DM Talomyr's Kingmaker

Game Master Talomyr

Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.

The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.

In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Quickly dropping her sword and moving to stand before Tove in the middle of the intersection, Rhiannon draws her warhammer in a blur of motion.

"If anyone has a powerful spell or some other magic to hit either of these groups at once, now would be a good time!" she says tensely, taking up a defensive stance.

"CVelebeth, how long do we have until that black mist stuff happens again?"

Quickdaw warhammer. Total defense (AC goes up to 26 for 1 round)


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

"Dunno, but I suggest we back away!"


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

Grabbing the gift of the departed warrior, Garethane casts Greensight and transforms back into a Giant Falcon. He heads back along the river to the Southwest until he reaches the point where the rest of the group departed their vessel. He hopes the combination of the keen eyesight of the bird along with his canopy penetrating magic will assist him finding evidence of the groups passage to the southeast and allow him to rapidly catch up.

Perception: 1d20 + 15 + 8 ⇒ (20) + 15 + 8 = 43

The racial bonus to perception of most birds to of prey is +8. The perception bonus of Feral Focus (Falcon) is +4. Please adjust as makes sense.
If necessary, the elf will hit the ground to track using survival and scent from Feral Focus (Wolf)


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove raises her holy symbol at the shambling undead and unleashes a Burst of Radiance at the group in the southern chamber before staggering back behind her companions.

Damage: 5d4 ⇒ (1, 4, 4, 4, 2) = 15
(DC 15 Reflex Save or blinded, otherwise dazzled)


Greenbelt Map Roll20 Link

Rhiannon waits at the ready for the skeletons from the northern passage.

The exertion of casting the spell makes Tove realize just how draining the trap was, but none-the-less crumbles the southern skeletons to dust.

Bump for Kalaman.

Garethane, unless this goes really long in the barrow, the issue will be resolved before you arrive.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

kalaman approaches, if seeing the trap mist he stops before it, and casts shocking grasp to ready for the fight out


Greenbelt Map Roll20 Link

Kalaman approaches the chamber, stopping short of entering and casts a spell in anticipation of the coming fight.

The single figure from the eastern chamber brandishes a blade not so dissimilar to Rhiannon's enters the chamber center setting off the trap again.

I need DC 17 Fortitude Saves from Azen and Rhiannon on a failure you are unconscious. If you succeed you are only exhausted.

Azen and Celebeth are up to finish out round one.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Rhiannon braces herself as before, gritting her teeth as the black vapors wrap around her, resisting the fell power as best she can, though her sword begins to feel heavier in her hands.

Fort: 1d20 + 8 ⇒ (18) + 8 = 26

Exhausted


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth tries a risky move and casts grease on the blade of the threatening solo skeleton.

Ref save DC 14 or drop the sword.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4 (fail)

Azen pulls out a blunt arrow to shoot a skeleton with, and then strangely falls over, unconscious.


Greenbelt Map Roll20 Link

Grease coats the blade in the hand of the lone skeleton, and oozes down on the skeleton's hands, but it maintains its grip.

DM Rolls 1:

Reflex Save DC 14: 1d20 + 5 ⇒ (16) + 5 = 21

The skeletons from the northern passage flood the room, swinging their rusty blades at Rhiannon. Prepared for the onslaught, Rhiannon parries away most of the strikes, despite her exhaustion, before the final strike sinks deep into her shoulder.

Rhiannon takes 12 damage from a crit.

DM Rolls 2:

1: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

2: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

4: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

5: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 3d8 + 3 ⇒ (4, 1, 4) + 3 = 12

Rhiannon (Exhausted), Kalaman, and Tove (Exhausted) are up.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

With all of the remaining undead gathered within the chamber of the four winds, Tove summons all her strength and unleashes a wave of positive energy against them.
Targetting all undead within 30ft:
Channel Energy: 3d6 ⇒ (1, 1, 6) = 8
DC 18 Will for half damage (Improved Channel)


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

"Kalaman....get...her...out of ...here." Rhiannon hisses in pain and exhaustion as she holds the line, protecting Azen's unconscious form, and keeping the undead from advancing on the Baroness.

