DM Papa.DRB - Rise of the Runelord 2 (Inactive)

Game Master Papa-DRB

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Male Game Master

As Cordwin approaches, the goblin is ready to take a slash at him before he has the opportunity to strike.

Goblin Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Goblin Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Cordwin's return swing misses as well.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sabina catches a glimpse of the man being cornered by the mounted goblin, and charges forth with a terrible, gutteral growl.

Charging 40 feet to H9
Charging attack: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 81d10 + 3 ⇒ (1) + 3 = 4


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Paldak lets out a blood curdling scream and recklessly charges into the fray.

Paldak charges to J5, attacking the goblin in K6. Due to my charge, my AC is 14 until my next turn.

falchion attack roll: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
falchion damage roll: 2d4 + 6 ⇒ (1, 4) + 6 = 11


Male Game Master

Alexei, are you sure of your move now that Paldak has gone? Sabina, I should mention that it is important to specify whether you are attacking the goblin or his mount, the goblin dog, even though in this case either way would be a miss.

As Paldak charges, the goblins swings his readied attack.

Dogslicer Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Dogslicer Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Round 1: Alexei will move to H6 instead.

Round 2: Alexei summons another ball of ice and hurls it at the goblin dog.

snowball: 1d20 + 1 ⇒ (13) + 1 = 14 v. ranged touch AC
Damage if hits: 2d6 ⇒ (3, 3) = 6

Fort save DC 16 to prevent staggered.
Fort save DC 16 to prevent slow.
Rime-Blooded Bloodline Arcana: Whenever you cast a spell with the cold descriptor, you may select one target of the spell to be slowed (as the spell) for 1 round. A Fortitude save (DC 10 + the level of cold spell + your Charisma modifier) negates the effect.

d20pfsrd wrote:

Snowball:

Casting Time: 1 standard action
Components: V, S
Range: close (25 ft. + 5 ft./2 levels)
Effect: one ball of ice and snow
Duration: instantaneous
Saving Throw: Fortitude partial (see below)
Spell Resistance: no
Description:
You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level (maximum 5d6) on a successful hit, and the target must make a successful Fortitude saving throw or be staggered for 1 round.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Round 2

Cordwin hefts his warhammer above his head and brings it down again.

Attack: 1d20 - 1 ⇒ (6) - 1 = 5
Damage: 1d8 - 1 ⇒ (3) - 1 = 2

But the pesky goblin deftly moves out of the way as the hammer falls with a loud SWOOSH

And the comedy of errors continues!

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Her frustration growing, Sabina takes a step back from the mounted goblin and exhales sharply, her breath igniting on contact with the air and engulfing the goblin and his hideous steed.

5 foot step back, then using fire breath. DC 14 reflex save to negate
Fire damage: 1d4 ⇒ 2


Male Game Master

Alexei, are you opting not to attack during round one?

Round 2

Alexei's snowball surges towards the Goblin Dog, its rider controls his mount to veer away from the attack.

Goblin Commando Ride vs Alexei's Attack: 1d20 + 4 ⇒ (13) + 4 = 17

A goblin advances a short distance to engage Paldak. Two goblins strike at him.

Goblin Dogslicer Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Goblin Dogslicer Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Goblin Dogslicer Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Goblin Dogslicer Damage: 1d4 + 1 ⇒ (3) + 1 = 4

The goblin engaged with Cordwin attacks him again.

Goblin Dogslicer Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Goblin Dogslicer Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The commando dashes away on his mount and launches an arrow at Sabrina while the dog is running. Dog takes a withdraw action to P12 and the commando suffers a -4 penalty to his ranged attack during.

Goblin Commando Shortbow Attack: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin Commando Shortbow Damage: 1d4 ⇒ 1

I am having some trouble with the rules around mounted combat. Do you guys think that both the commando the dog should get all of their actions? Seems like an unfair strategy would be to continue withdrawing and shooting.

Map


I'm assuming he withdrew before I used the breath weapon? If so, Sabina will move to J7 and use flame breath on those two goblins. It's a Supernatural Ability, so it shouldn't provoke.


