and though most of them are mooks, the Lambent Citadel is where the heart of the power is.

Team Curious Trapdoor:

Ignac is unable to force the lock on first attempt, though due application of force over time wins out. Opening the trap you are greeted by an iron ladder in a vertical tunnel leading roughly 10ft downwards.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"Well, onwards and downwards it would appear this mystery leads, I think you may need to switch your pole arm out for a more enclosed space friendly weapon. After you?"


Male Human Graveknight Armiger 10

"I'll go first, but stick close behind me."

Ignac proceeds to climb down the ladder.


Female Human (ghost) Shadow Sorcerer 10

Infiltrators

"So we found the citadel. Now what?" Vesta says


'Male' Crawling Claw (Human) Rogue 10

Scout around it, looking for suitable entrance points; especially any that access it, or its outbuildings, below ground level.


Minor Crab-beast

Team Infiltrate:

The citadel itself is a large mostly stone built cathedral. It doesn't have any outbuildings that are not connected to the main structure - though there are some clerical quarters running down one part of the structure.
You are sure that there will be an underground complex of some kind - though did not scout that yet for fear of triggering any arcane alarms.

Team Intriguing Basement:

Descending the short ladder you come to a small chamber with a single unlocked door before you. There is a symbol upon it's front.

Knowledge Religion DC 15:
The symbol is of Groetus, the god of the End of Times.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Knowledge Religion auto succeed.

"Hum, Groetus god of the end times... Perhaps I should prepare speak with dead and talk to a few of our zombies tomorrow? Well let us investigate."


Male Human Graveknight Armiger 10

Upon reaching the bottom of the ladder, Ignac will take out his shield and Bardiche.

"Very well. This is getting more and more interesting."

Ignac will open the door.


Minor Crab-beast

Team Cultist Corridor:

Ignac reaches out to touch the handle and a burst of electricty leaps from the workings into him. Although he is undamaged by the electric discharge, the force of the discharge blows him back a few feet from the door.


Male Human Graveknight Armiger 10

"I suppose we should've checked this thing for traps prior to trying to open it. Oh well, if that's all that protects this door, it's fine by me."

Ignac will try again.


Minor Crab-beast

Ignac's second attempt is met by a similar discharge of energy.

Gripping it by the handle doesn't seem to work - alternative approach?


Male Human Graveknight Armiger 10

"F**k it."

Ignac will Try bashing the door open with his shield.


'Male' Crawling Claw (Human) Rogue 10

Team Infiltrate:

Shall we explore the underground complex? That might be the easiest way of gaining access; I am loathe to 'walk' in the front door. Hopefully, we will be able to find some sort of access point to it. Failing that, I suppose that Vesta could take-over a low-level priest, and try to get us a key... I would recommend that we keep an eye out for traps or alarms, though.


Minor Crab-beast

Ignac - can I get an attack roll and damage for the shield bash?


Male Human Graveknight Armiger 10

No problem.
Attack:1d20 + 15 ⇒ (16) + 15 = 31
Damage:1d6 + 2d6 + 13 ⇒ (6) + (3, 1) + 13 = 23 2d6 is electrical


Female Human (ghost) Shadow Sorcerer 10
Gabriel Helminth wrote:

Team Infiltrate:

Shall we explore the underground complex? That might be the easiest way of gaining access; I am loathe to 'walk' in the front door. Hopefully, we will be able to find some sort of access point to it. Failing that, I suppose that Vesta could take-over a low-level priest, and try to get us a key... I would recommend that we keep an eye out for traps or alarms, though.

"Works for me. If we get into too much trouble I can teleport us out, a short distance anyway."


Minor Crab-beast

Team Door Attack Squad:

Ignac charges the door, thrusting his shield forward into the wooden portal. The door bursts first inwards, then outwards as the trapped spell energy is spent. Ignac is blown backwards and off his feet, though remains unhurt.

When the smoke clears you see a mostly empty room with a large symbol of Groetus upon the floor. There is a work desk on one side, with writing materials and scattered pages atop it.

Perception DC 30:
There is a wispy insubstantial presence in the air above the symbol of Groetus.

Team Infiltration:

Just another scout of the underground area by Vesta? - or are Gabriel and Gathroc coming too?


Female Human (ghost) Shadow Sorcerer 10
DM - Voice of the Voiceless wrote:

Team Door Attack Squad:

Ignac charges the door, thrusting his shield forward into the wooden portal. The door bursts first inwards, then outwards as the trapped spell energy is spent. Ignac is blown backwards and off his feet, though remains unhurt.

