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Order: Malnival [24], Maeve [20], Heng [15], Harlan [13], Bor/Kat [6], Parity, Yetis [5]
Round 1
AC:22, hp:66/66, Ki 9/9, Stun 8/8, Fire 8/8, dragon style, hoped (+2)and inspired (+2)
Heng leaps into dragon stance. "Some assistance might be nice."
yeti are large, no? so we're looking at 10' squares? I can double move to the ramp side of the outermost yeti chick. (2 squares to the left).

Harlan Starshine |

Round 1 Init 13
HP = 61/61
AC/T/FF = 22/17/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 52/60
Speed = 10' (15' unarmored)
Channel = 6/6 (4d6)
Oracle Spells Known (CL 8, +6 melee touch, +10 ranged touch):
4 4/4 Cure Critical Wounds*, Restoration*, Air Walk
3 6/6 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon
1 8/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None
Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17
"Why, why won't she just die?"
K. Religion: 1d20 + 12 ⇒ (20) + 12 = 32
K. Religion on how to end this ghost. And look at all those 20s. If only I'd shot something.
His whining done Harlan quickly blesses the party then prepares for the hirsute assault.
Bless

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity swifts mirror image and then moves to join Heng, switching to total defense along the way.
"I'm with you Heng. We'll need to focus on her to release the other yetis, I'm guessing. Let's try to flank her."

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Harlan, bless doesn't stack with good hope in case there's something else you were queing up.

Harlan Starshine |

Hmm. Other than Shield Other I don't have a lot of buff spells (yet). None of the yetis are holding weapons. Parity are your weapons Flame? If not I'll cast Sun Metal on your sword instead. Only 1d4 but if they're vulnerable it could add up.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Suishen is flame, yes.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"Calm down, woman. I'm not gonna kill it. Can't deal with your moping about it for the next month. Still need to knock Katiyana out of it, though and Heng will need the help."

Harlan Starshine |

Ok, no flame and no bless, so Harlan will mount Skygni and prepare to do something crazy. Since I don't have Prot Evil is there any way I can use all 4 charges from my circlet to cast her out?
"If we ward the leader against evil she'll be cast out!"

DM NomadSage |

Ok, no flame and no bless, so Harlan will mount Skygni and prepare to do something crazy. Since I don't have Prot Evil is there any way I can use all 4 charges from my circlet to cast her out?
Noooot specifically, but in the interest of story I'd grant you a one time use. Also, Koya can cast Magic Circle once.

DM NomadSage |
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If it wasn't obvious, this is the big end fight of the module, so if you want to use your Harrow boon (LINK to way back when), this will be your last real opportunity.
Round One
Initiative Order: Malnival [24], Maeve [20], Heng [15], Harlan [13], Bor/Kat [6], Parity, Yetis [5]
Malnival hastens the party with his magic as Maeve shares her own inspiring spell and performance. Heng shoots forward, crossing the wide expanse in a matter of seconds. Harlan hops on Skygni's back, following Heng alongside Parity.
Bormurg casts a spell, invoking Sithhud's name and imbuing himself and the consorts with divine fervor.
Ameiko surrounds herself with illusory duplicates as she hops onto the lead wagon and stands tall over the encroaching melee. Kelda and Ulf move up to form a defensive line by Maeve. Sandru waits for an opening. Shalelu steps up and fires an arrow at the leading yeti, making a rare miss short. Koya moves to the center, summoning a spiritual ally to her side.
The yetis charge in, a consort leading several of the others from the crevasse towards the caravan. They get close enough to reach with their long arms and freezing claws, laying hard wounds into Ulf, Kelda and Maeve.
The second consort moves to intercept Parity, missing him but dispelling one of his mirror images. Two other yetis close on Heng, cutting him deep with their claws.
Black vs Ulf: 1d20 + 9 ⇒ (18) + 9 = 27; Damage: 1d6 + 4 ⇒ (6) + 4 = 10 plus 1d6 ⇒ 2 cold.
Pink vs Kelda: 1d20 + 9 ⇒ (18) + 9 = 27; Damage: 1d6 + 4 ⇒ (6) + 4 = 10 plus 1d6 ⇒ 5 cold.
Consort 1 vs Maeve: 1d20 + 16 ⇒ (6) + 16 = 22; Damage: 1d6 + 8 ⇒ (4) + 8 = 12 plus 1d6 ⇒ 1 cold.
Green vs Heng: 1d20 + 9 ⇒ (20) + 9 = 29; Confirm Critical: 1d20 + 9 ⇒ (7) + 9 = 16; Damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus 1d6 ⇒ 3 cold.
Yellow vs Heng: 1d20 + 9 ⇒ (16) + 9 = 25; Damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus 1d6 ⇒ 4 cold.
Consort 2 vs Parity: 1d20 + 16 ⇒ (6) + 16 = 22 {miss} ... you lose 1 image, and need the total or you get 5.
I think I included everyone... With all the NPCs and buffing spells involved, let me know if I miss anything.
Besides the 5 PCs, who else is Malnival including in haste? Same for Maeve's good hope...
Actions for R2?

