DM RichD's Giantslayer Campaign

Game Master Briccone

GiantSlayer Book 3: Forge of the Giant God
Part 3: Cathedral of minderhal

The heroes must infiltrate the ruined temple of an ancient giant god and defeat the Storm Tyrant’s lieutenant to prevent the warlord from gathering an even larger army. Within the cathedral, the adventurers also discover a powerful artifact that they must reactivate before they can make use of its magic.


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Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Grunting in annoyance, Sergei calls upon the strength of stone one last time...

Agrimmosh: 1d20 + 8 + 2 + 1 ⇒ (6) + 8 + 2 + 1 = 17, for 2d6 + 10 + 2 + 1 ⇒ (1, 4) + 10 + 2 + 1 = 18 damage.

Heh. If someone could give me a flank, that would be amazing ;-)

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB begins casting Summon Monster I to create some kind of flanking partner. Maybe a Dire Rat?

Meanwhile, the thundercloud strikes again, dealing 3d6 ⇒ (6, 4, 3) = 13 electric damage.
Reflex Save DC 15 for no damage.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Rapid precise point blank shot 1d20 + 9 ⇒ (19) + 9 = 28 for 1d8 + 4 ⇒ (5) + 4 = 9
Second shot 1d20 + 9 ⇒ (14) + 9 = 23 for 1d8 + 4 ⇒ (2) + 4 = 6

Kurag finds his groove after the total miss last time. It was not a lot of damage the way Sergio and Bormann could dish it out but every bit counted.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Bormann shifts a bit to his right in an effort to shake things up a little before he tries to drive his axe home.

magic greataxe: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 1d12 + 8 ⇒ (10) + 8 = 18


NARRATOR GS Map / SS MAP/

Round 5

Kurag continues to pepper the plant with arrows. BB begins summoning some flanking help.

Reflex Save DC15: 1d20 + 4 ⇒ (19) + 4 = 23

His cloud does no damage.

Sergei just misses with his attack as Bormann starts shifting to the right and hacks away.

Up Next: Greta

Tactical Map has been updated.


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Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta swings for a third time!
Greta MACE! Greta SMASH!: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d8 + 2 ⇒ (8) + 2 = 10 damage!
Greta MACE! Greta SMASH! Greta POSSIBLE CRIT!: 1d20 + 6 ⇒ (20) + 6 = 26 for 1d8 + 2 ⇒ (6) + 2 = 8 damage!


NARRATOR GS Map / SS MAP/

Round 5 Con't

Greata uses her mace to devastating effect!

Round 6
Tendriculos 23(13/76)(23)(-10/76)WOUNDED
Kurag Urlot III 21(46/46)
Greta Bolkasdottir 13(43/43)
BB Beetle 11(37/37)
Sergei von Janderhoff 8(52/52)
Bormann Grimm 3(75/75)

The plant tumbles over, but is still regenerating.

Everyone give me your Round 6 action. Anyone who does 13 points of bludgeoning/fire damage against AC19 kills it!


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei tries to splat it.

Agrimmosh: 1d20 + 8 + 1 + 4 ⇒ (9) + 8 + 1 + 4 = 22, for 2d6 + 10 + 2 ⇒ (1, 4) + 10 + 2 = 17 Magical Bludgeoning damage.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

That probably did it. Just in case.

3d6 ⇒ (4, 2, 3) = 9 more points of electric damage strikes the plant.

BB runs up with a flying kick!
Charge Unarmed Strike: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Almost bouncing against the plant's tough hide.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta nods down at the mass of plant. "Good work, everyone. Is anyone hurt?"


NARRATOR GS Map / SS MAP/

Sergi does splat the plant and it is no longer regenerating!

Out of Round Mode.

Sergei von Janderhoff 8(40/52)


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta converts unbreakable heart to a cure light wounds for 14 points of healing to Sergei.


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei smiles at Greta.

"Thanks for that!


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Well, now let's see what was behind that plant monstrosity," Bormann says as he strides up and over the plant's prostrate form. He spies and take the steps up to the landing before the door to get a look around.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag follows along keeping his eyes open wide looking for other threats. The only good about this place was the empowered healing that Greta was able to muster. Everything else was dangerous.


NARRATOR GS Map / SS MAP/

Leaving the greenhouse you see numerous flowers clinging to the myriad vines and creepers growing over every inch of this curving corridor. A powerful bouquet of competing floral fragrances floats throughout the enclosed space. J7

Knowledge (Nature) DC15:
You can identify several of the flowers growing in this hall as components used to make incense and perfume.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

K. Nature: 1d20 + 9 ⇒ (18) + 9 = 27

"Huh, these flowers can be used for incense and perfume. Must be very fragrant." BB keeps a javelin ready, just in case.


