DM NomadSage's Curse of the Crimson Throne (Inactive)

Game Master nomadicc

Part IV: A History of Ashes


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Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Makes sense


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Oh, I saw that too late. The dice roller seems to hate me in this dungeon anyway, when it comes to disabling traps...


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I'm out again, Thursday-Sunday. Bot as needed! Detect all the magics!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Seems like the site is stable again. I have just gotten back from Dragon con and wanted to report in.


I know the website meltdown(s) really drained momentum across my PbP games, but most have managed to recover in the last week or so... except this one. What can I do to get people posting again?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

I am here and ready to post daily. But Segang is sort of in a support role at the moment. He cannot detect magic or disarm traps. So he cannot do much to lead things forward.

I have a trip coming up that will have me traveling out of the country starting the 19 that will last through the end of the month. I can post while traveling but will be dependent on internet in hotels so it might be spotty.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I am around and checking daily other than weekends. I have been holding back a bit because Jarha isn't the leader or our most skilled scout, but maybe I'll play him a little more assertively until we back into a groove.


Dungeon crawls are notoriously bad for PbP. I usually try to fan things out and use flex time to keep things moving, but this labyrinth has a peculiar mechanic that counters that tactic. I don't want to hand wave it and say "you solved it!".


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

So sorry, I didn't see any notifications for this campaign (and still don't--maybe they'll reappear now that I posted?)

I'll be out Thursday to Sunday, though. :P So, bot me again, and then I'll come back with a vengeance!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Just a heads up that I leave for an 11 day trip out of the country on the 19th. I'll have an ipad and can post some but will not be reliable.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

I'm super busy for one more day. Will try to post soon.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Are we stuck?


No. Weird week. I'm trying to get caught up. Will post soon.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I'm a bit confused. Are we at the top of a new round now? Were Segang and Absinthe finishing up the last round. Who is up now?


1. Segang and Absinthe were up, but others posted their actions early.

2. I'm lagging on posting, but will catch up soon! =D


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Ouch from the bad Vencarlo! I wouldn’t have thought Jarha was in range for a full attack...


Invisible and moved last round.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Yeah, I guess I figured last round it would have been 3 actions to (1) turn invisible, (2) open the cage, and (3) move to Jarha. So it didn't seem it could move to Jarha last round unless turning invisible was a swift action. Anyhow, obviously you know the full picture and I don't, but that's the source of my confusion. I wouldn't have even inquired but for the fact that it did 70 HP damage in one round and the party is in a tight spot...


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I guess the situation wasn't as grim as I thought! I didn't realize Senshiir was so injured. So, forget it.


Heh! You and Segang landed some pretty hard hits. Absinthe's holy weapon stopping the regeneration helped a lot!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

For me good GMing often has you thinking things are more dire than they are. :)


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

Boy, am I glad I got a holy weapon. ^_^


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

You're so right, Segang!

You too, Absinthe -- I didn't even realize the holy weapon had that effect.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

So I, as a long time D&D player, think I may know what we are fighting. Given the heavy Vudrani/Indian influence, the shape changing, voice altering, flying, spell and weapon resistant creature gives me a pretty good idea (plus a relatively recent DDO run).

Any way we can have those data points tie together to get a knowledge roll for our characters?

I think we are gonna need it.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Up to NomadSage of course but it seems reasonable to let our characters make a knowledge roll based on what they have perceived.

By the way, can Seren use curing wands? Probably not, but if so he could come forward and use the wand CMW on Absinthe and Jarha could return to attacking the foe with kinetic blasts.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

I have no idea what this critter is, but I'm hoping a sneak attack with the holy rapier will put a damper on its day.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Gotta get you healed up first! Jarha can do it with the wand, but it would be great if someone else can use the wand so he can return to damage dealing...


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

My UMD is five, so I think that's like a 10% chance of success for a 3rd level wand. Probably unwise.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Mel can use the wand while her summons attacks.


The clues are definitely there... it's not unreasonable to have a chance at a knowledge (planes) roll!


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I think that's only you, Melianthe! What do you know?


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Mel, I think I recall that you can use a harrow point to reroll a knowledge roll. Seems you are the only person with Knowledge Planes.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

It's really frustrating how I keep missing this guy… Could someone hit me up with Cat's grace if he survives to the next round? I'll make sure to buy a Dex-boosting item if we make it out of here. =_=


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

The wand is tapped out and this guy has a ridiculous AC. 28 or higher.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

So even with you helping me and a flank, I need 14 or higher to hit... and I keep missing that magic number.