Switching her sword to the other hand, she manages to quickly draw her warhammer, striking the blade-wielding skeleton with a strike worthy of a kitten.

Cold iron Warhammer/Exhaustion: 1d20 + 8 - 6 ⇒ (15) + 8 - 6 = 17
Bludgeoning/Cold Iron: 1d8 + 3 - 6 ⇒ (1) + 3 - 6 = -2


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

I might be wrong but isn’t exhaustion a -6 to Strength and Dex? It looks like you’ve taken it straight off your attack and damage rolls.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

You're right, I did, inadvertently doubling the penalty. Should be minus 3 to the modifiers so 20 to hit/1 damage


Greenbelt Map Roll20 Link

DM Rolls:

Will Save DC 18 - 1: 1d20 + 3 ⇒ (7) + 3 = 10
Will Save DC 18 - 2: 1d20 + 3 ⇒ (4) + 3 = 7
Will Save DC 18 - 3: 1d20 + 3 ⇒ (20) + 3 = 23
Will Save DC 18 - 4: 1d20 + 3 ⇒ (20) + 3 = 23
Will Save DC 18 - 5: 1d20 + 3 ⇒ (3) + 3 = 6
Will Save DC 18 - 6: 1d20 + 3 ⇒ (9) + 3 = 12

Will Save DC 18 - LW: 1d20 + 8 ⇒ (3) + 8 = 11

Tove's wave of energy from the positive material plane washes over the collected undead, destroying four of them just before Rhiannon's normally mighty blow lands the faintest of strikes on one of the skeletons.

Kalaman is up.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

how far away is the trigger distance for the black mist trap? Or rather, how far away wS the skeleton from the center of the room when the mist came out again? Is the space between celebeth and azen outside of that range? If so, kalaman casts bulls strength and moves to between the two and gets ready to pull azen out of the room to behind the lines. If it is inside the range, kalaman will cast magic missle at the most standoutish skeleton, if they all are the same, then he casts at the one in front of rhiannon

if i cant safely get into the room without setting the trap off:
magic missle: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12


Greenbelt Map Roll20 Link

From what anyone has been able to tell, the trigger is the 10 ft square in the middle of the chamber. Simply reaching in will set it off and target anyone in chamber.

Kalaman casts a spell to increase his strength, and then goes into the chamber briefly to bring Azen's unconscious form to relative safety.

The lonely warrior raises his blade to strike at Rhiannon, but the greased blade slips from his boney hands before the strike can come down. Reflexively, the warrior reaches down to retrieve his blade.

DM Rolls:

Reflex Save DC 14: 1d20 + 5 ⇒ (2) + 5 = 7

Rhiannon may take an AoO on the Lonely Warrior. Azen (unconscious) may make a DC 17 Fort save to wake up at the end of her turn, Celebeth is up to finish out the round.


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Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth flings a magic missile at the skeletal leader, figuring it won't stop him but it might help Rhiannon to wear him down.

Magic missile damage: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Rhiannon puts everything she has into her swing, taking advantage of the moment.

Cold iron Warhammer/Exhaustion: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24
Bludgeoning/Cold Iron: 1d8 + 3 - 3 ⇒ (6) + 3 - 3 = 6


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Fort Save to reawaken: 1d20 + 3 ⇒ (9) + 3 = 12 (fail)

Subconsciously, Azen fights for awareness of the outside world. Unfortunately, her Everwake amulet fails to rouse her, and she remains in an exhausted slumber.


Greenbelt Map Roll20 Link

Magical bolts of force slam into the lone skeletal warrior while Rhinannon slams the same with her hammer.

One of the remaining red clad skeletons steps into the center of the room, next to Rhiannon, bringing the shadowy tendrils from the four mouths again.

The pair of red clad skeletons strike at the exhausted warrior, one landing a glancing blow.

Rhiannon takes 2 damage and needs to make a DC 17 Fort save or fall unconscious.