I love a good application of dramatic damage

DM - Voice of the Voiceless wrote:


Team Infiltration:

Just another scout of the underground area by Vesta? - or are Gabriel and Gathroc coming too?

Team Infilitrate

Vesta says to the two present during a planning session with my former host bound and gagged in the corner "I don't mind scouting alone and I do have the greatest chance of survival. Hells, I can even stay in the walls for the most part. Although if you want to come you may. Your unlives are your to risk as you see fit."


Male Human Graveknight Armiger 10

Perception1d20 + 21 ⇒ (18) + 21 = 39

"Well, that's strange. Any idea what it is?"


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Perception 1d20 + 25 ⇒ (12) + 25 = 37

"Hum, yes, I see it, Lets see..." I begin mumbling to myself under my breath about Arcane and Religious spells, Then I mutter some words and make a few hand gestures and cast Detect Magic and Read magic

Knowledge Arcana 1d20 + 18 ⇒ (6) + 18 = 24
Knowledge Religion 1d20 + 18 ⇒ (17) + 18 = 35

I look around the room as I mumble looking for anything else interesting, avoiding the disturbance in the air, as well as riffling thought the papers on the desk

perception 1d20 + 25 ⇒ (2) + 25 = 27


'Male' Crawling Claw (Human) Rogue 10

Feel free to go alone, if you wish; just keep an 'eye' out for alarms. I dare say that they will have some sort of perimeter system running.


Female Human (ghost) Shadow Sorcerer 10
Gabriel Helminth wrote:
Feel free to go alone, if you wish; just keep an 'eye' out for alarms. I dare say that they will have some sort of perimeter system running.

Vesta will invisibly and incorporeally test the perimeter and gather intel. She'll use as much solid matter to her benefit as possible and keep detect magic up perpetually. If she thinks she's noticed she'll sink into a solid surface and if needed cast DDoor to get away.

perception 1d20 + 10 ⇒ (18) + 10 = 28


Minor Crab-beast

Team Insubstantial Presence:

Daemon:
Based on your understanding the circle and presence indicate a bound spirit of some kind. There is definitely magic at work, though it seems most of the power is in the application rather than it being powerful in and of itself.
Reading through the papers on the desk, you note that they contain words and phrases that might be used to compel the spirit to manifest more fully. Also on one of the pages mostly covered with gibberish, there is a single word that repeats many times Nyarthond

Team Infiltration:

Vesta scouts out the Lambent Citadel once more, trying to gauge the subterranean aspects of its construction. You can confirm that the above ground structure is well warded against intrusion and that the spells protrude to below ground as well.

There is one 'hole' in the system that you are able to pick up. There is a refuse well that connects to the sewer via a grate. While the room above has magical wards against intrusion, you believe that you could gain access through the grate. The grate is still trapped, but you guess that once disarmed you could slip through it undetected.

By sight, the area above the sewer appears to be connected to a mostly empty room bar the stacks of copper pots.... though if you had a sense of smell, you might not like what it seems filled with.

The copper pots are chamber pots. The Lambent Citadel is hooked up through the sewer for waste disposal.


'Male' Crawling Claw (Human) Rogue 10

I should be able to deal with any traps that prevent access. Still, it would probably be best if we managed this as a surgical strike, like a knife in the dark; Gathroc? How good are you at staying hidden?


Minor Crab-beast

For clarity - that conversation is telepathic at present? as Vesta is off scouting on her own while you guys thumb wrestle back at the cobblers?


Female Human (ghost) Shadow Sorcerer 10
DM - Voice of the Voiceless wrote:
For clarity - that conversation is telepathic at present? as Vesta is off scouting on her own while you guys thumb wrestle back at the cobblers?

Yes

Vesta reports telepathically then returns to the "shop" to discuss with the other and lead them to the grate when requested.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

"Fairly well. Stealth is not my personal way to engage in combat, but I can be thus if needed." Once Vesta comes back, and reports her findings, Gathroc says "That's our way in. Its probably the least warded and guarded, and could be in a very useful position on the inside. I think we need the others however. Vesta, if you would be so kind as to gather them here, Gabriel and I can further discuss our entry tactics"


Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
"Fairly well. Stealth is not my personal way to engage in combat, but I can be thus if needed." Once Vesta comes back, and reports her findings, Gathroc says "That's our way in. Its probably the least warded and guarded, and could be in a very useful position on the inside. I think we need the others however. Vesta, if you would be so kind as to gather them here, Gabriel and I can further discuss our entry tactics"

"Can't Gabriel contact them telepathically? I suppose I can meet them outside town in my human body and carry them in using my portable hole."