Any chance our spellcasters could see whether he's packing enhancement spells and Dispel them? ^^; I hate to be pushy about it, but he's kind of kicking our tank's butt and I'm just not cutting it.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Yep. I have missed a few times by one or two. If the hound archon would attack to assist it could make a difference.


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Yeah, Aid Another Archon can happen! Since Mel can't get past a +17 Will Save and dude has SR of something very high as well...


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

I assume you'll do more healing on Segang, Melianthe?


Female Dusk Elf Witch (Deception)/Level 10
Stats:
HP 49/49 AC 15* (mage armor) Per +16 Init +7 F +6 R +6 W +9

Yes! Lemme get to that, and some Aid Another with the Archon. How many rounds are we at?


While we're in transition here, let me congratulate you on completing Escape from Old Korvosa! You also have earned enough experience to reach Level 9! Please post your level up details when you get a chance.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Woo Hoo!


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

Leveling to 9th level Barbarian.

HP: 1d7 + 5 ⇒ (7) + 5 = 12

He gains +1 BAB, +1 Reflex saves, +1 Will saves, and Extreme Endurance increases to Resist Fire 3.

He gains a new feat. I'll research this some. Thinking about Extra Rage Power to take Beast totem (+1AC/4 levels)m so I can take Greater Beast Totem at 10th.

He picks up 5 skill points and takes

Acrobatics +1
Intimidate +2
Perception +1
Swim +1

Also, I'd like to discuss training out of Cleave to pick up a feat that is more useful. Cleave just really never worked out.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Yeah, cleave sounds cool and cinematic but it ends up super situational.


Gender Fluid Half-elf Shadowcaster 5/Veiled Illusionist 4//HP: 38/46 AC: 13 (17 w/MA), F:4 R:6 W:7 (+2 ench), Init: +3, Perception: +12
Status:
  • Active spells: Mage Armor, Veil
  • Spells remaining: Clr Spry x2, Frcd Quiet. M Arm, vent, laugh, det tht, create pit, stone disc, invis, hyp pat, twi haze, dispel, major image, haste, fly, Sh Ench, DD, Shad Conj, PK, Sh Inv , Sh Evoc x2, Br Ench, Teleport
  • Binding Darkness: 9/9, Veil Pool: 7/10, Pearl: 1/1, Extend Rod: 3/3
  • ***HARROW POINTS***: 4

Cleave is nigh pointless once you have iterative attacks.


Standard feat retraining per Ultimate Campaign.


M Human (Shoanti) Barbarian (Urban) HP 132/159,(Rage HP=189) l DR 5/10 Nonlethal and Resist Fire 3: INIT +2, Perc. +13, AC 22/T:14/FF:18, Saves= Fort+13/16, Ref +7, Will +7/+12 with rage

That means I need both money and down time I believe.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

*DING* LEVEL-UP!

Going to Rogue 7 / Brawler 2

HP: 4 + 2 Con. + 1 favoured class + 1 (8) = 82

Base Atk. + 1 = +7

Class features: Sneak attack rises to 4d6

Feat choice: Dodge

Skill ranks: 8 + 1 Int. = 9
Acrobatics +1 (16)
Climb +2 (10)
Escape artist +1 (10)
Disable device +1 (20)
Linguistics +2 (8) (Draconic; Shoanti)
Perception +1 (12)
Stealth +1 (18)

I would also like to retrain a feat, exchanging Nightmare weaver for Mobility.


Male Human (Garundi) cleric of Khepri 1/telekineticist 9; AC 20 (currently 23); HP 123/137 (includes 9 temp. and +10 overflow); 3 pts burn (24 pts NL damage); Perception +13; copycat 4/4; liberty's blessing 4/4

Looks like, according to RAW, 450 gp and 5 days with another PC or NPC with the feat desired.


Female Tiefling Rogue 8 / Brawler 2; Init +5; Senses Darkvision 60 ft, Perception +12; AC 25 (+5 Dex., +4 armour, +1 Dodge, +1 Ring of Protection, +4 Shield); AC +1 vs. traps; hp 88; Fort +7; Ref +14; Will +2

How much did we make off this dungeon crawl?
I have 230 gp, so I'd only need 220 -- and I promise the investment would be worth it. It'd allow me to start taking ranks in Duelist and Shadow dancer, starting next level.


You will have as much downtime as you need, in game, shortly.

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