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Regarding the snowball spell:
Not trying to start an argument, but I'm very unclear how a Ride check has anything to do with the goblin dog's Touch AC. It should be a flat number unless you're homebrewing some kind of rule. RAW, Ride checks are made to determine one of two scenarios:
  • if the goblin rider can perform a difficult task and remain seated on his mount such as grab a warbanner planted in the ground
  • if the goblin rider can force the mount to do something it may not want be trained to do or would otherwise do, such as a non-combat trained horse charging into battle
The Touch AC should already include the character's Dex modifier and armor if applicable which is in theory already a simulation of the juking and jiving you seem to be implying with your Ride check. Unless of course the goblin rider has some sort of feat which allows this special action to increase the goblin dog's AC against a ranged attack. I myself am not aware of such a maneuver, but as I just thought of it on the spot, it can't be that unreasonable to imagine it might exist somewhere in all the Pathfinder material.

Regarding Round 1 actions for Alexei:
I apologize, I think I may have said Delay action when I when I meant Ready action. My intent was to say that Alexei literally waits for the other to move forward to prevent himself from standing alone and then being an open and easy target as all the goblins would then all have their actions before the rest of the party. The Ready action costs a standard action and then allows a standard action later. And as a standard action can always be traded for a move action, I just assumed Alexei would only have the move action which is why I specified nothing else. However, I see now that the Delay action may be a better choice as it would be just permanently reducing Alexei's initiative and allow a full turn of actions including a move and an attack.

In that case, let's use Delay. Alexei's initiative will permanently become 13 as we will assume he acted as Cordwin and Sabina stepped forward. In addition to Round 1's move we can add a 0 Level spell of ray of frost against the dog.
ray of frost: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d3 ⇒ 3 Fort Save DC 14 or slowed as the spell. This could affect how the dog's ability to take actions starting in round 2.

Specifically regarding the strategy:
Withdraw only allows a character to leave without drawing AoOs and can't be used in "reaction" as that would require the Ready battle action which only allows Standard actions and only permits one 5 ft step if no other move has been made. Seems like a valid plan as far as getting away from the melee once we close, and it would definitely give us trouble if we don't coordinate our attack to counter it, but the real question is just how smart is this goblin rider/goblin dog combo? I might expect military trained cavalry archers or Hellknights to have this kind of fighting down, but the smaller greenskin races? Hmmm...


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Alexei, I believe the commando has the mounted combat feat - Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

That clears that up then!


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

The first goblin's wild attack unexpectedly strikes Paldak above the knee. The pain brings out the half-orc's primal instincts. With a roar, he flies into a rage, looking to decimate any and all who stand in his way.

Paldak begins raging (round 1 of 6 possible rounds), +4 morale boost to str and con, +2 morale boost to will saves.

He swings his falchion down on the goblin who hit him:

falchion attack roll: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
falchion damage roll: 2d4 + 6 + 3 ⇒ (3, 1) + 6 + 3 = 13


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Round 3

Ouch! Cordwin yelps in pain as the dogslicer slices his flesh.
Ye will pay for that if ye stand still long enough for me to hit ye!

Attack: 1d20 - 1 ⇒ (4) - 1 = 3
Damage: 1d8 - 1 ⇒ (3) - 1 = 2

The pesky goblin easily side-steps Cordwin's hammer laughing at the dwarf as he does.

Meanwhile I throw my virtual dice across the room and shake my fist at them!


Male Game Master

Sorry for the confusion around the Mounted Combat feat. Maybe should have specified that that was what was happening. Thanks for you thoughts about the mounted combat strategy, Alexei. I think that it's safe to assume that this goblin is a tad smarter than the rest of his tribe :)


I think that I am just going to run your turns in posting order as long as you are on the right side of the goblins' actions. That might speed up combat a little and make things less confusing. It would also help if folks continued to print the round number in front of their posts.

Round 2

The goblin dog evades Aelxei's attack again. Cordwin goblin blocks his hammer and spits in his face. Sabina's breath attack streams towards the goblins, one of which is scorched. His burnt hair stands up on his head comically. Paldak then cleaves his head off of his shoulders with a brutal strike.