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 2
HP: 81/81
AC: 22 (26 with fighting defensively & defending)(28 with total defense & defending)
Swift Spell: 2/3
Status: Keen edge, mirror image (6), see invisibility, resist cold, haste, good hope
Image: 1d4 + 3 ⇒ (4) + 3 = 7
"Harlan, let Heng and I draw the attacks before you move in"
Parity moves around the big yeti to set up a position to flank (NE side?) with Harlan, drawing AoOs on purpose switching to fighting defensively (don't think you threaten in total defense and thus can't flank) and smacks at the yeti with the flat of his blade, channeling touch of fatigue
Since the yetis move before me, I want to minimize how many AoOs I draw, but still want to lead a path for Harlan to follow without drawing any himself ... assuming 1 per creature including the big guy. Make sense?
No power attack, still defending, suppress flaming
To Hit: 1d20 + 6 + 3 + 1 - 4 ⇒ (4) + 6 + 3 + 1 - 4 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11 non-lethal + DC 13 Fort Save or be fatigued 1 round.

Maeve Haela |

Round 2
AC: 14, HP 63/63, Crane Style, Blinking, Perform 19/20
Maeve takes a step back from the fight...then looks Ameiko right in the eye for a moment before shaking her head sadly, but with only a little exasperation.
5' step back, Casting Blink, Swift to Fly, And using Move to draw a Scroll of Tongues for easy use later.
EDIT: For some reason, Parity's response to Maeve last night wasn't showing up until he posted again. Changed my actions to reflect that.

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Order: Malnival [24], Maeve [20], Heng [15], Harlan [13], Bor/Kat [6], Parity, Yetis [5]
Round 2
AC:23/22, hp:53/66, Ki 9/9, Stun 8/8, Fire 7/8, dragon style, hoped (+2), inspired (+2), hasted
"Take the consort on your right, Parity." Heng hops forward throwing a fiery whirlwind of fists and feet into the pair of yetis. nonlethal fists and lethal fire
Flurry 1 1d20 + 11 + 2 + 2 + 1 ⇒ (19) + 11 + 2 + 2 + 1 = 35
damage 1d10 + 8 + 1 + 2 + 2 ⇒ (3) + 8 + 1 + 2 + 2 = 16 and 1d6 ⇒ 1 fire
Flurry 2 1d20 + 11 + 2 + 2 + 1 ⇒ (11) + 11 + 2 + 2 + 1 = 27
damage 1d10 + 6 + 1 + 2 + 2 ⇒ (10) + 6 + 1 + 2 + 2 = 21 and 1d6 ⇒ 2 fire
Flurry 3 1d20 + 6 + 2 + 2 + 1 ⇒ (16) + 6 + 2 + 2 + 1 = 27
damage 1d10 + 6 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 2 + 2 = 15 and 1d6 ⇒ 5 fire
Flurry 4 1d20 + 6 + 2 + 2 + 1 ⇒ (18) + 6 + 2 + 2 + 1 = 29
damage 1d10 + 6 + 1 + 2 + 2 ⇒ (1) + 6 + 1 + 2 + 2 = 12 and 1d6 ⇒ 3 fire
Haste 1d20 + 11 + 2 + 2 + 1 ⇒ (7) + 11 + 2 + 2 + 1 = 23
damage 1d10 + 8 + 1 + 2 + 2 ⇒ (7) + 8 + 1 + 2 + 2 = 20 and 1d6 ⇒ 3 fire
assuming red dot is blessed consort.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"Not worth wasting time on subduing mooks. We need Harlan in here now to stop them all. Ignore the yetis and focus on the possessed king"
Parity presses with the original plan.