DM Rolls:

3 @ R: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

4 @ R: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Rhiannon (Exhausted or Unconscious), Kalaman, and Tove (Exhausted) are up.


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Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove once again lets forth a wave of positive energy against the remaining skeletons.

Targetting all undead within 30ft:
Channel Energy: 3d6 ⇒ (2, 5, 1) = 8
DC 18 Will for half damage (Improved Channel)


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

The sound that escapes Rhiannon's throat is both an expression of anguish, and a testament to her resilience, as the fighter valiantly resists the cloying tendrils of dark, life-draining energy.

Fort: 1d20 + 9 ⇒ (11) + 9 = 20

Her muscles flagging, her body continuing powered more by will than anything else, she holds the line, attacking both the powerful undead warrior and the skeleton that managed to get through her defenses.

Cold iron Warhammer/Exhaustion: 1d20 + 8 - 3 ⇒ (8) + 8 - 3 = 13
Bludgeoning/Cold Iron: 1d8 + 3 - 3 ⇒ (6) + 3 - 3 = 6

Cold iron Warhammer/Exhaustion: 1d20 + 3 - 3 ⇒ (13) + 3 - 3 = 13
Bludgeoning/Cold Iron: 1d8 + 3 - 3 ⇒ (3) + 3 - 3 = 3


Greenbelt Map Roll20 Link

Bump for Kalaman.

DM Roll:

Will Save DC 18: 1d20 + 8 ⇒ (17) + 8 = 25

The lone warrior seems to shrug off the most of Tove's positive energy burst, the burst does destroy the two remaining red clad skeletons.

Rhiannon, fighting for her life against the warrior and exhaustion, swings her hammer twice, but fails to make contact.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman shoots a blast of magic at the skeleton, then yells to rhiannon to back up into the room

magic missle: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10


Greenbelt Map Roll20 Link

DM Rolls:

Reflex DC 14 (Grease): 1d20 + 5 ⇒ (3) + 5 = 8

The lone warrior draws back his blade intent on striking down Rhiannon, but at the end of his draw, the blade slips from his boney grasp again.

Emotionlessly, the warrior turns and grabs his blade again.

Rhiannon may take an AoO on the Lonely Warrior. Azen (unconscious) may make a DC 17 Fort save to wake up at the end of her turn, Celebeth is up to finish out the round. Rhiannon(Exhausted), Kalaman, and Tove (Exhausted) may post their next round actions.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

AoO
Cold iron Warhammer/Exhaustion: 1d20 + 8 - 3 ⇒ (2) + 8 - 3 = 7
Bludgeoning/Cold Iron: 1d8 + 3 - 3 ⇒ (5) + 3 - 3 = 5

In her exhausted state, the slip of the warrior's blade happens too quickly for her to respond with anything close to an accurate strike. Instead, she puts everything she has left into another strike, determined to take the undead abomination down before she falls.

Cold iron Warhammer/Exhaustion: 1d20 + 8 - 3 ⇒ (19) + 8 - 3 = 24
Bludgeoning/Cold Iron: 1d8 + 3 - 3 ⇒ (4) + 3 - 3 = 4

Confirm
Cold iron Warhammer/Exhaustion: 1d20 + 8 - 3 ⇒ (13) + 8 - 3 = 18
Bludgeoning/Cold Iron: 1d8 + 3 - 3 ⇒ (2) + 3 - 3 = 2


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Raising an open palm toward the lone warrior, and doing her best to keep her hand steady, Tove projects a ray of divine power that splits the gloom of the barrow like a brilliant beam of sunlight.

Searing Light vs Touch AC: 1d20 + 6 - 3 ⇒ (6) + 6 - 3 = 9

Damage: 6d6 ⇒ (6, 4, 4, 4, 4, 3) = 25


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Forgot a warhammer is x3, and Killer trait
Bludgeoning/Cold Iron: 1d8 + 3 - 3 + 3 ⇒ (4) + 3 - 3 + 3 = 7


Greenbelt Map Roll20 Link

except the warhammer only crits on a 20, not 19-29. Sorry.


