Valgrout is a fairly young dwarf, only 54 years old. He felt the calling of priesthood in his youth, and ventured out to do good where he can, eventually ending up in the Gladiator arenas by choice - who else needs Torag's diving guidance more than the poor souls fighting for their lives for amusement? He's fairly short even for a dwarf, with a long red braided beard. He carries a huge warhammer, and is in quite good shape. He also carries a shield and armour - he believes in protecting himself. He's actually quite fresh-faced, not scarred up from decades of non-stop battle. Is it a problem that I haven't decided how to develop him as he levels? I'm not a power gamer, exactly, I think I'd like to just see how the character develops over play if that's cool.
OK, so here's the Crunch for Valgrout - I'll write up some Fluff for him tomorrow Valgrout Crunch: Valgrout Frostgut Male Dwarf Cleric (Torag) 2 NG Medium humanoid Init 0; Senses Perception +5 -------------------- Defense -------------------- AC 17, touch 10, flat-footed 17 (+7 armor, 0 Dex) HP 16 (2d8 +2 for favored class) Fort +6, Ref +1, Will +7 -------------------- Offense -------------------- Speed 20 ft. Melee Warhammer +2 (1d8/x3) -------------------- Spells -------------------- Domains: Protection, Good Level 0: 4 Level 1: 3+1(Sanctuary or Protection from Evil) Level 2: 1 Level 3: 1 -------------------- Statistics -------------------- Str 12, Dex 11, Con 14, Int 10, Wis 16, Cha 14 Base Atk +1; CMB +2; CMD 12 Feats Selective Channelling, Simple Weapon, Light, Medium Armor, Shield (Not tower), Warhammer, Battleaxe, Heavy Pick Proficiency Traits Ease of Faith, Sacred Touch Skills Bluff +2, Climb +1, Diplomacy +3, Disguise +2, Heal +3, Intimidate +2, Knowledge (History) +5, Perception +5, Perform +2, Sense Motive +7, Survival +3, Swim +1 Languages Common, Dwarven Combat Gear Component Pouch, Warhammer mwk, Agile Breastplate, Light Steel Shield mwk, Belt Pouch, Candles (10), Holy Text, Flint and Steel, Silver Holy Symbol (With compartment), 66.9 gp -------------------- Special Abilities -------------------- Darkvision 60 ft +4 Dodge against Giants +1 on attacks against Orcs and Goblinoids +2 on saves against poisons and spells +4 to CMD against Bull Rush or Trip Greed: +2 appraise for precious metals and gemstones Stonecutting: +2 perception for stonework Good Aura Channel Energy (Positive) 1d6 5 times per day Sacred Touch Automatically stabilise dying creature as standard action Ease of Faith - +1 to Diplomacy, Class skill Resistant Touch: Grant my resistance to another for 1 minute, 6 times per day Touch of Good: Grant +1 to all checks for 1 round, 6 times per day, Orisons: Cast 0-level spells without expending the slot Spontaneous Casting: exchange any spell slot with a "Cure" spell
If you need a support guy, I'd be happy to drop the Dwarf character and build a Sorcerer or Cleric character? Might be a little more tough for me to play, I haven't played a magical character in Pathfinder so far, but I'm sure I can figure it out. Let me know if that would be useful (or put me in a better position to get in the group) and I'll start working on building the character.
Hi, I'm new to the forum and PBP in general, but I have been playing tabletop rpgs for some time now, and recently moved away from my group so I really want to do some roleplaying. I hope you'd considering having me in your campaign!! I'd like to play an Elven Hunter with a moose companion - unless you think that's too silly, in which case I'd gladly take a wolf.
Hi, I'm new to the forums and PBP games, but I have been doing tabletop roleplaying for a good while now, I'd love to join your game (I'm a student with a lot of spare time, so posting regularly will not be a problem at all). I recently moved away from my group, so I'm really jonesing for some rpg right now. Should I post about my char here or in the other Recruitment thread? I'd like to play a Dwarf Fighter, focused on close combat (and really big axes). |