Harlan Starshine |

Round 2
HP = 61/61
AC/T/FF = 23/18/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 52/60
Speed = 10' (15' unarmored)
Channel = 6/6 (4d6)
Oracle Spells Known (CL 8, +6 melee touch, +10 ranged touch):
4 4/4 Cure Critical Wounds*, Restoration*, Air Walk
3 6/6 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon
1 8/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Haste, Inspire Courage, Good Hope, Harrow
Harlan will use the Harrow bonus.
Spellcraft Good Hope Harrow: 1d20 + 14 + 2 + 2 ⇒ (7) + 14 + 2 + 2 = 25
"She's casting a spell to speed them up."
Ride Good Hope Harrow: 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
Harlan squints and watches the path Parity takes.
"Follow him Skygni."
Riding expertly between the yeti and moving next to the chief, Harlan reaches out to touch him, calling on the power of his circlet as he does so.
Touch BAB Haste Good Hope Inspire Harrow: 1d20 + 6 + 1 + 2 + 2 + 2 ⇒ (10) + 6 + 1 + 2 + 2 + 2 = 23

DM NomadSage |

Indeed, the red dots are the consorts, #1 on Maeve, #2 on Parity... ran out of halo colors!
Round Two
Initiative Order: Malnival [24], Maeve [20], Heng [15], Bor/Kat [6], Parity, Harlan, Yetis [5]
Malnival casts a long range dispel on Bormurg, but to little effect. Maeve backs away from the assaulting yeti, casting a couple more spells and holding off.
Heng jumps into the fray with the two yeti, attacking with a furious flurry of strikes, but carefully landing them for minimal harm. The first yeti falls unconscious after three hits, and the other remains standing, though is surprised by the onslaught.
Bormurg roars and jumps down from the dias, closing towards Parity and Harlan in a few strides. "I see your plan, and it will fail!" it growls as an ice-infused claw rakes open Harlan's shoulder and back.
Parity circles around the yeti consort and king, trying to draw their attention away. They both claw at him, but only Bormurg connects, cutting through his illusions to leave a jagged wound. Harlan takes the distraction and rides Skygni in. As his hand brushes the yeti's leg and the energy of the healing circlet is dispensed, Bormurg and Katiyana recoil as one, emitting a tandem roar/scream. You see Katiyana's ghostly presence surround Bormurg's body like a cloying mist, struggling to remain in contact, but then she is ejected.
Bormurg collapses to his knees. The ghost of Katiyana floats in the air over his body, her visage one of unfiltered hatred. The yeti tribe, seeing their leader's fate, start a full retreat towards the crevasse.
"Now's our chance!" Ameiko cries over the din. "Destroy her for good!"
Katiyana is flying, 10 ft above the floor. Actions for R3?
Consort 2 AoO vs Parity: 1d20 + 16 ⇒ (10) + 16 = 26; Mirror Image: 1d7 ⇒ 3
Bormurg AoO vs Parity: 1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31; Damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18 plus 1d6 ⇒ 2 cold (half cuts through resistance)

Maeve Haela |

Round 3
AC: 14, HP 40/63, Crane Style, Blinking, Inspired, Good Hope, Dancing Butterfly Fly, Dancing Butterfly Concealment, Versatile Weapon (Cold Iron), Perform 18/20
Maeve spares her opponent a brief nod and smile before she vaults across the room, 'landing' in the air not too far from Katiyana with a sparkling trail behind her and a rather sad smile. "Sorry, had some trouble getting over here," she says, "Time enough left for one last dance?"
Casting Versatile Weapon, swift to activate 20% concealment, and then a move action to get in as close as possible. The method above is mostly just flavor.

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sigh. flying ghostie. I don't have much to offer really.
Round 3
AC:23/22, hp:53/66, Ki 9/9, Stun 8/8, Fire 6/8, dragon style, hoped (+2), inspired (+2), hasted
Seeing the fiendish spirit separate from the yeti, Heng leaps at her with his face distorted in hate.
Burning magic fist 1d20 + 11 + 2 + 2 + 1 ⇒ (20) + 11 + 2 + 2 + 1 = 36
damage 1d10 + 8 + 1 + 2 + 2 ⇒ (5) + 8 + 1 + 2 + 2 = 18 and 1d6 ⇒ 1 fire
bah. wasted crit threat. my min high jump is 6 ft so I should reach her.

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 3
HP: 62/81
AC: 22 (26 with fighting defensively & defending)(28 with total defense & defending)
Swift Spell: 2/3
Status: Keen edge, mirror image (5), see invisibility, resist cold, haste, good hope, airwalk
Parity waves Suishen casting airwalk, ignites the flame and stalks forward climbing toward Katiyana.