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Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Yeah. I forst forgot that it was the Warhammer and got excited about the 19 crit, then remembered Warhammer was x3....but that wasn't a crit (sad trombone)


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Fort Save to reawaken: 1d20 + 3 ⇒ (12) + 3 = 15 (fail)

Azen falls deeper into her nightmare... unable to move as an unseen doom draws ever closer.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

"This is gonna suck."

Celebeth dances forward to dart in with her thornblade, even knowing that it likely won't do much.

Mithral thornblade attack: 1d20 + 7 ⇒ (16) + 7 = 23
Mithral thornblade damage: 1d6 + 2 ⇒ (1) + 2 = 3


Greenbelt Map Roll20 Link

Both Rhiannon and Celebeth land strikes on the Lonely Warrior, chipping away small amounts of desiccated flesh while Tove searing beam of light goes far wide of her intended target.

Azen continues to lay motionless, still suffering the effects of the black tendrils.

Kalaman is up.


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman will move forward and cast acid splash on the still standing skeleton, avoiding stepping too close to where the trap has been going off.

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d3 ⇒ 3


Greenbelt Map Roll20 Link

Kalaman's cantrip lands solidly, burning away a portion the lonely warrior's withered flesh.

DM Rolls:

Reflex Save DC 14: 1d20 + 5 ⇒ (17) + 5 = 22

Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

The lonely warrior steps away from half-elf and draws back his blade again, this time holding on the weapon long enough to swing the blade at Rhiannon with a strike that the warrior woman would normally be quick enough to dodge, but her exhaustion prevents her from doing so.

Rhiannon takes 12 damage and needs to make a DC 18 Fortitude Save or suffer 1 negative level (-5 HP from current and max, -1 on all d20 rolls)

Azen (unconscious) may make a DC 17 Fort save to wake up at the end of her turn, Celebeth is up to finish out the round. Rhiannon(Exhausted), Kalaman, and Tove (Exhausted) may post their next round actions.


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

Tove grimaces as her spell goes wide and the undead warrior, still standing, strikes again at her companion.

Tove changes tack, moving in behind Rhiannon and placing her hand on the other ulfen’s back. Calling on the healing power of Erastil, she directs the flow of positive energy to mend the flesh of the living this time rather than rending that of the undead.

Spontaneous Casting, replace Trial of Fire and Acid with Cure Serious Wounds.

CSW: 3d8 + 6 ⇒ (7, 8, 7) + 6 = 28


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth slides into position behind the skeleton warrior and does her best to stab at it again.

Mithral thornblade attack, flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
Mithral elven thornblade damage: 1d6 + 2 ⇒ (3) + 2 = 5
Sneak attack damage: 1d6 ⇒ 2


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

Kalaman, seeing where does and doesn't set off the trap goes and attacks the skeleton with his sword, using the sentient blades abilities to deal acid damage,

attack: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 1d10 + 7 ⇒ (9) + 7 = 16


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Fort: 1d20 + 9 ⇒ (3) + 9 = 12

Unable to avoid the skeleton's strike in her exhausted state, the stalwart warrior emits a cry of agony, as the blade bites deep, it's necromantic energy, further siphoning off her vitality.

Her retaliatory strikes attest to her body's depletion, the first connecting with barely enough force to chip bode, the second nowhere near striking her enemy.

Cold iron Warhammer/Exhaustion/Negative level: 1d20 + 8 - 3 - 1 ⇒ (15) + 8 - 3 - 1 = 19
Bludgeoning/Cold Iron/Exhaustion: 1d8 + 3 - 3 ⇒ (1) + 3 - 3 = 1

Cold iron Warhammer/Exhaustion/Negative level: 1d20 + 5 - 3 - 1 ⇒ (8) + 5 - 3 - 1 = 9
Bludgeoning/Cold Iron/Exhaustion: 1d8 + 3 - 3 ⇒ (3) + 3 - 3 = 3

Nevertheless, she breathes a sigh of relief and mutters a word of thanks under her breath as she feels the warmth of Tove's hand on her back, swiftly followed by the flow of healing energy restoring her wounded flesh.