Goblin Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Goblin Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Round 3
The goblins stick back at both Cordwin and Paldak. The goblin dog runs after Sabina and attempts to bite her. The Commando fires another round at her from the dog's back.

Goblin Attack vs Paldak: 1d20 + 2 ⇒ (6) + 2 = 8
Goblin Damage vs Paldak: 1d4 + 1 ⇒ (2) + 1 = 3

Goblin Attack vs Paldak: 1d20 + 2 ⇒ (18) + 2 = 20
Goblin Damage vs Paldak: 1d4 + 1 ⇒ (3) + 1 = 4

Goblin Commando Attack vs Sabina: 1d20 + 1 ⇒ (14) + 1 = 15
Goblin Commando Damage vs Sabina: 1d4 + 1 ⇒ (3) + 1 = 4

Goblin Dog Attack vs Sabina: 1d20 + 1 ⇒ (7) + 1 = 8
Goblin Dog Damage vs Sabina: 1d6 + 3 ⇒ (1) + 3 = 4

Map


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

According to the map, only one goblin is in attack range of Paldak. Shouldn't he only receive one attack?


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Alexei casts ice magic once again. He remains standing in the same place.

ray of frost: 1d20 + 1 ⇒ (11) + 1 = 12
damage: 1d3 ⇒ 3
Fort Save DC 14 or slowed as the spell.


Male Game Master

Right you are, Paldak. YOu should only consider the first attack.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sabina moves close to Paldak (J6) and attacks the unmounted Goblin.

attack: 1d20 + 2 ⇒ (1) + 2 = 31d10 + 3 ⇒ (8) + 3 = 11

Sabina stumbles and nearly loses her grip on her sword.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Round 4

Ye ain't making this easy! Cordwin says as he blinks the spit from his eyes and hefts his hammer up once more.

Attack: 1d20 - 1 ⇒ (18) - 1 = 17
Damage: 1d8 - 1 ⇒ (7) - 1 = 6

Cordwin smiles as his hammer finally crunches goblin bone. he hopes!


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

this is Paldak's 3rd round action

continuing to rage this round, 2/6

Satisfied at the cleaved goblin, Paldak turns to his next target and attacks the closest foe. He is hardly thinking clearly, and sees everything in a tinge of red. He never even notices the goblin's attack that missed wide to the right.

falchion attack: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
falchion damage: 2d4 + 6 + 3 ⇒ (1, 3) + 6 + 3 = 13


Male Game Master

Goblin Commando Ride vs Alexei's Attack (12): 1d20 + 4 ⇒ (18) + 4 = 22

The goblin commando steers his mount yet again to avoid Alexei's attack. Cordwins hammers cleanly sinks into the goblin's skull. He topples to the ground, dead. Sabina fumbles moves to engage the unmounted goblin and fumbles with her sword. Paldak acts immediately and quickly slays the goblin, spattering Sabina with and himself with blood, although he doesn't seem to care.

Round 4

The commando, seeing that all of his comrades have fallen, insults you all in Goblin, Die, you rotten horse-lovers! He drops his bow on the ground, hops off his mount and draws a dogslicer from its sheathe. The goblin dog charges Alexei.

The Goblin Dog Charges to I8 and bites Alexei with +2 to attack and -2 to AC until end of turn.

Goblin Dog Bite Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Goblin Dog Bite Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Map


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Alexei steps back (to H6) and once again attempts to hit the grotesque canine with freezing ice.

ray of frost: 1d20 + 1 ⇒ (8) + 1 = 9
damage: 1d3 ⇒ 1
Fort Save DC 14 or slowed as the spell.


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Once Sabina takes her fourth round action, Paldak will charge and attack whichever enemy he has a clear path to.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Round 5

Flush with his success at finally putting down his goblin foe, Cordwin sees his next victim and heads towards him. (K,7)

Now to do to ye what I did to ye friend!

Attack: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d8 - 1 ⇒ (7) - 1 = 6

Unfortunately, this goblin easily steps away from the hammer as it completes its downward trajectory!