Harlan Starshine |

Round 3
HP = 61/61
AC/T/FF = 23/18/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 52/60
Speed = 10' (15' unarmored)
Channel = 6/6 (4d6)
Oracle Spells Known (CL 8, +6 melee touch, +10 ranged touch):
4 4/4 Cure Critical Wounds*, Restoration*, Air Walk
3 6/6 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon
1 8/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Haste, Inspire Courage, Good Hope, Harrow
Ride: 1d20 + 13 ⇒ (6) + 13 = 19
Harlan will ride over to Heng and grant him the ability to walk on air.
Air Walk.

DM NomadSage |

Round Three
Initiative Order: Malnival [24], Maeve [20], Heng [15], Parity, Harlan [5], Katiyana [1]
The yetis continue fleeing the ghost, except for one consort which remains standing protectively over the stunned Bormurg.
As Katiyana separates from the yeti chief, a swirling aura of howling wind and driving snow encircles her. "Oh so clever, aren't you?" she taunts. "I am more dangerous unshackled from the brute. I am through toying with you... now, I shall feast!"
Maeve closes in flying as Malnival casts magical flight upon himself. Heng is the first to strike, leaping high and landing a powerful blow. Though his fist passes straight through the ghost, she still recoils from the blow.
Harlan blesses Heng with the ability to air walk, as Parity uses Suishen to do the same, moving up to Katiyana. She turns to Parity and brushes his shoulder with a ghostly hand, wracking him terribly as his skin, bones and muscles age rapid where her hand passed. She then flies away, moving to hover above the throne.
Koya and Kelda come running to help, Shalelu just behind them as she fires an arrow and clips the ghost.
Provoked AoO from Parity...
Katiyana is now 40 ft up, Parity and Maeve are 10 ft up.
Actions for R4?
Shalelu vs Katiyana: 1d20 + 11 + 4 + 2 ⇒ (17) + 11 + 4 + 2 = 34; Miss Chance: 1d100 ⇒ 38; Damage: 1d8 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10

Maeve Haela |

Round 4
AC: 12, HP 50/63, Crane Style, Blinking, Inspired, Good Hope, Dancing Butterfly Fly, Dancing Butterfly Concealment, Versatile Weapon (Cold Iron), Hasted, Perform 17/20
Maeve twirls through another lazy spiral through the air, for a moment seeming almost as though she might fall alight on Koya's shoulder as she passes before taking off again, for a moment briefly looking like the might actually float right over Katiyana's head before bringing her foot down toward's the ghost's shoulder on her way down. "You know, after we last met, I wondered why you kept responding to questions with more of that insane ranting. Everyone has reasons for what they do..." she says as she starts that lazy floating again for a moment.
Aerial Charge, With Power Attack. Swift to Arcane Strike.
Charge: 1d20 + 5 + 4 + 2 + 2 + 2 - 2 ⇒ (6) + 5 + 4 + 2 + 2 + 2 - 2 = 19 +2 for Haste = 21
Damage: 1d6 + 4 + 4 + 2 + 2 + 2 + 2 ⇒ (4) + 4 + 4 + 2 + 2 + 2 + 2 = 20

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Round 4
HP: 39/81
AC: 22 (26 with fighting defensively & defending)(28 with total defense & defending)
Swift Spell: 2/3
Status: Keen edge, mirror image (5), see invisibility, resist cold, haste, good hope, airwalk
Corrupting touch or ghost not affected by mirror image?
Fort Save: 1d20 + 11 + 2 + 2 ⇒ (15) + 11 + 2 + 2 = 30
Parity staggers under the ghost's horrific touch but grunts and stands back in time to take a vicious swing (power attack and arcane strike if allowed on AoO; if not add +2 to hit and subtract -6 from damage on each roll).
AoO To hit: 1d20 + 6 + 2 + 2 + 2 + 3 - 2 + 1 ⇒ (15) + 6 + 2 + 2 + 2 + 3 - 2 + 1 = 29
Miss chance 20: 1d100 ⇒ 36, 1d100 ⇒ 70
Damage: 1d8 + 1d6 + 3 + 4 + 2 + 2 + 2 + 2 ⇒ (2) + (1) + 3 + 4 + 2 + 2 + 2 + 2 = 18
Crit Confirm: 1d20 + 6 + 2 + 2 + 2 + 3 - 2 + 1 ⇒ (2) + 6 + 2 + 2 + 2 + 3 - 2 + 1 = 16; doubtful
Damage: 1d8 + 1d10 + 3 + 4 + 2 + 2 + 2 + 2 + 2 ⇒ (6) + (8) + 3 + 4 + 2 + 2 + 2 + 2 + 2 = 31
6 squares forward is 6 squares up, right? Should be able to get to her and still attack w/power attack and arcane strike
To hit channeling force punch: 1d20 + 6 + 2 + 2 + 2 + 3 - 2 + 1 ⇒ (11) + 6 + 2 + 2 + 2 + 3 - 2 + 1 = 25
Miss chance 20: 1d100 ⇒ 34, 1d100 ⇒ 2
Damage: 1d8 + 1d6 + 3 + 4 + 2 + 2 + 2 + 8d4 + 2 ⇒ (5) + (5) + 3 + 4 + 2 + 2 + 2 + (1, 2, 2, 2, 2, 1, 2, 3) + 2 = 40