Male Dwarf Paladin (Stonelord) 4 (HP 52/52) (AC 26/11/25) (CMD 19) (Fort +8, Ref +3, Will +6) (Init +1) (Perception +9)

Sergei nods to BB, and warily continues on his way, warhammer at the ready.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

"They'll probably put us to sleep before they eat us." Greta murmurs. "At least we'll die smelling good."


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag gives Greta a wry grin. I am not sure that is the most comforting thought at the moment. I will make you a deal though...if I fall asleep wake me before I get eaten and I will do the same for you. Now let’s f8nish with this greenhouse hell.

Perception 1d20 + 10 ⇒ (10) + 10 = 20


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"I have no intention of either going to sleep or becoming food. But there have been creatures or obstacles to impede intruders placed in each chamber so far. I doubt this one is any different," Bormann observes.

Bormann puts his mind to thinking of dangerous creatures or toxic plants that would typically seek out smelly flowers in which to hide.
know nature: 1d20 + 6 ⇒ (4) + 6 = 10


NARRATOR GS Map / SS MAP/

Kurag sees six patches of vines that are ornamented with beautiful crimson and violet flowers, the petals of which seem to bear tiny faces.

@Bormann:
These are Xtabays. Known for their potent—and ultimately deadly—scent, xtabays are a floral hazard to the unwary.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Know nature 1d20 + 6 ⇒ (7) + 6 = 13

Strange plants over there guys. Those vines look like they have faces on them. Be careful.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Knowledge(Nature): 1d20 + 9 ⇒ (12) + 9 = 21

Does BB recognize the faces or anything special about them?


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

Xtabays - I’ve heard tell their scent can be deadly. But that is from rumor and the details I know are limited.” Bormann offers.


NARRATOR GS Map / SS MAP/

@BB:There are nothing special about the faces-they are just creepy!

From what you can see, there is no way to traverse the room without getting sprayed. What are you all going to do?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Well, I can summon a beetle or something." BB shrugs.

He'll cast Summon Monster I to summon a fire beetle.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Once that beetle takes the brunt of their attacks everyone hold your breath and run past them. Either that or I drop some grenades on them.


NARRATOR GS Map / SS MAP/

@BB: There are six xtabays. As the beetle gets close they will each try to spray him for DC14 Will save or it falls asleep. The xtabays have an AC12 and 8 HP. If it makes the save it is unaffected by the spray for 24 hours. For simplicity sake, lets say that each plant is more than 10 feet apart so the beetle will not be affected by more than 1 xtabay at a time. So roll your attacks until the beetle is asleep, goes back to its home plane, or it or the xtabay dies.

Game Mechanic (Sporific Pollen):
As a standard action, a xtabay can release sleep-inducing pollen into the air around it. Each creature within a 10-f.-radius burst centered on the xtabay must make a DC 14 Will save or fall asleep for 1d3 minutes. A creature that succeeds on the Fortitude save cannot be affected by the same xtabay’s soporifc pollen for 24 hours. A creature put to sleep by this pollen can be awakened by vigorously shaking the sleeper (a standard action) or by damaging it. This is a mind-affecting sleep effect. The save DC is Constitution-based.

@Sergei: Are you still interested in playing Girolamo in CoT?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

A Fire Beetle appears. BB grins as the beetle glows. "Go get 'em!"

The Beetle is the Vermin type and is immune to Mind-affecting Effects.

As a Wizard in the Conjuration School, all of my summoned creatures last for 6 rounds total.

Lots of biting!:

Bite: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d4 ⇒ 2

Bite: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 ⇒ 4

Bite: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 3

Bite: 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 ⇒ 4

Bite: 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d4 ⇒ 4

Bite: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d4 ⇒ 2


NARRATOR GS Map / SS MAP/

So it looks like this after the fire beetle departs:

Xtabay 1 (-3/8)DEAD
Xtabay 2 (8/8)
Xtabay 3 (8/8)
Xtabay 4 (8/8)
Xtabay 5 (8/8)
Xtabay 6 (8/8)

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB readies a javelin. "Looks like the only way out is through 'em. Should we shoot them a few times?"