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sorry, I didn't realize that I missed a round

Round 4
Furious at her own inability to strike a simple goblin with her weapon, Sabina unleashes another gout of flame from her mouth, engulfing the goblin dog and the surviving goblin
damage: 1d4 ⇒ 3
Reflex Save DC 14

Round 5
Sabina moves forward and thrusts her sword into the remaining Goblin
attack: 1d20 + 2 ⇒ (9) + 2 = 111d10 + 3 ⇒ (3) + 3 = 6


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Fourth round action

Paldak continues to rage, 3/6

Seeing no way to charge directly to the goblin or his dog, Paldak sees Alexei in trouble and decides to defend him from the mutt. He moves to I7 and attacks with his falchion.

falchion attack roll: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
falchion damage roll: 2d4 + 6 + 3 ⇒ (3, 1) + 6 + 3 = 13

falchion critical confirmation roll: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 If this confirmation is successful, the falchion damage is doubled.

Paldak roars as a bloody shower of goblin dog erupts around the group. His eyes flash red as he lets his primal instincts take over.

I'm assuming the goblin dog bit it, haha!

His attention turns to the last remaining enemy combatant, his face splashed with red, and blood dripping from his blade...


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Paldak will take his 5th round action once the goblin takes theirs.


Male Game Master

Alexei's burst of magic finds its mark. The dog's hairless hide frosts over a little bit.

Goblin Dog Reflex: 1d20 + 4 ⇒ (3) + 4 = 7

Slowed:
Duration: 1 round. An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

The goblin dog is then engulfed in the firey breath attack.

Goblin Dog Reflex: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10
Goblin Commando Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Paldak then finishes it with a brutal cleave of his sword. The commando is the only enemy left standing. He steps towards Sabina, continuing to curse, and attacks.

Round 4

Goblin Commando dogslicer Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Goblin Commando dogslicer Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Paldak's 5th round action, he continues to rage, 4/6.

Knowing the predators outnumber the prey, Paldak takes his time to circle around the last goblin, stepping over the remains of the goblin dog's corpse, careful to stay out of range of any attacks, and without breaking eye contact. (Paldak should avoid any AoO by moving from I7 - starting, to I8, to I9, to J10, to K9.) Finally, once positioned behind the goblin K9 , with the ferocity of a caged wolf he strikes.

falchion attack roll: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
falchion damage roll: 2d4 + 6 + 3 ⇒ (1, 4) + 6 + 3 = 14

Someone take the flank!


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Round 5

Alexei summons up more magic to assist with the complete defeat of the rabid goblins.

ray of frost: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d3 ⇒ 2
Fort Save DC 14 or slowed as the spell.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Are there any goblins still up?


Male Game Master

Sorry that the grid got all jumbled guys.

Round 6

Goblin Commando Fort vs 14: 1d20 + 4 ⇒ (10) + 4 = 14

The goblin evades all of melee attacks. He is hit by Alexei's ray of frost, but is otherwise uneffected. He is clearly outnumbered but continues to fight. He turns around and attacks Paldak.

Goblin Commando Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Goblin Commando Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Map

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Her frustration clearly getting the better of her, Sabina shouts "DIE, GOBLIN!" in Infernal and tries to take of his head with a horizontal swing of her bastard sword.

Attack: 1d20 + 2 ⇒ (12) + 2 = 141d10 + 3 ⇒ (8) + 3 = 11


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Round 6

Silly Goblin! Don't ye know ye are beat!? Cordwin says as he brings his hammer down.

Attack w/Flank: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7
Damage: 1d8 - 1 ⇒ (3) - 1 = 2

The goblin, even though occupied with Paldak, still easily avoids Cordwin's hammer.


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Round 6

Alexei continues the flurry of ice beams.

ray of frost: 1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d3 ⇒ 3
Critical confirm: 1d20 + 1 ⇒ (7) + 1 = 8
damage: 1d3 ⇒ 2
Fort Save DC 14 or slowed as the spell for 1 round.