Greenbelt Map Roll20 Link

Celebeth gets into an advantageous position, but fails to land a meaningful strike on the warrior. Rhiannon swings her hammer again, but the blow glances off of the warrior's armor, just after the Baroness of Elkmark did her very best to heal the wounded Rhiannon.

Kalaman, seeing that things were going quite poorly for Rhiannon, carefully entered the chamber - avoiding the center of room and gets in position to strike at the warrior, landing a very solid strike that staggers the skeletal monster.

Need a Fort Save DC from Azen (the save is at the end of her turn, so no harm moving on)

Recognizing Kalaman as the most dangerous threat to him at the moment, the lonely warrior raises his blade to strike the magus, but again the greasy blade slips from his boney grip. The warrior again reaches down to retrieve his blade.

DM Rolls:

Reflex Save DC 14: 1d20 + 5 ⇒ (4) + 5 = 9

Rhiannon, Celebeth, and Kalaman can each make an AoO.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 18/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 3/3

Fort Save to reawaken: 1d20 + 3 ⇒ (9) + 3 = 12 (fail)

Azen remains unconscious and motionless.


Female Human Fighter (Unbreakable) 6 | 52/52 HP | AC 22 T 13 FF 19 | Fort +8 (+9) Ref +8 Will +4 (6 mind affecting) | Initiative +7 | Perception +4, Sense Motive +1| Heroic Recovery* (1x/day 2nd save vs ongoing effect)

Rhiannon swings again, the task feeling infinitely larger than it should, hoping to take advantage of the opening.

AoO
Cold iron Warhammer/Exhaustion/Negative level: 1d20 + 8 - 3 - 1 ⇒ (15) + 8 - 3 - 1 = 19
Bludgeoning/Cold Iron/Exhaustion: 1d8 + 3 - 3 ⇒ (3) + 3 - 3 = 3


Male Tiefling Magus (Bladebound/Kensai) 5|Movement speed: 30| HP 43| AC 20 T 18 FF 12 | CMD 24 FF 16| Fort+6 Ref +5 Will+4| Initiative +9 | Perception +1 | Arcana 6/6 | Black Blade Arcana 2/2 | Pearl of power 1/1

attack (aoo): 1d20 + 12 ⇒ (10) + 12 = 22
damage: 1d10 + 7 ⇒ (10) + 7 = 17

As the skeleton reaches for his blade, kalaman lands another staggering blow to it.


Greenbelt Map Roll20 Link

Kalaman's strike comes down, cleaving the head from the skeletal warrior - seemingly sending it to its final rest.

Combat over. Working on the assumption that either one minute elapses or Azen makes the fort save before then.


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

"Quick! Out of the way of the trap!" says Celebeth as she moves away from the middle of the room.


M Elf Feral Hunter 6 | HP 28/45 | AC 23 T 14 FF 15 | Fort+6 Ref +9 Will+4 | Initiative +6 | Perception +14 / 18

At the most inappropriate moment possible, Garethane swoops in and resumes his normal shape. "Hey everyone, what's going on? Anyone need a trident-thingy?"


Female Human (Ulfen) Cleric 6 | HP 44/44| AC 18 T 13 FF 16 | Fort+4 Ref +4 Will+8 | Initiative +2 | Perception +10* | Channel 0/8 | Portrait | Elkmark Calendar

"Is anyone else hurt?" Tove speaks softly, her weary eyes taking in the rest of the group as she backs away from the centre chamber. "Azen, are you okay?"


Female Half-Elf Unchained Rogue (Eldritch Scoundrel) 6 | 45/45 HP | AC 13 (21 w/magic defenses) T 13 FF 11 | Fort +4 Ref +8 Will +4 | Initiative +3 | Perception +12 (+15 vs. traps, trap spotter) | Recruits

Celebeth steps away from the trigger location of the trap, sheathes her thornblade, then kneels down next to her sister and tries to wake her. Failing that, she puts her hands under Azen's arms and tries to drag her out of the room.

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