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Round 4
AC:23/22, hp:53/66, Ki 9/9, Stun 8/8, Fire 5/8, dragon style, hoped (+2), inspired (+2), hasted
Heng circles around in a tight spiral to flank the ghost with Maeve.
Burning magic fist 1d20 + 11 + 2 + 2 + 1 + 2 ⇒ (15) + 11 + 2 + 2 + 1 + 2 = 33
damage 1d10 + 8 + 1 + 2 + 2 ⇒ (1) + 8 + 1 + 2 + 2 = 14 and 1d6 ⇒ 1 fire
i've got 80 move to get behind Katiyana.

Harlan Starshine |

Heng wrote:bah. wasted crit threat. my min high jump is 6 ft so I should reach her.Undead are not immune to critical hits in PF.
Incorporeal undead being the one exception to that rule.
Round 4
HP = 61/61
AC/T/FF = 23/18/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 52/60
Speed = 10' (15' unarmored)
Channel = 6/6 (4d6)
Oracle Spells Known (CL 8, +6 melee touch, +10 ranged touch):
4 3/4 Cure Critical Wounds*, Restoration*, Air Walk
3 6/6 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon
1 8/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Haste, Inspire Courage, Good Hope, Harrow
Ride: 1d20 + 13 ⇒ (12) + 13 = 25
Harlan silently curses that everybody is too far away to heal and fires his crossbow at the ghost.
+1 LXB PS Haste Inspire Good Hope: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 331d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8
+1 LXB PS Haste Inspire Good Hope: 1d20 + 7 + 1 + 2 + 2 ⇒ (4) + 7 + 1 + 2 + 2 = 161d6 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10
+1 LXB PS Haste Inspire Good Hope: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 331d6 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7

Parity |
- HP:94/143 (42)
- Vanguard Blast: 6/7
- Swift Spell: 3/5
- SpellGrapple: 6/7
- Enhance Weap 13/13
- Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
- Chaincloth Cloak: 2/3
- Jingasa negate crit/SA: 0/1
- Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
- Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
- Active effects:
Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Incorporeal undead being the one exception to that rule.
True statement unless using ghost touch which none of us have, if I'm not mistaken

Harlan Starshine |

Harlan Starshine wrote:Incorporeal undead being the one exception to that rule.True statement unless using ghost touch which none of us have, if I'm not mistaken
You are correct, never realized that. Incorporeal.

DM NomadSage |

Some notes...
Harlan's status still not registering his damage from R2.
I totally missed the incorporeal/critical hit rule - it does not mention that caveat in the Glossary entry of the PFRB, only in the Bestiary entry.
Katiyana completely disregarded your mirror images.
Remember, air walk is limited to a 45 deg climb (or descent), which takes up more movement per square... 5 ft forward and 5 ft up = 10 ft used. Same goes for fly, but you aren't limited to the 45 deg rule, though a Fly skill check is required. EDIT: Let me rephrase that... climbing of *any* kind costs double movement (fly, walk, run, w/e), but air walk is limited to a 45 deg slope.
Malnival is 95 ft from Katiyana, and even with a hasted charge, you are climbing and move at half rate. (It's unclear about charging uphill, but not really prohibited, so I won't nix Maeve's plan).

DM NomadSage |

Harlan Starshine |

Oops, missed that, apologies. Also what are the effects of that on ranged? As gale winds I assume, since the entry doesn't specify otherwise.
EDIT: Looking at the wind table there's nothing listing "gale force". If it counts as a Windstorm no ranged, otherwise -4 if it's a Severe Wind.
HP = 43/61
AC/T/FF = 23/18/14 (25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 49/60
Speed = 10' (15' unarmored)
Channel = 6/6 (4d6)
Oracle Spells Known (CL 8, +6 melee touch, +10 ranged touch):
4 4/4 Cure Critical Wounds*, Restoration*, Air Walk
3 6/6 Cure Serious Wounds*, Dispel Magic, Neutralize Poison*, Stone Shape
2 7/7 Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon
1 8/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Haste, Inspire Courage, Good Hope, Harrow