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Round 6 action, Paldak continues to rage 5/6

Paldak roars as the goblin's clumsy strike catches him on his thigh, releasing a spout of blood from a cut artery.

His life now in jeopardy, Paldak defends himself the only way he knows how... Killing them, before they kill him. He strikes, with Cordwin providing support:

falchion attack roll: 1d20 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
falchion damage roll: 2d4 + 6 + 3 ⇒ (3, 4) + 6 + 3 = 16

Paldak's foot slips on the pools of goblin (and his own) blood. His wild swing misses the goblin by a large margin.


Male Game Master

All of the attacks yet again miss the goblin except for Alexei's.

Goblin Commando Fort: 1d20 + 4 ⇒ (13) + 4 = 17

He avoids being slowed but takes three damage.

Round 7

Even if before the goblin seemed oblivious the uneven odds, terror begins to show on his face. He steps around Paldak, swing a blow at him, and then makes a bolt for it.

Goblin Commando Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Goblin Commando Damage: 1d6 + 3 ⇒ (1) + 3 = 4

He takes a 5-foot step to J7 and then moves F11, provoking an attack from Paldak.

Map


Male Game Master

Finally to get back to Alexei's conversation with Kasja. This combat is starting to feel monotonous. But, it looks like we are almost done!

Alexei and Kasja:

"Clever and creative! All three of your answers work decently well, but not perfectly, and I have never heard any of them. I am intrigued by the fact that your mind wound up at diapers. Do you have any experience, my lord?" She giggles. "Don't feel bad about not getting this one! I only tell it after someone easily defeats a few of my others and I can tell that they are up to a challenge. The answer is a coffin. The mortuary makes it for the man who buys, who could not need it for himself, because otherwise he would be dead! And of course the one who needs the coffin knows nothing, because they are deceased."

She replies to Alexei's talk of the Baba Yaga. "Fascinating," Kasja admits and leans a bit closer. Her figure is even more exposed. "I don't imagine that you have actually met the great witch, unless you are much older than you look of course. I am sure that you are full of stories about growing up in the north, managing to keep all of your fingers and toes despite the odds."She chuckles. "If you ever want to recount your tales to an eager ear, you should come see me again." She slips a card into his pocket, and gets up to bow all the way to the ground and kiss his hand, clearly playfully mocking Alexei again.


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Round 7

If Paldak is unable to kill the goblin with his AoO Alexei takes the following action, otherwise he will take a different post combat action.

Alexei moves towards the enemy and attempts to bring the fleeing goblin down with yet more Irrisen ice magic.

ray of frost: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d3 ⇒ 2
Fort Save DC 14 or slowed as the spell for 1 round. Alexei moves to F6.

Alexei mouth twists in dissatisfaction as his magic soars over the goblin's head.

Calling to the noble, he yells, "Quickly! Come to us before he heads your way!"


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

AoO & round 7 action still raging 6/6

Falchion AoO: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Falchion damage: 2d4 + 6 + 3 ⇒ (2, 3) + 6 + 3 = 14

fail...

In frustration, and with exhaustion setting in, Paldak driven by rage, seeks to finally end his foe. He charges (to G10, A/C 12 for this round) and strikes.

falchion attack roll: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
falchion damage roll: 2d4 + 6 + 3 ⇒ (3, 3) + 6 + 3 = 15

I'm pretty sure that did it. If Alexei hadn't done it already.

After all the goblins lie dead, Paldak lets out a primal roar... lifts his falchion and slams it back down on the Goblin Commando, severing its head from its body. He then drops to one knee, exhausted and out of breath. Fatigued 12 rounds.

After a moment he mutters:

"I need healing..."


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin sees the goblin's head roll from Paldak's mighty swing. Yep! I figure that little fellow is finally dead! Would have been a shame if he had gotten away after we all spent so much effort tryin' to kill him!