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag nods his head as the beetle was able to take out 1 of the plant creatures before it vanished. Sure thing. I have a few arrows left that I can spare. A little target practice never hurt.

attack rolls:

round 1...
rapid precise shot 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 3 ⇒ (3) + 3 = 6
second shot 1d20 + 8 ⇒ (6) + 8 = 14 for 1d8 + 3 ⇒ (6) + 3 = 9

second round...
rapid precise shot 1d20 + 8 ⇒ (19) + 8 = 27 for 1d8 + 3 ⇒ (6) + 3 = 9
second shot 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 3 ⇒ (4) + 3 = 7

third round...
rapid precise shot 1d20 + 8 ⇒ (13) + 8 = 21 for 1d8 + 3 ⇒ (4) + 3 = 7
second shot 1d20 + 8 ⇒ (11) + 8 = 19 for 1d8 + 3 ⇒ (8) + 3 = 11

round 4...
rapid precise shot 1d20 + 8 ⇒ (19) + 8 = 27 for 1d8 + 3 ⇒ (6) + 3 = 9
second shot 1d20 + 8 ⇒ (8) + 8 = 16 for 1d8 + 3 ⇒ (8) + 3 = 11

8 arrows used + 8 during fight with tendriculos...39 regular arrows left along with alchemical arrows...getting down there.


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

Greta nods at BB and cranks her crossbow up.

Crossbow!: 1d20 + 5 ⇒ (9) + 5 = 14 for 1d8 ⇒ 7 damage.


NARRATOR GS Map / SS MAP/

Xtabay 1 (-3/8)DEAD
Xtabay 2 (-5/8)DEAD
Xtabay 3 (-1/8)DEAD
Xtabay 4 (-1/8)DEAD
Xtabay 5 (-6/8)DEAD
Xtabay 6 (-3/8)DEAD

@Kurag: Due to Greta's crossbow hit, the Xtabays would have been defeated in three rounds so you get two arrows back.

Seeing no other Xtabays, you traverse the chamber coming to another one. This large, arched chamber provides a grim contrast to the Vault’s other life-filled rooms. Instead of lush vegetation, a massive briar patch and layers of thick humus form high mounds throughout the room. Hundreds of varieties of fungi choke out any attempt for healthy plants to root, and the air is heavy with the stench of decay. At the chamber’s eastern end, a large, swollen wooden chest sits atop a high mound of compost.

Game Mechanics of the room:
The arched ceiling is 60 feet high in this chamber. Several 30-foot-high mounds of compacted compost and soil, draped with twisting masses of thorny vines, form a complex warren throughout this chamber. A larger, 50-foot-high mound towers above the others at the eastern end of the room. Harmless rodents live among the rotting mulch and fungi, skittering about in a desperate hunt for food.

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"What the?" BB holds his noise and breathes through his mouth. "This room hasn't been aired out... yikes."

Knowledge(Nature): 1d20 + 9 ⇒ (17) + 9 = 26
Perception: 1d20 + 7 ⇒ (19) + 7 = 26

BB tries to notice anything out of the ordinary that would come between them and the chest.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Thanks RichD. Normally I am not too concerned about arrow counts but this campaign is a bit different as there is long stretches between refill points.

Kurag looks in with mistrust. Every room thus far was dangerous but alive. This was rotting death. Stopping at the entrance he looks for signs of danger before moving in.

perception 1d20 + 10 ⇒ (6) + 10 = 16
know nature 1d20 + 6 ⇒ (19) + 6 = 25

Anyone have a way of flying over to get the chest? That would be the easiest way to get it. Otherwise someone is going to have to slog through this filth and vermin until they either are attacked or reach the chest.

Looking at BB Kurag continues on, Or do you have another summons left that could fly and pick up the chest?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

BB ponders. "I could try to summon another air elemental, but I don't know how much it can lift. Maybe an earth elemental wouldn't mind the filth? But it needs to get there fast, it will only last for about 36 seconds or so."

"I could summon a giant ant or spider, but commanding them is hard. If we needed to ride something I could summon a horse, but I don't think they're going to get through here easily."

He pulls out a scroll. "I kept this scroll of Spider Climb handy, but you can't climb and carry the chest at the same time."

"We might just have to get our hands dirty!" BB chuckles.

I don't know if BB has the right tools for this yet.


NARRATOR GS Map / SS MAP/

So...How are you going to get the chest?

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

Sounds like we're summoning, at least to bait the trap.

"Okay, I'll bring a Giant Spider forward and tell it to approach the chest. Get your arrows ready!"

BB raises his beetle-shaped amulet and begins casting Summon Monster 2.


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"I am not deterred by filth, but let us see what your spider attracts. If danger rears its head, then it will face my axe," Bormann declares.


NARRATOR GS Map / SS MAP/

As soon as the spider gets close, a 'mound' of brambles comes alive and slams the spider killing it.

Attack: 1d20 + 13 ⇒ (20) + 13 = 33
Attack (Confirm): 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 4d6 + 14 ⇒ (5, 4, 2, 1) + 14 = 26

Sorry BB!