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

Unless Voice ruled differently, Gabe's telepathy is only good out to 100'


Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
Unless Voice ruled differently, Gabe's telepathy is only good out to 100'

I didn't realize that, therefore neither did Vesta.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"Well, it seems that there is some sort of "spirit" bound to the rune, of what type I cannot say. There appears to be a way I can make it manifest in these papers here..." Trailing off to read it more in depth to try and get a better understanding. "Perhaps we should not have killed the priest after all he probably could have explained this "Nyarthond" to me, This would have been so much more helpful with him alive... Ah well, I can always speak with him tonight when I refresh my spells. Lets Try this!"

And with that I utter the words that, to my understanding, will make the spirit manifest.


Minor Crab-beast

Operation Call from Beyond:

The apparition shimmers in the air before swelling and becoming flesh. Before you within the rune's bounds is a strange creature with a star-shaped head and numerous writhing appendages arranged radially around its barrel-shaped body. It stands six feet tall, and looks like this.

A series of sounds that appear to be an attempt at communication are issued forth from the being - haunting piping sounds and shrill cries.

Knowledge Planes DC 25:
The creature before you is an Elder Thing an abomination from beyond the stars.
It holds no threat to one of your power, though is likely a herald for a larger and more wicked creature.

So team infiltration is on the way back to the staging village?


'Male' Crawling Claw (Human) Rogue 10

That sounds good to me.


Male Human Graveknight Armiger 10

Ignac lowers his bardiche, pointing it at the creature.

To Daemon: "You know what that thing is? I've never seen anything remotely like it."


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

"Vesta, can you not just teleport to, then return with the others? If not, then I say we go and gather them and come back as soon as possible"


Female Human (ghost) Shadow Sorcerer 10
Gathroc The Betrayer wrote:
"Vesta, can you not just teleport to, then return with the others? If not, then I say we go and gather them and come back as soon as possible"

"I cannot teleport that far. My teleportation is short distance. Might I suggest I simply go alone in my human host to gather the others leaving you to act as the good little apprentice holding down the shop. I'll put them in my portable hole and simply walk back through the gates. I should probably feed it too." Looking at her host body unconscious and haggard in the corner.

Assuming that's copacedic Vesta will posess her human, grab a snack on the way out of the city, procure a horse (buy or steal) and go to get the others.


Minor Crab-beast

Just waiting on Daemon's reaction to their guest....


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

Sorry bout that, very busy day today

Knowledge Planes 1d20 + 10 ⇒ (7) + 10 = 17

"It's a.. Well it looks like... Well, I can honestly say I have no idea" I say sounding a little mystified.

I quickly cast tongues on myself using my bonded object.

"What manner of creature are you and how did you become bound here?" I ask of it.


Male Human Graveknight Armiger 10

"So..... what do we do?"


Minor Crab-beast

Team Confusing Beast:

The spell allows you to interpret some of it's words, though most of the tongue is too alien for even magic to overcome.

"...beyond...cold dark...power...Nyarthond...release...erase the mark..." The creature seems to gesture repeatedly at the outline of the rune upon the floor, as though begging for you to score it's surface.


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"It seems to want us to release it, I think, or its master perhaps, Nyarthond I believe. It seems to think this thing, Nyarthond, is very powerful, and Dark? I have not prepared Augury so I do not know if releasing this creature would be wise, What do you think we should do?"


Male Human Graveknight Armiger 10

"Let's leave it alone, and once you can prepare the proper divinations, we can decide what to do."


Male Human(Lich) Cleric 3, Wizard 3, Mystic Theurge 4

"Very well, this plan is sound." I turn to the creature and try my best with the magical aid that I have to explain to it, "I cannot free you now, I will return later."

With that, If I noticed a way to dismiss it back to its wispy form in the papers that I read I will. Other wise I will turn and walk from the room leaving it in the rune.


Minor Crab-beast

I know this is a fudge, but wanted to bring you all back together.
I have assumed that Gathroc and Gabriel traveled back with Vesta - again just so they can contribute to the conversation if they wish.

As Daemon dismisses the creature you both hear a pained keening sound out then fade away.

Most Glorious Reunion:

The evening of the day that Daemon and Ignac discovered the cultist's secret chamber, the scouting team returns from Solku with their findings.

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