Male Game Master

Seeing that all of the goblins are disposed of, the nobleman emerges from his petty hiding place grasping a dirk in his hand. The front of his (no longer as majestic) robes is stained with mud. He sheathes the dagger. "Well thank you all so very much. I rather do say, I had believed myself a dead man." He heads towards the party and addresses Sabina. "Of course, I doubt that my rescue would have been possible without the whirl of deadly skill at arms and beauty that I caught a glimpse of." He bares a wide smile.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

T'weren't nothin' Glad we could help! Me name is Cordwin. He then bows to the noble. This here fellow that likes to separate goblins from their heads is Paldak. This one here that likes to freeze 'em is Alexei, and this lass here who seems to have caught ye eye is Sabina! He says as he winks at the noble.


Male Half-Orc Barbarian | HP 12/18 | AC 16 | T 12 | FF 14 | CMD 17 | Fort +4 | Ref +2 | Will +1 | Init +4 | Perc +4

Paldak groans, rolls on his back, and lets out a long (loud) exhale.

"Ughhhhhhhhh.... *cough-cough* *wheeeeze*...ughh."

He hears Cordwin mention his name to the noble. He simply raises his hand to acknowledge the introduction then continues wheezing on the pavestone.

"...or alcohol. Healing or alcohol...*cough-cough*... One or the other *wheeeeze*... Beggars can't be choosers... But they can be dead *ughhhh*... Or... Not drunk... *wheeeeze*"


Male Game Master

A pleasure to meet you all. I am Aldern Foxglove, a gentleman hailing from the great metropolis of Magnimar. He politely returns the dwarf's bow. It would seem that I am in your debt. If you would like, I invite you to visit me sometime soon at the Rusty Dragon where I am currently staying. Then perhaps we can find some way in which I can reward you for your bold heroics.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Sabina slowly relaxes her grip on the bastard sword, panting heavily as the red haze of battle begins to subside. She hears a new voice speaking, but none of the words make sense at first, just like all of the others. She looked up at him, casually pushing her hair out of her eyes, and did her best to smile, hoping that the curse would subside soon so that she could speak, or at least listen, again.


Male Dwarf Bard (Archaeologist) 9 | HP 50/ 50 | AC 15 | T 12 | FF 15 | CMB +5 |CMD 17 | Fort +4 | Ref +9 | Will +7 | Init +2 | Perc +18 |

Cordwin looks down at Paldak, Unfortunately, me friend, I have no healing or ale, but I am sure the lass can heal ye when she finds the common tongue again. Can I help ye up? Cordwin will then offer his hand to the mighty warrior.

Turning to Aldern, he will say. Looks like ye picked a poor day to visit Sandpoint. We too are staying at the Rusty Dragon. Perhaps we can accompany ye back-after I check these goblins. The curious dwarf then goes to the bodies of each of the goblins looking for anything interesting that might catch his eye.

Grand Lodge

Female Human Oracle | HP 10/10 | AC 16 | Touch 10 | Flat 16 | CMD 12 | Fort +2 | Ref +0 | Will +4 | Init +0 | Perception +1 | Sense Motive +5

Having finally cleared her head, Sabina checks on her companions, assessing the damage that the goblins have done.

Smiling at Aldern, she says "I'm grateful that you weren't harmed by the goblins" before turning her attention to Paldak.

Cure Light Wounds on Paldak: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds on Paldak: 1d8 + 1 ⇒ (2) + 1 = 3


Male Human Sorcerer (Rime-Blooded) | HP 6/8 | AC 11 | T 11 | FF 10 | DR 1 (CI) | CMD 10 | Fort +2 | Ref +1 | Will +2 | Init +1 | Perc +1 |

Alexei regards the noble Aldern Foxglove with little to no expression. His eyes immediately swing around the area, and he attempts to reduce the prattle of the living human and his combat comrades to background noise in order to discern if Sandpoint is now goblin free.

No one else can die! I cannot fail!

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Unfortunately, the new chatter regarding Sabina's good looks and her inability to form coherent sentences seems to echo in his mind preventing him from truly giving the search his full attention.

Crossly, he interrupts the flirtation of Aldern and Sabina and their bardic assist from Cordwin.

"I hate to be rude, but can we save the springtime fancy for the moment we are certain these wretched creatures and their dogs have been cleansed from Sandpoint? I do recall that being of some importance."

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