Initiative:

BB Beetle: 1d20 + 0 ⇒ (4) + 0 = 4
Bormann Grimm: 1d20 + 1 ⇒ (1) + 1 = 2
Greta Bolkasdottir: 1d20 + 0 ⇒ (9) + 0 = 9
Kurag Urlot III: 1d20 + 4 ⇒ (9) + 4 = 13
Sergei von Janderhoff: 1d20 + 1 ⇒ (8) + 1 = 9
Bambleblight: 1d20 ⇒ 12

Round 1
Kurag Urlot III 13(46/46)
Bambleblight 12(85/85)
Greta Bolkasdottir 9(43/43)
Sergei von Janderhoff 9(52/52)
BB Beetle 4(37/37)
Bormann Grimm 2(75/75)

Up Next: Kurag

Tactical Map has been Updated

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Well..." BB flinches. "Better it than us."

Knowledge(Nature): 1d20 + 9 ⇒ (18) + 9 = 27 This is the only character I've been rolling well with, recently. Weaknesses and special attacks would be great.


Male HP: 86/86 AC: 20,15,15 saves F:7, R:15, W:6,+2 vs. poison, spells, and spell-like, perception +15, stealth +18 Init:+6 (+2 in mountains); Rng 7 Rog 2.

Kurag flinches as the spider is quickly destroyed in one quick blow. Agree B.B. That would have been nasty. Let’s finish it off quickly.

Rapid precise point blank shot sneak attack vs flat footed1d20 + 9 ⇒ (9) + 9 = 18 for 1d8 + 4 + 1d6 ⇒ (2) + 4 + (6) = 12
Second shot 1d20 + 9 ⇒ (7) + 9 = 16 for 1d8 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11


Female Dwarf Cleric 6; HP 51/51; AC 22, T 10, FF 22; F+6, R+2, W+8; CMB+6; CMD 16; Init +0, Perc +3; SM +7

"That was... unexpected." Greta nods at Kurag's quick shot and fires her crossbow at the threat!

Cross'dbow: 1d20 + 5 ⇒ (2) + 5 = 7 for 1d8 ⇒ 2 damage!


NARRATOR GS Map / SS MAP/

Round 1

Both Kurag and Greta's bolts miss.

BB tries to figure out what he knows about this plant.

@BB:
This is a thorny plant so any natural attacks take thorn damage. It also has plant traits: Plant Traits (Ex) Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms), paralysis, poison, polymorph, sleep, and stun. Format: plant traits; Location: Immune.

The Brambleblight snaps one of its thorny vines and sends a rain of thorns at the group.

Thorns(Kurag): 1d20 + 10 ⇒ (13) + 10 = 23
Thorns(Greta): 1d20 + 10 ⇒ (8) + 10 = 18
Thorns(Sergei): 1d20 + 10 ⇒ (14) + 10 = 24
Thorns(BB): 1d20 + 10 ⇒ (1) + 10 = 11
Thorns(Bormann): 1d20 + 10 ⇒ (2) + 10 = 12
Damage (Kurag): 1d6 + 7 ⇒ (4) + 7 = 11

Really? Only Kurag got hit? DM EPIC FAIL!

Up Next: Bormann and Sergei

Scarab Sages

Dwarf Male Wizard 6/Monk 1 | Stunning Fist 1/1 | Spells 4/4/4/3 | Conj Spells -/1/1/1 | Bonded Spell | 6/6 Acid Darts | |Filth Fever | Flaming Sphere (4 uses remain) HP 51/51 | AC 14(T 13 FF 13) | CMD 15 | Saves 7/4/9 | Init 0 | Perception 10

"Huh. No natural attacks unless you like punching thorns. It's a plant, so don't rely on mind affecting powers, or poison, stuns...Yikes!"

BB dives for cover as a pile of thorns land near him. "So...I'll let you guys go at it."


Male Dwarf Barbarian 6 (HP 78/90(+15) | DR 3/- | AC:19 T:11 F:19 | Saves F:+9 R:+5 W:+4 | CMB:+10 CMD:21 | Init:+1 | Perc: +10 Intimidate: +8 | Rage 20/20 rounds | Conditions: Bull's Str

"Bah! Enough with thorns. Let us see how this stands up to an axe. For lost Koldukar!" Bormann cries out as he rushes in to hack the plant creature.

magic greataxe: 1d20 + 10 ⇒ (12) + 10 = 22
and if that hits... damage: 1d12 + 7 ⇒ (2) + 7 = 9


NARRATOR GS Map / SS MAP/

Round 1 Con't

Bormann takes a chunk out of the plant.

Next up: Sergei


NARRATOR GS Map / SS MAP/

Sergei?

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